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This archetype-in-the-making relies heavily on Summoning the designated Fusion monsters from the Extra Deck. 

 

[spoiler=Phase 1: The Fungi][spoiler=INVDR-IN001]GrPFDDT.jpg

 

[spoiler=Lore]When you Normal Summon this monster, search your deck for 1 "Great Invader" monster: Add it your hand, then change this monster to face-up Defense Position. If you control another monster, you can add this card to your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn, during your Main Phase 1: place 1 Cosmos Counter on all face-up "Sporum" cards. During your opponent's Standby Phase, you can remove 2 Cosmos Counters from this card to increase the ATK or DEF of your "Great Invader" monsters by 700 until the End Phase.

 

+"Great Invader" Search

 

+ Cosmos Counters

 

+ 1 Turn Boost[/spoiler][/spoiler]

 

[spoiler=INVDR-IN002]8COWt7k.jpg

[spoiler=Lore]When you Normal Summon this monster, search your deck for 1 "Gate of the Invaders" card; place it atop your deck, then change this monster to face-up Defense Position. If you control another monster, you can add this card to your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn, during your Main Phase 1: place 1 Cosmos Counter on all face-up "Sporum" cards. During your opponent's Standby Phase, you can remove 3 Cosmos Counters from this card, if you do: monsters in your Monster Card Zone cannot be removed from the field by card effects this turn.

 

+ "Gate of the Invaders" Search

 

+ Cosmos Counters

 

+1 turn Effect Protection[/spoiler][/spoiler]

 

[spoiler=INVDR-IN003]pVZSE1r.jpg

 

[spoiler=Lore]When you Normal Summon this monster, Place 1 Cosmos Counter on each of your "Sporum" monsters, then change this monster to face-up Defense Position. If you control another monster, you can add this card to your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn, during your opponent's Standby Phase you can: place 1 Cosmos Counter on all face-up "Sporum" cards. During your opponent's Standby Phase, you can remove 3 Cosmos Counters from this card, if you do: Special Summon 1 "Sporatum Token"(Plant-Type/DARK/Level 3/ATK 1200/DEF 1200) to your opponent's field in face-up Defense Position; when it is removed from the field: place 1 Cosmos Counter on each face-up "Sporum" card, both players draw 1 card.

 

+ Cosmos Counters <++>

 

+Token Loading + draw support[/spoiler][/spoiler][/spoiler]

 

 

[spoiler=Phase 2: The Princesses]

 

 

 

[spoiler=INVDR-AG001]Axh60Yr.jpg

 

[spoiler=Lore]If you control a "Sporum" card and a "Great Invader" monster(excluding "Exciting Princess, the Great Invader") you can Special Summon this monster from your hand. At the Start of your Battle Phase you can remove 3 Cosmos Counters from the field and target 1 of your "Invader" monsters: Destroy any monster that card battle after the Damage Step.

 

+ easy SS

 

+ Battle Prowress[/spoiler][/spoiler]

 

[spoiler=INVDR-AG002]kszhSbw.jpg

 

 

[spoiler=Lore]You can remove 4 Cosmos Counters from the field to Special Summon this monster from your graveyard. During your Standby Phase, if you control no other "Great Invader" monsters, you can add 2 Cosmos Counters to 1 "Sporum" monster you control.

 

+ Self grave SS

 

+ Cosmos Counter Boosting[/spoiler][/spoiler]

 

[spoiler=INVDR-AG003]OwzcTZB.jpg

 

[spoiler=Lore]If you control no other cards the Summon of this monster cannot be negated, nor can card effects be activated in response to the Summon of this monster. If there are no monsters in your graveyard, you can Special Summon this monster from your hand. During each Player's End Phase, you can place 1 Cosmos Counter on a face-up "Sporum" card you have on the field.

 


+ easy SS, non-reaction Summoning

 

+ Generate Cosmos Counters for "Sporum" monsters.[/spoiler][/spoiler]

 

[spoiler=INVDR-AG004]uup7vZE.jpg

 

[spoiler=Lore]If you control no monsters, you can reveal this monster in your hand to your opponent, if you do: search your deck for 1 "Sporum" monster or 1 Level 5 or lower "Great Invader" monster and add it to your hand, then add this card to your deck. You can Special Summon this monster from your graveyard by removing 5 Cosmos Counters form the field. Once per turn by removing 3 Cosmos Counters from the field, you can Destroy 1 card on the field.

 

+ can wall

 

+ medium difficult SS

 

+ hand searcher[/spoiler][/spoiler]

 

[spoiler=INVDR-AG005]AbpzQ1t.jpg

 

[spoiler=Lore]When you Summon this monster reveal the top 3 cards of your deck, you can add 1 non-Monster card of those revealed cards to your hand, add the remaining cards to your deck. Place 1 Cosmos Counter on each of your "Sporum" cards during your End Phase. At the Start of the Battle Phase, you can remove 3 Cosmos Counters from the field to target 1 monster you control: it can attack your opponent directly this turn.

 

+ hand advantage

 

+ Cosmos Counters

 

+ Direct Attacks[/spoiler][/spoiler]

 

[spoiler=INVDR-AG006]

 

[spoiler=Lore]During your Standby Phase, you can remove 4 Cosmos Counters from the field to Draw 1 card. When your opponent declares an attack, you can remove 2 Cosmos Counters from the field to change the battle position of that monster. If this monster is sent to the graveyard for the effect of a "Gate of the Invaders" Spell Card, you can place that card atop your deck after it's effects have resolved.

