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[Finished]Original Archetype Contest [Make 5 cards to hint at a Playstyle]


Aix

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I want you to make an original archetype. The End. That is all. Go!
[spoiler='More']Okay, so the idea is to create 5 cards to illustrate an archetype and a unique playstyle that has not been done before. We've been having some interesting ideas at the [url="http://forum.yugiohcardmaker.net/topic/293131-card-ideas-and-concepts-discussion-thread-discuss-your-ideas-with-each-other-here/"]Card Ideas and Concepts Discussion Thread[/url] so let's see those ideas and let's see who can make the kewlest archetype but at the same time properly balance it so that it is not[quote name='Archlord Sora' timestamp='1353644364' post='6076015']cheap-ass hurrdurr like inzekderps.[/quote] Let's see what interesting things come up. I probably don't need to say this, but it would be to your best interests to post mainly just the key cards in your archetype. (You're probably thinking something like: "No sh*t! Of course I know that!" but, whatever).
[spoiler='Also']While the minimum number of cards you need is 5 per entry, the maximum number is nine per entry. Why nine? I dunno. Also, the contest won't start until we have 5 entries (It might not ever start).
I also realize that the title isn't very original :P[/spoiler][/spoiler]
[hr]
[b]Thy Entry Fee: [/b]15 points
[b]Thy Final Deadline:[/b] [color=#ff0000]C[/color][color=#008000]h[/color][color=#ff0000]r[/color][color=#008000]i[/color][color=#ff0000]s[/color][color=#008000]t[/color][color=#ff0000]m[/color][color=#008000]a[/color][color=#ff0000]s[/color][color=#add8e6] [/color][color=#008000]D[/color][color=#ff0000]a[/color][color=#008000]y[/color] (Tuesday, December 25, 2012) (This is negotiable)
[spoiler='Rules/Something To Read'][list=1]
[*]All YCM Rules apply.
[*]Rules are subject to change. (But unlikely to change)
[*]You must create cards that relate to each other.
[*]No cheating orcopying other people's cards and ideas.
[*]You are allowed to reserve your idea below in the comments.
[*]You can enter up to two times, but you need to pay the entry fee for each time.
[*]The two entries you create cannot rely on each other, but you can have a slight link between them (this may or may not benefit you)
[*]You must create a minimum of 5 cards per entry for the contest, else you are disqualified.
[*]You can only create a maximum of 9 cards per entry.
[*]You must have fun. This is a rule.
[*]To know that you have read and understood this, put your favorite season in your application comment.
[/list]
[/spoiler]
[spoiler='Judges and Rubric']
I'm looking for 2 more people to judge as well. You may or may not get payed :3[list=1]
[*]AixDivadis
[*]Randomflyingobjects
[*]7swords
[/list]
[spoiler='Rubric']
The Rubric balances Balance and Originality equally. Both are equally important.
Originality/Creativity: -/5
Balance/Playability: -/5
[/spoiler]
[/spoiler]
[spoiler='Entries/Reserves'][list=1]
[*]newhat
[*]newhat
[*]Loyalist: Directly summoning Xyz Materialess Xyz Monsters
[*]A Background Character: Avoid destruction by effects so they can be destroyed by battle
[*]Archlord Sora: accumulating cards your s/t zones for benefits, then quickly ditching them for even MORE benefits.
[*]I Hate Snatch Steal: Summoning monsters from Extra Deck
[*]I Hate Snatch Steal: Spellcaster Warriors...
[*]Archbaron Barthandelus
[*]Beginning446: life gain, burn, and counter-swarm
[*]Beginning446
[*]♥ D.A._Siegfried ♥
[*]Chinotornes: This Monster cannot declare an attack during the turn that it is Summoned.
[*]AznKvn: monsters that activate their effects when your opponent special summons, anti meta archetype.
[*]Chance Furlong: -Luna
[/list]
[/spoiler]
[spoiler='Prizes and Consolation'][list=1]
[*]FIRST PLACE: 45% of Pot (I'm not referring to marijuana, I'm afraid I have none) and 3 Reps
[*]SECOND PLACE: 30% of Pot (see above) and 2 Reps
[*]THIRD PLACE: 10% of Pot and 2 Reps
[*]CONSOLATION/SPECIALS: 1 Rep or 5% of Pot.
[/list]
[/spoiler]
[spoiler='Pot/Donations']
You are also free to donate to the stash (no drug references ;)).[list=1]
[*]Contest Host Donation: AixDivadis, 100 points.
[*]Contest Entry Fee: 195 points
[*]Donation: Archbaron Barthandelus, 135 points.
[/list]
Total: 330 points
[/spoiler]
[hr]
[spoiler='Last Message to Contestants'][b][size=6]GOOD LUCK AND HAVE FUN!!![/size][/b]
[center][b][size=6]____
_\_[u]<0>[/u]_/_
(o_o)
S(_)Z[/size][/b][/center]
[center][b][size=6]/ \[/size][/b][/spoiler][/center]

