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Long Live the Revolution [OOC/PG-16/Not Started/Accepting]


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[quote name='SilenceinDreams' timestamp='1353436377' post='6074173']
This is my first app, hope it’s good enough, if I messed up on something please let me know.

[b]Username:[/b] SilenceinDreams
[b]Name:[/b] Travinis Benndrathal (Born: Trevinaar Brandentheel)
[b]Age:[/b] 23
[b]Nickname:[/b] The Logophile
[b]Gender:[/b] Male
[spoiler= Appearance:]
Travinis isn’t quite fit, but he is more athletic than most others his age, his legs are definitely built. He’s not that tall, but hey, six foot isn’t bad and only 214 lbs. Travinis has natural tan looking skin, and he will always defend the fact that he never tans. He has scar indentations all over his bodie from back in his early days of robbing. When he was 16 he got tattoo of his mother’s name and the date of which she died in remembrance of her on his left forearm. When people first look at Travinis, to someone he feels like taking advantage of, they see in his face what he wants them to see, a bright young man who has a smile on his face. Yet as to those he sees as just another nobody or even a friend, he shows what he really looks like, a full face (not fat, full) shaggy hair, hazel eyes. When not in formal dress, he has his labret piercing in, even if it means he has to re-pierce it from not having it in for too long. If you saw him like this, he would be like a punk Scarface .Now Travinis isn’t exactly the person you’d expect to see walking down the streets, He’s more the person you’d expect to see with the wealthy, since he is always finely dressed, not in the best clothes, but fine enough that people often mistake him for nobility. Travinis always wears a jade encrusted silver pendant, which his mother gave to him only hours before she died. [/spoiler]
[spoiler= Species:] Akrakatian (Descendant of the Arakacians through human breeding) [/spoiler]
[b]Side:[/b] Neutral
[spoiler= Weapon(s):]
-Carries a steel rapier in a cane sheath so no one knows of it, and a pair of leather greaves in his pocket that give him a heightened ability to steal items from others(mostly NPC’s but occasionally other players).
-Travinis also hides two knives about the length of his forearms beneath his pant legs. [/spoiler]
[spoiler= Special Abilities:]
- Can persuade people like no other
- Able to steal remarkably when wearing enchanted leather greaves (given to him by uncles friend)
- Can create inanimate copies of himself as to escape trouble(acquired through jade pennant) [/spoiler]
[spoiler= Other information:]
- He often carries a snake that he trained to sneak into certain areas in cases to infiltrate to steal certain in an arrow quiver on his back
- Inherited a family curse that every Akrakatian family has from which when he fights, sometimes a spirit (which only follows one person at a time) takes control of his body and forces him to lose the fight purposely and become severely beaten. He can control it most of the time by channeling the spirit into one of his inanimate copies, but there are times when he is too late. [/spoiler]
[spoiler= Personality:]
Travinis is generally the kind of person who is quite until he sees someone he wishes to steal, or if he is amongst friends. He is very respectful to anyone until they disrespect him, and if you are kind and respectful to him he often doesn’t steal from you, unless for a job. He can make friends easily, which he has learned through necessity of connection for his habit of stealing for himself or a job for his boss which changes by whoever pays the most. Not many are friends with him personally only acquaintances because of the fact that he doesn’t need any. [/spoiler]
[spoiler= Bio:]
With not knowing his father until he was twenty two and out in the new countr , he didn’t care much about meeting him since his uncle fathered him. His uncle taught him the art of persuasion and thievery, his uncle was a master at getting whatever he wanted just by talking to someone. When Travinis was only sixteen his mother died from inheriting the family curse through marriage after fighting off some men who were attempting to steal the jade pennant from her. She was able to break free from the fight and escape to only live for several hours longer, just long enough to give her son Travinis (who at the time was still Trevinaar Brandentheel) the pennant. He later changed his name after being imprisoned for killing the three men who attacked his mother to Travinis Benndrathal and moved away from his home town with his uncle to complete his training and to learn sword fighting from his uncle friend with a rapier. But when he turned twenty-one his uncle died from a common heart disease. When he died he said that Travins was a more skilled artist at what he did than his uncle could ever be. Yet even till the day he died Travis believed he was still the master and Travinis holds his uncles standards of persuasion to a much higher state than his own. So Travinis continued on with his training until his uncles friend decided it was time for him to carry on with his life on his own, and self-train. When Travinis left for a new country he would meet his father in a stable with his “new” family, the family he left Travinis and his mother for. Travinis and his father could tell who each other where by the looks in their eyes. His father tried to explain that he thought that if he left maybe the spirit would follow him. Travinis confronted his father about how he didn’t believe him. He told his father how he was the one the spirit was following now, and he asked his father if there was any way to be rid of it, but alas the only way was to give it to another. At that point Travinis killed his father with the realization that his father purposefully gave the spirit to his mother hoping it would kill him and his mother. From then on Travinis did what he was taught to do, for jobs to whoever paid the most or if it was just something he wanted. [/spoiler]
[/quote]

Nice :D Accepted~

[quote name='Death Label - Shinki' timestamp='1353459541' post='6074443']
Username: Death Label - Shinki (Or as you refer to me... Flandre Scarlet)
Name: [color=#0000cd]Neivina Neviru[/color]
Age: Although she looks 12, She is at least 400 years old, if not more
Nickname: She is often referred to as 'The Widow of Strings'. however, people that know her name simply refer to her as 'Vina'
Gender: Female
Appearance: Neivina is about 4'8' tall with somewhat flat chest and nice legs. She has White Hair, Human-like Skin, and purple eyes as well as small black wings and a long and Slender, black Spear-like Tail. She wears a White Skirt and a Tube top adorned with Black Ribbons that even connect her skirt to her Tube-top, She also has a lot of black Ribbons all around her body, Including the arms, ankles, legs, and torso. She also wears a pair of glasses to help make and repair the more Intricate Marionettes.
[spoiler=Species:] Neivina is an Alice...
[spoiler=What is an Alice?:] An Alice is a Subspecies of Succubi that often look like Children, regardless of how old they actually are, however, Alices tend to have a more powerful Charm effect than Inccubi and Succubi, and have more latent Mana than most races, even that of Demons, which easily allows them to use powerful Magic. The most prominent Features of an Alice is their Wings and very sharp Tail, The Latter they use to feed. Alices are a High endangered Demon Species and only a few roam the world. All Alices are female....

Alices are usually not seen living in cities, often preferring to live out in the wilderness in caves, Despite being sentient, and some prefer living alone, but All Alices call each other their 'Kin'...[/spoiler]
[spoiler=What is their Diet?:]An Alice only live on their Mana, They don't need any sort of food that an average Species needs to eat. Alices use their tail to feed by Siphoning the Mana of other living beings, This Residual Mana is often self-sustaining in other creatures. Their Tails also contain a special Venom that Numbs their prey and puts them to sleep, allowing the Alice to feed off of them easily... [/spoiler]
[spoiler=What is their relations with other Species?:]Alices often have Mixed feelings about other Races, Some like to coexist with other species, some are indifferent, while others have a dislike to other species and are highly aggressive. Some Species tend to treat Alices like Animals due to their Lifestyle

Alice Venom is extremely valuable as it has a lot of uses, Varying from being applied to bladed weapons as a very potent poison, to Medical fields as an anesthetic, even to the Magical Field as an extremely powerful Catalyst for spells (As Alice Venom is Laced with their mana as well). However, The Alices themselves are even more valuable, especially in the Blacksmith field, as they can transfer their mana to a weapon and ignite it, Creating an Empathic weapon that is similar to a Tsukumogami.
[/spoiler]
[spoiler=What is their relations with the Clans/Rebellion?:]Most Alices have a hatred toward both the nations due to the fact that both Clans blatantly capture Alices, then use them as Slaves. They have Mixed feelings about the Rebellion, Some are more than happy to get back at the nations for what they did to their 'Kin', while others dislike the rebellion for various reasons...
Alices have a Tendency to flee into Neutral Regions to avoid being hunted[/spoiler]
[spoiler=What is their Lifespan?:]The Average Alice, provided that they die of natural causes and have plenty of mana, can live to be 1000 years old, however, the life expectancy of Alices nowadays is around 100 years, The oldest recorded Alice was 1597 years old[/spoiler]
[spoiler=What is their History?:]The Alices Originally inhabited the area that is in Northern Privat and Southern Peso, including a lot of the border as a bunch of tribes, They were fine as the Humans arrived at Penial, since that meant more food for them However, As the 2 clans Started taking over that area and started enslaving Alices, They fled to different 4 Regions, Micci, Initus, Santo Marco, and Gier.

