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ARMZ' GUIDE TO SCRAPS V2; ELECTRIC BOOGALOO
Reason why I'm doing this: Ever since Factory became a card, the Archetype became something rather strange. But I'll get more into that in a bit.

Anyway...

Your win condition remains constant:
300px-ScrapDragon-CT09-EN-SR-LE.png
http://yugioh.wikia.com/wiki/Scrap_Dragon
Scrap Dragon is the easiest boss of the Archetype to play, and as such, remains as the most prominent play in the deck because of it. Add to it, it's one of the more efficient means of recycling your Chimeras/setting off Factory because, much like every other Extra Deck monster in Ygo, you always have it on-hand and just need a method to get it to the field. On top of this, it also revives a non-Synchro Scrap monster from your Graveyard, on the off-chance it's ever destroyed.

Now for the core aspects of the Archetype:
(Or at least, the way I see it)

-MONSTER SPAMMING-

300px-ScrapChimera-DREV-EN-SR-UE.png300px-ScrapGolemDREV-EN-R-1E.jpg
http://yugioh.wikia.com/wiki/Scrap_Chimera
http://yugioh.wikia.com/wiki/Scrap_Golem
Chimera: Generates field presence for you. That's all you need to know. That, and the fact the Tuners it revives lead into other plays of their own, both offensively and defensively. Add to it, Chimera is what most of, if not, all of your Synchro plays will be made through.
Golem: Golem is still a bit of an oddity, only because it's dead while in the hand(Unless otherwise stated). Because Factory is a card, it has an E-Tele. Because Scrapstorm is a card, it has a Foolish Burial. Both of these have their own respective uses that require set-up, but the payoff is worth it, if it follows through. That aside, Golem is also the Archetype's safety net, if you ever play it through one of the Dragon-Type Scrap Synchros, because you can then immediately go into another one. Finally, Golem can Summon monsters to either side of the field, on the off-chance you want to get into some crazy combos.

-YOUR TUNERS-

300px-ScrapBeast-AP04-EN-C-UE.png300px-ScrapGoblinDREV-EN-C-1E.jpg
http://yugioh.wikia.com/wiki/Scrap_Beast
http://yugioh.wikia.com/wiki/Scrap_Goblin
Beast: For all intensive purposes, Beast is just a generic Level 4 Tuner. But because this archetype has such a Tuner fetish, this an ideal thing. Also, because Xyzs are a thing, you can make them through Chimera with This card; Yay variety!
Goblin: Goblin is a Marshmallon with benefits. Said benefits, being the fact he is more then likely to set off his own effect, and in turn, lets you set up another play. Add to it, an Attack Position Goblin on the Opponent's side of the field through Golem is a really damn funny play.

-FACTORY WORKERS-

300px-ScrapOrthrosEXVC-EN-ScR-1E.jpg300px-ScrapShark-STOR-EN-C-UE.png
http://yugioh.wikia.com/wiki/Scrap_Orthros
http://yugioh.wikia.com/wiki/Scrap_Shark
Orthros: Orthros, for the most part, is a Monster Reincarnation on legs. Why? Because it basically swaps itself with another Scrap monster, and in turn, will likely recover one from the Graveyard for you. That, or if you have a Chimera in the Graveyard, it can literally destroy itself to recover said monster. Add to it, Orthros sets off Factory just for being a card.
Shark: Shark is similar to Orthros in the sense that it sets off Factory, just because it's a card. Whats amusing about Shark, is the fact it can also act as a bluff to screw with your opponent. Finally, because this monster acts as a walking Foolish Burial, this card instantly sets up a Golem play, if you play Factory after Summoning This card.
(I'm not really that much of a fan of Shark myself, though, but it's honestly not a bad card)

-WHAT!? 2 ROTAS!?-

300px-ScrapyardDREV-EN-SR-1E.png300px-Scrapstorm-AP04-EN-C-UE.png
http://yugioh.wikia.com/wiki/Scrapyard
http://yugioh.wikia.com/wiki/Scrapstorm
Yard: Yard is just that; A RotA for your Tuners. What more could you want?
Storm: Storm is basically a weird RotA, if you use it with something like Scrap Beast. K. But Storm also has the benefit of acting like it's own Lance, in the sense that you can also use it to dodge effects that would otherwise interrupt your plays. And, if you honestly feel like your up to it, you can just drop it as-is if you have Factory in play.

The fabled Scrap Factory:
Aaaaaaaaaaaaaaaaand here we go....