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[quote name='A Background Character' timestamp='1353789750' post='6076923']
If I can use written cards, I'm in since the cardmaker is being a jerk, I won't do Yugico, and I'll never be satisfied with the card art.

I'll send summer points. If I can't use written cards, you could keep them. They aren't really worth anything to me.
[/quote]

Written cards are fine.

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edit: now you do

Winter, no bugs!

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/angelic%20summoner/angelicsummoner.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/angelic%20summoner/warrioroftheocean.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/angelic%20summoner/vengefulghost.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/angelic%20summoner/darkiceknight.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/angelic%20summoner/radiantclawassailant.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/angelic%20summoner/crimsonwingangel.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/angelic%20summoner/volcannicarchfiend.png[/img]



_________________________________________________________________________________________

_________________________________________________________________________________________

Winter again, I love christmas

[IMG]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/level%20mimicer/mageknightlevelmimicer2.png[/IMG]

[i]This card is always also treated as Warrior-Type. When this card is summoned: decrease it's level by 1. Each of these effects can be used once per turn: 1) Reveal 1 monster in your hand and increase or decrease this card's level by up to the revealed monster's level, then shuffle the revealed monster into the deck and if you do, draw 1 card. You cannot synchro or xyz summon the turn you activate this effect. 2) Equip this card with 1 monster from your hand or deck whose level is equal to this card's level. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to 100 x that equipped monster's level, and gains that equipped monster's effects. If this card would be destroyed, you can send that equipped monster to the graveyard instead. Send that equipped monster to the graveyard during your next Standby Phase. When a monster equips to this card this way: reduce this card's level by 2.[/i]

[IMG]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/level%20mimicer/elvenlevelmimicer2.png[/IMG]

[i]Each of these effects can be used once per turn: 1) Reveal 1 monster in your hand and increase or decrease this card's level by up to the revealed monster's level, then shuffle the revealed monster into the deck and if you do, draw 1 card. You cannot synchro or xyz summon the turn you activate this effect. 2) Equip this card with 1 monster from your hand or deck whose level is equal to this card's level. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to 100 x that equipped monster's level, and gains that equipped monster's effects. If this card would be destroyed, you can send that equipped monster to the graveyard instead. Send that equipped monster to the graveyard during your next Standby Phase. When a monster equips to this card this way: reduce this card's level by 2.[/i]


[IMG]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/level%20mimicer/avianlevelmimicer2.png[/IMG]

[i]This card is always also treated as Warrior-Type. If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Each of these effects can be used once per turn: 1) Reveal 1 monster in your hand and increase or decrease this card's level by up to the revealed monster's level, then shuffle the revealed monster into the deck and if you do, draw 1 card. You cannot synchro or xyz summon the turn you activate this effect. 2) Equip this card with 1 monster from your hand or deck whose level is equal to this card's level. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to 100 x that equipped monster's level, and gains that equipped monster's effects. If this card would be destroyed, you can send that equipped monster to the graveyard instead. Send that equipped monster to the graveyard during your next Standby Phase. When a monster equips to this card this way: reduce this card's level by 2.[/i]

[IMG]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/level%20mimicer/armoredlevelmimicer2.png[/IMG]

[i]When this card is special summoned: reduce its level by 2. Each of these effects can be used once per turn: 1) Reveal 1 monster in your hand and increase or decrease this card's level by up to the revealed monster's level, then shuffle the revealed monster into the deck and if you do, draw 1 card. You cannot synchro or xyz summon the turn you activate this effect. 2) Equip this card with 1 monster from your hand or deck whose level is equal to this card's level. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to 100 x that equipped monster's level, and gains that equipped monster's effects. If this card would be destroyed, you can send that equipped monster to the graveyard instead. During your Standby Phase: you can send the equipped monster to the graveyard. When a monster equips to this card this way: reduce this card's level by 2.[/i]