The clans stepped up kidnapping Alices when they discovered many uses of their venom, however, They did not know how to actually harvest the venom without killing the Alice itself, so they left the cities for a more solitary life in the wilderness...[/spoiler]
[/spoiler]
Side: Neutral
[spoiler=Weapon(s):]
[b]Rena: [/b]A Living Control Bar that focuses in a person's Latent Mana to create Strings to attach to a puppet, The Strings can phase through anything, which allows her to control the puppet even if there are obstacles in the way. In addition, She can use the said strings to tie up anything, but can't control living humans. The Strings from this control bar actually sends slivers of mana to the puppet, where after a certain duration of using them, They can Live Temporarily. This Control Bar is White with Black Decorations and a Blue Jewel in the Middle...

Rena's Human form is a little girl that is 3 feet tall with Blue eyes and normal looking skin and black hair, She wears a Blue Skirt and a white Shirt and walks in bare feet, She's able to pull huge hammers and Cleavers out of thin air, however, She only likes to use her Special Sword in fights, Which is a Sword that is Twice as long as how tall Neivina is, and still able to use it effectively, especially if Neivina uses her as a puppet.

[b]Other Marionettes: [/b]In addition to her Rena's human form that she is able to use as a puppet, She has another Marionette that she is able to use which looks Similar to Rena, Except with red hair, red eyes, and a black Dress, and wields a pair of Short swords, She also is working on a 2nd extra Marionette that is huge
[/spoiler]
[Spoiler=Special Abilities:]
-Neivina's Innate Charm is very powerful, Literally pulling the attention of Weak-willed people to her. Since this is a Pheremone-type Charm that comes from the skin, which in turn gets stronger as the she's close to the victim as well as the less clothing she wears, Which easily can allow either her or any Stronger-willed ally to ambush their Victims, This ability even affects women, causing even Faithfully straight women to fall for her. Neivina finds this ability annoying and seals this ability until she needs them by wearing Black Ribbons, Which has a compound that absorbs the Pheromones that make up the charm.
-Her Mana capacity allows her to use powerful Magic, In addition, She can create Empathic weapons by transferring her Mana into a weapon, then Igniting it to create a 'soul'. She can transfer small amounts of her mana via Rena's Strings, but in order to make the 'Soul' Self-sustaining, and thus permanently empathic, A large amount of Mana is needed, which she has yet to learn to transfer.
-Her puppetry skills, or "Acts" as she calls them, are quite legendary in battle, however, I'd rather keep their details a secret until the RP starts that is
-Neivina's Marionettes are not only Sturdily built, but Highly shielded by her own mana, Preventing other people from breaking them, They can only be 'Killed', by damaging them in battle enough. She can 'Revive' them and 'Repair' them using her Mana, her Marionettes are Highly resistant to any sort of attacks, Especially Rena.[/spoiler]
[spoiler=Other information:]
-She swings both ways in terms of Sexuality, although she prefers women over men
-Her biggest hobby, aside from Puppetry, is kidnapping women she does not like to bring to her cave so she can feed on them and torture them. She never kidnaps a man (Unless they venture near her with Blade in hand) or anyone she likes... This results in her being 'Wanted' as a criminal
-Despite the mana not hitting her tongue, She can taste the mana that she siphons, Women's mana tends to taste sweeter, which is why she likes women more...
-Anyone around Neivina can hear Rena Speak if Rena is speaking[/spoiler]
[spoiler=Personality:]Since her Weapon is Empathic, I'll put the Personalities for both
[spoiler=Neivina:]Neivina is aggressive towards people that approach her with the seeming intent to harm, even if you have your blade out during a battle or are being extra cautious. She tends to dislike men and the taste of their mana, since they tend to be more than pigs around her, and she watched men kidnap some of her 'Kin' when she was younger. She is a shut-in and does not leave her cave unless it is absolutely needed (Like if she needs to feed), and is highly territorial, even though she welcomes company. Neivina enjoys using her puppets, especially Rena, but she also likes to use her control bar to tie up unsuspecting people. Due to her values, She may or may not Revolt alongside the rebellion[/spoiler]
[spoiler=Rena:]Rena's personality is best described as Motherly towards Neivina, She cares a lot for Neivina and will guide her through the toughest times, even though since she's a puppet and therefore extremely submissive to her. She has a dislike towards people that show aggression towards Neivina, however, she will not attack regardless of whether she's angry unless on Nevina's order. If Neivina hooks Rena up to her Control Bar, She will gladly follow Neivina's orders as she submits herself as a puppet. She loves to ride on Neivina's Shoulder[/spoiler][/spoiler]
[spoiler=Bio:]Neivina's past is rather dark, She used to live in a tribe of other Alices, known as the 'Stringweavers', whose puppetry, in both Entertainment and Combat, were legendary. Each Stringweaver Alice was taught of their own style of Puppetry and given a Special Control Bar known as a 'Mojiretsu uiba' which is an Empathic Control Bar used to control their puppets. The time had come to recieve her 'Mojiretsu uiba', but everything changed when Forza Attacked the Stringweaver Tribe, Kidnapping a lot of Alices and Splitting the tribe up. to keep herself from being hunted, She fled to Initus and found herself a nice cave to live in...[/spoiler]
[/quote]

Interesting, love the detail :3 accepted
and HELLO FLANDRE~~~~~

[quote name='AixDivadis' timestamp='1353463063' post='6074474']
Well, it's time I submitted my app. Be warned, there's is a pretty big description on the species and I'm not quite done yet.
He's prolly OP, though. If he is, I'll be happy toning him down.

