Jump to content

Magic: the Sundering


Recommended Posts

[quote name='AixDivadis' timestamp='1356308219' post='6100453']
... really, making him black-skinned makes him more unique, besides, there isn't much on Moonfolk so of course there's no precedent.
Let's say some strange magic occurrence made him born that way and it also happened to give him a strong affinity to black. Can I?
[/quote]

You can easily be unique without breaking design rules. Although I don't want to say "no" outright, unless you do an extraordinary job I won't let it through.

Link to comment
Share on other sites

  • Replies 127
  • Created
  • Last Reply

Alright reworked my character App and here it is. Tell me what you guys think. His main purpose is to provide support to others more so than himself.


Name: Wild

Age: Appears to be in early 20's.

Gender: Male

Species: Human Ally

Home Plane: Possibly Zendikar.

Class: Auramancer.

Color: Tri-Colored Red/White/Green.

Appearance: Wild wears a long sleeveless grey/silver duster with a blue trim along the borders. Underneath he wears a blue undershirt with the symbol of what appears to be an image of an orb-shaped soul surrounded in flames painted in red. He wears brown boots as well as has long baggy blue pants, with a large belt holding numerous pouches containing survival packs and gear. Both his arms are tattooed in red, covered in numerous enchantments as well as symbols representing values such as duty, honor, and loyalty. On the back of his duster is a red painted symbol of the Allies guild that he wears proudly, a fist clenched with great strength and surrounded by fire, and upon the back of the fist it reads “Burning Wills Individually United”. His hair is blonde and spiked, and along his hair are dashes of red dyed permanently in to give his hair an almost fire-like appearance.

Personality: Wild can only be described as "Hard-Headed" meets "Hot-Blooded". Ambitious, excitable, and always out for a good fight and a bigger challenge, Wild is usually seen with a cocky grin on his face and a burning desire to always strive harder even in the bleakest and darkest of hours. This proved of great assistance during the war effort as he was known for being able to not only bolster his comrades abilities through Auramancing, but also to embolden their hearts and morale. Always determined and always confident in his and others' abilities, he opts to see the inner strength in others and their own wills. It is due to this that Wild holds great anger and contempt for unholy and disrespectful methods of magic, such Necromancing and Sangromancing. He sees utilizing these types of magic as corrupt and weak, often going into a vengeful rage when seeing these acts performed. When something causes him to go into a rage state, he goes from being a cocky, determined, and outgoing individual, to being a rage-fueled, blood thirsty beast that doesn't relent until whatever he thinks needs to die ceases to exist or is so destroyed that its impurity is unrecognizable to the world. For Wild, the greatest and most valuable thing is one's own individual will, and thus respect and honor are held in great value.

At the moment, Wild is currently planeswalking in order to discover new forms of spells as well as try and seek any sort of comrades or reinforcements to help aid in the war effort. Because of this, he shows a great interest and excitement in learning new spells or technologies, always trying to find anything that can help in Zendikar’s war against the Eldrazi menace. Due to this drive, he has explored and learned from different planes across the multiverse, and is willing to learn a new trick or two.