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Life Balancers

So really its about life gain, burn, and counter-swarm (swarming in response to your opponent swarming you)

[spoiler: Monsters]

[spoiler: Exchanger]
Exchanger of the Life Balancers
Beast/Effect/Dark
1000/1800/Lvl 3

Any time your opponent would gain life points they take damage to that amount instead. Once per turn if your opponent took effect damage then you gain life points equal to that amount.
[/spoiler]

[spoiler: Collector]
Collector of the Life Balancers
Spellcaster/Effect/Light
0/500/Lvl. 2

Once per turn when you gain lifepoints due to the effect of a card you control. Draw a card for every 1000 lifepoints gained. [/spoiler]

[spoiler: Defender]
Defender of the Life Balancers
Warrior/Effect/Light
100/1600/ Lvl 1
You can special summon this card from your hand when you take damage. Your opponent takes damage in the same amount you took. [/spoiler]

[spoiler: Humanizer]
Humanizer of the Life Balancers
Spellcaster/Effect/Dark
2000/0/ Lvl 4
This card can only attack if your opponent controls more monsters that you do. Once per turn you can select one face up monster on your opponents side of the field. That monsters effect is negated till the end of the turn. [/spoiler]

[/spoiler]

[spoiler: Spells]

[spoiler: Big Reward]
Life's Big Reward
Normal Spell
You and your opponent gain lifepoints equal to the number of monsters on your respective fields x1000.[/spoiler]

[spoiler: Breath]
Breath of Life
Normal Spell
Add one card with "Life" in its name from your deck to your hand.[/spoiler]

[spoiler: Scales]
Scales of Indecision
Normal Spell
As long as you have the same number of monsters on your side of the field as your opponent, monsters with "Life" in their name are unaffected by your opponents card effects. At the end of each turn if the turn player has more monsters than their opponent, the turn player must destroy their own monsters till they have the same number of monsters on their side of the field as their opponents. If the turn player has less monsters than their opponent then the turn special summons a monster(s) from their graveyard to the field till both players control the exact same number of monsters.[/spoiler]

[/spoiler]

[spoiler: Traps]

[spoiler: Keep]
Keeping the Balance
Normal Trap
You can only activate this card when your opponent has 2 more monsters than you do. You may special summon "Life" monsters from your deck or graveyard to the field till you have the exact same number of monsters as your opponent does. [/spoiler]

[spoiler: Force]
Forced Balance
Activate when you and your opponent have the same number of monsters on the field. Your opponent cannot summon monsters or conduct their battle phase this turn. [/spoiler]

[/spoiler]

Now note there are A LOT more cards in the Archetype, including boss monsters and an interesting fusion mechanic but these are some of the core cards that help the deck flow.

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You can come up with whatever you want. As long as it is not an idea taken by anyone else or an idea already done in real Yugioh

[quote name='Beginning446' timestamp='1353836073' post='6077386']
Life Balancers

So really its about life gain, burn, and counter-swarm (swarming in response to your opponent swarming you)

[spoiler: Monsters]

[spoiler: Exchanger]
[img]http://i.imgur.com/TtTX4.jpg[/img]
[spoiler: Lore]
Any time your opponent would gain life points they take damage to that amount instead. Once per turn if your opponent took effect damage then you gain life points equal to that amount. [/spoiler]
[/spoiler]

[spoiler: Collector]
[img]http://i.imgur.com/syNRR.jpg[/img]
[spoiler: Lore] Once per turn when you gain lifepoints due to the effect of a card you control. Draw a card for every 1000 lifepoints gained. [/spoiler] [/spoiler]

[spoiler: Defender]
[img]http://i.imgur.com/wRjbV.jpg[/img]
[spoiler: Lore] You can special summon this card from your hand when you take damage. Your opponent takes damage in the same amount you took. [/spoiler][/spoiler]

[spoiler: Humanizer]
[img]http://i.imgur.com/KRp6m.jpg[/img]
[spoiler: Lore] This card can only attack if your opponent controls more monsters that you do. Once per turn you can select one face up monster on your opponents side of the field. That monsters effect is negated till the end of the turn. [/spoiler] [/spoiler]

