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The Grand Crossover RP - Pathway to Origin [OOC/Apps Closed for Finale]


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[spoiler=Update:  Kenpachi Zaraki]

Application:
 
"Listen to me little lady.  If anything happens to me--If anything happens to me, promise me you won't try to save me.  Carry on my life.  Promise me."

Username:  Tsuki ni Mau Majin:  Ni

Name:  Kenpachi Zaraki

Age:  Appears to be in his late 30's.  As a Soul Reaper, he is possible more than 200~ years old.

Gender:  Male

Appearance:  Kenpachi is a tall, muscular Shinigami with a wild and aggressive appearance, which fits his personality. He has a long face with pronounced cheekbones, and pronounced, hairless eyebrow ridges. He has green eyes and long, stringy black hair.  A noticeable trait in his appearance is a long, thin scar running down the left side of his face.  He is one of the tallest Shinigami, towering at approximately 6 feet 6 inches.  He wears a sleeveless captain's haori, which has a ragged look to it.  Kenpachi's hair has grown out past his shoulders, and the eye patch over his right eye is shaded black with a grey outline.

Origin: http://bleach.wikia.com/wiki/Kenpachi_Zaraki

Biography: After his death in Arc 2 of the GCRP Campaign, Kenpachi was revived by an hero unknown to him.  He had suffered a grim defeat at the hands of the Renegade Joker, who also took the life of his closest comrade, Yachiru.  Since then, Zaraki has awoken inside the Inch of Will, while his comrade still rests.  Scarred by recent events, it will take him some time to "catch up" with both his mind and body.  He is also speaking with his Zanpaktou for the first time, which will enhance his strength and allow to fight with new, stronger opponents.

Personality: Although he is known to be a violent fighter, Kenpachi's actions tend to be for the best.  He has a very poor sense of direction, at times asking Yachiru for help (even though her sense of direction is just as bad). Kenpachi lives for battle, and enjoys a good fight more than anything.  He even holds back in an effort to make any fight last longer.  He claims injury and death are nothing but the price one pays for a good fight.  Despite his tendency to be brutal, Kenpachi usually stops a fight if his opponent is too injured to fight back, claiming he is not interested in fighting "weaklings who can't fight anymore", and he does not feel obligated to deal a death blow to anyone who cannot fight any longer.  However, he will unhesitatingly kill his opponent if they refuse to end their fight.

Faction: The Counter Corps

Important Artifact Stolen: The King's Key
 
Powers/Equipment:  Eyepatch Power Seal: Kenpachi wears an eyepatch, created by the Shinigami Research and Development Institute just for him, which seals the bulk of his reiryoku. Since he has so much power, however, it does not noticeably hinder him in battle; in fact, he remains just ahead of most other captains. His reason for wearing it is since he loves fighting so much, he cannot fight most opponents at full strength without defeating them quickly.

 

Zanjutsu:  Due to the lawlessness of the Zaraki district, Kenpachi's skill with his sword has been honed to a masterful level, letting him strike multiple times with changes of attack type (from slash to pierce) without any difficulty.  His unpolished skills, but immense might with his sword allow him to always fight with one hand free, only using both hands when facing opponents he feels will beat him otherwise.

 

  • Damage Resistance:  He can use it as a sort of armor, making it impossible for him to be harmed by anyone not at his level of power.  This is first demonstrated when Ichigo tries to cut Kenpachi at the start of their fight. Kenpachi allows Ichigo to strike him, yet not only does he fail to cut him, but Ichigo's hands start to bleed because of it.  This can be compared to an Arrancar's Hierro.
  • Shock Wave:  He possesses enough control to focus and unleash his spiritual pressure in the form of a powerful shock wave. When using both hands, his shock wave can have a huge radius of destruction.

Immense Strength:  Kenpachi possesses a very large degree of physical strength, most commonly displayed by his ability to fight back his opponent's attacks with a single arm

 

High Speed:  While he possesses no known skill in Shunpo, Kenpachi is deceptively fast for his size and build. Thanks to his tremendous raw power, Kenpachi's leg strength allows him to more than make up for his lack of Shunpo, allowing him to move fast enough to instantly close a huge gap of space between him and his opponent, and even seemingly disappear from sight.

