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Temple Monk deck (Touhou related, may be updated depending on replies)


vla1ne

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These are 3 cards of the set I made. If anybody could give constructive criticism that would be appreciated. hoping for ways to make the deck more realistic. All opinions welcome. First up are the main field spell, one of the lower monsters, and an assist spell

 

 

 When a "Temple Monk" monster(s) is Summoned, place 1 "Myouren Counter" on this card per monster (max 6). Once per turn, you can remove all Counters from this card; draw 1 card for every 3 counters removed. as long as this card has 2 or more counters on it; Face-Up "Temple monk" monsters cannot be affected by opponents Card Effects that do not target them.

 

[attachment=37145:Myouren Temple - Palanquin Ship.png]

 

 

This card cannot be Special Summoned. Return this Face-up card to the owners hand during the End Phase of the turn this it is Normal Summoned or flipped Face-Up. If you control a "Temple Monk" Monster(s) other than "Temple Monk Hijiri", You can tribute this card to activate 1 of the following effects
- Draw 2 cards
- Add 1 card from your deck to your hand

 

[attachment=37146:Temple Monk Hijiri.jpg]

 

 

 

 

Once per turn, you can Target 1 "Temple Monk" Monster, Increase its ATK by 500 points until your next Standby Phase. Each time a "Temple Monk" monster(s) is destroyed. place 1 Temple counter on this card, you can tribute this card to Special Summon a "Temple Monk" Monster(s) from your hand or deck whose level is equal to or lower than the amount of counters on this card.

 

[attachment=37148:Temple Monk Union.jpg]

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it's been a small while, so I'll just upload the rest of my stuff in one go and hope that does something for those who actually care.

 

 

 

 

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Tribute 2 monsters. Special Summon 1 "Temple Monk Shou Toramaru" or 2 "Temple Monk Nazrin" from your Hand or Deck. as long as this card remains Face-Up on the field, once per turn you can Special Summon 1 level 4 or lower "Temple Monk" monster from your Graveyard. you cannot Normal Summon the turn you activate this effect.

 

 

 

 

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You can tribute 2 level 5 or lower monsters to Special Summon 1 "Temple Monk" monster from your Graveyard, ignoring the summoning conditions

 

 

 

 

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All "Temple Monk" monsters gain 500 ATK and DEF. as long as you control a Face-Up "Temple Monk" monster, this card cannot be destroyed by card effects. when a "Temple Monk" monster destroys a monster as a result of battle, its controller gains 500 Life points. If all "Temple Monk" monsters that the turn player controls do not declare an attack,(min. 1) both players gain 1000 life points.

 

 

 

 

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If a "Temple Monk" monster you control was destroyed this turn; Target 1 "Temple Monk" monster in your graveyard and 1 random card in your opponents hand, Special Summon the first target, then banish the second target. card effects cannot be activated in response to this cards activation. you can only activate 1 "Temple Tragedy" per turn. You cannot summon any monsters that do not include "Temple Monk" in their card name during the turn you activate this card.

 

 

 

 

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Activate only While you control a Face-Up "Temple Monk" Monster, negate the effect of a Monster card and destroy it.

 

 

That's it for this post I guess. but I'll upload the rest once my computer stops hating me



Ok I know the problem now, one of my trap cards is acting up so I might have to leave it out of this post. if I can, I'll upload it in a moment. but first lets just do the monsters.

 

 

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When this card is Summoned, add 1 level 4 or lower "Temple Monk" monster from your Deck to your hand except "Temple Monk Nazrin". If this card is destroyed, you can banish it from your Graveyard to draw 1 card. If you control "Bishamonten pagoda", you can tribute this card to gain 1000 life points.

 

 

 

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This card cannot be destroyed by battle. As long as this card remains Face-Up on the field, "Temple Monk Ichirin Kumoi" cannot be destroyed by card effects. Once per turn, you can equip or unequip this card to a Face-Up "Temple Monk Ichirin Kumoi" you control as an equip spell card. While "Temple Monk Ichirin Kumoi" is equipped with this card, it cannot be targeted for an attack.

 

 

 

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No effect, just text

 

 

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Once per turn, You can Special Summon 1 Level 4 or lower "Temple Monk" Monster from your hand. If this card is destroyed, you can discard 1 "Temple Monk" card to draw 2 cards.

 

 

 

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You can discard this card to add 1 Field Spell Card with "Myouren Temple" in its card name from your Deck to your Hand. Up Field Spell Card, your opponent cannot activate trap cards during the battle phase. If this card destroys an opponents monster as a result of battle, your opponent must discard 2 cards. (or their entire hand if they have less than 2 cards)

 

 

 

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Once per turn, if you control a Face-Up "Bishamonten Pagoda" you can add 1 "Temple monk" card from your Deck to your Hand. Once per turn you can Tribute 1 "Temple Monk" monster to return up to 2 cards on the field to the owners hand(s).

 

 

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You can Special Summon this card (from your Hand or Graveyard) by Tributing 2 or more "Temple Monk" monsters from anywhere on the Field, and if you do This card gains 200 ATK for each monster Tributed. Once per turn, you can target cards on the Field up to the number of "Temple Monk" monsters you control and destroy them.

 

 

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1 Temple Monk Tuner Monster + 1 or more non-Tuner monsters
As long as this card remains Face-Up on the Field, "Temple Monk" monsters cannot be destroyed by Card Effects. Once per turn, you can activate 1 of the following effects;
1)Special Summon 1 "Temple Monk" monster from your Hand or Graveyard.
2) Target 1 Face-Up "Temple Monk" Monster, Increase its ATK by 500 points until your next Standby Phase.

 

 

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(Yay! finally got it to work!!!)

 

If your opponent activates a Spell/ Trap Card While you control a Face-Up "Temple Monk" Monster, negate the activation and effect of the Spell/ Trap card and destroy it.

 

 

 

That's it for my set. any opinions welcome.

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