Jump to content

Photo

A few Finishing touches to Work with Skull Knight #2

- - - - - Duel Portal DARK Fiend Old-School Support Zombie Spellcaster Fusion Synchro

Necrobump!

Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!



  • Please log in to reply
No replies to this topic

#1
TRUE RULER^(Imper.Di )

TRUE RULER^(Imper.Di )

    Duel-Portal Enthusiast

  • Advanced Members
  • PipPipPipPip
  • 645 posts
    Last Visit May 26 2019 10:12 PM

Last year I had decided to make some support for the Skull Knights(mostly #2). Since then I have made some more supports that work pretty well actually(on Duel Portal at least). I'm bringing them here for some balancing of the newer editions. 

 

Original Topic:

http://forum.yugiohc...h-skull-knight/

 

Hero of the Skull

__

Skull Knight Interceptor

__

Sorcerer of the Skull

 

Slayer

 

The Apprentice

 

Skull Knight Cavalier
 
Emissary of Skull Knight
Lore
 
 
Demented Skull
Lore
When your opponent activates a Spell or Trap Card effect inflict 500 Damage to them. Once per turn, when a Level 5 or lower "Skull Knight" monster destroys a monster as a result of battle, activate 1 of these effects:
* Target 1 "Skull" monster in your graveyard; place it atop your deck.
* Draw 1 card.
 
 

The Boss of the Boss
Lore
Must first be Summoned from the Extra Deck by Banishing the above Fusion Material from the field. Your Level 7 and lower "Skull Knight" monsters are unaffected by your opponent's card effects. If this monster would be removed from the field by a card effect, you can Banish 1 other monster you control instead
 
 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users