[/spoiler]

[spoiler: Spells]

[spoiler: Big Reward]
[img]http://i.imgur.com/3GxFh.jpg[/img]
[spoiler: Lore] You and your opponent gain lifepoints equal to the number of monsters on your respective fields x1000. [/spoiler] [/spoiler]

[spoiler: Breath]
[img]http://i.imgur.com/FXrHA.jpg[/img]
[spoiler: Lore] Add one card with "Life" in its name from your deck to your hand. [/spoiler] [/spoiler]

[spoiler: Scales]
[img]http://i.imgur.com/2PBUu.jpg[/img]
[spoiler: Lore] As long as you have the same number of monsters on your side of the field as your opponent, monsters with "Life" in their name are unaffected by your opponents card effects. At the end of each turn if the turn player has more monsters than their opponent, the turn player must destroy their own monsters till they have the same number of monsters on their side of the field as their opponents. If the turn player has less monsters than their opponent then the turn special summons a monster(s) from their graveyard to the field till both players control the exact same number of monsters.[/spoiler][/spoiler]

[/spoiler]

[spoiler: Traps]

[spoiler: Keep]
[img]http://i.imgur.com/swTec.jpg[/img]
[spoiler: Lore] You can only activate this card when your opponent has 2 more monsters than you do. You may special summon "Life" monsters from your deck or graveyard to the field till you have the exact same number of monsters as your opponent does. [/spoiler][/spoiler]

[spoiler: Force]
[img]http://i.imgur.com/vWGbj.jpg[/img]
[spoiler: Lore] Activate when you and your opponent have the same number of monsters on the field. Your opponent cannot summon monsters or conduct their battle phase this turn. [/spoiler][/spoiler]

[/spoiler]

Now note there are A LOT more cards in the Archetype, including boss monsters and an interesting fusion mechanic but these are some of the core cards that help the deck flow.
[/quote]

(O_o), all of your card images are Alphabet Supporter

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Ok, Points about to be sent, now that i has them, I didn't realise they disapeared over time, so been posting like crazy to get some

Ima use my last set that i made, if that's ok with y'all

BTW, I realised some of the grammar was off, so I think I fixed that in the writing underneath, can't be bothered deleting and reposting the cards... so yah.
[img]http://i48.tinypic.com/10z4y06.jpg[/img][img]http://i47.tinypic.com/250s087.jpg[/img]
Effect 1: Activate this card only while you control a face up "Apocalyptic Beast" Monster. Destroy all cards on your opponents side of the field. Then flip all Monsters on your side of the field into face down Defense Position.
Effect 2:While this card is face up on the field, all "Apocalyptic Beast" Monsters you control can declare an attack during the turn they are Summoned.
[img]http://i49.tinypic.com/9zvkg8.jpg[/img][img]http://i46.tinypic.com/2ecoiut.jpg[/img]
Effect1: This Monster cannot declare an attack during the turn that it is Summoned. When this card declares an attack, you may flip one face up Spell or Trap card on the field, face down. During the End Phase of the turn this Monster declared an attack, it is changed to Defense Position.
Effect2:This Monster cannot declare an attack during the turn that it is Summoned. When this card declares an attack, If your opponent controls any face down Spell or Trap cards, this card gains 300 ATK.
[img]http://i49.tinypic.com/eaoxte.jpg[/img][img]http://i49.tinypic.com/20gb6uc.jpg[/img]
Effect1: This Monster cannot attack during the turn it was Summoned. Each time a Spell or Trap card is set on your opponents side of the field, place 1 'Apocalypse Counter' on this card. Increase the ATK of this card by 300 for every 'Apocalypse Counter' on this card. When this card declares an attack, you can remove 2 'Apocalypse Counters' from this card to destroy 1 face down Spell or Trap card on your opponent's side of the field.
Effect2: This monster cannot declare an attack during the turn that it is Summoned. Your opponent can't activate any Spell or Trap cards on the turn this card is Summoned. When this card is Advanced Summoned, flip all Spell and Trap cards on your opponents side of the field face down. When this card declares an attack, destroy all face down Spell and Trap cards on your opponents side of the field.
[img]http://i47.tinypic.com/2dl3kvb.jpg[/img][img]http://i45.tinypic.com/1zn5p50.jpg[/img]
Effect1: You can activate this card when your opponent declares an attack on an "Apocalyptic Beast" Monster you control. All "Apocalyptic Beast" Monsters you control gain 300 ATK for each face down Spell or Trap card on your opponents side of the field. All face up monsters your opponent controls must attack during this Battle Phase.
Effect2; You can activate this card when your opponent declares an attack while you control 2 or more "Apocalyptic Beast" Monsters. Destroy the attacking Monster, your opponent must then send cards from their Hand to the Graveyard equal to the number of face down Spell or Trap cards they control.
[img]http://i46.tinypic.com/96b0w4.jpg[/img]
Effect:This Monster cannot declare an attack during the turn that it is Summoned. When this card declares an attack, select one face down Spell or Trap card on the field and return it to it's owners Hand.

