Junkwarriordude Posted June 1, 2013 Report Share Posted June 1, 2013 I think this is my most realistic card for now. Enjoy Once per turn: you can target 1 monster on your side of the field this card gains 100 ATK x the level of the targeted monster until the End Phase. A shining warrior able to empower itself with the help of it's comrades. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted June 2, 2013 Report Share Posted June 2, 2013 OCG: Once per turn: You can target 1 face-up monster you control; until the End Phase, this card gains 100 ATK x the Level of the target. The card is really basic. That's pretty much all that needs to be said. For the most part, it'll only ever be at 3000 ATK but it'll likely be blown away by your opponent on their turn. It's good in that it can target itself to make a lone 2700 beatstick but that's all it is. It's a Level 5 Junk Synchro, but one already exists and no offense but it's slightly better than this (being DARK, having 2300 ATK base and the ability to get to much higher permanently). I think it'd benefit from being a Level 4 with 100-200 less ATK. That way it'd see play and wouldn't conflict over Junk Warrior.. That card is not bad at all. It's just bland. Link to comment Share on other sites More sharing options...
Junkwarriordude Posted June 3, 2013 Author Report Share Posted June 3, 2013 OCG: Once per turn: You can target 1 face-up monster you control; until the End Phase, this card gains 100 ATK x the Level of the target. The card is really basic. That's pretty much all that needs to be said. For the most part, it'll only ever be at 3000 ATK but it'll likely be blown away by your opponent on their turn. It's good in that it can target itself to make a lone 2700 beatstick but that's all it is. It's a Level 5 Junk Synchro, but one already exists and no offense but it's slightly better than this (being DARK, having 2300 ATK base and the ability to get to much higher permanently). I think it'd benefit from being a Level 4 with 100-200 less ATK. That way it'd see play and wouldn't conflict over Junk Warrior.. That card is not bad at all. It's just bland. Bland in how way? And I made it light cuz of the fact that you'll have a Light and Dark in your graveyard. Link to comment Share on other sites More sharing options...
Therrion Posted June 3, 2013 Report Share Posted June 3, 2013 It is very bland, but efficient. Having nothing but a beatdown effect isn't creative at all, brings no immediate threat to board, and is really only a threat MAYBE during your turn. It is better than Junk Warrior if you lack Level 2's on the field, however, so it's not useless. 6.8/10 Link to comment Share on other sites More sharing options...
Junkwarriordude Posted June 3, 2013 Author Report Share Posted June 3, 2013 It is very bland, but efficient. Having nothing but a beatdown effect isn't creative at all, brings no immediate threat to board, and is really only a threat MAYBE during your turn. It is better than Junk Warrior if you lack Level 2's on the field, however, so it's not useless. 6.8/10 Will it be threatful if it can activate it's effect during either players turn? And thanks for the review always appreciated. Link to comment Share on other sites More sharing options...
Junkwarriordude Posted June 5, 2013 Author Report Share Posted June 5, 2013 Bump Link to comment Share on other sites More sharing options...
Therrion Posted June 9, 2013 Report Share Posted June 9, 2013 Making it be a Quick effect would be much better and not threatening at all. Link to comment Share on other sites More sharing options...
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