History: Wild first encountered the Allies guild when an expedition party, made up of many hired on Allies guild members, came across Wild locked in a battle with a rampaging Baloth who had grown territorial and attacked him as he was exploring the forests of the Turntimber. However, Wild proved to be able to hold his own against the great beast, and seeing this the Allies opted to help him in the battle. Together they slayed the great beast, a triumph of great measure in the world of Zendikar. Afterwards, Wild was welcomed to join the expedition party for the rest of their journey. After showing his competence when exploring ruins as well as great assistance in fighting off hostile wildlife, upon the party's return to the guild he was offered a position among the guild's ranks, of which he gladly accepted. From then on Wild proved himself to be an invaluable asset to the guild, as well as slowly shaping his Auramancing abilities. Slowly he studied over time, the guild's members lending aid, knowledge, and experience. Wild also gained wisdom and experience of his own by going on multiple expeditions that the guild members were hired on for. Due to these experiences, he gained much knowledge of mana, spells, creatures, and exploration, not to mention learned many survival techniques through his fellow guild members. And so it went for a few years, until the wretched day when the Eldrazis were awoken. It was slow at first, and no one really realized the immense scale that this war would eventually grow to, Wild and the rest of guild were at least able to realize the signs. Being hired out more and more, and encountering the strange creatures over and over again in more abundance, they realized something was off, and the general consensus among the guild was that something bigger was just on the horizon. Then it happened. The Eldrazis were awoken and unleashed upon Zendikar, bringing all manners of unspeakable horrors and suffering to the innocent people of Zendikar. The Allies were thus quick to join the war effort in order to combat the threat. In the war, they fought alongside many people. Some were thieves and mercenaries who were forced to join the war due to the impending threat against the survival of all on the plane, others were noble hearts who wanted to fight to protect all from danger, and even others were from guilds that they had once called rivals, all now called brothers in arms and comrades on the battlefield. In battle, Wild proved to be a great asset to the war effort, able to fight off many foes with his skill, bolster morale by charging bravely into enemy lines, and enchant many on the battlefield instantly using his Auramancing. In fact, his Auramancing spells, such as Mage Fire Wings or Flicker Form, was sometimes able to help shift the field of battle. It was due to this that he eventually became an integral part of battle strategies, enchanting squads and groups of soldiers with his spells before battle. However, over time he began to realize that there were limits to the power and mana he could draw from himself, and he often wondered what he could do if he were pushed past his limits in battle, though for the sake of his comrades he tried to keep these thoughts to himself. Of course, however, one day that battle came. It was quite easily the largest battle that Wild had ever been a part of, and maybe one of the largest in the war itself. On that day, the wicked creatures seem to pour over the battlefield like a flood covers the land. Pushed to his limit both in battle and in casting spell after spell in order to help his allies, he eventually felt his power run dry, having run out of mana he himself could produce. It was then he felt it. In that moment where he was unable to feel his own mana, he felt the mana in the ground underneath his feet. In an act of desperation, he began to pull upon the mana in the dirt, but even though it provided some power to use for more spells, it still wasn't enough and he needed more to keep up with the needs of his comrades. From reaching to the mana in the dirt underneath his feet, he then felt the land that spanded the battlefield was pulsing with mana. Needing to protect his brothers in arms, he tapped into this mana as well, feeling it begin to pour into him, and then he felt something larger. He felt the mana of the lands around him, the places he's been and seen, places that he had formed a bond with without him even realizing it. So, for the sake of his comrades, he pulled the mana from all those lands, the mana pouring through him like a flood gate being opened. This mana was soon shown to be greater than he could have imagined, and more than he could bear. Feeling as if he was going to burst from the mana flowing into him, he did the only thing he could think of, by doing the only thing he had sought out to do. He channeled the mana into spell after spell, giving aura-based weapons and enchantments to those around him over and over again, constantly having to rid himself of the mana building up inside of him threatening to burst out of him without some way to leave his being, unable to cut off the flow of mana that he was feeling being pumped into him. What he thought originally to be a saving grace was proving to be an ever looming threat for his very survival. And yet, he did not care, for he only wished for the survival of his comrades and the defeat of the enemy. The battle raged for an indeterminable time, every second being like a long drawn out war itself for Wild who was constantly putting everything he had into spell after spell. Eventually, like all battles, it ended. However, the mana flow still poured into Wild's being. Now unable to channel the mana into an outlet, he felt it building inside of him pushing him to his limit. Eventually the mana erupted from him in a bright flash of light. When he opened his eyes, he found himself on another plane.

Magic: Though Wild can make use of three different colors of magic, Wild's spells, for some reason, seems to be limited to solely to his Auramancing, specifically that which brings out the inner strength and power of others. Whether he does not have the ability to cast other types of spells, he has no interest to learn different, or a combination of both, he still shows great aptitude and prowess when pertaining to his Auramancing abilities, able to create very powerful aura spells to assist him and his comrades in battle. He also shows a unique ability to craft auras based off others mana. This creates a spell tailored specifically for that person, however due to this spell being based off that person’s mana, it functions according to their will and cannot be used others or in any way unless they so will it, so he is not able to use this in an offensive way against an opponent and is mainly used for support of others.

In terms of summoning creatures, one could say that he is equally limited, while at the same time one could also say he actually has no ability to summon creatures. In fact, the only beings he does 'Summon' are his comrades from the Allies guild that have managed to survive the war. The reason one could argue that these are not even technically a summon is by the fact that, where as modern summoning techniques recreate creatures or people that they've encountered by crafting them from mana, Wild's summoning spells are based off the original, and outdated, method of summoning, instead pulling the originals from where ever they are in the Multiverse to Wild's location. Wild himself is actually unaware of this strange anomaly, as well as unaware that there is in fact anything unusual about it, as he doesn't truly know how summons normally work and instead believes it to be quite normal.

