Shradow Posted December 24, 2012 Report Share Posted December 24, 2012 [center][img]http://media.tumblr.com/tumblr_m1rtlrcMg81qauwcn.png[/img][/center] [center][quote]One per turn, during your Main Phase, toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and you lose Life Points equal to half the total ATK of the destroyed monsters.[/quote][/center] [center]Just a fun, classic card.[/center] Link to comment Share on other sites More sharing options...
Wildflame Posted December 24, 2012 Report Share Posted December 24, 2012 Saw it used in a bad Yubel deck today. Link to comment Share on other sites More sharing options...
Aix Posted December 24, 2012 Report Share Posted December 24, 2012 It'd be cool if they remade this card as an Xyz Monster with the exact same effect. Link to comment Share on other sites More sharing options...
Azuh Posted December 24, 2012 Report Share Posted December 24, 2012 Side against Harpiez Link to comment Share on other sites More sharing options...
Ren✧ Posted December 24, 2012 Report Share Posted December 24, 2012 Used to love this little guy. Brings back memories. Wish it were as powerful irl as it was in the anime. *images of aged Harpies and REBD turning to dust* Link to comment Share on other sites More sharing options...
Jord200 Posted December 25, 2012 Report Share Posted December 25, 2012 This card is a classic. Pure nostalgia. Not that good, but the memories outway the usefullness. I was overjoyed when this thing appeared in 5Ds. Link to comment Share on other sites More sharing options...
Alpakha Posted December 25, 2012 Report Share Posted December 25, 2012 I still have 1 irl ^^. I can never tell where it's face was. Is the knob thing on the top it's head (I see eyes) or a top hat. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 25, 2012 Report Share Posted December 25, 2012 I run it in a hilarious Joey wheeler deck. I love it, so much. Link to comment Share on other sites More sharing options...
newhat Posted December 25, 2012 Report Share Posted December 25, 2012 Needed for Time Sage, but otherwise even flavor doesn't justify running it. Link to comment Share on other sites More sharing options...
-Doodle Posted December 25, 2012 Report Share Posted December 25, 2012 A retrained version (doesn't even have to be an xyz like said earlier) would be very cool imo. [quote name='AznKvn' timestamp='1356395716' post='6101416'] I still have 1 irl ^^. I can never tell where it's face was. Is the knob thing on the top it's head (I see eyes) or a top hat. [/quote] I had never seen those 2 dots on that knob thing I assume(d?) that the eyes are on the clock itself, though 'anatomy' wise it makes sense that those 2 dots are actually eyes on the head... Link to comment Share on other sites More sharing options...
Ren✧ Posted December 26, 2012 Report Share Posted December 26, 2012 I'm thinking that the eyes on the clock face are its actually eyes...the two dots on the hat just aren't working for me... Link to comment Share on other sites More sharing options...
Coffee Black Posted December 28, 2012 Report Share Posted December 28, 2012 [quote name='newhat' timestamp='1356458146' post='6101750'] Needed for [b]Dark[/b] Sage, but otherwise even flavor doesn't justify running it. [/quote] Fixed OT: One of the better luck based cards tbh, a potential Rageki is awesome. Link to comment Share on other sites More sharing options...
Alpakha Posted December 28, 2012 Report Share Posted December 28, 2012 [quote name='~Renegade~' timestamp='1356491436' post='6102116'] I'm thinking that the eyes on the clock face are its actually eyes...the two dots on the hat just aren't working for me... [/quote] I prefer the eyes on the clock too, but then the cape looks so out of place. Link to comment Share on other sites More sharing options...
Luis2 Posted December 28, 2012 Report Share Posted December 28, 2012 The two green arrows are his mustache. Link to comment Share on other sites More sharing options...
Catterjune Posted December 29, 2012 Report Share Posted December 29, 2012 It's a luck based card. Luck should have as little effect on the game as possible. Link to comment Share on other sites More sharing options...