299px-ScrapFactory-PRIO-JP-C.png300px-Terraforming-AP01-EN-SR-UE.png
http://yugioh.wikia.com/wiki/Scrap_Factory
http://yugioh.wikia.com/wiki/Terraforming
Factory: Oh boy... Where do I start... *Takes a deep breath and exhales* Factory, in short, did "something". And to this day, I still question it's legitimacy. Don't get me wrong, I absolutely love everything about this card; Concept, support, and artwork wise. It nets pluses because you played the Archetype like your supposed to; Using the Graveyard as a means of recycling your stuff, and NOT as a pile of cards that you try and make as big as possible(Compared to most decks). So this is always a plus, because we want to feel like we are accomplishing the deck's goals; Which we are, and this card rewards you for it. K. But here is where the crazyness comes in: This card enables Golem plays. Like, you literally Summon a Golem from the Deck; A monster that can revive other monsters for free, and also has a rather beefy body for itself. Let that sink in, and you should understand why this card is nuts. Oh? You don't think that's all that bad? That's only 1 of the many plays this card can create. At least they were smart with this, and only let you use that effect once-per-turn, despite how many copies you could play in a single turn.
Terraforming: Your playing a deck that abuses a Field Spell; This is a no-brainer.

Twin Dragon:
Yes, this card needs it's own section, just cuz'

300px-ScrapTwinDragonSTBL-EN-UR-1E.png
http://yugioh.wikia.com/wiki/Scrap_Twin_Dragon
Twin Dragon: There are literally no issues with Twin Dragon. All that it is, is a stronger Scrap Dragon; Removes more cards from the opponent's field, bypasses stuff with effect-destruction-immunities, etc, etc. The catch is that's it's only really playable through Golem. That, or Mind Reader + Scrap Dragon, but why the hell would you do such a play?

Archfiend:
Archfiend also needs it's own section.

ScrapArchfiendDREV-EN-SR-1E.png
http://yugioh.wikia.com/wiki/Scrap_Archfiend
Archfiend: Who doesn't love a 2700 beater they can pull out of thin air? Archfiend is just that. While it lacks any sort of effect, this isn't exactly a bad thing. What it lacks in effect, is what it makes up for in strength. Archfiend's 2700 runs over just about anything Scrap Dragon can. So if your playing at least 1 Goblin, play a copy of Archfiend. Why? Because on the off-chance you lack Beast, you can still make something with an impressive ATK value, through Chimera.

The rest of the Archetype:
This also includes my general thoughts on them.

Scrap Solder: It's a Level 5 Tuner. Except it's a dead card, anywhere outside of being played through Chimera; Soldier isn't needed.
Scrap Searcher: Searcher is similar to Factory, in the sense that it rewards you for playing the Archetype properly. 'Cept the difference being, is that Searcher is gimmicky as hell, and can't be stacked. On the plus side, it's a Lightning Vortex if played through Golem. Except that play is un-necesary; Searcher isn't needed.
Scrap hunter: Hunter would be better if he could destroy himself as well; Hunter isn't needed. He has cool artwork, though.
Scrap Recycler- How did this thing make it to this list? It's not even a true Scrap monster; Don't ever play this in Scraps, guys. Just don't.
Scrap Mind Reader: Mind reader isn't really that bad of a card. EXCEPT, if you take a minute to notice that it works in Main Phase 2, you then realize that it's just slow; You can play Mind Reader, sure, but I wouldn't recommend it.
Scrap Worm: Worm is really damn cool, and earns points for having a concept that's appropriate with the rest of the Archetype. And that's about it.
Scrap Breaker: Breaker is just a beater, and nothing else. Now if it were Level 5, that would be another story. But it's not; Beaker isn't needed.
Scrap Kong: This Archetype already has giant dinosaur-like monsters(Atomic could be King Ghidora for all we know), so lets come full circle and add King Kong. As for Kong itself., it's just a weird version of Shark.
Atomic Scrap Dragon: Atomic is weird. Simple as that. It lacks an ability that removes cards from the opponent's side of the field, which is part of the whole key to Dragon-Type Scrap Synchros in general. But instead, it messes with the Graveyard. Atomic's issue is that it's situational; Atomic isn't needed.
Spell/Trap
Scrap Sheen: BOOM! WINNING!- No. Sheen is another card that is driven more so by concept, rather then playability. It's cool, yes, but it isn't needed.
Scrap Lube: Lube is a Reborn. Cool. WAIT A MINUTE- This one negates the Summoned monster's effect; Artwork is misleading. This one also skips your Battle Phase; This isn't that heavy of a drawback, but still a rather annoying one, given the fact it's this sort of Archetype. Finally, it ties the monster to itself; Suddenly Space Typhoon kills whatever you revived- Bleh. Lube is interesting, given the fact it has potential. But it just isn't needed.
Guts of Steel: This card rewards you for playing Scraps like they are something they aren't. Why.jpg - Guts isn't needed.
Scrap Rage: Personally, I like this card. It's silly, because you suddenly have something that's 2000 DEF stronger. But that's about it. Bonus points because it's stackable. But in the long run, it isn't needed.
Scrap Crash: WHY IS THIS FACE-UPS ONLY!?!?!? Because of that, Crash isn't needed.
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  • 8 months later...