 

Immense Durability: As resilient as Kenpachi is, he is just as hard to damage.

 

Shikai:  In it's fully released state, Kenpachi's Zanpaktou--"Nozarashi"--transforms into an enormous axe with a lengthy, cloth wrapped handle and tassel attached at the top.  Kenpachi's and Nozarashi's attack power is greatly enhanced, allowing him to smash through huge meteorites, slicing through his opponents, and even space itself.

 

 

[spoiler=Killua Zoldyck]

Application:
 
"It's the other way around. Gon, It's me. Gon. Me... meeting you, I'm the fortunate one."


Username:  Tsuki ni Mau Majin:  Ni

Name:  Killua Zoldyck

Age:  14

Gender:  Male

Appearance: Killua has spiky silver hair, very light skin, and blue eyes which change color depending on the mood he's in (they narrow and sharpen when he goes into his assassin state).  Killua typically wears baggy clothing, with his usual attire consisting of long-sleeved and dark-colored shirts.  Most of his clothes have a turtle neck, and he sports baggy shorts that reach just above his knees.  He also wears blue boots.

Origin: http://hunterxhunter.wikia.com/wiki/Killua_Zoldyck


Biography: Killua was last seen leaving Gon's hospital, where he was bed ridden.  In their recent adventures, Gon underwent a major transformation that pushed his body past it's limit.  Killua had shown up too late, and could only support his best friend.  Now he has taken a vow to be sure that Gon is well again.  After leaving the hospital, he was abruptly swept off of his feet into the heated battle for the multiverse.

Personality: Initially, Killua is similar to Gon, but different at the same time; cheeky, cheerful, and full of mischievous ideas.  He is also one of the quickest-thinking person's you'll come across.  He is confident in his own abilities, often being humble about it; but when somebody compliments him (namely Gon), he gets easily embarrassed.  Killua is also known for having a sweet tooth, as he spent almost 200 million yenni on snacks while at "Heaven's Arena".  His favorite snack is chocolate.

 

However, his ruthlessness and aptitude in killing shows the other side of him--deadly, violent, and bloodthirsty.  Having been tortured since birth, he has been conditioned to possess extreme tolerance for poison, electricity, and general pain.  Conflicting with Killua's predisposal to kill is his unyielding loyalty to his friends and natural kindness.  Killua often suffers immensely in his attempts to help his friends without a single complaint.  He puts others before himself without being concerned about his health, or even his life.

Faction: The Counter Corps


Important Artifact Stolen: A family heirloom.
 
Powers/Equipment: 

 

Yo-yos:  Made of a special metal alloy, the yo-yos are extremely durable and heavy, each weighing 50 kilos.  They can be used in conjunction with Killua's Hatsu----the ability to project and manipulate one's aura at will, to carry out a certain function; a personal expression of Nen--as well.

 

Immense Strength:  Killua posses the ability to lift nearly 64 tons, and objects more than several times his size with ease.

 

Enhanced Speed and Reflexes:  Killua posses great speed, even on par with Gon's.  He possesses the ability to further enhance this speed and reflex level with his "God Speed" technique.

 

Master of Stealth:  As a hunter, Killua is very proficient in hiding and spying.

 

Enhanced Stamina:  Due to assassin training, he can withstand wearing battles, training sessions, and runs.

 

Resistance to Poison, Electricity, and High Levels of Pain:  Tortured as a child, Killua built up these resistances as an assassin in training.

 

High Intelligence:  Killua can formulate accurate predictions on his opponent's moves and has proved to be able to analyze hostile capabilities and thought patterns efficiently.  He can devise effective strategies in a matter of an instant.  He can keep his cool in extremely dangerous situations.

 

[Assassination Art Techniques]

 

Claws:  Able to turn his fingernails into razor sharp claws, they are much sharper than knives, and can tear a limb easily.