[spoiler='Le App (WIP)']
[b]Username:[/b] AixDivadis
[b]Name: [/b]Lonn Dys'leidas (pronounced Dees-lay-daz)
[b]Alias/Nickname:[/b] Lord Frost, White Knight
[b]Age: [/b]67
[b]Gender: [/b]Male
[spoiler='Species']
The Lucifrine are a race that mainly dwell underground in beautiful glowing cities within giant cave systems to the north (Think Blackreach-type scenery, if you don't know what that is, search it up). They are generally a peaceful and reclusive race that live in harmony with each other and their environment, seldom coming in contact with the overground races. The ones that you would find above ground are usually young adventurers, seeking fame and fortune which their home does not offer and return when they've had their fill, or exiles and outlaws, like Lonn. They are noted for their bioluminescent skin and almost unbreakable metals.
[spoiler='Physical Traits']Most visibly different physical trait of the Lucifrine race is their bioluminescent skin. They naturally give off cool, chemical light, usually bluish white, though some are turquoise-ish in hue and others may have a slight purplish tinge. The color of the light gets paler with the vehemence of the Lucefrine's emotions, extremely enraged Lucifrine are pure white, and become a soothing color when the Lucifrine is calm. If they are in full control of themselves (and many are as they practice discipline and mental control as well as psionic power) they can even turn the light off. The Lucifrine do not have hair, rather they have slightly duller colored and less bright bioluminescent very thin tendril/tentacles coming out of their head, which they can control and it does not hurt to cut. They have completely white eyes, irises and pupils, making some people believe that they don't have them at all, but it is distinguishable up close.
Their skin, flesh, muscles and bones are all very malleable, making them quite resistant to blunt force and allowing them to squeeze through rather small spaces. They heal faster than most other races and can, after a year or two, sprout a new limb if one has been cut off or removed in some other way. Because of their malleability, they also can increase their lung, stomach and bladder capacities so they can hold their breath for longer than most races, eat more than some races and hold it in for a considerable time. They may seem soft, but their strength matches any other races and their warriors are very well trained and highly disciplined so that no nation would attack them, their losses would be much greater than their gain.
The Lucifrine's average lifespan is about 140 years. A Lucifrine of twenty years is considered an adolescent, one of thirty years is an adult and one of one hundred years is a senior and one of one hundred and thirty five years an elder.[/spoiler]
[spoiler='Psionic Power']All Lucifrine exercise an amount of psionic power, they can all use telepathy and those who have meditated and practiced for long years can even bend others to their will though those with strong will or determination can resist it. Most Lucifrine use telekinesis, which is usually based on raw talent, though it still requires plenty of practice. Mind reading is generally considered taboo and an invasion of privacy but it is used in interrogation of outsiders and criminals.
Lucifrine don't have mana, though they can utilize magical artifacts. Their psionic power can create friction in the air, enough so that it seems they can control fire, they can pick up rocks with their mind and throw them and direct the flow of both water and air. Electricity can be created, though not in lethal amounts but can stun opponents.
In a fight, the Lucifrine's psionic power is used to overwhelm the opponent's mind while they have to concentrate on engaging the Lucifrine in close combat. They can throw their opponent's back with telekinesis and also barrage them with any objects available. Lucifrine can read minds and anticipate their opponent's next move, so unless you can block them out of your mind, you would probably have to rely on instinct, adrenaline and berserk rages to fight.[/spoiler]
[spoiler='Lucifrine Society']Lucifrine society is structured within individual city-states which govern their own and trade as well as share scientific and magical advances with each other. Lucifrine city-states are further divided into Houses, there are usually about twenty to fourty Houses of an average of three hundred people each. Each House is mainly self-sufficient, with their own farmlands, factories and mines manned by mana-powered automatons and homunculi, and trade only for greater variety or if they particularly like something. The city-states are ruled by the Council of Five, the five Heads of the five richest, most powerful or most influential Houses.
Many Lucifrine also choose to join the Order, or are pressured by the Head of their House to join. The Order is a monastic group which practices martial arts, discipline and psionic ability. They are single-minded and the guardians of ancient artifacts of great power (:3 sounds cheesy).
[spoiler='Lucifrine Attitude Vs. Outsiders']Outsiders, unless they have an important mission (like a diplomatic mission, a trade mission or quest of some sort) or good references, are not allowed within the city and are housed in a large building outside the city walls. Lucifrine consider themselves superior to most other mortal races who constantly squabble amongst themselves and cannot seem to live in peace. They do not discriminate, merely pity those inferior creatures. They do understand that even amongst those inferior races are good people and they treat those people with respect and as an equal.[/spoiler]
[/spoiler]
[spoiler='Lucifrine Technology']
The Lucifrine have been peacefully advancing their technology for millenia, undisturbed by other races. They are a people of very high intellect (any race with psionic power have high intellect) and they wish to perfect the world around them. By combining magic (found from other races and in artifacts and ruins), psionic ability and alchemy, they are able to create machines to do their labor work. They have also perfected the art of metalworking and create almost unbreakable titanium alloys for armors and weapons. Their armor is perfectly made and plated so that the seams are covered and the armor itself is very light.
The Lucifrine have carefully observed health and nutrition. Their medical science is very advanced and they all know what food is healthy and what is not, they even have data on food from above ground.
[/spoiler]
[/spoiler]
[spoiler='Appearance']
Lonn is tall, proud-looking and highly muscular, being temple warrior of the Order. His skin is unusually pale for his race, an icy white, and his long "hair" is the color of newly fallen snow. He generally allows it to flow gently behind him as if he were underwater. He has fierce-looking translucent tribal tattoos all over his body, signature to the Order, which show well against his bioluminescence. Lonn's face is very angular and he has high cheekbones. His nose is thin and slightly hooked, his mouth seems to always sneer at you, which he often does.
Lonn wears full-body form-fitting titanium armor, including diamond-knuckled gauntlets and spiked boots, and a titanium mask that covers all the way past his chin, ears and most of his head. Though, despite his knight-like appearance, he doesn't seem to carry weapons of any sort. He wears a very thin, decorative but torn, white silk cloak.
[/spoiler]
[spoiler='Personality']
Lonn Dys'leidas is an arrogant and proud man who does not take insults easily. He is constantly driven to extreme effort by his belief that he is destined for something great, to be a king or a hero and believes that he is more important than anyone else. He does not give up, he will not back down from his goal. He does not value the lives of others, considering them nothing more than mere pawns to advance him in his path, the only difference is that some more useful than others and some completely useless, which he promptly gets rid of with a slash of his sword. He is impatient but cunning, able to manipulate others to his bidding and understands war strategy and court schemes and knows that creating alliances is often quite essential for his ascent to greatness.
Lonn Dys'leidas leads his men by fear and example, he has a demonic bloodthirst, he is like a man possessed and enjoys nothing more than a nice fight or massacre from time to time. As the first to leap into battle, he goads his men, pushed and depraved by fear, but emboldened by his example, to follow suit.
Once, Lonn may have been a compassionate being, taught the value of peace, harmony and life but his insane drive for power has slowly drained it from him. His suffering and wounds only serves to make him stronger. Lonn is formidable, imposing, an example of never giving up, but he is also a depraved and scarred man.
[/spoiler]
[spoiler='Biography'][/spoiler]
[spoiler='Combat Info'][/spoiler]
[/spoiler]
[/quote]

Alright i'll check it when it's done ^^

[quote name='Piercer of the Heavens' timestamp='1353472820' post='6074608']
[spoiler=App]Username: Piercer of the Heavens
Name: Tapio Nyyrikki(It’s supposedly Finnish, so if you want to know how to pronounce it use google.)
Age: 26
Nickname: N/A
Gender: Male
[spoiler=Appearance:] Guy in the front-middle(shirtless, long hair, tattoo on shoulders)
[img]http://fc01.deviantart.net/fs70/f/2011/140/f/0/the_fire_tribe_by_ronairis-d3geuya.jpg[/img][/spoiler]
Species: Human
Side: Neutral/Geld
Weapon(s): N/A
[spoiler=Special Abilities:] Were-Magic(Don’t know what to call it so I’m calling it this.)
[spoiler=Explanation]Were-magic is really simple to understand, but very hard to master. Essentially it can turn you into a were(animal). By the way “were” translates to “man” in case you did not know. There are rules and risk to this magic though, it’s not just turn half animal and kick ass.

For you to be able to turn into a were(animal) you must first make what is known as a pact with said animal. It really isn’t a pact since the user can force it onto the animal, although the transformation is stronger and easier to use when the animal that the user made a pact trust the user. When making a pact the user summons a magic circle around the animal, this circle floats mid-way to the height of the animal, and then shrinks into the animal. The animal might not even know that you’re doing it since they don’t feel anything. What really happens is that you kind of take part of the animal’s soul away and is absorbed by the user. This allows you to turn in to that were(animal) since you contain a little bit of them inside you.

The risks that come with this magic is that the more you stay in the transformed state, the harder that animal side is to control. Many users of this magic have been known to lose control of the animal side and stay in that transformed state for the rest of their life; acting like that animal. There is a good side to this, the less aggressive the animal the easier to control. Another risk is that if the animal that a pact was made with dies the rest of their soul is absorbed into your body. This makes turning into the “were” version of that animal exponentially harder to control, but the transformation does become stronger. If you transform while you’re either physically or mentally weak there is a high chance that the animal side will take control.

Like any other magic the more you use it the better you get at it. In this case the more you use a certain transformation the more time you are able to stay in it. You can even reach a point in which you will no longer lose control, but that takes years of usage to obtain. An actual were(animal) is stronger than a person using this magic, unless the pact animal is dead, then they have the same strength. One last thing with this magic is that it has a thing called a “Resonance State.” This can only happen when you are in a “were” state and the animal you made a pact with is there with you(same one as whatever “were” state you’re in). This turns that animal into were(animal) so it can fight along with you. [/spoiler]
[spoiler=Current “Were” states.]Weretiger
Werebat
Werelobster
Werebutterfly
Wererat
[/spoiler][/spoiler]
[spoiler=Other information:] Along his travels he met an tiger cub who was injured. The mother was killed for her skin, but the poachers did not know about the cub. Tapio raised it ever since then and has a pact with it. This tiger accompanies him everywhere. The tigers name is Kuu(its female).[/spoiler]
[spoiler=Personality:] Tapio is unlike the men in his tribe. Most men are “manly” men, this includes being sexist, always trying to be in charge, etc. He actually believes that men and woman are equal. He enjoys to things with people, usually as a supporting role and not the leader. He has good charms and is good with the ladies do to his kindness, although he himself is oblivious to the “being good with the ladies” part. This has gotten him in weird situation with girls, were they are flirting with him, but he does not know it. His kindness isn’t just to people, it also is toward animals, due to how he was raised. He thanks whatever animal he is eating for giving its life to feed him(we all know that the animal didn’t give its life because it wanted it to…). He does not care for the ridicule he gets because of the way he dresses when he goes into bog cities, he is proud of his heritage.[/spoiler]
[spoiler=Bio:] Tapio was born into the Nyyrikki tribe, which is located on the border of Sarro Marco and Gier, a few miles from the ocean. This tribe resides in the middle of a jungle, where not many people visit. The only people that do are either traders or scholars. This is either to get obsidian weapons, armors, decorations, etc.(which the Meilikki tribe are expert makers at) or to study the jungle and wildlife in it. The tribe is, well kind of tribal, where men rule everything.