So, what kind of techs would be good for a deck like this?

 

Machina Fortress is obv for rank 7 plays with Archfiend.

Foolish Burial isnt needed because the deck has enough millers already.

Redox because Earth.

 

But what other techs actually complement the decks theme?

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YO SO I JUST READ SCRAP FACTORY FOR THE FIRST TIME.

 

AND SON. SON. SOOOOOOOOOOOOOOOOOOOOOOOOON.

 

But no really, that s*** is dope.

The joke's that it's not even that good because the only card you want to call off of it is a dead-ass level 5.

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The joke's that it's not even that good because the only card you want to call off of it is a dead-ass level 5.

Coming from someone who has never actually seen it in action, I'm sure there's something good it must be able to do besides that.

 

Card would probably be a lot better if there were some sort of Stratos-type deal or revival that didn't activate upon NS, I'd assume.

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Coming from someone who has never actually seen it in action, I'm sure there's something good it must be able to do besides that.

'Cept Golem is the most prominent card you can play off Factory.
I mean, yea, you can pick other cards, sure, but wouldn't you rather have a monster that can revive others, and once-per-turn at that?
Plus, if you consider the fact the Synchros also revive monsters, you instantly have access to the monster that will easily lead into another play.
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I think I found a loop...

Hand; Chimera, Orthros
Field; Factory
Grave; Beast

Normal summon Chimera, use the effect to get Beast
Synchro for Scrap Dragon
Summon Orthros which destroys itself to return Chimera
Factory to grab a Beast
Scrap to pop the Beast and an opponent's card
Return orthros from beast. Same hand with a free scrap dragon.

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I think I found a loop-

Correction: Your recycling.
Which is the whole concept behind Scraps.

But in all seriousness, though, yea, the Archetype basically works like that; Destroy your Tuners n' junk to re-use your Chimeras/Factory/etc for other plays.
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  • 2 weeks later...

I feel the need to add to this topic-

TECHS N' JUNK
(Only because it's going to end up in a whole 'nother post)

Not saying all of these are required, it's just a lot of opinionated stuff. Of course, you can easily see which ones work better then others. Also, feel free to ask me about them.

-WE NEED TO CONSTRUCT ADDITIONAL FIELDS-

300px-Geartown-TU07-EN-R-UE.png300px-AncientGearGadjiltronDragon-SD10-E
http://yugioh.wikia.com/wiki/Geartown
http://yugioh.wikia.com/wiki/Ancient_Gear_Gadjiltron_Dragon
Geartown: Geartown is a Field that, upon being destroyed will let you Summon an Ancient Gear monster from your Hand/Deck/Graveyard. Obviously Gadjiltron is going to be your most prominent choice. Geartown is a card that can be played with things like your Scrap Dragons; Destroy it and something the opponent controls -> Net yourself a giant beatstick in the process -> ???? -> Profit
Gadjiltron: It's a 3K beater that doesn't afraid of anything. Why would you pick anything else? I mean, you can, but still.

-DAIGUSTO EMERAL-

300px-DaigustoEmeral-HA07-EN-ScR-1E.png
http://yugioh.wikia.com/wiki/Daigusto_Emeral
Emeral: Emeral is just a good card in general; We all know this. Thing is, This card is a bit of an oddity in Scraps. This is due to the fact Archfiend exists, and because Chimera can make Rank 4 plays. While it's not exactly the most practical move, it does lead into more plays, to which, of course, will lead into yet more plays. This is all because Emeral can revive Archfiend. So on the off chance you don't make Dragon, you can just make Emeral and proceed to revive Archfiend; This can easily do more damage, btw. Also, given the nature of this Archtype, with regards to things like Storm and Factory, Emeral's mini-Avarice-like-effect can reload all your Chimeras and what-not for another round of shenanigans.