This method comes with three inherent drawbacks:

[font=Calibri]1) [/font]This process requires more mana and effort than a normal summoning spell that would simply create a copy of the being, due to the fact they are being drawn to that point in the Multiverse to Wild’s current location.

[font=Calibri]2) [/font] The being summoned by this process is not bound to Wild’s will, and thus operate outside of his will or control, meaning he must simply trust they will help. It also means battle strategies are not under his control either, and must be done through normal communication or experience, instead of instantly reacting to the summoner’s will and commands.

[font=Calibri]3) [/font] Finally, due to the fact the being summoned is the original, multiple copies cannot be created and if the being dies, then he will obviously not be able to summon them again (unless he wants to summon their corpse).

However, this comes with one advantage, and that is the fact that due to this summons being the original beings from their guild, their bonds of loyalty to one another and their own experience allows them to not only push themselves and gain strength in unity, but also for each individual view to be an asset that will prevent a homogenized strategy and allows for variation in strategy and battle.

Weapons: Ever since his sword was broken in the battle with the Baloth back when he first met those from the Allies guild, Wild has made use of Aura-based weaponry, such as the Shield of the Oversoul or the Scourge of Nobilis. This has proved very useful, however, since these weapons are thus lightweight and easy to bring into battle due to not needing to be carried or drawn but instead simply created from one's own aura and power. Aside from these, the only thing that Wild could consider a "weapon" is his pet Umara Raptor (a type of blue Falcon-like birds found on Zendikar used by the Allies guild) named "Sylph".

Link to comment
Share on other sites

[quote name='.Rai' timestamp='1356197805' post='6099142']
I'll help confirm this. 10 years after the Conflux essentially puts the events of this RP around the same time as the events of the start of Return to Ravnica (Rise of the Eldrazi has just finished; the events of Innistrad have also just finished).

Just in case this is going to mess with any plot related stuff.
[/quote]

Well that's convenient.

Honestly I can't wait to get this RP off the ground. The thing I like the most about these kinds of RP's is just the amount of variousness and creativity that can go with the characters. I mean we got a Moonfolk Ninja! That's just so random and yet so unbelievably awesome at the same time! XD

Link to comment
Share on other sites

Alright. Small addition to his personality, and a change at the end of his history that I feel should explain his transformation to white-mana. Submitting now!

[spoiler='Application']
[b]Name:[/b] Raore Disvell
[b]Age:[/b] Appears to be in his late 20's. At least 38 years old.
[b]Gender:[/b] Male
[b]Species:[/b] Vampire
[b]Home Plane:[/b] Innistrad
[b]Class:[/b] Rogue-Knight
[b]Color(s):[/b] In order of magnitude: White, Black, Red

[b]Appearance:[/b] Like most vampires, Raore's complexion is as pale as the porcelain moon that encompasses Innistrad, and his short hair, once jet-black, has soft, snowy patches of greying. His inquisitive, frozen blue eyes are seemingly always shrouded by his furrowed brow, as if aggravated or contemplative. A triangular jaw line surrounds his straight nose and flat mouth, leading to a thin chin. Under his jaw is a thick neck followed by broad shoulders. Well defined musculature is seen throughout his body, primed for any physical altercation. He holds an impressive stance at 6'3", weighing 183 pounds. His upper and lower canines, as well as his nails, elongate at will.

His dress attire maintains a somewhat royal appearance, featuring: Double buckled leather boots reaching to just below the kneecaps; beige cotton trousers fitted close to the skin; a black leather belt adorned with a large copper buckle; a fine, white silk blouse worn with the collar open and splayed out; a black vest with dull silver floral-esque design, held together by marble buttons and a thick white lace; a long, black, tailored leather overcoat lined with black wolf fur at the collar, with slits in the tail to produce three ends, the middle being the thicker and longer. Armor includes light carbon-steel chest plating and arm braces, embossed with the holy symbol of Avacyn, that have dulled in shine with age.