When he was born his tribe was attacked by a group of thieves, there to steal the secret to “were” magic. You see only four tribes know this type of magic, all of which are friendly with one another when they do meet. The [url="http://fc01.deviantart.net/fs70/f/2011/140/f/0/the_fire_tribe_by_ronairis-d3geuya.jpg"]Nyyrikki[/url] tribe is located all the way west of the continent, the [url="http://th05.deviantart.net/fs71/PRE/f/2011/324/6/e/the_wind_tribe_by_ronairis-d4gqh7b.jpg"]A[/url][url="http://th04.deviantart.net/fs70/PRE/f/2011/140/0/a/the_frost_tribe_by_ronairis-d3gbha3.jpg"]nnikki[/url] tribe is located at the very tip of Farale, the [url="http://th05.deviantart.net/fs71/PRE/f/2011/324/6/e/the_wind_tribe_by_ronairis-d4gqh7b.jpg"]Tellervo[/url] tribe is at the most eastern point of Silber, and finally the [url="http://th02.deviantart.net/fs70/PRE/f/2011/215/6/c/the_nature_tribe_by_ronairis-d43fwwf.jpg"]Tuulikki[/url] is at the border of Gier, Privat, and Um.(Pictures are just so you can know the dress style, not that those are the only people in the tribe -_-). All four tribes were not only known for their “were” magic but for the great warriors that came from them, both male and female.

These thieves were no ordinary thieves though; they were very skilled in magic and knew exactly what to do. They ambushed the tribe, but the tribe was still able to hold off the attack. Many were killed by the thieves, one of which was Tapio’s father. According to one thief, they were sent by the Forza, who wanted more magic to be able to defeat their enemies. The thief also told them that not only were they getting attacked, but the other three tribes were also going to get attacked. He didn’t know if they were going to hold back the attack like Tapio’s tribe did. So Tapio ended up being raised by his mother, who taught him to be respectful to woman, not to be like the other tribe members.

Once Tapio reached the age of 19 his tribe was attacked again, but this time a full scale attack. Once again though, the tribe held its ground. This time though Tapio fought with his comrades, unlike when he was born. After the battle the tribe elder told the young warriors about the previous attack and how their sister tribes were getting attacked as well. That’s when Tapio decided that he would go and check on the sister tribes, except since he was the only one who wanted to he did that journey alone. Once he had check the other three tribes they all had the same story, they were attacked but they managed to fend off the attackers. So Tapio, now 27, then took it upon himself to stop the Forza. It was time the revolt against Forza...[/spoiler][/spoiler]
[/quote]

accepted :D

[quote name='Ketodama' timestamp='1353469260' post='6074549']
Well, seems we're going to need some characters not in the rebellion. I'll probably make one myself, but it seems we've a sufficient number of rebels.
[/quote]

As for that, it depends, if we do get one person on Forza and one person on the Geld, then yeah, we need more. I won't be accepting too much more rebellion characters after this btw.

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[quote name='SunKistRebelution' timestamp='1353388774' post='6073895']
Here's my app. Still in the process of working on the bio.
EDIT: Finished app. Added age, nickname, another species ability (lifespan), elaborated description of weapons, and bio.

Username: SunKistRebelution
Name: Urrte Va'aland Turoqua [i](War-Natured Wanderer [of the tribe] Turoqua)[/i]
Age: 94
Nickname: The Beast-Marked
Gender: M
[spoiler='Species: Braekyl (pronounced bray-uh keel)']
(ALL CHARACTER RIGHTS RESERVED BY SunKistRebelution)
[spoiler='General Info']
-The Braekyl race is technologically behind the majority of the world around them. This is not to say that they are in any way lacking in intelligence. As they say, necessity is the parent of innovation, and it would seem that very little threatened the race in their prior natural existence. They are natives and were the original inhabitants of the mineral-rich region of Silber, from far before humans ever arrived in the nation of Penial. [/spoiler]
[spoiler='Economics and Livelihood']
-They are traditionally and most prominently a mining people. The race has had an affinity for and easy access to all sorts of rare and valuable stones, gems and minerals due to the prevalence of such things in their native region of Silber. Interestingly, the species has adapted to be able to survive off of minerals found in soil and rocks in addition to the omnivorous appetites normally exhibited by sentient species. Since it is a significant part of their sustenance and a major part of their livelihood, the Braekyl live throughout an incredibly extensive system of caves, tunnels and canyons carved out over the centuries by the combined efforts of natural erosion and their own ancestors.[/spoiler]
[spoiler='Society']
-Socially, their tendencies resemble what most would deem borderline-barbaric. That is to say that they have very little in the way of domesticated technology or recreational technological development. Nearly all of their advances in the fields of science are focused around the two things they hold most dear: their mines and war. The different tribes were constantly warring with each other, mostly for sport. Many tournaments are held to determine bragging rights and often to avoid outright war. In the land of the Braekyl, victory is law. In fact, the Braekyl were so overconfident of their talents in the art of battle that when humans first arrived on Penial, they were invited to the Braekyl capital, Coron I'okal (meaning crown jewel in their language), in order that they might see firsthand the Compedorum Pen'hkl (Tournament for the pinnacle). Once the humans were in the capital they tricked the then-tribe-chief-of-chiefs into an unfavorable treaty concerning their land and resources.[/spoiler]
[spoiler='Politics & Recent History']
-From the time that humans first arrived en masse on Penial, the Braekyl have been looked down upon for their simple lifestyles and 'barbaric' traditions. In 'civilized society' members of the race are often looked down upon and treated as sub-human, in both Geld and Forza-controlled territories. No Braekyl has ever held any authoritative title higher than Konigsaegis, which is the group of warriors that personally serve the king's wishes. They have never had any say in the governing authorities that rule over them.[/spoiler]
[spoiler='Physical Description']
-The Braekyl are physically impressive specimens. The average male stands at around just under seven feet tall and weighs in at around 500 pounds. The average female stands at a height nearer to six and one-half feet, normally weighing somewhere under 400 pounds. The heavy weight of the species is accounted for by their massive size, incredibly dense bone structure, remarkably compact muscle mass and very thick, dense epidermal layer, which ranges in color from dull grey to brown to purple to black.
-While typically humanoid (athletic) in build, the Braekyl race have proportionally long arms. They also have relatively long legs, which have a joint between the knee and ankle facing the opposite way of the knee. All members of the species have a shovel-like crest jutting first out, then curving upward from their foreheads; in males it is typically larger. If a member of the race has a markedly smaller crest, they normally have a trait very rare among the species: magical attunement, the degree of which varies from specimen to specimen.
-Braekyl have two almond-shaped eyes of pure white, one long ear slit on each side of their head, no nose and a large mouth with humanoid teeth (except for having two extra sets of more-pronounced canine teeth and the ability to unhinge for consuming larger objects). They have two fingers and two opposable thumbs on each hand. Each foot possesses three marginally splayed, long toes. No claws or spikes can be found anywhere on the species. Braekyl grow hair behind their forehead crests, which is styled differently in different tribes.[/spoiler][/spoiler]
[spoiler='Species Abilities']
-extended lifespan, which is, on average, 400+ years
-incredible strength
-durable skin, bones
-low light vision ability
-excellent hearing (compensate for lack of sense of smell)
-distance running stamina
-survive on consuming soil/rocks
-forehead crest acts as internal lodestone
[/spoiler]
[spoiler='Appearance:']
-He has an athletic, humanoid build in the typical fashion of young warrior males of his race. Standing at an above average height of seven feet, four inches tall and weighing just over 525 pounds, he is a large individual, even for his species.
-His skin tone is a silver-grey color, with the exception of a large, zig-zagging, deep-purple birthmark over the right portion of his torso and his right arm. He wears his hair in a mohawk-ponytail combo in the style of the Turoqua, his tribe.
-He wears two white-bandage sleeve-wrappings along the upper parts of his forearms that continue to about mid-bicep. He wears a sleeveless tunic-robe of tanned, black animal hide, which remains open and exposes his chest. Matching white-bandage wrappings cover his lower abdomen to upper thigh. Over this, he wears tanned, black animal hide pants that continue until just past his knees.
[/spoiler]
[spoiler='Weapons']
-His main weapon is an absurdly large (by human standards) halberd crafted by the magesmith of his tribe, called Urscese, which means War-Ender. Due to the method of its smithing, it is capable of cutting through most magical barriers and nearly all materials.
-His secondary weapon-set is made up of two large axes crafted by the magesmith of his tribe, which are named in English and called Upriser (which has luminescent, blue engravings) and Jury (which has luminescent, purple engravings). These axes are magically imbued with the ability to return to their wielder when cast away.
[/spoiler]
Side: Rebellion
[spoiler='Other Info']
-heterosexual
-birthmark is referred to by native people as "Mark of the Beast-Half", and supposedly forebodes a great animal companion one day
-no family; parents both dead; siblings won't acknowledge him because he lost a fight in one of the important tournaments
[/spoiler]
[spoiler='Personality']
-He is intense nearly all the time. This is due partially to his being raised in a somber society of warriors and partially to his new fluency in the widespread conversational language of the nation. He is actually worried about joining the Rebellion due to the opinion humans and the like commonly hold of his kind. That he has usefulness as a warrior, there is no doubt in his mind, but as a compatriot he is unsure of himself. He has always been somewhat of a loner, actually. Not afraid of conversation or people but of his own ineptitude. He often states the obvious or repeats observations due to his lack of verbal confidence, meaning that while he appreciates the humor of others, he can only join in very infrequently.
[/spoiler]
[spoiler='Bio']
-Urrte was born into a clan that had a long line of legendary warriors in the history of the Braekyl. He was raised and trained from birth to follow in their footsteps and bring much acclaim to his clan and tribe. His father was abusive and a supporter of Geld interests in the area. Utilizing Urrte, his son, as a tool for profit, he forced many conqueror's tournaments to overtake nearby tribes and gain access to their resources in order that he might have better resources to use for bartering with the humans. The son, the tool, hated what his talents brought upon others. One day, his father challenged a nearby tribe who had an agreement of trade with the Forza, the hated rival of the Geld. When he found this out, Urrte decided to teach his father a lesson. He lost the tournament intentionally, forcing his father to forfeit a great portion of his lands and control. After his father's fall from grace, he never blamed Urrte. The son felt feelings for his father than conflicted with those he had held while his father was in a position of power. Shortly after the transition, the tribe that had overtaken the lands cruelly forced Urrte into exile and brutally executed his father, then his mother and three sisters. His hatred for all those allied with the Forza burned with great strength. However, he could never bring himself to join the Geld due to their prior exploitation of his people. He decided that there was only one way to get back at those who had so wronged him and his people. He could join the rebellion. This prospect worried the Braekyl, however, due to the fact that most humans didn't particularly like his kind. Additionally, as far as he knew, none of his people had ever attempted to join the rebellion. Perhaps it was time for that to change; perhaps this could be a step in the direction of equality for the Braekyl; perhaps now would begin a new era, an era of change...
[/spoiler]
[/quote]

