-Doodle Posted May 17, 2013 Report Share Posted May 17, 2013 "Face-down monsters cannot be targeted for attacks. If the only monsters a player controls are face-down, their opponent's monsters can attack them directly. Halve any battle damage or effect damage either player takes from monsters, except "Ghostrick" monsters.'' Other Ghostricks effects- http://yugioh.wikia.com/wiki/Ghostrick I think that card is awsome, it really synergise with the deck (Stein can attack directly to get it's effect for example). I hope they get on DevPro\ DN or something soon. Link to comment Share on other sites More sharing options...
Zazubat Posted May 17, 2013 Report Share Posted May 17, 2013 These are starting to gain my attention, I still havn't seen all of them, but they sound fun. It's good that Konami is trying more things than just Xyz Spam. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 17, 2013 Report Share Posted May 17, 2013 Easily one of the best Archetype-supporting Field Spells I have ever seen. While it doesn't give the Ghostricks the stat boost that Chateau did for the Madolches, it makes up for it by halving all damage, except from Ghostricks, and giving them field conditions in which they can thrive. Overall, an incredible card. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 17, 2013 Report Share Posted May 17, 2013 I'm a tad confused. How is this good? I understand that Ghost tricks need to be set (proved you don't control any) so this would protect them but..........ehh Fill me in guys on my idiocy. Link to comment Share on other sites More sharing options...
Althemia Posted May 17, 2013 Report Share Posted May 17, 2013 I'm a tad confused. How is this good? I understand that Ghost tricks need to be set (proved you don't control any) so this would protect them but..........ehh Fill me in guys on my idiocy.The point is that it's not because the deck doesn't actually do anything right now. It'll definitely be one of the reasons why the deck is played (because you can attack with everything and then flip it again to make it so your monsters are invincible with Ghostrick Out) but right now it's pretty bad.Adorable artwork like the rest of the cards though. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted May 17, 2013 Report Share Posted May 17, 2013 house and alucard make an attack lock, but not a very good one. however, this is still a pretty great card and the whole archetype is incredibly neat and flavorful. Link to comment Share on other sites More sharing options...
-Doodle Posted May 17, 2013 Author Report Share Posted May 17, 2013 I'm a tad confused. How is this good? I understand that Ghost tricks need to be set (proved you don't control any) so this would protect them but..........ehh Fill me in guys on my idiocy. It's not only protecting them, but also letting them attack directly with the removed 'drawback' of halving the damage. I mean, the archetype focuses on flipping opponent's monsters face down too, so I guess you could call this their win condition... Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 17, 2013 Report Share Posted May 17, 2013 Finally, a new archetype that's cute and fun to play. Link to comment Share on other sites More sharing options...
Zazubat Posted May 17, 2013 Report Share Posted May 17, 2013 Finally, a new archetype that's cute and fun to play. Madolche was that too I hear. Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 17, 2013 Report Share Posted May 17, 2013 Madolche was that too I hear. Not really. They were pretty, but I never had much fun with them. Link to comment Share on other sites More sharing options...
Dementuo Posted May 17, 2013 Report Share Posted May 17, 2013 Madolche was that too I hear. Maldoche degenerated into an OTK-centric deck. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted May 17, 2013 Report Share Posted May 17, 2013 madolche are incredibly unfun actually. because they dont do much on the field, except generic otk effects like special summoning etc. Link to comment Share on other sites More sharing options...
~British Soul~ Posted May 17, 2013 Report Share Posted May 17, 2013 Madolche was that too I hear. Not really, as they got boring after a while. Link to comment Share on other sites More sharing options...
Sleepy Posted May 18, 2013 Report Share Posted May 18, 2013 I was about to quote and bash Madolches too, only to discover I've been ninja'd for a huge gap of time, and multiple times. Nye.. I'll do it anyways. Madolche was that too I hear. If your opponent has a way to deal with Madolches, they are extra bad. If not, they are an OTK. Or at least, I've never really seen an even match coming from a Madolche game. It's always one sided in one way from the ones I've seen u.u" As for the "fun" you just need to see their effects. Hootcake = SS from Deck Mew fewlle = SS from hand Messengelato = search S/T from Deck Buttlerusk = search Field Spell from Deck Magelline = Search Monster from Deck Field Spell = turn their drawback into pluses. Ticket = Search Pallozaa = Put hand on the field and trigger all Messengelatos if any. MX-Saber = SS from Deck Tiaramisu = boring +, +, +, and more + All of which trigger their effects upon Summon, or let you ignite them regardless of your opponent's moves. Is it wrong if I think I've seen Exodia decks that are more interactive? OT: I have high hopes for this archtype. The past cuties didn't turn out that well, with Naturias = Lockdown and Madolche = OTK. I don't even care if these never get to be any good, I'll get them. They look like one of the most fun and original archtypes Konami has done in a long time. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 18, 2013 Report Share Posted May 18, 2013 Its funny how this is somewhat a more decent defence based field spell where its more so generic instead of archetype where the only archetype effect is that Ghostrick do full damage while this is out. Link to comment Share on other sites More sharing options...
Toffee. Posted May 18, 2013 Report Share Posted May 18, 2013 Its funny how this is somewhat a more decent defence based field spell where its more so generic instead of archetype where the only archetype effect is that Ghostrick do full damage while this is out.Except Ghostricks can force the Opponent's monsters to be Facedown, which lets everything on your side wage direct attacks.But yea, the half battle/burn damage part is pretty neat. Link to comment Share on other sites More sharing options...
-Doodle Posted May 18, 2013 Author Report Share Posted May 18, 2013 Except Ghostricks can force the Opponent's monsters to be Facedown, which lets everything on your side wage direct attacks. But yea, the half battle/burn damage part is pretty neat. Without that half damage effect the field wouldn't be worth it imo..it would be too easy to get an OTK that way... But I gotta say the half effect damage part is a really nice and funny touch. Link to comment Share on other sites More sharing options...
Airride Posted May 19, 2013 Report Share Posted May 19, 2013 For some reason, I'm seeing a crazy Variant of PACMAN with this, and things to hurt the opponent for attacking you directly...I like it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.