[b]Personality:[/b] Raore will do what he must and ensure that what must be done is so. He firmly believes the end justifies the means. There is a common good, a goal worth achieving, a peace that will come, but more often than not necessities come forth from darkness and turmoil, and hardships and sacrifices must be endured and made to gain what is desired. He isn't afraid of making them and is unashamed of his actions. For what is the suffering of few compared to the benevolent existence of many? To him, a beautiful conclusion is worth the tarnished journey.

There are many who do not agree with this perspective, and Raore typically deems them ignorant and irrational. There's no place in a chaotic Multiverse for those who wish to save and ensure the happiness of all who are deserving, and they anger Raore. They do not see universal law: the stronger punishes the weaker, and the willing outdo the reluctant. Out of better judgement, he prefers to have minimal interaction with these types, lest they see all of Raore's colors.

Before Raore new the hidden truth of Innistrad, he was greedy like all black aligned, but it has been skewed by his history. Those traits have evolved into ambition, his desire for power stemming from his need to save his plane. He's witnessed what happens to the powerless and feels it is his responsibility to obtain the prowess to bring prosperity, no matter what the cost. After seeing the carnage following the wake of demons, his selfishness has metamorphosed into a sense of altruism. He's learned that true prosperity comes from the needs of the many, and not from the desires of one.

Relationships with him can be strenuous as he unintentionally pushes the limits of empathic and social behavior. He won't hold a large amount of concern for another unless there is some interest, something that tells Raore he'd want their association, but those who are close to Raore will find a loyal companion, willing to do anything in his grasp for them.

[b]History:[/b] All was well in Innistrad, given the angle you're speculating. In their manor, the Disvell family was prosperous. Extravagance and pleasure was in abundance, and Raore was among it. He delighted in the festivities. Being born in such a life, this was his normalcy. The villagers from the surrounding villages payed their homage, and the demons outlined the outskirts, if only for similar interests. Humans, be it for entertainment or sustenance, and thus a deal between two evils was struck. The vampire family would elate in the people's sacrifice, and the demons would indulge themselves on humanity's suffering. Prosperous, yes. And that is how Innistrad remained for many, many years. It was so for twenty-seven years of Raore's near-immortal life.

As of late, the human struggle for existence among the monstrosities of Innistrad has been feigning. Their faith in their angels was declining as the human population dwindled. Roare found himself feeling pity for the humans. He thought them simple creatures, with no sizable measure of strength or intellect. All they had was their will, and that's what Roare felt sorry for the most. The humans, despite everything, kept trying. In the face of a renegade demon, they did not offer themselves, giving in to it's overpowering might. Yet, they would fail against the darkness. The humans were losing this fight.

Raore made many attempts to bring his thoughts to light. The human suffering was too great. Eventually, they would die out. Where will the vampires go for sustenance, and worse, who would the demons turn to for their entertainment? Raore's preaching was rebutted by the royal blooded, saying vampires only needed and took a small number of the human populace and their deal with the demons was still strong and holding. Both vampire and demon needed the human, and therefore maintained a delicate balance. Raore was not so easily persuaded, for he listened to the doomsayers who depicted the human plight and watched the hunters of the supernatural consistently fail again and again. This balance was a rouse, and so he continued his crusade.

Before a week's time since Raore had stared his escapade, he was forcefully abducted from his room. Raore immediately thought that human's had somehow broken into the manor and were finally punishing the wicked, but there wasn't much time for thought. In seconds Raore was struck across the face.

After being knocked unconscious at his captors' convenience, he came to on their approach to a godless shrine. His initial thought was that humans had somehow overtaken his home, and was now issuing their justice, but when he looked upon his captors, he saw vampires. Vampires. Why? On his attempt to speak, Raore was put out again. The next time he awoke, he was chained to a wall. A wall of a blood crypt. Corpses littered the ground, and the smell of rot permeated the air, making it thick. Roare screamed in terror and refusal. He wasn't the only one there. Others were among the dead, hung on the walls, from the ceiling. Moments afterwards, the composers of this putrid agony emerged: Demons. Each went to a different victim, entertaining themselves in the captive's torture. Raore met eyes with his torturer. The demon approached him, its broken face appearing to have a grotesque smile, and it released Raore. The demon said in an indescribable voice, "flee", as its face twisted into a smirk. Raore knew this demon wanted to see his struggle for freedom, his attempts, but he also knew there was no way for him to make it so. Still, he couldn't help himself as he crawled into a corner of the chamber. The demon slowly made his way towards Raore, never blinking, never averting his gaze from Raore's eyes.