I like it :3 Accepted~

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[quote name='DaWeirdGuy' timestamp='1353689531' post='6076255']
Perhaps childhood friends turned mortal enemies/rivals working for opposing clans? Your character could've betrayed the clan my guy's loyal to, and turned from best friends to enemies?
[/quote]

I like that idea a great deal. Hell, maybe we could even step it up from childhood friends and make this a duel of brothers. Either way we'll have to do some work on their shared history and whatnot.

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[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Username:[/b] galesonic[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Name:[/b] Avery Miel[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Age:[/b] 17[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Nickname:[/b] The Beast Tamer[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Gender:[/b] Male[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Appearance:[/b] Avery stand at a hieght of a short 5 feet 5 inches tall. He has pale white skin and piercing red eyes, a trait of people who have the ability of Beast Taming. He also has long chestnut brown hair that is tied into a ponytail. His normal attire is a standard green tunic and leggings with Black boots. He wears beads on his neck and both of his wrists to project his power of the Pulse.[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Species:[/b] Human[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Side:[/b] Neutral[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Weapon(s):[/b] A short sword strapped on his back and a small dagger strapped to his leg.[/background][/size][/font][/color]
[background=rgb(252, 252, 252)][font=tahoma, helvetica, arial, sans-serif][color=#666666][size=3][b]Special Abilities[/b]: Avery is part of a clan that have a natural ability known as Beast Taming. This ability can tame a wild beast depending on if they are willing to listen to the Pulse. The Pulse is spread from the Tamer's body and can be heard or felt by the beast they want to control, though there have been some records of other people feeling the Pulse, though it has been mostly mages and Magically-intoned citizens. Becuse of this unique ability most people are fearful of attacking a Beast Tamer. Concerning the monsters that hear the Pulse, if they are willing to listen to it, they can obey certain commands of the Tamer and he/she can release said tamed beast whenever they want, however some can shake off the Pulse such as beasts more powerful than the Tamer itself or magically oriented monsters.[/size][/color][/font][/background]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][spoiler=Personality]Avery is what seems to be a man of equal goals. He takes pride in training animals for the kingdoms and rebellion if it means to end the senseless war between them. He doesn't want money or power that the kingdoms would easily provide him. He just wants everyone to know that animals care about the fighting too. It shows that he has more concern over the animals and monsters over humans, being that he lived with mostly monsters.[/spoiler][/background][/size][/font][/color]
[background=rgb(252, 252, 252)][font=tahoma, helvetica, arial, sans-serif][color=#666666][size=3][spoiler=Bio] Avery was born into a poor family that lived on the border of two warring kingdoms. His mother was a Beast Tamer and his father a former soldier for Geld. Together they lived in peace. When Avery was 12, a monster attacked the house. His mother tried her best to tame the beast, but it resisted her Pulse and killed her mercilessly. When it was going for Avery, by pure instinct, he used the Pulse, and it obeyed. Soon, it ran off without a second thought. Avery's father then sent him to the village of Kolim, which was in a mountain where monsters and humans can live in peace, free of war. This was where he got his training in Beast Taming and now worked as a relief worker to train animals and monsters in the factions in hope of ending this war.[/spoiler][/size][/color][/font][/background]

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[quote name='AixDivadis' timestamp='1353463063' post='6074474']
Well, it's time I submitted my app. Be warned, there's is a pretty big description on the species and I'm not quite done yet.
He's prolly OP, though. If he is, I'll be happy toning him down.

