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*HELP NEEDED* Legend Of Zelda Set


LeonSpade

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Im Making A Legend Of Zelda Set, I Want To Make Them Realistic (Other Than The Types I Made) Though I Need Help Wording The Effects As Konami Would Do So, Any Help Is Welcome. Also, I Dont Want Them Too Powerful Or Far-Fetched

 

♠♠♠♠Spade♠♠♠♠

 

Update; I Just Read The Rules (Didnt See Them Until Just Now) Im Not Too Sure What It Means, But I Have An Idea. I Think I'm Specifically Asking For OCG (Or Whatever It Is) I Just Want The Effects To Sound Real And Need Some Help.

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  • 2 weeks later...

For Ganon's effect it really depends on how long you want the attack decrease to last and when you want to implement it. If it is just for that battle, you might try something like

 

"This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved."

 

If it is a permanent drop, then perhaps something like 

 

"This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: halve this card's ATK"

 

If it is permanent, but takes effect before the damage is dealt it might be

 

"This card can attack your opponent directly. When this card declares a direct attack while your opponent controls a monster: halve its ATK"

 

 

For Link it might be something like 

 

"When this card declares an attack, decrease the ATK of all other monsters on the field by 400 until the End Phase"

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You may want to avoid Capitalizing Every Word to avoid chopping up the flow involved in reading the card Lore. It also makes it difficult to see certain terms, which should be capitalized, if everything is.

 

You may want to use standard Archetypes so it can be known how your cards interact with other cards. You can use custom sub-types on these threads, however unless you also use the standard ones you do not enable any interaction, other than direct ones (ie: attacking).

 

Looking at "Ganon" and comparing it to "Blue Eyes White Dragon," I think its stats (ATK and DEF) are too high to be balanced. Stats usually get lowered to compensate for effects. Likewise, you may want to consider lowering "Link - Hero of Time's" DEF. An example of a similarly-strong monster is "Silent Magician Lv8," with 3500 ATK and 1000 DEF.

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  • 5 months later...

interesting cards, although i will give you two warnings firstly don't be surprised if people have a go at you for your images, as they are not the greatest, and secondly don't make fake types(people on this site can be a wound up with them.) also divine attribute are fround upon as only the EGC have them in the actual game.

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  • 3 weeks later...

The names:

"Ganondorf - Conqueror of the Twili" and "Link - Hero of Time" or "Link - Savior of Hyrule"

 

There are many names you could do, but Ganondorf is the human form. Ganon is the beast form. I think fans would get angry at that little difference. Plus, Hero of time would seem like it would need a much better picture. Just saying.

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For Ganon's effect it really depends on how long you want the attack decrease to last and when you want to implement it. If it is just for that battle, you might try something like

 

"This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved."

 

If it is a permanent drop, then perhaps something like 

 

"This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: halve this card's ATK"

 

If it is permanent, but takes effect before the damage is dealt it might be

 

"This card can attack your opponent directly. When this card declares a direct attack while your opponent controls a monster: halve its ATK"

 

 

For Link it might be something like 

 

"When this card declares an attack, decrease the ATK of all other monsters on the field by 400 until the End Phase"

 

Great suggestions for him, but the OCG seems a bit off to me, though, it's been a while since I've looked into it, so it could've changed a little since then, haha.

Here's some fixes and other suggestions:

Ganon:

"This card can attack your opponent's LP directly. Any Battle Damage inflicted by this effect is halved."

Link:

"When this card declares and attack, all monsters on the field except this card lose 400 ATK until the End Phase."

You should also add a summon restriction to Ganon as to make him better balanced like: "This card cannot be Special Summoned." You could also say, "This card cannot be Normal Summoned or Set." and then give it a way to be Special Summoned like, "This card can only be Special Summoned by Tributing 3 monsters you control."

Hope that helps! ^_^

 

Oh, and I agree with furyberserk. Ganondorf would be greatly preferred. You can get rid of the custom types if you want them to flow smoothly with the real TCG cards, but in the end, it's your call since these are your cards. If you strategically make them work well with each other using the custom types, then that would be ideal.

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