 

Rhythm Echo:  A motion that leaves after images of the user's body through a varying cadence of steps.  There is a total absence of noise during the movement, and multiple images are created.

 

The Snake Awakens:  Killua moves his arms with incredible speed, and cuts everything which they come into contact with.

 

Shadow Step:  Moves completely silent when walking.

 

[Nen]

 

As a Transmuter, Killua has proficiency in transforming his Nen.  His Hatsu transmutes his aura into electricity, inspired and made possible by years of electric shocks received as a child.

 

Lightning Palm:  To shock his target with his palms.

 

Thunderbolt:  A harsh bolt of thrown lightning.

 

Godspeed:  Made up of two parts:  Speed of lightning-- the ability to move his body according to his own will (mostly used for traveling long distances)

 

and

 

Whirlwind--the ability to sense his opponents movements and have his body react automatically.  Resulting in almost flawless speed and timing in evasion.  These abilities can only be used for a short duration before it needs to be recharged.

 

 

I'll drop my other two apps probably tomorrow.

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[spoiler=Takuto Tsunashi - The Ginga Bishounen]

Dazzling the Stage! Ginga Bishounen! Tauburn!

 

Username: Chaos Sonic

Name: Takuto Tsunashi

Age: 16

Gender: Male

[spoiler=Appearance:]

star_driver_takuto_tsunashi_by_hush_jani

 

 

Origin: Star Driver

[spoiler=Biography:]

Ever since the final battle against Sugata and King Samekh, Takuto continued to enjoy his time with Sugata and Wako. However, when the events that unfolded next occurred, neither Sugata or Takuto were ready for it to happen. Wako was gone...and her Shrine maiden seal returned by some strange happenings. Enraged by this, Takuto's sign began to glow with its radiance, as he called forth Tauburn and returned to his persona of the "Ginga Bishounen" (Galactic Pretty Boy).

 

Now following the path that was set to him by the unknown force, Takuto rushes to find Wako and bring her back.

 


[spoiler=Personality:]

Takuto is a very cheery and kind person. Takuto is normally very energetic and is normally optimistic towards others. Takuto also firmly believes that he should fight for those who are weak and need help. When it comes to things such as kissing or marriage Takuto tends to be very nervous or uncomfortable with those things due to his pure hearted nature. Despite normally being a very cheery character Takuto is shown to be serious sometimes and normally acts that way when talking about how he feels about Wako or even her and Sugata's relationship. Whenever Takuto is in trouble or finds himself in a tight spot he normally uses the catch phrase, "Its a pinch!".

 

 

Faction: The Counter Corps

Important Artifact Stolen: Wako Agemaki, the Southern Shrine Maiden

[spoiler=Powers/Equipment:]

Takuto

Despite Takuto's slender appearance its shown that Takuto has impressive physical strength and endurance being able to swim from the mainland to Southern Cross Island and is also really good at sports. It is also shown that Takuto is somewhat skilled in fighting as he is able to hold his own against George Honda and Takashi Dai. When it comes to wielding swords as a weapon it is shown that Takuto is best a dual wielding where as he is only slightly proficient with one sword. Due to Takuto's Tau mark he has the ability to move in Zero Time as well as call on his Cybody Tauburn. When in his Galactic Pretty Boy appearance it is questionable if he gains any bursts of strength or any other abilities. Takuto was also trained as a Star Driver from a young age and is very adept as a result, being capable of taking down several of the Crux's Cybodies with great ease.

 

Not only this, Takuto unlocked the ability to summon both his Star Swords: Emeraude and Saphir outside of Zero Time.

 

Tauburn

List of Abilities and Skiles

 

 

 

Other:

-If there is the slightest chance or hint of the Zero Time, Takuto will be able to Approvise and call forth Tauburn.

-When Zero Time happens or appears within the world, the faint sounds of the maiden's songs shall play.

 

 

 

[spoiler=Tsukasa Kayoda - The Passing By Kamen Rider]

I'm just a passing by Kamen Rider, remember that!

