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Sacred Rituals send forth the Lord's army - Seraph


Bleaknight

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Seraph

 

training_birds_by_uniquelegend-d4vh742.j

 

This is the Seraph archetype, an archetype of angels and seraphs based on Rituals with Fire Formation-like mechanics. Their basic mechanic is as following: They have effects that Set "Hallowed Chant" cards directly from your Deck. These cards not only grant them searches or generally great effects, they also are used as a Ritual Spell Card, and they can be used to activate the monsters's effects.

Not much else to say, other than enjoy.

 

[spoiler='non-Ritual Monsters']

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Once per turn: You can discard 1 card; add 1 "Seraph" or "Hallowed" card from your Graveyard to the hand. Once per turn: You can send 1 face-up "Hallowed" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy it. 

 

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During the End Phase of the turn this card was Normal Summoned: You can Set 1 "Hallowed" Trap Card directly from your Deck. Once per turn: You can send 1 face-up "Hallowed" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card your opponent controls; destroy it.

 

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If you control no "Seraph" Ritual Monster, once per turn: You can send 1 face-up "Hallowed" card you control to the Graveyard; draw 1 card. If you control a "Seraph" Ritual Monster, when a Spell/Trap Card is activated: You can Tribute this card; negate its activation and destroy it.

 

seraph%20lightkeeper.jpg

During either player's turn: You can Tribute 1 face-up "Hallowed Chant" card; Special Summon this card from your hand. Once per turn: You can send 1 "Hallowed Chant" card you control to the Graveyard; Set 1 "Hallowed Chant" card with a different name directly from your Deck.

 

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If you Ritual Summon a "Seraph" Ritual Monster, this card can be used as the entire Tribute. If you Ritual Summon a "Seraph" Ritual Monster using this card: You can Set a number of "Hallowed" Spell/Trap Cards directly from the Deck equal to the number of other monsters you Tributed from the hand or field for the Ritual Summon.

 

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When you Ritual Summon a "Seraph" Ritual Monster, you can banish this card from your Graveyard as 1 of the Tributes. A monster Ritual Summoned using this card gains 500 ATK and DEF and cannot be destroyed by battle.

 

archseraph%20of%20purge.jpg

You can Tribute this card; Set 1 "Hallowed" Spell/Trap Card directly from your Deck. When you Ritual Summon a "Seraph" Ritual Monster, you can banish this card from your Graveyard as 1 of the Tributes, and if you do, while that monster is face-up on the field, your opponent cannot Special Summon. You can only use an effect of "Archseraph of Purge" once per turn.[/spoiler]

 

[spoiler='Ritual Monsters']

arya%20lower%20seraph.jpg

You can Ritual Summon this card with any "Hallowed" card. When you do: You can add 1 "Seraph" monster from your Deck to your hand. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, your opponent cannot activate Spell/Trap Cards or monster effects, but you cannot enter the Battle Phase and you can only activate 1 card/effect that destroys a card(s) on the field.

 

seraph%20of%20ethereal%20vision.jpg

You can Ritual Summon this card with any "Hallowed" card. If you do: You can Set 1 "Hallowed" Trap Card directly from your Deck. If a "Seraph" monster you control would be destroyed, you can send 1 face-up "Hallowed" Spell/Trap Card you control to the Graveyard instead.

 

council%20of%20seraphs%20tyrant.jpg

You can Ritual Summon this card with any "Hallowed" card. If you do: You can shuffle a number of "Seraphic" or "Hallowed" cards from your Graveyard into the Deck equal to the number of monsters used for this card's Summon. When an opponent's Spell/Trap Card or monster effect is activated: You can banish 1 "Hallowed" card from your hand, field and Graveyard; negate the activation and destroy that card.

 

fallen%20seraph.jpg

You can Ritual Summon this card with any "Hallowed" card. Once per turn: You can Tribute 1 "Hallowed" card you control to target 1 monster your opponent controls; equip that target to this card. This card gains 1500 ATK and DEF for each monster equipped to it. If this card would be destroyed, destroy 1 monster equipped to it instead. You can Tribute 2 monsters equipped to this card; Set 1 "Hallowed Chant" Spell/Trap card directly from the Deck.

