I Hate Snatch Steal Posted April 30, 2013 Report Share Posted April 30, 2013 edit: this archetype got its *** handed to it by blackwings, any ideas of how to improve it? "Raised" as in the opposite of "fallen" as used in "fallen angel" Note to mods: these cards are original character concepts made by me, thus they are not pop culture cards, even if they look like they might be. Once per turn: you can discard 1 spell card; special summon 1 level 6 or lower "R.N. Familiar" monster from your extra deck. During the End Phase, if 2 or more cards your opponent controlled were destroyed while this card was face-up on the field: you can send this card to the graveyard; special summon 1 "Raised Necromancer LV6" from your hand, deck or graveyard. During the End Phase, if 2 or more cards your opponent controlled were destroyed while this card was face-up on the field: you can send this card to the graveyard; special summon 1 "Raised Necromancer LV9" from your hand, deck or graveyard. Once per turn: you can use 1 of these effects:*Discard 1 spell card; special summon 1 level 6 or lower "R.N. Familiar" monster from your extra deck.*Discard 1 card, then target 2 level 6 or lower monsters in any graveyard(s) that were sent there this turn; special summon those targets, but their effects are negated and they are banished during your Standby Phase. This effect can only be used once while this card is face-up on the field. Cannot be Normal Summoned/Set. Must be Special Summoned by "Rasied Necromancer LV6" and cannot be Special Summoned by other ways. Each of these effects can be used once per turn: *Discard 1 card; special summon 1 "R.N. Familiar" monster from your extra deck.*Discard 1 card; special summon any number of monsters (min 1) from any graveyard(s) that were sent there during this turn or the previous turn; but their effects are negated and they are banished during your Standby Phase. *This card cannot be destroyed. ^ level 9 so tragoidia can't steal it as easily rulings notes: Written alone, the last effect would be "once per turn this card cannot be destroyed" (kinda like clock resonator) NOT "this card cannot be destroyed" Must first be Special Summoned (from your Extra Deck) by the effect of a "Raised Necromancer" monster. If this card attacks an opponent's monster, it gains 600 ATK during the Damage Step only. Must first be Special Summoned (from your Extra Deck) by the effect of a "Raised Necromancer" monster. "Raised Necromancer" monsters you control cannot be targeted for attacks. When this card is targeted for an attack: change it to defense position. Must first be Special Summoned (from your Extra Deck) by the effect of a "Raised Necromancer" monster. When this card attacks a monster, during damage calculation: Halve that monster's ATK and DEF, until your next Standby Phase. Link to comment Share on other sites More sharing options...
Pecaemaker2.0 Posted April 30, 2013 Report Share Posted April 30, 2013 only prob i see with the lvl9 is that you can special summon ur opponents monster(s) then banish them otherwise pretty neat cardsone more thing the wyrm is abit broken either change its atk or add alittle cost to its effect Link to comment Share on other sites More sharing options...
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