 

Username: Chaos Sonic

Name: Tsukasa Kadoya

Age: 20 (?) Unsure of exact age

Gender: Male
[spoiler=Appearance:]

VNMknx9.jpg

 


Origin: Kamen Rider Decade [Alternate GCRP Timeline]

[spoiler=Biography:]

Feeling a disturbance in his own timeline, Tsukasa was called into the Counter Corps and fought with those he stood behind to defend the light and also to return the timeline to normal. The Heisei Kamen Rider fought valiantly against the opponents...but the efforts weren't good enough apparently.

 

One by one...the heroes fell around him. He knew somehow that this was going to happen, as his badly developed photograph did foresee this. The last one he fought beside...was the warrior with the Keyblade: Sora. The two fought bravely, but alas...Tsuakasa was too slow, even in Kabuto's Hyper Form. Because of this...he blames himself for the fall of that timeline. Going into hiding, Tsukasa fell into the world between time, as he made his skills better...even trying to create certain items to aid his fellow allies again.

 

Upon locating another timeline in where the Counter Corps were still alive, Tsukasa rushes to this timeline as fast as he possibly can...wanting to make it up for those who fell in the other timeline.

 


[spoiler=Personality:]

Tsukasa is a hypocritical and self-righteous young man who does not know much about his past. He has a strong desire to "catch the world" using his photos, but they never develop well. He sees this as a sign that he is not of this world, unaware of it being a prelude of it being supplanted by the worlds of the other nine Kamen Riders. However as Decade, he is seen as an agent of destruction, usually being called "the devil", a rumor spread by Narutaki, who believes Tsukasa does not belong in any world.

 

It is also revealed that those who appear in his badly developed photographs die or foreshadow events. As Tsukasa travels between dimensions, his clothing changes to suit the Rider's World, including some accouterments similar in color to his camera and Decade. He also exhibits some prior knowledge or a talent necessary to his quest in the Rider's Worlds he enters. Some examples are his knowledge of the Gurongi language in Kuuga's World and his enrollment as a student in Faiz's World. He has also mentioned before that he is capable of doing anything except for taking photos.

 

Before a climatic battle begins, Tsukasa answers a major villain's demand for his identity by saying that he is "Just a passing by Kamen Rider, remember that!"

 


Faction: The Counter Corps

Important Artifact Stolen: None. Only wishes to aid the Corps of this timeline.
[spoiler=Powers/Equipment:]

Decadriver

This driver allows Tsukasa to invoke the power of his Rider Card and become Decade. This along with the other Rider Cards Tsukasa has obtained, this allows him to invoke their powers and abilities onto him.

 

K-Touch

A special touchscreen cellphone, which Tsukasa as Decade can use to unlock his Complete Form. With this, the Rider Cards he uses will still be able to be activated, however it will summon to either side the said Rider in its strongest form (for example: Kamen Rider Ryuki would be summoned as Ryuki Survive Mode). However, this doesn't mean that only his Rider Cards will have a chance at this. He's also made it to where his Corps Rider Cards will work as well.

 

Rider Cards

These allow Tsukasa, as Decade, to summon the power from past Riders to his aid. They come within separate categories: Kamen Ride Cards, Final Kamen Ride Cards, Attack Ride Cards, Final Form Ride Cards, and Final Attack Ride Cards.

 

Ride Booker

Tsukasa/Decade's primary weapon. which has three modes: the default Book Mode, which is placed on the left side of his belt and holds the Rider Cards that Decade uses in his arsenal, Gun Mode which can be used to execute the Dimension Blast finisher and Sword Mode which can be used to execute the Dimension Slash finisher.