[spoiler='Le App']
[b]Username:[/b] AixDivadis
[b]Name: [/b]Lonn Dys'leidas (pronounced Dees-LIE-daz)
[b]Alias/Nickname:[/b] Lord Frost, White Knight
[b]Age: [/b]47
[b]Gender: [/b]Male
[spoiler='Species']
The Lucifrine are a race that mainly dwell underground in beautiful glowing cities within giant cave systems to the north (Think Blackreach-type scenery, if you don't know what that is, search it up). They are generally a peaceful and reclusive race that live in harmony with each other and their environment, seldom coming in contact with the overground races. The ones that you would find above ground are usually young adventurers, seeking fame and fortune which their home does not offer and return when they've had their fill, or exiles and outlaws, like Lonn. They are noted for their bioluminescent skin and almost unbreakable metals.
[spoiler='Physical Traits']Most visibly different physical trait of the Lucifrine race is their bioluminescent skin. They naturally give off cool, chemical light, usually bluish white, though some are turquoise-ish in hue and others may have a slight purplish tinge. The color of the light gets paler with the vehemence of the Lucefrine's emotions, extremely enraged Lucifrine are pure white, and become a soothing color when the Lucifrine is calm. If they are in full control of themselves (and many are as they practice discipline and mental control as well as psionic power) they can even turn the light off. The Lucifrine do not have hair, rather they have slightly duller colored and less bright bioluminescent very thin tendril/tentacles coming out of their head, which they can control and it does not hurt to cut. They have completely white eyes, irises and pupils, making some people believe that they don't have them at all, but it is distinguishable up close.
Their skin, flesh, muscles and bones are all very malleable, making them quite resistant to blunt force and allowing them to squeeze through rather small spaces. They heal faster than most other races and can, after a year or two, sprout a new limb if one has been cut off or removed in some other way. Because of their malleability, they also can increase their lung, stomach and bladder capacities so they can hold their breath for longer than most races, eat more than some races and hold it in for a considerable time. They may seem soft, but their strength almost matches humans (though they can enhance their strength with psionic power) and their warriors are very well trained and highly disciplined so that no nation would attack them, their losses would be much greater than their gain.
Lucifrine skin is insulated and they are quite resistant to cold, but they cannot stand heat and thus live in chilly caves.
The Lucifrine's average lifespan is about 140 years. A Lucifrine of twenty years is considered an adolescent, one of thirty years is an adult and one of one hundred years is a senior and one of one hundred and thirty five years an elder.[/spoiler]
[spoiler='Psionic Power']All Lucifrine exercise an amount of psionic power, they can all use telepathy, they do not have a language of their own and so they usually use telepathy, and those who have meditated and practiced for long years can even bend others to their will though those with strong will or determination can resist it. Most Lucifrine use telekinesis, which is usually based on raw talent, though it still requires plenty of practice. Mind reading is generally considered taboo and an invasion of privacy but it is used in interrogation of outsiders and criminals.
Lucifrine don't have mana, though they can utilize magical artifacts. Their psionic power can create friction in the air, enough so that it seems they can control fire, they can pick up rocks with their mind and throw them and direct the flow of both water and air. Electricity can be created, though not in lethal amounts but can stun opponents.
In a fight, the Lucifrine's psionic power is used to overwhelm the opponent's mind while they have to concentrate on engaging the Lucifrine in close combat. They can throw their opponent's back with telekinesis and also barrage them with any objects available. Lucifrine can read minds and anticipate their opponent's next move, so unless you can block them out of your mind, you would probably have to rely on instinct, adrenaline and berserk rages to fight.[/spoiler]
[spoiler='Lucifrine Society']Lucifrine society is structured within individual city-states which govern their own and trade as well as share scientific and magical advances with each other. Lucifrine city-states are further divided into Houses, there are usually about twenty to fourty Houses of an average of three hundred people each. Each House is mainly self-sufficient, with their own farmlands, factories and mines manned by mana-powered automatons and homunculi, and trade only for greater variety or if they particularly like something. The city-states are ruled by the Council of Five, the five Heads of the five richest, most powerful or most influential Houses.
Many Lucifrine also choose to join the Order, or are pressured by the Head of their House to join. The Order is a monastic group which practices martial arts, discipline and psionic ability. They are single-minded and the guardians of ancient artifacts of great power (:3 sounds cheesy). There is a temple in almost every Lucifrine city, but their main Citadel is located in the large metropolitan Raizenmoria.
[spoiler='Lucifrine Attitude Vs. Outsiders']Outsiders, unless they have an important mission (like a diplomatic mission, a trade mission or quest of some sort) or good references, are not allowed within the city and are housed in a large building outside the city walls. Lucifrine consider themselves superior to most other mortal races who constantly squabble amongst themselves and cannot seem to live in peace. They do not discriminate, merely pity those inferior creatures. They do understand that even amongst those inferior races are good people and they treat those people with respect and as an equal.[/spoiler]
[/spoiler]
[spoiler='Lucifrine Technology']
The Lucifrine have been peacefully advancing their technology for millenia, undisturbed by other races. They are a people of very high intellect (any race with psionic power have high intellect) and they wish to perfect the world around them. By combining magic (found from other races and in artifacts and ruins), psionic ability and alchemy, they are able to create machines to do their labor work. They have also perfected the art of metalworking and create almost unbreakable titanium alloys for armors and weapons. Their armor is perfectly made and plated so that the seams are covered and the armor itself is very light.
The Lucifrine have carefully observed health and nutrition. Their medical science is very advanced and they all know what food is healthy and what is not, they even have data on food from above ground.
[/spoiler]
[spoiler='Pros and Cons']
[spoiler='Pros'][list]
[*]Flexible body, able to take lot's of blunt damage and fit through small spaces.
[*]Fast regeneration and even limb regeneration (but over a long period of time)
[*]Flexible lungs able to hold breath for considerable time.
[*]Insulating skin for cold temperatures.
[*]Bioluminescence
[*]Psionic power, telekinesis, mental lightning, telepathy and some can even use mind control (but not Lonn).
[/list]
[/spoiler]
[spoiler='Cons'][list]
[*]Skin is easy to cut
[*]Not resistant to heat
[*]Inability to use proper magic
[*]Slightly weaker than humans.
[/list]
[/spoiler]
[/spoiler]
[/spoiler]
[spoiler='Appearance']
Lonn is tall, proud-looking and highly muscular, being temple warrior of the Order. His skin is unusually pale for his race, an icy white, and his long "hair" is the color of newly fallen snow. He generally allows it to flow gently behind him as if he were underwater. He has fierce-looking translucent tribal tattoos all over his body, signature to the Order, which show well against his bioluminescence. Lonn's face is very angular and he has high cheekbones. His nose is thin and slightly hooked, his mouth seems to always sneer at you, which he often does.
Lonn wears full-body form-fitting titanium armor, including diamond-knuckled gauntlets and spiked boots, and a titanium mask that covers all the way past his chin, ears and most of his head. Though, despite his knight-like appearance, he doesn't seem to carry weapons of any sort beyond a small, very expensive-looking silver dagger he wears as a necklace. He wears a very thin, decorative but torn, white silk cloak.
[/spoiler]
[spoiler='Personality']
Lonn Dys'leidas is an arrogant and proud man who does not take insults easily. He is constantly driven to extreme effort by his belief that he is destined for something great, to be a king or a hero and believes that he is more important than anyone else. He does not give up, he will not back down from his goal. He does not value the lives of others, considering them nothing more than mere pawns to advance him in his path, the only difference is that some more useful than others and some completely useless, which he promptly gets rid of with a slash of his sword. He is somewhat impatient but quite cunning, able to manipulate others to his bidding and understands war strategy and court schemes and knows that creating alliances is often quite essential for his ascent to greatness.
Lonn Dys'leidas used to lead his men by fear and example, he has a demonic bloodthirst, he is like a man possessed and enjoys nothing more than a nice fight or massacre from time to time. As the first to leap into battle, he goads his men, pushed and depraved by fear, but emboldened by his example, to follow suit. But he knows, now, how to but on the guise of compassion and of sympathy. He knows how to pretend to be kind. He knows what kind of leader people want, but though he is not that kind of leader, he could play the part.
Once, Lonn may have been a compassionate being, taught the value of peace, harmony and life but his insane drive for power has slowly drained it from him. His suffering and wounds only serves to make him stronger. Lonn is formidable, imposing, an example of determination and never giving up, but he is also a depraved and scarred man.
[/spoiler]
[spoiler='Biography']
Lonn Dys'leidas is the third child of Zenonothé of House Dys'leidas who is the first son and heir of Patriarch Frieze, the oldest Councillor on Raizenmoria's Council of Five. Since he could walk, he was initiated into the Lucifrine's Order and trained as a Temple Guardian, trained to be the very best and perhaps someday take up the honor of Sentinel, the head of the Order. But Lonn did not wish to simply be a member of the order, not even just become the Sentinel. He dreamed of the world above him and the great many things to see. He was entranced by the stories told by retired adventurers who had returned to, once more, live in their homeland. Lonn also felt he was something great, he believed he could change the entire world and bring it to its knees before him.
But, he knew he required power to change the world and he toiled relentlessly, going far beyond what was required. He trained until he dropped, every day repeated softly to himself [i]"One day, I will be the Greatest"[/i]. This determination combined with his natural talent made him one of the best soldiers the Order had ever brought out.
Upon his initiation to manhood and full acceptance into the Order, when he put his hand upon a sacred artifact, the Quicksilver Blade, an unbreakable weapon that can change shape to suit it's owner's combat needs and has an evil sentient spirit living within it, to test his willpower. Lonn was not outright broken by the spirit's power, he was enticed by it's telepathic promises to bring him to greatness as long as he gets it out of the control of the Order.
That night, he snuck into the guard compound, swiftly despatching the guards, but not before one of them raised the alarm. Lonn had to work quickly, he gave up all thoughts of stealth and gave in to haste. He broke the case with his psionically enhanced strength and took the sword. The sudden mental outburst of the sword was twentyfold the power during the initiation. Of course, the sword both hid its strength and was also restrained by it's small sheath. The Order's guard's stormed into the room. Taking advantage of Lonn's sudden panic and fear, the sword overwhelmed his weakened mental defenses and took control of his instincts.
Lonn escaped, but not before slaying fifteen of his kinsmen and a near death experience against the Order's artillery. Struck by the horror of his deeds, he was almost destroyed, but the sword reassured him that it was necessary. It whispered praises and promises into his ears, it knew what Lonn wanted to hear and took it to it's advantage. The Quicksilver Blade was the weapon of commanders and generals, it was the sword of kings and emperors, it's sole goal for it's existence was to be a weapon suited for a leader... no, rather, it is the weapon for a dictator.
Lonn joined the Forza clan. He performed unspeakable deeds and ascended in their ranks to become one of their top warriors and commanders, but he wished for more than that. He wanted to be a King. Not even leadership of the Forza Clan would satisfy him. No, he must be King of Penial.
He knew he had to take this one step at a time, but he realized that he was not favored among the higher ups in the Forza Clan. There was no way he could become their leader. He had gravely insulted many of them and he knew it. It was time to take his chances elsewhere. He needed a fresh start. He had gotten used to how this world works now. He knew how to manipulate people, to control them by their desires, dangle their dearest wishes in front of them and hold a sword behind them.
The Rebellion. Yes, he would go to the rebels and offer his services. He would rise amongst them and win their favor. He would slowly gain leadership and control and he would rise to become... King.
[/spoiler]
[spoiler='Combat and Psychic Info']
[spoiler='Armor']Lonn's armor is made of a very light titanium alloy and it is close to unbreakable, titanium being one of the things closest in hardness to diamond. It is sleek and practical, designed from decades of intense research to be optimal for a Lucifrine and was tailored to fit him perfectly. Lonn, after leaving the Lucifrine, had a small amount of psionite, an anti-psionic power, put on his armor to prevent major psychic attacks and the psionite is [i]tuned[/i] so that it does not interfere with Lonn's own psychic ability. Lonn's armor also has diamond knuckles so Lonn can utilize unarmed combat when necessary (though it is unlikely that he would now since he has the Quicksilver Blade).[/spoiler]
[spoiler='Quicksilver Blade']Though it is often called that, it is not actually made of mercury, rather some legendary alloy that allows it to be softened, manipulated at will and hardened to an extreme degree. It can transform into any weapon the owner demands as well as being able to turn into multiple weapons or even a shield. It's weakness is that it cannot leave a fifteen feet radius of it's owner. It is very heavy, but that is not a problem because it is controlled by it's owner's will. Lonn's favorite transformations include: Ten Longswords that just float around and rain attacks, a giant ten-feet long Halberd which he swings in gigantic arcs, a shield and a spinning lance for drilling and piercing. However, If he feels like having a fair-ish fight, he simply brings out two bastard swords.[/spoiler]
[spoiler='Psionic Power']Lonn's psionic power is great enough to throw up to a weight of five hundred pounds, he is not particularly fine with his telekinesis, he is prone to breaking really fragile things and he can only move that which he can see. He is able to read minds (though you can protect yourself from scrutiny with psionite) though often pretends he can't. He likes using mental lightning to very temporarily freeze/paralyse his opponents. Lonn's psionic training is rather limited as he only received basic training.[/spoiler]
[/spoiler]
[/spoiler]
[/quote]

