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The Ban Pack Volume 3: Post-Apocalyptic Edition


Agro

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[b][size=7]Forbidden Pack 3: FP03[/size]
- 5 Cards per pack
- 1 Secret, 4 Supers per pack
- All cards in the set are available as Supers OR Secret

The basic idea behind this pack is to basically make it a Premium Pack that would be released the first day of each banlist to make "replacements" for cards that are banned with or before the ban list. Can you guess which are which?

Newly Banned Cards Would Be:[/b]
Night Assailant
Wind-Up Hunter
Wind-Up Magician
Red-Eyes Darkness Metal Dragon
Archlord Krystia
Black Whirlwind
Pot of Avarice

[b]Pack List:[/b]

[b]EN001 Satellite Shrub
[color=#a52a2a]EARTH[/color] / Level 1
[ Plant / Tuner ][/b]
You can discard 1 monster card; Special Summon this card from your Graveyard. Each player can only activate the effect of "Satellite Shrub" once per Duel.
[b]ATK / 100 DEF / 100

EN002 Makyura the Almighty
[color=#ffd700]LIGHT[/color] / Level 4
[ Fairy / Effect ][/b]
When this card is sent from the field to the Graveyard by an opponent's card (either by battle or by card effect): You can activate 1 Normal Trap card in your hand, regardless of activation condition.
[b]ATK / 1600 DEF / 1200

EN003 Sanzu-wu
[color=#008000]WIND[/color] / Level 2
[ Fiend / Spirit ][/b]
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts battle damage to your opponent's life points: Your opponent returns 1 random card in their hand to the top of their deck. You cannot Special Summon the turn this effect is activated.
[b]ATK / 200 DEF / 100

EN004 Assailant of Darkness
[color=#800080]DARK[/color] / Level 3
[ Fiend / Effect ][/b]
FLIP: Send 1 card on the field to the Graveyard. When this card is sent from the hand to the Graveyard: You can target 1 FLIP Effect Monster in your Graveyard, except "Assailant of Darkness"; add that card to your hand.
[b]ATK / 200 DEF / 500

EN005 Wind-Up Scout
[color=#800080]DARK[/color] / Level 3
[ Warrior / Effect ][/b]
You can tribute 1 "Wind-Up" monster: Send 1 card from your opponent's hand to the Graveyard. The effect of "Wind-Up Scout" can only be activated once per turn.
[b]ATK / 1600 DEF / 500

EN006 Wind-Up Sorcerer
[color=#ff0000]FIRE[/color] / Level 4
[ Spellcaster / Effect ][/b]
When this card, as Xyz Material is sent to the Graveyard: You can Special Summon 1 Level 4 or lower Wind-Up monster from your Deck in face-up Defense Position, except "Wind-Up Sorcerer".
[b]ATK / 600 DEF / 1800

EN007 Red-Eyes Dragoon
[color=#800080]DARK[/color] / Level 8
[ Dragon / Effect ][/b]
You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. When this card is summoned: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except for "Red-Eyes Dragoon". This effect of "Red-Eyes Dragoon" can only be activated once per turn. If this card is removed from the field, send any monster Special Summoned by this effect to the Graveyard. You can only control 1 "Red-Eyes Dragoon".
[b]ATK / 2400 DEF / 2000

EN008 Krystia
[color=#ffd700]LIGHT[/color] / Level 4
[ Fairy / Effect ][/b]
This card cannot be Normal Summoned or Set. You can Special Summon this card (from your hand) by banishing 2 LIGHT Fairy-Type monster from your Graveyard. Neither player can Special Summon. When this card is sent to the Graveyard: You can take 1 Fairy-Type monster from your Graveyard and place it on the top of your Deck, except "Krystia".
[b]ATK / 1600 DEF / 1600

EN009 Mecha Strike Fighter
[color=#800080]DARK[/color] / Level 7
[ Machine / Synchro / Effect ][/b]
1 Tuner + 1 or more non-Tuner monsters
You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200. The effect of "Mecha Strike Fighter" can only be activated once per turn.
[b]ATK / 2600 DEF / 1800

EN010 Monarch Butterfly Dagger - Elma
[color=#008000]Spell[/color] / Equip[/b]
This card's name is treated as "Butterfly Dagger - Elma". The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand. You can only activate one "Monarch Butterfly Dagger - Elma" per turn.

[b]EN011 Driver Cannon
[color=#008000]Spell[/color] / Continuous[/b]
You can tribute 1 monster you control; inflict 800 damage to your opponent. The effect of "Driver Cannon" can only be activated once per turn.

[b]EN012 Black Tornado
[color=#008000]Spell[/color] / Quickplay[/b]
Target 1 "Blackwing" monster you control; add, from your Deck to your hand, 1 "Blackwing" monster with an ATK lower than the ATK of the targeted monster.

[b]EN013 Pot of Avidity
[color=#008000]Spell[/color][/b]
Target 3 monsters in your Graveyard; Shuffle those cards into your Deck, and if you do, draw 1 card.

[b]EN014 Scrapmetal Exploder Ring
[color=#ee82ee]Trap[/color][/b]
Target 1 face-up monster you control and 1 face-up monster your opponent controls; destroy those targets and inflict damage to both player's life points equal to half the ATK of both monsters

[b]EN015 Fake Floorboards
[color=#ee82ee]Trap[/color][/b]
Discard 1 card; your opponent selects 1 card in their hand and shuffles it into the Deck.

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I like the idea.

Possible mistake:

[quote]
[b]EN007 [u]Red-Eyes Dragoon[/u]
[color=#800080]DARK[/color] / Level 8
[ Dragon / Effect ][/b]
You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. When this card is summoned: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except for "[u]Red-Eyes Shadowstorm Dragon[/u]". This effect of "[u]Red-Eyes Shadowstorm Dragon[/u]" can only be activated once per turn. If this card is removed from the field, send any monster Special Summoned by this effect to the Graveyard. You can only control 1 "[u]Red-Eyes Shadowstorm Dragon[/u]".
[b]ATK / 2400 DEF / 2000[/b]
[/quote]

It does beg the question; What is a Red-Eyes Shadowstorm Dragon?

Overall though, you must be commended for the fact that the replacements are actually viable. I especially like the new look of Black Whirlwind @Black Tornado, I'd use the hell out of that card.

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[quote name='Archlord Sora' timestamp='1356828689' post='6105597']
Magician's equivalent seems really slow and unfitting for the archetype. I honestly think that a Magician with his irl effect with the non-self-search clause would be fine.
[/quote]How you like me now?

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[quote name='Archlord Sora' timestamp='1356840492' post='6105846']
I see what you did there.

But seriously all magician really needs to be balanced is to take its IRL effect and add "Except for wind-up magician".
[/quote]Yeah, but I don't want to give Wind-Ups that still.

It just means the loop doesn't end with Shock Master. It'll end with another Rank 3.

Magician -> Shark -> Rat -> Papill -> Papill on rat, rat SS Shark -> Shark to 3 -> Zenmaigty -> Rat -> Shark/Level 3 Wind-Up -> Rank 3

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