 

Corps Rider Cards

These are something that Tsukasa has developed in his timeline of the GCRP, in which some of his fallen comrades powers have been  channeled into Rider Cards. The current C.R. Cards he has are of the following:

  • Kingdom - Allows Decade to invoke the power of his friend and Keyblade Master, Sora. He changes into a Kamen Rider version of Sora's Armored form, however the brown becomes a pure white to match the gold. When he and Sora meet again, he's able to have Sora go Final Form Ride which is "Kingdom Saber" which turns Sora into a Keyblade like the original Kingdom Key, however enough light is charged within it for one strike.
  • GunBlaze - Allows Decade to invoke the fiery power of Tyson Hawks. His appearance changes to match Tyson's outfit and matches it to a tee. Unfortunately, he is unable to see Tyson again, but his Final Form Ride with Tyson is he turns the Red Blaze into a pistol similar to his gun Scarlet named "GunBlaze Blaster". Oddly enough, he's still able to summon this as regular weapon.
  • Parallel - Allows Decade to invoke the power of the old Corps leader: Emiya. His Kamen Rider form changes to the style and colors to fit the great warrior, even sporting the deep crimson red jacket style for his form. Unfortunately, like Tyson, he is unable to see Emiya again, but his Final Form Ride with him turns the previous leader into a pair of twin blades known as "Parallel Scimitar". Oddly enough, like his GunBlaze Rider Form, he's able to summon these as a regular weapon.

 

 

 

 

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Starting Arc IV on the very anniversary of the Grand Crossover RP? No! It's not possible! It must be planned!

 

Well guess what, it's a total coincidence.

 

...Apps are now reopened for the final arc, by the way~ We are now heading into the climax, the final quarter of the GCRP, but of course, newcomers are all still welcome to join~ Although, I may have to make it clear that Isamy is now gone and has been replaced by Protheus for this last round.

 

We made it this far.

 

NOW LET'S TAKE IT TO THE END, EVERYONE! WOOOHOOOOOO!!!!

 

Edit: Oh yeah, for the apps that have already been posted, I'll look over them tomorrow since I'm feeling really sleepy right now ^_^; apologies for that.

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[spoiler=Revy Two Hands]

Application:
 
"We're already the walking dead. if there's anything that makes us different from the real dead, there's only one. living and dying isn't the real issue. if you cling to being alive, you become frightened and your eyes get clouded. if you don't have that desire to begin with, you can fight on, right to the end of the world."

Username:  Tsuki ni Mau Majin:  Ni

Name:  Revy Two Hands

Age:  25

Gender:  Female

Appearance: Revy is a fairly tall Chinese-American, in her early twenties.  She has a slightly tan skin complexion, amber-eyes, and plum colored hair.  Her hair is upper-back length, usually kept in a ponytail, with short bangs that part at the middle, and shoulder-length locks framing the sides of her face.  She is slender in frame with a slim waist, flared hips, round buttocks, and a well-toned, lightly muscular build.  At the same time, she has a curvaceous and developed figure with well-endowed breasts.  She wears black fingerless gloves with a black tank-top shirt cut off at her waist, revealing her abdomen and bellybutton, with daisy-duke shorts and combat boots.  She often wears her double holsters by the shirt.  Her most signature attribute, is the tribal tattoo that engulfs her right upper arm.

Origin: http://lagooncompany.wikia.com/wiki/Revy

Biography: Revy spent quite a bit of time with the Lagoon Company.  Though Rock was still a bit of a piss-ant, and Dutch was as stubborn as ever, they made pretty good bank for the assassinations they did complete.  Even after Balilieka "betrayed" them, Revy was more than satisfied to continue killing the jabroni's soldiers in return.  One dark evening, Revy was having a drink on the boat, when Dutch yelled to the crew about some strange readings.  The boat, small as it were, rocked harshly, as Revy went outside to get a good look at their surroundings.  She didn't notice anything immediately, but the boat continued to sway.  Sure enough, Revy was tossed overboard, where she went sinking, further and further down the ocean, until she was swept into a spacial whirlpool, tossing her through space and into the hands of the Counter Corps.

Personality: Revy is very competitive, rude, easily bored, and extremely ill-tempered.  She is undiplomatic, believing in the use of brute force and coercion to get her way.  Surprisingly, she's revealed to be highly ticklish.  She swears like a sailor, and is also a heavy smoker and drinker.