 

burning%20one%2C%20supreme%20seraph.jpg

You can Ritual Summon this card with any "Hallowed" card. This card cannot leave the field by an opponent's card effect during the turn it is Ritual Summoned. Up to twice per turn, when this card destroys an opponent's monster by battle: You can send 1 face-up "Hallowed" card you control to the Graveyard; this card can attack an opponent's monster once again in a row.

 

adjudicator%20seraph.jpg

You can Ritual Summon this card with any "Hallowed" card, and the Tributes must include a "Seraph" Ritual Monster. Once, while this card is face-up on the field, when a monster would be Summoned OR a Spell/Trap Card is activated: You can negate the Summon or activation and destroy that card. You can Tribute 1 "Hallowed" card you control to target 1 monster on the field; destroy it. When this card is destroyed: Destroy the card that destroyed it, also Special Summon 1 "Seraph" monster from your hand or Graveyard.[/spoiler]

 

[spoiler='Hallowed Chants']

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When this card is activated: Add 1 "Seraph" Ritual Monster from your Deck to the hand. "Seraph" monsters you control cannot be destroyed during the turn they are Summoned. You can send this face-up card to the Graveyard; Tribute monsters from your field or hand whose total Levels equal or exceed the Level of a "Seraph" Ritual Monster in your hand and Ritual Summon that monster. You can only activate 1 "Hallowed Chant - Paling" per turn.

 

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When this card is activated: Add 1 "Seraph" non-Ritual Monster from your Deck to the hand. When a "Seraph" monster is Ritual Summoned: You can target 1 card your opponent controls; destroy it. You can send this face-up card to the Graveyard; Tribute monsters from your field or hand whose total Levels equal or exceed the Level of a "Seraph" Ritual Monster in your hand and Ritual Summon that monster. Each effect of "Hallowed Chant - Surge" can only be used once per turn.

 

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When this card is activated: You can send up to 2 "Seraph" monsters from your Deck to the Graveyard. "Seraph" Ritual monsters you control cannot be targeted by card effects. You can send this card you control to the Graveyard; Tribute monsters from your field or hand whose total Levels equal or exceed the Level of a "Seraphic" Ritual Monster in your hand and Ritual Summon that monster.

 

hallowed%20chant%20curse.jpg

When this card is activated: Target 1 face-up monster; it cannot attack or activate its effects this turn, also Set 1 "Hallowed" Spell/Trap Card directly from your Graveyard. You can send this face-up card to the Graveyard; Tribute monsters from your field or hand whose total Levels equal or exceed the Level of a "Seraph" Ritual Monster in your hand and Ritual Summon that monster.

 

hallowed%20chant%20rebirth.jpg

When this card is activated: You can target 1 "Seraph" monster in your Graveyard; Special Summon that target, but it cannot attack. You can send this face-up card to the Graveyard; Tribute monsters from your field or hand whose total Levels equal or exceed the Level of a "Seraph" Ritual Monster in your hand and Ritual Summon that monster.

 

hallowed%20chant%20brigade.jpg

When this card is activated: Special Summon 3 "Brigade Tokens" (Beast-Type/LIGHT/Level 1/ATK 0/DEF 0). During your Main Phase, you can Normal Summon 1 "Seraph" monster in addition to your Normal Summon/Set. You can send this face-up card to the Graveyard; Tribute monsters from your field or hand whose total Levels equal or exceed the Level of a "Seraph" Ritual Monster in your hand and Ritual Summon that monster.

 

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When this card is activated: You can target 1 face-up monster; this turn, that target's effects are negated, but it is unaffected by other Spell/Trap effects. You can send this face-up card to the Graveyard; Tribute monsters from your field or hand whose total Levels equal or exceed the Level of a "Seraph" Ritual Monster in your hand and Ritual Summon that monster.[/spoiler]

 

[spoiler='Spell/Trap Support']

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If your opponent controls at least 2 more monsters than you do: You can Tribute 1 "Hallowed" card from your field or hand; Special Summon 1 "Seraph" monster from your Deck or Graveyard, then if you Tributed 1 "Hallowed" card, Special Summon 1 more "Seraph" monster from your Deck or Graveyard.