This was his death, Raore thought. To be sold by his own kind, for opening his mouth against the royal family, for the appeasement of demons to maintain an image of prosperity among his race. The demon grasped Raore's scalp, and something amazing happened. [acronym='Depiction of Blasphemous Act']A red aura emitted from Raore and filled the room, touching everyone before dissipating. The demons slaughtered their captives, and then continued, killing themselves. [/acronym]

Raore had no idea what happened and didn't know what would happen next. In time, he realized he planeswalked. To the plane of Zendikar specifically. He had appeared amongst a primitive looking village, of which the residents were vampires. The locals knew what Raore was before he even realized it. He was a Planeswalker, and his Spark just ignited. After a time, he learned he wasn't the first vampire to planeswalk to Zendikar; a vampire named Sorin had visited here numerous times, lending his hand to the civilizations of this plane against god-like beings known as the Eldrazi. Spending almost two decades in this plane before properly learning to traverse the planes, he'd seen the Eldrazi first hand, fought against them, prevailed. In time, Raore masters his ability to walk through the Blind Eternities and returns to Innistrad, and he couldn't have at a worse moment.

Demons were invading the villages. Devils run amok, rampaging in the fires. Raore quickly emerged himself in the fray, sending red fiends to oblivion with rings of light, brandishing poisoned tooth and nail against the demons. He unleashed every spell he knew, summoned every creature he could muster, and many of the fiends fell. But at the point of Raore reaching exhaustion, from the abyss, a Reaper came.

[i]"[/i]Avacyn has deserted you, but I welcome your devotion in her stead," it said, and it began its morbid plunder. With each kill it made, it simply glimpsed at another, and they too, were slain upon its gaze. The slim chance that Raore had of winning this fight was now gone, completely, and effortlessly taken away by this demon. Raore never felt so helpless, and as he fell to his knees, he screamed at the sky. He was so enraged by his powerlessness. He'd done everything he can since the ignition of his Spark to save the populace of Innistrad. Every soul, every good, peace loving soul was being taken, and Raore was not strong enough to save them. So, he screamed his heart-ached bellow, "I'm sorry!"

A white light broke from the clouds. Demons shielded their eyes and devils scurried away. The alabaster light stroke red as a winged being descended from the sky. Bearing two glimmering, silver swords and adorning the holy symbol of Avacyn, her red hair ebbing gloriously in the blackened wind, she spoke in the most beautiful voice Raore had ever heard, "I am Gisela, the Blade of Goldnight, demon, and in my hands will your depravity cease." She soared forward, the heavenly white and red light splitting the black clouds wherever she went. Demon and devil, alike, fell to her swords like crops to the harvester. The Reaper from the abyss fled, but the angel easily cleared the distance. Not seconds later, Gisela cornered the murderous demon in a graveyard of victims of his kind. "A fitting end," she whispered as she raised her sword, and the demon was slain.

Raore was witness to the return of angels upon the plane of Innistrad, and he needed them. If he wanted to save Innistrad, he needed the divine help of angels.

[b]Magic:[/b] Raore's arsenal of magic is as multifaceted as his complex personality. His white magic fortifies his will as if by divine prowess. With it, he can beguile the will of humans, destroy mechanisms and relics, abolish enchantments and curses, and even banish living creatures from existence. In times of need, he'll summon mighty angels to decimate his enemies. His black magic is dominantly aimed at instantly ridding enemies, be it by destruction or sacrifice. His black creatures, though not as volatile or powerful as demons, are more cunning: Vampires that can take flight, bleed the life of adversaries, or kill with the slightest touch. The red magic he utilizes devastates multiple foes with sheer ferocity and aggression. Red vampires, while not as hasty or brutal as other red creatures, are more tactical, empowering themselves in riotous cooperation.

[b]Weapons:[/b] A silver decorated rapier and matching dagger, and a light steel-reinforced, wooden crossbow. Fangs and nails.[/spoiler]

Link to comment
Share on other sites

[quote name='TheFinalFan' timestamp='1356377029' post='6101190']
Well, if you want to be technical, Chienah did get her spark via death, as she was in the process of being turned into a member of the [url="http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=218058"]Phyrexian Unlife[/url].
[/quote]

Lol reminds me of something they read us in high school to make us think about at what point someone stops being alive. I would argue though that she technically never died, but rather went through extreme torture (which is still putting it VERY mildly).