 

Revy is a merciless and sadistic killer, without a conscience, who will kill anyone at the slightest provocation, even unarmed civilians.  She takes maniacal glee in killing anyone she fights just for fun.  She has very little remorse for her enemies, and many times will step on male enemies' crotches for fun, to show them how weak they are.  Her volatile attitude has curved somewhat, thanks to Rock, but she remains hostile as she pleases.  

Faction: The Counter Corps

Important Artifact Stolen: Balilika's Service Badge (valued at 10 billion yenni).
 
Powers/Equipment: Revy is nearly super human in agility, able to dodge bullets unparalleled.  Revy's most notable weapons are her dual, modified, Beretta M92s, both clad in stainless steel, with extended barrels to 5.9 inches, and fitted for silencers.  She also carries with her, two standard military grenades, a ten inch combat knife, and a flask given to her by Rock as a gift.


 

 

[spoiler=Albert Wesker]

 

Application:
 
"Every day, humans come one step closer to self destruction!  I'm not destroying the world, I'm saving it!"

Username:  Tsuki ni Mau Majin:  Ni

Name:  Albert Wesker

Age:  49 (appears to be unaged, post 38~)

Gender:  Male

Appearance: Wesker is a tall, slender framed, medium muscular built man.  He has slightly tanned skin, short cut, but neat blonde hair, and naturally black eyes (when angered or serious, they turn red due to the virus that inhabits and strengthens him).  At all times he wears black sports shades, a long drawn black trench coat, black vest, black leather pants, black leather gloves, and black combat boots.

Origin: http://villains.wikia.com/wiki/Albert_Wesker#Personality

Biography: Just before meeting what would have been his death, Wesker was drawn away by seemingly well timed distortion in space, to which he promptly obliged.  Being whisked away to find himself standing at the side of a "man" who claimed he would be changing the multiverse, Wesker listened intently.  It seemed as though he had just missed quite a battle, but nothing too exciting.  Now surrounded by a vast array of powerful "associates", Wesker felt as though this team of misfits were more than suited for accomplishing his own goals.

Personality: Albert is a power-hungry, cunning, and manipulative being who seeks power and dominance over everything.  It is implied that his personality was largely stemmed from his being raised as a part of Spencer's Project Wesker.  He is a skilled schemer, constantly plotting to achieve his own goals and everything he does is meant to serve his purposes.  Wesker works constantly behind the scenes, often using others to do his dirty work for him.  He maintains a calm and collected manner most of the time, and is always looking to payback anyone who wrongs him.

Faction: Divine

Important Artifact Stolen: Advanced "Las Plagas" virus sample.
 
Powers/Equipment: Super Human Strength, Reflexes, Speed, and agility.  Rapid healing factor.  Wesker's abilities are so advanced, that they give him the appearance of teleporting and leaping great heights.  He is also a skilled gunman, and keeps his Samurai Edge pistol holstered with him at all times.  And even without the virus, Wesker is an extremely skilled martial artist.


 

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[spoiler: Gyokuen Ren]

Application:
 
"We finally meet... "Father"!".

Username: BailasGale

Name: Gyokuen Ren

Age: Unknown

Gender: Female

Appearance: 

Origin: http://magi.wikia.com/wiki/Gyokuen_Ren

Biography: While her efforts to summon her father yielded some fruit it she was still defeated by the concept of an impurity. While she would never show it, she was growing tired of playing around with these mortals and their djinns. Why couldn't everyone just accept the gloriousness of falling into despair? Why should everyone suffer and be burdened by the same fate as if they were subservient to the flow of time and even worse fate. Nevertheless while the summit of leaders drew near Gyokuen heard from one her henchmen that one of her black rukh production factories seemed to just mysteriously disappear. Not just disappear in the since that this could be the work of some rebellious faction it actually stopped existing somehow. Not even giving her a full second of contemplation. The great Protheus came to her offering her the greatest wish she could ask for. Granted she had no interest in the words of a snake oil salesmen, but what truly brought her over would be the way the rukh reacted around him. It was fascinating to say the least. For added muscle she had the organization for Judai to come along with her on this new journey.

