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The Seventh Summons


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The 7th Summon-Drek

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When this card is normal summoned, add 1 "Summon Spell" from your deck to your hand. You can only gain this effect once per turn.

The 7th Summon-Drake

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If a "7th Summon" monster is destroyed and sent to the graveyard, you can special summon this card from your hand. When this card is special summoned this way, you can destroy 1 card your opponent controls.

The 7th Summon-Dane

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If this card destroys a monster by battle, you can apply these effects:
Add 1 "Summon Spell" from your graveyard to your hand.
Special summon 1 "7th Summon" from your deck, it cannot declare an attack this turn and it's effects are negated.
The 7th Summon-Axis
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When this card is normal summoned, Special summon 1 "7th Summon" from your graveyard in defense position.
The 7th Summon-Kirin
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When this card is normal summoned, you can send 1 "7th Summon" from your deck to the graveyard, (except "The 7th Summon-Kirin"). When this card is sent to the graveyard, add 1 "7th summon" from your graveyard to your hand.
The 7th Summon-Pain
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1 "7th Summon" tuner + 1 or more "7th Summon" non-tuners.
When this card is synhcro summoned, add 1 7th Summon from your deck or graveyard to your hand(except The 7th Summon-Pain). Once per turn this card cannot be destroyed by your opponent's card effects.
The 7th Summon-King of Armageddon
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I'm too lazy to write his eff.
The Summoners Arrive!
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When you activate this card place it face-up on your Spell/Trap card zone.Once per turn this face-up card cannot be destroyed. For each Standby Phase place a "Summon Counter" on this card (Max 3). You can send this face-up card to the graveyard and special summon "7th summon" monsters from your graveyard equal to the number of counters this card had when sent there. "7th Summon" monsters special summoned by this effect can't have the same name than monsters you already control and cannot summon monsters with the same name until the End Phase.
Summon Spell-7th Blade
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Target 1 "7th Summon" monster you control, Increase it's ATK by 700, then you can add 1 "Summon Spell" from your deck to your hand. You can only activate one "Summon Spell-7th Blade" per turn.
Summon Spell-Back from the Grave
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Special summon 2 "7th Summon" monsters from your graveyard, Their effects are negated and are destroyed during the End Phase.
Summon Spell-Cruel Agony
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Destroy 2 "7th Summon" monsters and send 1 face-up monster your opponent controls and inflict damage to your opponent equal to half the attack of the sent target.
Summon Spell-Fountain of Mercy
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All "7th Summon" monsters gain 300 ATK. Once per turn you can normal summon in addition to your normal summon/set. If this card is destroyed, add 1 "Summon Spell" (except "Summon Spell-Fountain of Mercy") from your deck or graveyard to your hand.
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Summon Spell-Soul Return
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For each normal summoned "7th Summon" monster this card gains a "summon counter" you can remove 3 summon counters from this card to special summon 1 "7th Summon" monster from your graveyard.
 
Summon Spell-Souls of Light
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Shuffle 3 "7th Summon" monsters from your graveyard to your deck and then, draw 2 cards.
Reunite the Summoners
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Add 2 "7th Summon" monsters from your deck to your hand. You cannot special summon monsters during the turn this card is activated. You can only activate one "Reunite The Summoners" per turn. 
Summon Spell-Souls of Black
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Reveal 1 "7th Summon" monster from your hand, negate the activation of a Spell/Trap, and if you do, destroy it.
Summon Spell-Tree of Immortality
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Target 1 "7th Summon" monster you control, that target cannot be destroyed by battle or by card effects until the End Phase.

 

Well this is a summoner deck I've been working on, tell me if you guys

like it or not, I will respect all opinions.

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