Link to comment
Share on other sites

[quote name='Rinne' timestamp='1356380129' post='6101218']
[b]salseethrough:[/b] Very well-written. [b]ACCEPTED.[/b]

[b]FreelancerRaiko:[/b] In case you missed my earlier message:
[/quote]

Excuse me but you had already known long before that the colors that the character I was going to use would have White, and not only that I had also reserved said colors for my character.



FINALLY: You had already received the character app over private message long before this topic was even made.

I don't know what I did to make you have this constant personal vendetta against me and my character but whatever it was I'd really like to know because I don't ever remembering us even talking before this MTG RP was in the works, and yet ever since it feels like you're constantly after me. Hell you even know that the majority of the Umbra spells are white already, and in fact a great deal of auramancing is white in general.

Look, it's Christmas for God's sake. So lets put whatever squabbles we had behind us and let bygones be bygones alright?

Link to comment
Share on other sites

[b]FreelancerRaiko:[/b] It would not be fair for other members to allow you to do so, especially when I’m already trying to balance the mana colors present. I'll admit I should have balanced things out during the review stage, but letting your application through as is now would skew the distribution of colors almost irreparably. And please note that I’m not taking arguments, especially after that PM chain we went through. If you don’t listen to changes I ask for, I will deny you without thinking twice.

[b]AixDivadis:[/b] On reviewing it. I'll have the verdict up sometime tomorrow.

Link to comment
Share on other sites

[quote name='Rinne' timestamp='1356387730' post='6101326']
[b]FreelancerRaiko:[/b] It would not be fair for other members to allow you to do so, especially when I’m already trying to balance the mana colors present. I'll admit I should have balanced things out during the review stage, but letting your application through as is now would skew the distribution of colors almost irreparably. And please note that I’m not taking arguments, especially after that PM chain we went through. If you don’t listen to changes I ask for, I will deny you without thinking twice.

[b]AixDivadis:[/b] On reviewing it. I'll have the verdict up sometime tomorrow.
[/quote]

Skew the distribution?

Have you actually looked at the number colors currently in stock?

Red:4 White:4 Black:4 Blue:3 Green:3

We actually have the same amount of Black and Red as we do White! Not only that...You have yet to add in your faerie character! So that means that it will actually be 5 black and 4 blue!

If anything my character would finish balancing out the RP.

EDIT:
Don't believe me? Here's a compilation list of everyone's characters' colors.

Rinne:1red, 1blue.
Final: 1red, 1white.
Aesir(two characters):1green,1white,1red, 1black.
Salse:1black, 1red, 1white.
Lujan:1blue,1green.
Aix:1black,1blue.
Beginning:1black,1green,1white.

red: 4, black: 4, white: 4, green: 3, blue: 3

And if you add in the black/blue faerie it will become:

red: 4, black: 5, white: 4, green: 3, blue 4

You failed to take notice because you're letting your bias blind you again. You're letting yourself make the same mistake you did in the review stage. Look. I'm not trying to be your enemy here, far from it in fact, but part of being a real man is being able to take others view points and criticisms. It may be though, but you need to learn to accept when you're in the wrong about something. Just because you have "moderator" listed under your name doesn't make you in the right about everything. If you don't learn to accept your errors you're going to show yourself being less of a man, and no one wants to trust a man who isn't a man at all. And now you're about to make the same mistake twice. Don't.