Accepted :D

[quote name='galesonic' timestamp='1353895896' post='6078078']
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Username:[/b] galesonic[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Name:[/b] Avery Miel[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Age:[/b] 17[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Nickname:[/b] The Beast Tamer[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Gender:[/b] Male[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Appearance:[/b] Avery stand at a hieght of a short 5 feet 5 inches tall. He has pale white skin and piercing red eyes, a trait of people who have the ability of Beast Taming. He also has long chestnut brown hair that is tied into a ponytail. His normal attire is a standard green tunic and leggings with Black boots. He wears beads on his neck and both of his wrists to project his power of the Pulse.[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Species:[/b] Human[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Side:[/b] Neutral[/background][/size][/font][/color]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][b]Weapon(s):[/b] A short sword strapped on his back and a small dagger strapped to his leg.[/background][/size][/font][/color]
[background=rgb(252, 252, 252)][font=tahoma, helvetica, arial, sans-serif][color=#666666][size=3][b]Special Abilities[/b]: Avery is part of a clan that have a natural ability known as Beast Taming. This ability can tame a wild beast depending on if they are willing to listen to the Pulse. The Pulse is spread from the Tamer's body and can be heard or felt by the beast they want to control, though there have been some records of other people feeling the Pulse, though it has been mostly mages and Magically-intoned citizens. Becuse of this unique ability most people are fearful of attacking a Beast Tamer. Concerning the monsters that hear the Pulse, if they are willing to listen to it, they can obey certain commands of the Tamer and he/she can release said tamed beast whenever they want, however some can shake off the Pulse such as beasts more powerful than the Tamer itself or magically oriented monsters.[/size][/color][/font][/background]
[color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(252, 252, 252)][spoiler=Personality]Avery is what seems to be a man of equal goals. He takes pride in training animals for the kingdoms and rebellion if it means to end the senseless war between them. He doesn't want money or power that the kingdoms would easily provide him. He just wants everyone to know that animals care about the fighting too. It shows that he has more concern over the animals and monsters over humans, being that he lived with mostly monsters.[/spoiler][/background][/size][/font][/color]
[background=rgb(252, 252, 252)][font=tahoma, helvetica, arial, sans-serif][color=#666666][size=3][spoiler=Bio] Avery was born into a poor family that lived on the border of two warring kingdoms. His mother was a Beast Tamer and his father a former soldier for Geld. Together they lived in peace. When Avery was 12, a monster attacked the house. His mother tried her best to tame the beast, but it resisted her Pulse and killed her mercilessly. When it was going for Avery, by pure instinct, he used the Pulse, and it obeyed. Soon, it ran off without a second thought. Avery's father then sent him to the village of Kolim, which was in a mountain where monsters and humans can live in peace, free of war. This was where he got his training in Beast Taming and now worked as a relief worker to train animals and monsters in the factions in hope of ending this war.[/spoiler][/size][/color][/font][/background]
[/quote]