Northern Sage Posted December 29, 2012 Report Share Posted December 29, 2012 Joey's original plot device that somehow solved every problem. Pretty dumb in that regard. Which is probably why his duel against Bandit Keith is my favorite from Duelist Kingdom. Very balanced out, and interesting. It's a half decent luck card, with Chaos and Spellcaster support backing it up. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 29, 2012 Report Share Posted December 29, 2012 [quote name='Hatcher' timestamp='1356805073' post='6105175'] It's a luck based card. Luck should have as little effect on the game as possible. [/quote] But most of the time, it's something that can't be avoided. Lucksacks will always be an integral part of any game. OT: Remember when Joey cheated by not using Polymerization to fuse this with Baby Dragon for Thousand Dragon? Link to comment Share on other sites More sharing options...
Blake Posted December 29, 2012 Report Share Posted December 29, 2012 [quote name='Devil's Advocate' timestamp='1356805582' post='6105185'] But most of the time, it's something that can't be avoided. Lucksacks will always be an integral part of any game. OT: Remember when Joey cheated by not using Polymerization to fuse this with Baby Dragon for Thousand Dragon? [/quote] Lucksacking is really one of the worst elements in a game. Everythign being Gadget-like would be better than having Lightsworns be a thing, in my opinion. OT: Remember when it was DUELIST KINGDOM and the rules were loose or didn't exist? Link to comment Share on other sites More sharing options...
Shradow Posted December 29, 2012 Author Report Share Posted December 29, 2012 In Duelist Kingdom the rules did make sense, just in a realistic sort of way instead of how the card game's rules actually were. Link to comment Share on other sites More sharing options...
Blake Posted December 29, 2012 Report Share Posted December 29, 2012 [quote name='Shradow' timestamp='1356813354' post='6105280'] In Duelist Kingdom the rules did make sense, just in a realistic sort of way instead of how the card game's rules actually were. [/quote] They made absolutely no sense, and you're full of it if you think I ATTACK THE MOON, I DESTROY YOUR FLOTATION RING, etc. made any sense. Link to comment Share on other sites More sharing options...
Shradow Posted December 29, 2012 Author Report Share Posted December 29, 2012 Makes sense to me. You destroy a flotation ring on a floating castle, of course it's gonna fall. Zap giant bugs after they've been covered with water and you kill them. Burn the grassy field and the corresponding monsters get weaker. Shall I go on? Link to comment Share on other sites More sharing options...
Blake Posted December 29, 2012 Report Share Posted December 29, 2012 [quote name='Shradow' timestamp='1356814124' post='6105294'] Makes sense to me. You destroy a flotation ring on a floating castle, of course it's gonna fall. [/quote] Now explain to me why some cards magically die and some magically transform to Time Wizard. Why you can attack SPELL CARDS. That are the MOON. None of it made sense, and there was no rhyme or reason to it. Link to comment Share on other sites More sharing options...
Shradow Posted December 29, 2012 Author Report Share Posted December 29, 2012 That was due to the holographic field things they used, the cards became part of the actual battlefield, thus the moon that came from the spell card was attackable. Just because you don't know how to explain something doesn't mean it doesn't make sense. Link to comment Share on other sites More sharing options...
Blake Posted December 29, 2012 Report Share Posted December 29, 2012 [quote name='Shradow' timestamp='1356814641' post='6105303'] That was due to the holographic field things they used, the cards became part of the actual battlefield, thus the moon that came from the spell card was attackable. Just because you don't know how to explain something doesn't mean it doesn't make sense. [/quote] No, it means you're a nostalgia f** trying to stretch the truth. There was nothing "realistic" or "logical" about duelist kingom, and the rules were barely there, beyond applicable fields giving certain types 20% more ATK. Link to comment Share on other sites More sharing options...
Shradow Posted December 29, 2012 Author Report Share Posted December 29, 2012 I didn't care for the original YGO, I'm just being logical, while you've done nothing on your side of the "argument" but say I'm wrong and insult me. Link to comment Share on other sites More sharing options...
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