Link to comment
Share on other sites

Completed my second character, but I'll repost it here for convenience.[spoiler=Hilda Re][b]Name:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Hilda Re[/size][/font][/color]
[b]Age:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] 21[/size][/font][/color]
[b]Gender:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Female[/size][/font][/color]
[b]Species:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Half-devil, half-human[/size][/font][/color]
[b]Home Plane:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Innistrad[/size][/font][/color]
[b]Class:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Trickster[/size][/font][/color]
[b]Color(s):[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Red and black[/size][/font][/color]
[b]Appearance:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Hilda's true appearance is that of a young, red-skinned woman with a pair of horns sprouting out of her forehead. She has long, dirty black hair and a pair of orange glowing eyes. She's quite short and she has an agile body type. She wears a typical, black Innistradian leather coat that has a noble appearance, representing her origins. She does also have fangs that are larger than an average human, due to her being a half-devil. Her right cheek bears a burn in the shape of the emblem of house Culpa of Innistrad, a C turned 90 degrees to look like a hood.[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]However, half-devils are not commonly accepted within society, so she has learned the art of magical disguise, turning her into a more human woman. In this form she wears no visible scars, her eyes are bright blue and her skin is pale. Devilish attributes such as the fangs and horns are also gone. She cannot use any kind of magic in this shape as it breaks the disguise.[/size][/font][/color]
[b]Personality:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] While not an evil creature, Hilda have a cruel sense of humour, and she would not hesitate to cause a little pain as long as it enjoys her. Despite this, she is human enough to not severly harm any innocent, and she is extremely strict not to lethally wound anyone except those who she thinks deserve it. This plyfulness and cruel sense of humour is due to her devil genes, but she is also extremely vindictive and while she wants to be more human than demon she do embrace the benefits that her devil genes bring, such as a natural talent for red magic and quick-mindness.[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]She is also a very playful person, but as has already been mentioned not everyone appreciates her jokes. She's not affraid to use her, let's call them feminine aspects, to get what she wants, something that she learnt from the female Revan vampires. Speaking of the vampires, while she hold no grudge against them since they took care of her when no one else would she does not agree with what they do. She thinks that undeath is completely unnatural, and even though she is a practioneer of black magic she utterly refuses to use any kind of necromancy, another aspect that remain from her human origins.[/size][/font][/color]
[b]History:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] At an almost forgotten place in innistrad there lied a village controlled by the noble house of Culpa, and belonging to this house was the young and seemingly innocent girl called Mea. In fact, she was the daughter and only child to the head of the house, and as such she was destinied to marry another noble and become the new head of the house. However, one night she was seduced by a servant boy, and let's just say she wasn't so innocent anymore since that night.[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Unfortunately for the girl, she became pregnant, and as she was supposed to be pure upon marriage, she tried to hide it from everyone within the village. As months passed her pregnancy became more and more apparent, and the villagers started to whisper about the possibility of a virgin pregnancy. The village had for a long time been terrorized by a tribe of vampires, the Revan, who lived in the nearby swamp, and they believed that the virginborn child was a savior sent by Avacyn herself to save the village. The child was born, a girl who was given the name Hilda.[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When Mea gave birth to Hilda there were no signs of Hilda's true identity as her mana instinctively disguised her as a human child, and not even Mea knew about her father's true identity as a disguised devil just looking to cause trouble. Hilda grew up as a noble should, but she was a lot wilder than the other kids, and she was also a big bully. As she entered her teenage years, her mother started to suspect things about Hilda. She told her father about the situation, and the truth about Hilda's birth. Her father was outrageous, but since he loved his granddaughter he told Mea to keep Hilda, as she was still her daughter and a human.[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Some days later, the rumour about Hilda not being a virginborn child started to spread, and Mea and her father suspected that a servant had heard their discussion and spread the word. Mea, dorwned in shame, went against her father's words and lead Hilda into the swamps on a "field trip". She started a fight with her daughter on purpose, knowing that Hilda as a rebellious teenager would walk away on her own, and the mother quickly went back to the village, hoping to never see the child again and telling the villagers that Hilda was killed by a savage beast.[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Meanwhile, Hilda met with a group of hunting vampires. Her initial reaction was to attack them, revealing her true identity. The vampires saw her potential and convinced her to join them, telling her that the human world had abandoned her. Hilda, still furious about her mother, accepted and was taken to the vampire's castle, where she stayed for many years training in both the arts of black and red magic. At times she got homesick, but those feelings quickly went away when she heard what her mother had told the villagers from a vampire scout. When she was 20, the vampires decided that it was time for her to exact her revenge on the humans.[/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]She and a band of vampires attacked the village, burning it and many of the inhabitants to cinder. Hilda looked and looked but she was unable to find any sign of her mother, but she did find her grandfather's diary in the burned remains of the Culpa mansion, which is where she read about how devestated he was when his daughter had told him about Hilda's fate. Hilda suddenly saw the error of what she had done, looked at herself in the shards of a shattered mirror and realized what a monster she was. She cried and ran to the barn, where she found a branding iron wearing the sigil of her house. She took the iron, heated it and pressed it against her face to mark herself with a sign that she was, and would forever be, a human. However, the pain caused by the branding iron caused her spark to ignite, sending her flying through the multiverse and landing in Lorwynn.[/size][/font][/color]