-THOSE "YET MORE PLAYS"-

300px-MechaPhantomBeastDracossack-LTGY-E300px-RedoxDragonRulerofBoulders-CT10-EN
http://yugioh.wikia.com/wiki/Mecha_Phantom_Beast_Dracossack
http://yugioh.wikia.com/wiki/Redox,_Dragon_Ruler_of_Boulders
Dracossack: Really, you could use any Rank 7 for all I care. But Draco has a little more significance here. This is due to the fact that, while you have Tokens out, said monster becomes immune to all forms of destruction. So, you know, you can just have your Scrap Dragon Target it and something the opponent controls; Draco survives and the opponent looses a card; Literally that was free removal. Then, you could follow that up with Draco's own destruction effect and remove even more cards from the opponent's field; Really, Draco doesn't even need to attack in this scenario.
Redox: Oh how I love this card. Your playing an Archetype of all EARTH monsters; Redox is a Reborn if you Discard it and an EARTH. PLAY REDOX NO MATTER WHAT. Add to it, because you can just Banish any 2 EARTHs and/or Dragon-Types to revive it, you can easily have this card comeback for either a wall that becomes a Reborn later, or material to make something like Draco, on the off chance you play Archfiend.

-NATURIAS ARE A THING-

300px-NaturiaBeast-GLD5-EN-GUR-LE.png300px-NaturiaBarkion-GLD5-EN-GGR-LE.jpg
300px-NaturiaLandoiseHA04-EN-ScR-1E.png300px-Scapegoat-LCJW-EN-ScR-1E.png
http://yugioh.wikia.com/wiki/Naturia_Beast
http://yugioh.wikia.com/wiki/Naturia_Barkion
http://yugioh.wikia.com/wiki/Naturia_Landoise
http://yugioh.wikia.com/wiki/Scapegoat
Naturia Beast: Negate Spells -> ???? -> Profit
Naturia Barkion: Negate Traps -> ???? -> Profit
Naturia Landoise: Negate Effects -> ???? -> Profit
Scapegoat: Scapegoat Summons 4 Level 1 EARTH non-Tuner Goat Tokens. Scraps are an EARTH Archetype with a Tuner fetish, to which, their most prominent ones are Level 3 and 4. Do the math. Of course, said Goat Tokens can be used for other things, but still... If your given the chance to make, oh, I don't know, Naturia Beast, why WOULDN'T you? I mean, assuming you got off said Summon without any interference, you put immediate pressure on your opponent.
The problem with Scapegoat, if you run this sort of build, is that it's gimmicky. More-so then Scraps naturally are. By this, I mean the fact your Extra Deck only really works if you have Scapegaot with you.

-WHAT IS THIS!? TAG FORCE!?-

300px-SacredPhoenixofNephthys-SDOK-EN-C-300px-OnslaughtoftheFireKings-SDOK-EN-SR
http://yugioh.wikia.com/wiki/Sacred_Phoenix_of_Nephthys
http://yugioh.wikia.com/wiki/Onslaught_of_the_Fire_Kings
Nephthys: I think it was in Tag Force 4 or something, but anyway... Yusei had a Scrap deck that ran this card. It's honestly really silly to even run this, even WITH Onslaught. But it looks good on paper. This is due to the fact Onslaught is an E-Tele for these sorts of monsters. Add to it, because we have Call of the Haunted at 3, you also have another means of getting it to the field, and at the same time, have something that ties itself to it, on the off chance you chain Call to something like Torrential/Dark Hole/MST/your own Scrap Dragon/etc, to which, then goes and triggers this again. Add to it, because Neph comes back during each of your Standbys, it makes it a little harder to get rid of(But not a significant amount), in the sense that the opponent can't just make something stronger then 2400 and run it over.
Onslaught: I just told you. It's an E-Tele for cards like this.

-THAT RESUPPLY OF CARDS YOU ORDERED, JUST CAME IN-

300px-SupplyUnit-ST14-JP-C.png
http://yugioh.wikia.com/wiki/Supply_Unit
Supply Unit: Oh boy, here we go...
Once per turn, doesn't care how a monster you control is destroyed, nets you a draw. Compare this, to the entire premise of Scraps. K? Got that? Not let that sink in. Answer? Basically your +0-ish plays are now +1-ish plays. And if you also factor in Factory; Oh, you know, jumping through really small hoops = massive payoffs; Totally fair/10. Now you just need to be pro and stack like 2-3 on these on the field at once, and the ball gets rolling so fast it's not even funny. On top of that, given the fact that this card is such prominent Typhoon/etc bait, it puts a strain on the opponent. Similar to something like Shard of Greed, in the sense that unless you remove it from the field right away, the opponent is laughing at you while it's effect goes off. Hell, because this is a Continuous Spell, it also doubles as fodder for Scrap Dragons, on the off chance you need fodder that badly. So really, this card is just crazy here. Or at least, as far as I'm speculating.

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