 

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Pay half your Life Points; banish all face-up "Hallowed" Spell/Trap Cards you control and in your Graveyard, then Special Summon 1 "Seraph" Ritual Monster from your hand, Deck or Graveyard whose Level is equal to or lower than 2 times the number of banished cards. (This Special Summon is treated as a Ritual Summon.)

 

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When an opponent's Spell/Trap Card is activated: You can send 1 "Hallowed" Spell/Trap Card from your hand or face-up on your field to the Graveyard; negate the activation, and if you do, destroy it.[/spoiler]

 

Leave your comments below - any constructive feedback is accepted and may affect the archetype's design! Thank you.

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New card added!

 

arya%20lower%20seraph.jpg

You can Ritual Summon this card with any "Hallowed" card. When you do: You can add 1 "Seraph" monster from your Deck to your hand. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, your opponent cannot activate Spell/Trap Cards or monster effects, but you cannot enter the Battle Phase and you can only activate 1 card/effect that destroys a card(s) on the field.

 

For when you just NEED to get back on your feet.

(Also, note that Hallowed Chant - Brigade can Ritual Summon this card alone if you have it in your hand.)

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  • 2 weeks later...

Reminds me of Fire First.

Nice Ritual archetype, has a nice speed too it and is a well supported Type/Attribute to boot. Fortune gives the archetype a "Gishki Shadow/Vision", which are the only reasons why Gishki become even slightly good. The other low levels offer a Djinn approach, without added effects.

Really good, very speedy due to the Hallowed Chants, and the 7th Trumpet is downright amazing speed.

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Reminds me of Fire First.

Nice Ritual archetype, has a nice speed too it and is a well supported Type/Attribute to boot. Fortune gives the archetype a "Gishki Shadow/Vision", which are the only reasons why Gishki become even slightly good. The other low levels offer a Djinn approach, without added effects.

Really good, very speedy due to the Hallowed Chants, and the 7th Trumpet is downright amazing speed.

They should resemble Fire Fists since their initial Ritual concept is very inspired by the Fire Formations. It is a pretty strong archetype, according to my testings, also. Thanks for the comments!



I have a few additions.

 

hallowed%20chant%20deprave.jpg

When this card is activated: You can target 1 face-up monster; this turn, that target's effects are negated, but it is unaffected by other Spell/Trap effects. You can send this face-up card to the Graveyard; Tribute monsters from your field or hand whose total Levels equal or exceed the Level of a "Seraph" Ritual Monster in your hand and Ritual Summon that monster.

 

A weaker Forbidden Lance/Chalice hybrid for the theme.

 

fallen%20seraph.jpg

You can Ritual Summon this card with any "Hallowed" card. Once per turn: You can Tribute 1 "Hallowed" card you control to target 1 monster your opponent controls; equip that target to this card. This card gains 1500 ATK and DEF for each monster equipped to it. If this card would be destroyed, destroy 1 monster equipped to it instead. You can Tribute 2 monsters equipped to this card; Set 1 "Hallowed Chant" Spell/Trap card directly from the Deck.

 

A Relinquished homage and stun-heavy option.

 

adjudicator%20seraph.jpg

You can Ritual Summon this card with any "Hallowed" card, and the Tributes must include a "Seraph" Ritual Monster. Once, while this card is face-up on the field, when a monster would be Summoned OR a Spell/Trap Card is activated: You can negate the Summon or activation and destroy that card. You can Tribute 1 "Hallowed" card you control to target 1 monster on the field; destroy it. When this card is destroyed: Destroy the card that destroyed it, also Special Summon 1 "Seraph" monster from your hand or Graveyard.

 

THE boss for the Seraphs. A one-time Solemn Judgment, DAD-like effect and an effect on destruction that ensures this monster isn't leaving the field without taking down its enemy with it.

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