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My First Archetype!, "The Victory Warriors"! Please tell me what you think!


cody hall

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For now I have a total of 16 monsters. I may add some fusions, spells and/or traps later.

 

--Victory Apprentices--

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When this card destroys a level 3 or higher monster, place 1 Victory Counter on this card. This monster gains 200 ATK for each Victory Counter placed on this card.

 

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When this card destroys a level 3 or higher monster, place 1 (Max. 5) Victory Counter on this card. This monster gains 100 ATK for each Victory Counter placed on this card. You can remove 4 Victory Counters from this card to destroy 1 card on the field.

 

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When this Defense Position card battles a monster, place 1 (Max. 5) Victory Counter on this card. This monster gains 300 DEF for each Victory Counter placed on this card.

 

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When this card inflicts damage to your opponent, place 1 (Max. 5) Victory Counter on this card. This monster gains 200 ATK and DEF for each Victory Counter placed on this card. You can remove 2 Victory Counters from this card to negate the activation of a trap card. If the traps's effect is negated, destroy that card.

 

--Victory Fighters--

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--Victory Warriors--

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When this card is Summoned, you can Special Summon 1 "Victory Apprentice Engel" from your Hand or Deck. As long as this card remains face-up on the field, no "Victory Apprentice" or "Victory Fighter" monster on your side of the field can be targeted for an attack.

 

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When this card declares an attack, decrease the defending monsters ATK and DEF by 400. If this effect is activated, switch this card to Defense Position at the end of the Damage Step. As long as this card remains face-up on the field, no "Victory Apprentice" or "Victory Fighter" monster on your side of the field can be targeted for an attack.

 

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When this card is selected as an attack target, switch this card to Defense Position. As long as this card remains face-up on the field, no "Victory Apprentice" or "Victory Fighter" monster on your side of the field can be targeted for an attack.

 

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This card cannot be selected by card effects. As long as this card remains face-up on the field, no "Victory Apprentice" or "Victory Fighter" monster on your side of the field can be targeted for an attack.

 

--Victory Knights--

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When this card is Summoned, you can Special Summon 1 "Victory Fighter Adlar" from your Hand or Deck. As long as this card remains face-up on the field, no "Victory Apprentice" or "Victory Fighter" monster on your side of the field can be destroyed by card effect.

 

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When this card declares an attack, flip two coins. Increase this cards ATK by 200 for each Heads. As long as this card remains face-up on the field, no "Victory Apprentice" or "Victory Fighter" monster on your side of the field can be destroyed by card effect.

 

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When this Defense Position card is selected as an attack target, roll a dice. Increase the DEF of this card by the number rolled x50 until the end of the Damage Step. As long as this card remains face-up on the field, no "Victory Apprentice" or "Victory Fighter" monster on your side of the field can be destroyed by card effect.

 

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Increase the ATK and DEF of this card by 200 for each face-up WATER monster you control. As long as this card remains face-up on the field, no "Victory Apprentice" or "Victory Fighter" monster on your side of the field can be destroyed by card effect.

 

Please leave your opinions and suggestions. :)

 

EDIT: I am going to add some spells that focus on the Vanilla LV4s.

 

EDIT: I was in a hurry when I first edited these. That means that I accidentally mess up the placement of the cards. I had two copies of Wolfgang, 1 in place of Nixie, and 2 copies of Maritza, 1 in place of Bernal. i have finally fix it now!

 

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You need to post the Card Lore (Card Description) even if it's readable through the pics. Also, the effect monsters' effects are just recycled to one another. The only difference is the Base ATK and DEF but the effs are pretty much the same. 

 

REVIEW:

 

Level 2 effect monsters- As i said, same effect has been recycled to all of them, the only thing that makes them different is the ATK and DEF and with their ATK and DEF, I doubt they can run over Level 3 or higher monsters. 

 

Vanillias- Never a fan of Vanillas on an archetype, unless the archetype focuses on the Vanillas though.

 

Level 6 effect monsters- Same as level 2's but they just summon a different level 2's. Not a fan of it's eff of protecting the Vanillas and Level 2's that much.

 

Level 8 effect monsters- I don't technically see it as  worth it to tribute 3 of my monsters just so I can SS a vanilla and protect it from card effs.. 

 

OVERALL: Considering it's your 1st time, it's not that bad at all compared to the horror I commonly see on 1st times, but they do need a bit of re-thinking. 

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You need to post the Card Lore (Card Description) even if it's readable through the pics. Also, the effect monsters' effects are just recycled to one another. The only difference is the Base ATK and DEF but the effs are pretty much the same. 

 

REVIEW:

 

Level 2 effect monsters- As i said, same effect has been recycled to all of them, the only thing that makes them different is the ATK and DEF and with their ATK and DEF, I doubt they can run over Level 3 or higher monsters. 

 

Vanillias- Never a fan of Vanillas on an archetype, unless the archetype focuses on the Vanillas though.

 

Level 6 effect monsters- Same as level 2's but they just summon a different level 2's. Not a fan of it's eff of protecting the Vanillas and Level 2's that much.

 

Level 8 effect monsters- I don't technically see it as  worth it to tribute 3 of my monsters just so I can SS a vanilla and protect it from card effs.. 

 

OVERALL: Considering it's your 1st time, it's not that bad at all compared to the horror I commonly see on 1st times, but they do need a bit of re-thinking. 

 

Thanks for the quick review and the criticism. I will try to edit the cards and fix the effects. I know that is kind of generic and I plan on fixing that. And about the lore... I am new to this site and I don't entirely know how to post the cards correctly. I will get to fixing it.

 

BTW: When I finish editing them, could you please review it again for me? I really need the help.

:D

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Thanks for the quick review and the criticism. I will try to edit the cards and fix the effects. I know that is kind of generic and I plan on fixing that. And about the lore... I am new to this site and I don't entirely know how to post the cards correctly. I will get to fixing it.

 

BTW: When I finish editing them, could you please review it again for me? I really need the help.

:D

Sure, go ahead. I don't mind.

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