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It's a support archetype: WIND Winged-Beasts with free reveal effects.

 

Macaw Queen of Paradise

1400/2500/Level 5

When a WIND monster is targeted for an attack: You can reveal this card in your hand until the end of your opponent's next turn and target the attacking monster; negate the attack. While this card is revealed in your hand, draw 1 card each time a Spell or Trap Card destroys or banishes a WIND monster.

 

Paradise Tailwind Quetzal

2000/2000/Level 5

When you Summon a WIND monster: You can reveal this card in your hand until the End Phase; Special Summon 1 WIND monster with the same Level from your hand in face-up Attack Position or face-down Defense Position. During the turn this card was revealed in your hand, treat the monster(s) you control with the lowest Level as a Tuner(s).

 

Paradise Nut-Crack Toucan

2400/500/Level 5

You can reveal this card in your hand until your next turn and target 1 face-up monster on the field; if you control it, it becomes Level 5 and it gains 400 ATK, until the End Phase. If your opponent controls it, change it to face-down Defense Position. While this card and 2 or more other monsters in your hand are revealed: You can discard your hand; destroy all cards on the field.

 

Neon Flamingo

1650/800/Level 3

Once per turn: You can reveal any number of WIND monsters in your hand; this card gains 100 ATK for each. Each time a WIND monster(s) in your hand is revealed for an effect, place 1 Wing Counter on this card. During any End Phase: You can shuffle this card with 3 or more Wing Counters into your Deck; Special Summon 1 "Paradise" monster from your Deck, also you can add 1 "Paradise" monster from your Graveyard to your hand. The monster Special Summoned by this effect returns to your hand at the End Phase of the next turn.

 

Wikiwi

1000/2100/Level 3

When this card is Normal or Special Summoned or flipped face-up: You can discard 1 card, then add 1 "Paradise" card from your Deck to your hand, also during your next Battle Phase, switch this card's original ATK and DEF.

 

Scarlet Iblis of Paradise

Synchro

3300/2700/Level 10

1 Tuner + 2 or more non-Tuner WIND monsters

 

You can reveal 1 WIND monster in your hand until the End Phase to target 1 card on the field; destroy it. While a WIND monster in your hand is revealed, when this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card destroys a monster by battle: Look at your opponent's hand and banish 1 card from it. Your entire hand must be revealed to activate and to resolve this effect.

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You mean this thing?

26082012265.jpg

 

OT, set looks really well thought out and interesting, I particularly like Neon Flamingo because of the solid but balanced advantage effect, my only real issue is whether Quetzal can summon itself.

 

Also I'm not entirely convinced that it's very easy to get these on the field and a Deck of these seems like it could be inconsistent if you don't draw any lower-level monsters, so I suggest some random level 5 that reveals another WIND monster to SS itself or something like that.

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