TRUE RULER^(Imper.Di ) Posted April 26, 2013 Report Share Posted April 26, 2013 Last year I had decided to make some support for the Skull Knights(mostly #2). Since then I have made some more supports that work pretty well actually(on Duel Portal at least). I'm bringing them here for some balancing of the newer editions. Original Topic: http://forum.yugiohcardmaker.net/topic/289409-i-did-it-with-thunder-dragon-im-doing-it-with-skull-knight/ [spoiler=Hero of the Skull] [spoiler=Lore] Any monster that battles a Level 3 Fiend-Type monster you control is Banished after the Damage Step. When this card is destroyed and sent to the graveyard: Special Summon 1 Level 3 or lower DARK Fiend-Type monster from your deck. concerns: the SS might be too general, but its also relatively specific [/spoiler][/spoiler] __ [spoiler=Skull Knight Interceptor] [Spoiler=Lore] When you Normal Summon this monster, you can Special Summon 1 Level 3 or lower "Skull Knight" monster from your hand. If a card(s) you control would be destroyed by battle or by a card effect, you can Tribute this card instead. concerns: ATK might be a little high when compared with its effects [/spoiler][/spoiler] __ [Spoiler=Sorcerer of the Skull] [Spoiler=Lore] You can Special Summon this monster from your hand in face-up Attack Position by Tributing 1 "Skull Knight" monster you control. When this monster is Special Summoned, you can add 1 Level 4 or lower DARK monster from your deck or graveyard to your hand. concerns: does relatively little, but it has a pretty broad search that should probably be toned down. [/spoiler][/spoiler] [Spoiler=Slayer] [Spoiler=Lore] The Tribute Summon of this monster cannot be negated. If you Tribute Summon this monster by Tributing a "Skull Knight" monster, Shuffle that card into your deck, then draw 1 card. This card gains 300 ATK for each Fiend-Type monster you control, and 200 ATK for each Zombie-Type monster you control. concerns: can get to a 3200 total, which is mostly unlikely. [/spoiler][/spoiler] [Spoiler=The Apprentice] [Spoiler=Lore] 1 Fiend-Type Tuner + 1 or more "Skull" monsters When you Synchro Summon this monster, Special Summon 1 Non-Effect "Skull Knight" monster from your Extra Deck. While this card is face-up on the field, double any battle damage inflicted by Non-Effect monsters. + other than "Ride in on Nightmare" and "Authority over Death" from the previous archetype, this might be the first support for the Skull Knight Fusion monster. concerns: pulls a Level 7 Fusion monster with relative ease. [/spoiler][/spoiler] [Spoiler=Skull Knight Cavalier] [Spoiler=Lore] 1 DARK "Skull" monster + 1 "Nightmare Horse" You can Fusion Summon this monster by shuffling the above Fusion Material into your deck(you do not use Polymerization). When this monster is Summoned, you can Special Summon 1 Level 4 or lower "Skull Knight" monster from your hand or graveyard. Your Level 3 Fiend-Type monsers can attack your opponent directly. If another "Skull Knight" monster(s) would be removed from the field by a card effect, you can Tribute this card instead. [/spoiler][/spoiler] [Spoiler=Emissary of Skull Knight] [spoiler=Lore] If you Tribute Summon this monster the tribute must be Fiend-Type. Increase the ATK and DEF of your Fiend-Type monsters by 400. Your Level 3 and lower "Skull Knight" monsters can attack twice during the Battle Phase. [/spoiler][/spoiler] [spoiler=Demented Skull] [spoiler=Lore] 1 DARK Tuner + 1 or more DARK "Skull" monsters When your opponent activates a Spell or Trap Card effect inflict 500 Damage to them. Once per turn, when a Level 5 or lower "Skull Knight" monster destroys a monster as a result of battle, activate 1 of these effects: * Target 1 "Skull" monster in your graveyard; place it atop your deck. * Draw 1 card. [/spoiler][/spoiler] [spoiler=The Boss of the Boss] [spoiler=Lore] 1 Level 5 or higher "Skull Knight" monster + 1 Level 3 "Skull Knight" Must first be Summoned from the Extra Deck by Banishing the above Fusion Material from the field. Your Level 7 and lower "Skull Knight" monsters are unaffected by your opponent's card effects. If this monster would be removed from the field by a card effect, you can Banish 1 other monster you control instead [/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
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