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Post Reserved for Card(S) Submission

We have practicably a month to get are cards in. I don't see why we can't plan.

My cards focus greatly on utilizing the banish mechanic and could be consider a mash of a few exsisting arch-types.


[spoiler=Card1]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157625-Teravoid_King][IMG]http://yugico.com/customcard/157625.jpg[/IMG][/URL]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished and there are 2 or more monsters with different names banished (excluding this card). If this card was Special Summoned this way; Banish the top 5 cards from your Deck. Once per turn while you control this face-up card: select 1 monster in either players banish pile and add it to its owners hand: Until the End Phase of this turn, this card gains the selected cards name and effect. "Tera Void King" can only be Special Summoned once per turn.[/size][/font][/color]
[/spoiler]

[spoiler=Card2]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157629-Teravoid_Tunnel][IMG]http://yugico.com/customcard/157629.jpg[/IMG][/URL]

[/spoiler]

[spoiler=Card3]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157633-Teravoid_Jester][IMG]http://yugico.com/customcard/157633.jpg[/IMG][/URL]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when this card is banished. If this card is Special Summoned this way; Banish the top 4 cards from your Deck. Once during each of your Standby Phases while you control this face-up card: destroy 1 card on the field, your opponent then draws 1 card. "Teravoid Jester" can only be Special Summoned once per turn.[/size][/font][/color]
[/spoiler]

[spoiler=Card4]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157637-Teravoid_Judge][IMG]http://yugico.com/customcard/157637.jpg[/IMG][/URL]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished. If This card was Special Summoned this way; Banish the top 4 cards from your Deck. During each of your turns you can Banish the top card from your Deck to flip a face-down monster you control face-up (Flip effects are not activated at this time) or flip a face-up monster you control face-down. "Teravoid Judge" can only be Special Summoned once per turn.[/size][/font][/color]
[/spoiler]

[spoiler=Card5]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157640-The_Teravoid][IMG]http://yugico.com/customcard/157640.jpg[/IMG][/URL]
[/spoiler]

[spoiler=Card6]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157693-Teravoid_Deserter__Striker][IMG]http://yugico.com/customcard/157693.jpg[/IMG][/URL]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be banished. When this card would be sent to the Graveyard add it to the Deck instead. If this card is Special Summoned by a "Teravoid Deserter" card, banish the top card of your opponents Deck. This card does piercing Damage.[/size][/font][/color]
[/spoiler]

[spoiler=Card7]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157702-Deserter_s_Call][IMG]http://yugico.com/customcard/157702.jpg[/IMG][/URL]
[/spoiler]

[spoiler=Card8]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157716-Teravoid_Deserter__Piercer_][IMG]http://yugico.com/customcard/157716.jpg[/IMG][/URL]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be banished. When this card is sent to the Graveyard add it back to the Deck instead. When this card leaves the field destroy 1 card your opponent controls, then banish 1 level 4 or lower "Teravoid" monster in your Deck. The Deck is then shuffled.[/size][/font][/color]
[/spoiler]

[spoiler=Card9]
[URL=http://yugico.com/user/34625-RealSight/card/39619-Enter_the_Void/157718-Wrath_of_the_Teravoid_King_][IMG]http://yugico.com/customcard/tn/157718.jpg[/IMG][/URL]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card can only be activated when there is a "Teravoid King" in your Graveyard. Special Summon 1 "Teravoid King" from your Graveyard ignoring its Summoning conditions. Any card sent to the Graveyard is considered to be banished instead.[/size][/font][/color]
[/spoiler]

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