 

+ draw power

 

+ position control 

 

+ Gate recovery[/spoiler][/spoiler]

 

[spoiler=INVDR-AG007]DK2HiJx.jpg

 

[spoiler=Lore]If your opponent would activate a Spell or Trap Card that would remove a card(s) you control from the field, you can remove 3 Cosmic Counters from the field to negate the activation and effect of that card. If this monster is Banished or sent to the graveyard for the effect of a "Gate of the Invaders" Spell Card, you can add 1 "Sporum" monster in your graveyard to your Spell& Trap Card zone as a Continuous Spell Card.

 

+ S/T protection

 

 

+ "Sporum" recovery[/spoiler][/spoiler][/spoiler]

 

[spoiler=Phase 3: Pandora's Invasion][/spoiler]

[spoiler=INVDR-UN001]nBmu5ir.jpg

[spoiler=Lore]This monster can only be Summoned by Banishing 1 "Malevolent Invader" monster, 1 "Sporum" monsters, and 1 "Gate of the Invaders" from your graveyard. During your End Phases, you must destroy 1 "Invader" monster you control . You can remove 5 Cosmos Counters from the field to return up to 2 cards on the field to the owner's hand. If this monster is destroyed by a card effect, return 2 other "Invader" monsters in your graveyard to your deck, and 1 "Gate of the Invaders" card to your hand.[/spoiler][/spoiler]

 

[spoiler=INVDR-PN001]6A9rTYy.jpg[spoiler=Lore]This monster can only be Summoned by the effect of a "Gate of the Invaders" card and cannot be Summoned in other ways. When this monster is Summoned, if you have an EARTH monster in your graveyard, you can add 1 of your Banished cards to your hand and draw 1 card. If this card destroys a monster as a result of battle this card can attack once again in a row. If this monster is destroyed: Target 1 "Great Invader" monster and 1 "Sporum" monster in your graveyard; add 1 to your hand and 1 to your deck.[/spoiler]

 

[spoiler=INVDR-PN002]Nhw7nF5.jpg[/spoiler][/spoiler]

 

[spoiler=If All Else Fails]eVCIc8h.jpg

 

[spoiler=Lore]Must first be Summoned from the Extra Deck by Tributing 2 "Malevolent Invader" monsters or 3 "Great Invader" monsters you control. When you Summon this monster, you can return up to 2 "Invader" monsters and 1 "Sporum" monster from your graveyard to the hand. Once per turn, you can Pay 2000 Life Points or remove 4 Cosmos Counters from the field to activate 1 of the following effects:

* Add 1 of your "Gate of the Invader" cards from your graveyard to your hand.
 
* Special Summon 1 "Great Invader" and 1 "Sporum" monster from your hand or graveyard, Banish them during the End Phase.

 

+ Subordinate recovery

 

+ Victory Prep. [/spoiler]

____

212398.jpg[spoiler=Lore]Level 4 "Great Invader" monsters

You can Xyz Summon this monster using 2 "Malevolent Invader"monsters as XyzMaterial. While this card is face-up on thefield, it's name is also treated as "Pandorum Gate of the Invaders". Once per turn you can detach 1 Xyz Material from this monster to Special Summon 1 "Malevolent Invader"monster from yourExtra Deck, return thatmonster to the Extra Deck during the End Phase. During the End Phase of a turn that this card does not haveXyz Material: destroy this card.

 

+ Alternative Xyz summon

 

+ Temporary "Malevolent Invader"

 

+ Self-Destruct [/spoiler][/spoiler]

 

[spoiler=Spell/Traps] #1 Pandorum Gate

7nNhgG4.jpg

Lore: Activate 1 of the following effects:

* Pay 800 Life Points and Special Summon 1 Level 4 or lower"Great Invader" monster from your deck, negate it's effects until the End Phase.
* Tribute 1 "Great Invader" monster and 1 "Sporum" card on the field then Special Summon 1 "Malevolent Invader" monster from your Extra Deck of the same Attribute as the Tributed "Great Invader" monster.

 

#2 Momentary Gate

Wp2c9Ov.jpg

Lore: Activate only if there are no "Malevolent Invader" monsters on the field or in your graveyard. Target 1 "Great Invader" monster you control and Special Summon 1 "Malevolent Invader" monster from your Extra Deck of the same Attribute as the Targeted monster; it cannot attack. Until the End Phase, all monsters you control except for the Special Summoned monster cannot be removed from the field by card effects and cannot be selected as an attack target. A monster Summoned in this way is returned to the Extra Deck during the End Phase.

 

#3 Malfunctioning Gate

kRzIB66.jpg

Lore:Activate by targeting 1 "Great Invader" monster, 1 "Sporum" monster, and 1 "Gate of the Invaders" card in your graveyard. Return the targeted cards to your deck. Special Summon 1 "Malevolent Invader" monster from your Extra Deck of the same Attribute as the returned "Great Invader" monster. 

 

#4 Freaky Spores

v9BcQXZ.jpg

Lore:Activate 1 of the following effects:

* Special Summon 1 "Sporum" monster from your graveyard.
* Place 1 Cosmic Counter on all face-up "Sporum" monsters on the field.
 
#5 Monument of Lost Hope
urrK2SS.jpg

Lore:Pick up the top 4 cards of your deck, if you pick up any Level 5 or lower "Great Invader" monsters or any "Sporum" monsters, Special Summon 1 of each of those monsters(if any), then return the remaining cards to your deck(Shuffle), skip your next Draw Phase. [/spoiler]

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