cool, accepted :D

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[b]Username:[/b] YCMer from the Past
[b]Name:[/b] Grimorum Cambion Benedictus
[Spoiler: His Clan Calls Him]
- Tueri Quamvis Alienate (means Protect although alienated)[/spoiler]
[b]Age:[/b] 212 (looks in his early 30’s and still considered a young adult to his people)
[b]Nickname:[/b] Eligere Servo
[b]Gender:[/b] Male
[Spoiler=Appearance:]
Grimorum is naturally hefty thanks to his father an old gargoyle that once protected the city of Mica. His shoulders are broad you can tell he was trained for battle by his stance, always ready to fight. He has bulky arms and legs, with a well-built chest. He stands at 6’ 2”, taller than any gargoyle or fae thanks to spell that was placed on him when he was only child. By day he has grey skin almost gravel in color, yellow eyes (no pupils) and is able to fly with his demon like wings, but at night instead of becoming turned to complete stone his skin becomes hard as rock, his wings withdraw to become tattoos on his back and his eyes take form of human eyes with blue iris’ . In his winged human form his weight is 260lbs but when he turns to rock his weight increases to weighting almost 400 lbs. His jet black hair is flat on top close to 2 inches high, and flows straight down to just below his shoulders. People say he has a strong face with a built jawline. On his upper body he wears only a strap from the right of his belt across his chest to his left shoulder and back down that represents his ranking amongst his clan’s military force, and on his right arm he wears a circular Galerus (large shoulder guard) with a rounded tip with a long metal greave that covered his entire arm. Down on his lower body he wears just a loincloth and a rough leather belt that holds two slots, one for a mace and one for a short blade and on his feet he wears no shoes or sandals but instead wears cloth bands. [/spoiler]
[Spoiler=Species:]
- Fayrgoyle (offspring of a fae and a Gargoyle)
[Spoiler= Brief Species History]
The Fayrgoyles were created so as to protect the gargoyles by day. The way a Fayrgoyle is chosen was by the father must have been a great warrior who in some way was disgraced, and the mother was to be very skilled in magic. Their child would be a further embarrassment for him, and to her it was a blessing. But the Fayrgoyle had proven to be even greater warriors than the gargoyles given their special abilities thanks to the Fae magic, and they were also taller because of a spell that is bestowed on them at a young age, by a spirit who also protected the gargoyles. The spell only worked on the Fayrgoyle because the Fae magic allowed for enchantments to be placed on them, unlike the gargoyles that had a natural magic resistance. Yet when it was found that the Fayrgoyle were more powerful than the gargoyles, they were still seen as outsiders but instead of an embarrassment they were a great honor, and used as an elite squad to do what the gargoyles could not.
[/spoiler][/spoiler]
[b]Side:[/b] Forza
[Spoiler=Weapon(s):]
- On his right side he carries one of ten titanium maces from which each Fayrgoyle has.
- On his left side he holds a unique short blade that each clan member must make upon be coming of age to join the military ranks. The blade can only be used for final strikes on an enemy, if used any other time it would be dishonorable to the clan and who ever committed to strike would be exiled from the clan.
[/spoiler]
[Spoiler=Special Abilities:]
- During the day he can fly
- At night his skin hardens and he becomes stronger
- Has a natural resistance to magic
[/spoiler]
[Spoiler=Other Information:]
- He knows very little English, mostly speaks gargolian
- He is rank 4 of the 10 Fayrgoyle (rank changes often and can go from 10 to 1 by defeating the first ranked Fayrgoyle)
- Despises the Geld because Forza spies told his people that it was only the Geld who has been destroying gargoyle keeps. There is some truth to that, although the Forza have also been doing so secretly
- Does not have any attraction to either gender because he was bred to not desire sexual attention so as to not affect his fighting abilities. Although, he does enjoy the company of others.
[/spoiler]
[Spoiler=Personality:]
Grimorum is for the most part calm, be believes in peace of mind until a fight. Of course he does often state his opinion even if he does not matter; he believes that everyone should be heard. He is one of the smartest of all the Fayrgoyle/gargoyles, and is often seen if not training or on a mission he is in the library. He knows that the key to winning in battle is to be smart and stick to strategy, but even more is to not fight at all. Grimorum knows that he could be further up in ranks but he also believes that fighting should only be a last resort to solving a conflict which is why he has yet to fight a higher ranking Fayrgoyle, yet he does often fall into fighting because he does not want to be left out of a group and be mocked.
[/spoiler]
[Spoiler=Bio:]
Grimorum was never the weakest one when it came to a test of strength, but the others often call him a coward because of his lack of will to fight for no reason like other gargoyles. Yes the Fayrgoyle generally do not have as much of a will to fight unless ordered to by a commander, but Grimorum is the son of the captain of the gargoyle army and has been held up to the standards that he must be an outstanding fighter, which he is but he does not show it and the gargoyles take it as a sign of weakness. This is one of the reasons Fayrgoyles are treated so badly, their Fae blood lines give them a peace of mind that no gargoyle could ever get.
When Grimorum was only a child he was meditating (as all Fayrgoyle do) his gargoyle brethren attacked him and he fought back as if he thought he was going to die. The gargoyle saw this and was so impressed that they began his training at an age long before any other had begun training, he had gained so much respect that he was given immediate rank 1 of the 10 Fayrgoyles when he became a guardian, yet when it came time to face the 2nd rank to keep his title he could not fight the same as he once did when he was a child. He felt no fear of death and lost the battle, his father and the rest of the clan lost much respect for his actions, which is when an ancient Fayrgoyle no longer fit for battle taught him the way to harness the fighting ability he once had in order to use it in any case of battle. It took many years, but he finally was able to fight as if he was always about to die. He had lost many ranks and was at the lowest of them due to his low self-confidence, when he finally challenged a high ranking Fayrgoyle he was no match and lost, so he began to fight the lower ranks and trained by fighting the strongest gargoyle warriors. By the time he had become rank 4 he had lost all will to go higher, not because he had settled but because had finally become happy with him-self at his ranking realizing that it wasn’t about the rank but about how he knew he was better. He became the one that everyone knew was technically rank 1 but never claimed it, and if anyone even wanted a chance to be rank 1 they had to beat him, and they automatically became rank 1, it was the only way to become it.
When the city of Mica became a Forza territory, Forza spies came to his clan and told them that the Geld had been destroying gargoyle keeps. Grimorum became infuriated and went on a path of destruction on Geld territory with the other Fayrgoyle leaving his keep unprotected. When he arrived back, he found his home in ruins and many gargoyles missing or destroyed/dead. Spies told him it was Geld (when it was actually Forza trying to enrage to Fayrgoyle to fight for them). Grimorum made it a personal mission to kill the ones who had destroyed his home and look for his father, who was not at the keep. While the rest of the Fayrgoyle stayed back to rebuild and help the remaining gargoyles. Upon leaving he consults his mother’s opinion, and she too wishes to find his father, but she cannot leave the springs of Morrinda where older fae must go when their magic runs low, because the springs keep them alive without magic, if she were to leave she would die only moments after. Grimorum soon left after getting a blessing from his mother to help him find his father.
[/spoiler]

Edit: ok finished the app, sorry it took so long

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Username: Ketodama
Name: Hector Allegrigio
Age: 21
Nickname: Flare
Gender: Male
[spoiler=Appearance:][img]http://i521.photobucket.com/albums/w339/Kiokama/Dragon_Flame.jpg[/img][/spoiler]
Species: Dracoform
[spoiler=Details] A Dracoform is the second generation of dilution of a dragons blood through mixing with humans. In other words, one of a Dracoform's grandparents will be a dragon and one of their parents will be a Draconian. Dracoforms are more commonly referred to as "Fourth-Dragons." Very little is evident in Dracoform's appearance that they bear any form of draconic blood within them, save a few patches of scaly skin perhaps. There is very little consistency when it comes to the ways in which one's draconic blood may manifest concerning Dracoforms, though when twins are born they will often exhibit opposite manifestations of what makes a dragon.[/spoiler]
Side: Forza
Weapon(s):
[u]Staff(See pic):[/u] This staff is his primary focus for magic. He can cast without it, though doing so requires much more focus and is noticably more straining. Curiously, light though it is, the material from which the staff is formed has never been broken. It bears the texture of bone.
Special Abilities:
It should be noted that where his brother inherited the more physically-enhancing aspects of a dragon's nature, Hector bears those which have to do with the mind. As such, he inherited a the inherent skill with magic all dragons possess. However, he isn't exactly the most impressive physical specimen and has to rely entirely upon magic in a fight.
[spoiler=School of Magic]
Hector practices two very powerful schools of magic, which are listed below.
[u]Pyromancy:[/u] The magic of fire. Pyromancy relies upon the utilization of one's mana to bring to life sparks, flames, and the like. Hector is arguably a master of this art, able to even form solid constructs out of flame for a few moments. These constructs have the tendency to explode quite violently if they strike something or Hector does not focus intensely enough upon keeping them together.
[u]Dracomancy:[/u] A less-understood magic, Dracomancy is not necessarily control of dragons. Rather it gives one the ability to make themselves more dragon-like for brief moments. In Hector's case, the dragon blood within him allows this to achieve higher levels of change than normal. His "Ultimate" as it could be called involves his transformation into what is essentially a Draconian which intensifies the potency of his pyromancy.
[spoiler=The Form][img]http://i521.photobucket.com/albums/w339/Kiokama/RPCs/dragon_concept_by_davi210990-d4w9uss.jpg[/img][/spoiler][/spoiler]
Other information: Formerly aligned with the Geld. Has cut off ties with the rest of his family, though his brother is very active in service of the Geld and as such they come into contact with some amount of frequency. He is not involved in a relationship, and does not wish to be.
[spoiler=Personality:] Hector is what some would call "too serious" when it comes to just about everything. He doesn't smile. Ever. This serious attitude of his has him often involved in upper-level political dealings where he supports making the most logical move to benefit the Forza, whatever it may be. When not in the middle of political dealings, he prefers to be left to his own devices which almost exclusively includes reading. Though he is often in cities where parties festivals and the like are common, he tends not to attend unless ordered to by his superiors. Furthermore he is quite intelligent, and capable of identifying nearly any form of magic.[/spoiler]
[spoiler=Bio:] Hector was born the younger of a set of twins from a human mother and a draconian father whom he never knew, and never wanted to know. Even at a young age he displayed an incredible talent for magic and so the Geld, for whom his mother worked, took interest in developing his knowledge and ability. Intense training and the long hours spent therein extinguished his desire for social interaction, and so his brother was the only one whose company he would be in consistently. Despite this training, he managed to be more or less a normal boy. Games and brotherly competitions with his brother were common, his brother invariably winning the fitness oriented ones while he invariably won intelligence oriented games. However, when he turned thirteen he was taken away by his magical tutors to be trained in a more secret location. Four years passed before he saw his family again, and he returned vastly changed. His natural talent with magic had been enhanced beyond their belief, much like his brother had become stronger and faster beyond his own belief. Furthermore, despite his preference for the magic of fire, he had become cold in his dealings with others. The flames he utilized had gone from the warmer oranges and reds that he would often show off to his brother while more youthful, into searing and baleful blues used only sparingly. Still, he remained living with his family for another year before he made the decision to leave and join the Forza. Of course his brother confronted him, unable to understand that this was how Hector would achieve his goal; to become as powerful as he possibly could. Their confrontation did not come to blows, but ended with the promise that Hector would die by his brother's hand for his treachery. Three years later he remembers this promise, and reminding his brother of this promise at every possible occasion is the only thing that has been noted to lessen the dour mood which permeates his being.[/spoiler]

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