[font="tahoma, helvetica, arial, sans-serif"][color="#5a5a5a"][size=3]She instantly knew what had happened, having heard stories of a vampire planeswalker from her own plane of Innistrad. She wandered the plane for at least four days, although there were no nights in between, and started to lose track of time. She was still in constant pain from the self inflicted burn, but she kept wandering through the woods. She was confused. She knew she wanted revenge, but she wasn't sure if it was on the humans who had abandoned and shunned her or the vampires who had manipulated her into ravaging her own kind. Powerless, she fell into a deep sleep and woke up after what felt like a few minutes, but it must've been days, because the evershining sun was gone and instead the once shining plane of Lorwynn was dark.[/size][/color][/font]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]This scared Hilda. She felt like if she was being watched by many unpleasant eyes, so she did what her instincts told her to: she burned the surrounding area and fled, fled to another plane. She landed in the city of Ravnica, and disguised as a fullblooded human suceeded in finding shelter at a guild neutral family's house. She stayed with them and helped them with their daily life for a couple of weeks before their house was attacked by the Selesnya Enclave, because the father of the family was a defect member. Hilda burst into a state of rage, revealing her true form and lashing out towards the guildmembers. Once they were all dead, she calmed down, but the family did not. Under accusations that she was a member of something called "the Cult of Raknos" they fled. Hilda, once again full with guilt, planeswalked to an unnamed realm almost void of life, where she remained until she felt a strange sensation and started having flashes of memories she was sure she had never had before...[/size][/font][/color]
[b]Magic:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] She's a trickster, so she uses her red and black magic to inflict pain and to be plain annoying. Her main shape of attack is to either throw small whips of fire or to summon devils to do the same. She is also able to inflict her opponents with curses, and she has also learnt a small bit of sangromancy during her time with the Revan Vampires.[/size][/font][/color]
[b]Weapons:[/b][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Only her fangs and claws[/spoiler][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]I feel that the history got a little rushed at the end, but I'd be happy to fix it if it's not okay.[/size][/font][/color]

Link to comment
Share on other sites

[b]FreelancerRaiko:[/b] I'm frankly in no position to be taking attitude from you, and I'm sick of it. You are consistently not listening, and thus I've given up. [b]DENIED.[/b] Your reservation has been removed. Please leave this RP and post no further.

[b]Aesirson:[/b] I'll check it later with the others.

Link to comment
Share on other sites

"Bumping" with updates.

[b]AixDivadis:[/b] Hope you don’t mind bullet points.
• [s]Not sufficiently convinced that he’d be able to have black skin/fur at birth. Change it so that it was caused by a traumatic event (most likely involving mana) in his life.[/s] Misread your history and missed that. Apologies.
• “Kurosei appears to be sinister and evil, though inside he carries a kind heart with the capacity for love and compassion... except when it comes to his enemies or those he considers evil.” – This line irks me. It seems like you’re trying to have your cake and eat it too, being all dark and evil yet upstanding and noble. Sue-ish, if you will.
• The whole “Black Moon” organization seems really close to the Infinite Consortium in practice, and having a nebulously-defined evil group may override what I plan on having in the plot. Would it be OK to just cut that?
• Expand a bit more on how he’d be reformed so easily by someone else. Also, Selesnya infiltrating Dimir would be impossible. Dimir is the guild of secrecy and espionage, so to have their own ranks infiltrated, particularly by a guild that isn’t at all known for spying, is odd to say the least.
• We already have one sangromancer and I see no need to accept more. Can you think of another area to specialize in? The fog’s a cool idea, so you could try developing that idea further? [b]PENDING.[/b]

[b]Aesirson:[/b] Yours will be reviewed shortly. Watch this space.

[b]NO FURTHER APPLICATIONS/RESERVES WILL BE ACCEPTED AT THIS TIME.[/b]

Link to comment
Share on other sites

[quote name='Aesirson' timestamp='1356532433' post='6102425']
Adn the estimated time of your character's arrival is?
Sorry to be a nag, I just want this to start soon!
[/quote]

Ehhh, it's not a problem. I'm stuck on the personality, so if nobody else posts in a couple days and I can't get things finalized I may start early and just put my own personal character at the end of the posting cycle.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...