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raised necromancer archtype


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edit: this archetype got its *** handed to it by blackwings, any ideas of how to improve it?

 

"Raised" as in the opposite of "fallen" as used in "fallen angel"

 

Note to mods: these cards are original character concepts made by me, thus they are not pop culture cards, even if they look like they might be.

 

RaisedNecromancerLV4_zps8fe5bc8b.jpg

 

Once per turn: you can discard 1 spell card; special summon 1 level 6 or lower "R.N. Familiar" monster from your extra deck. During the End Phase, if 2  or more cards your opponent controlled were destroyed while this card was face-up on the field: you can send this card to the graveyard; special summon 1 "Raised Necromancer LV6" from your hand, deck or graveyard.

 

RaisedNecromancerLV6_zpsbb329b53.jpg

 

During the End Phase, if 2  or more cards your opponent controlled were destroyed while this card was face-up on the field: you can send this card to the graveyard; special summon 1 "Raised Necromancer LV9" from your hand, deck or graveyard. Once per turn: you can use 1 of these effects:*Discard 1 spell card; special summon 1 level 6 or lower "R.N. Familiar" monster from your extra deck.*Discard 1 card, then target 2 level 6 or lower monsters in any graveyard(s) that were sent there this turn; special summon those targets, but their effects are negated and they are banished during your Standby Phase. This effect can only be used once while this card is face-up on the field.

 

RaisedNecromancerLV9_zps6da25d67.jpg

 

Cannot be Normal Summoned/Set. Must be Special Summoned by "Rasied Necromancer LV6" and cannot be Special Summoned by other ways. Each of these effects can be used once per turn: *Discard 1 card; special summon 1 "R.N. Familiar" monster from your extra deck.*Discard 1 card; special summon any number of monsters (min 1) from any graveyard(s) that were sent there during this turn or the previous turn; but their effects are negated and they are banished during your Standby Phase. *This card cannot be destroyed.

 

^ level 9 so tragoidia can't steal it as easily

 

rulings notes: Written alone, the last effect would be "once per turn this card cannot be destroyed" (kinda like clock resonator) NOT "this card cannot be destroyed"

 

RNFamiliar-ElvenArcher_zpsd83626e7.jpg

 

Must first be Special Summoned (from your Extra Deck) by the effect of a "Raised Necromancer" monster. If this card attacks an opponent's monster, it gains 600 ATK during the Damage Step only.

 

RNFamiliar-WarGolem_zps956c592e.jpg

 

Must first be Special Summoned (from your Extra Deck) by the effect of a "Raised Necromancer" monster. "Raised Necromancer" monsters you control cannot be targeted for attacks. When this card is targeted for an attack: change it to defense position.

 

RNFamiliar-Frostwyrm_zpsedc67b26.jpg

 

Must first be Special Summoned (from your Extra Deck) by the effect of a "Raised Necromancer" monster. When this card attacks a monster, during damage calculation: Halve that monster's ATK and DEF, until your next Standby Phase.

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