Personality:  Gyokuen's more devious side

In Hakuryuu's memories, Gyokuen appeared as a very gentle, loving mother, protecting and showing great care towards Hakuryuu and Hakuei after they survived the fire that killed their fatheralong with Hakuyuu and Hakuren. Later, she started to show her devious and deceitful side, smiling sinisterly while crying as she is appointed the Third Emperor, and flirting with her stepson Kouen. As mentioned by Hakuryuu, Gyokuen is a woman who cares nothing for her children, and she is willing to do anything to gain and maintain power - going so far as to kill her own children and husband.

Faction: Divine

Important Artifact Stolen: Black Rukh furnace

 
Powers/Equipment: As a Magi, Gyokuen has near limitless Rukh/Magoi.

Magic

She is proficient in using Black Rukh.

Wand

Borg

This is said to be the proof of a Magician. It is a defensive ability. It blocks out attacks with evil intentions. It also blocks out all physical attacks and magical attacks to some degree. Its strength, however, depends on the person. Gyokuen's Borg uses Black Rukh. It is strong enough to push back a Full Djinn Equipped Hakuryuu Ren, and she doesn't need a wand to make it powerful.

Wand

Gyokuen has a tall wand with a sort of crescent moon shape, with pointed irregular ends. The ends seem to have some scars. Her wand also has an ornamented jewel in the center. Her staff is identical to Sheba's Divine Staff.[21]

 

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[spoiler=Chardonnay LeBlanc]

"You think that I work for the man above us? You are kidding yourself. I work for a higher power, one we and Pen- I mean, Protheus both serve. I am simply here to observe the proceedings, and make sure that the casualties on both sides are kept as low as possible."

Username: YRPOtaku169

Name: Chardonnay LeBlanc

Age: Unknown, appears to be in her late 20s

Gender: Female

Appearance:
[spoiler=Char]
K2KygYI.jpg


Origin: http://forum.yugiohcardmaker.net/topic/248238-yugioh-the-2nd-wrgp-startednot-acceptingocc/?hl=%2Bchardonnay+%2Bleblanc

Biography: Chardonnay is a servant of Z-ONE, an ascended version of the character from 5D's, similar to how Paradox from the Paradox Wars was not entirely Paradox. Chardonnay was cloned from her mother, Sherry, and infused with futuristic technology, as well as some genetic engineering and body modifications. As a result, she is not entirely sure how human she is, if she is even human at all, but operates as an agent of the enigmatic deity, performing various tasks to ensure the continuity of certain events. However, this is not entirely the role that she is serving here, with Protheus, whom she seems to know a lot about. In fact, there is very little known about Chardonnay's motives, especially her intentions as a member of the Divine.

Personality: Chardonnay is reclusive and secretive, preferring not to say much unless it is pertinent to the current situation, making her come across as cold and abrasive. Furthermore, when she does talk, she always seems to know more than she is supposed to, and can give cryptic advice. However, Chardonnay does value sentient life to a high degree, as it is her duty to make sure that the best path is taken through an event, and keeping people alive helps to vary the flow of personal time streams. She is highly reluctant to form relationships with people that she hasn't encountered many times in passing, mainly due to the nature of her powers.

Faction: Divine

Important Artifact Stolen: None.

Powers/Equipment: Chardonnay's body is not only genetically-engineered to give her resistances to poisons, diseases, cold, heat, fatigue, dehydration, exhaustion, and overexertion, but she also possesses the Pariah gene, rendering any attempts to affect her psionically useless, as well as cloaking her and her immediate surroundings for a few feet from any observation. Her extensive suite of cybernetics do a similar cloaking effect for electronics, rendering her as mosaic'd and her speech garbled, unable to be filtered out or translated. Combined with a very powerful personal shielding system, and it is very hard for Chardonnay to be hurt. Offensively, Chardonnay possesses collapsible weapons, mainly blades and blasters, that can pop out of parts of her body, and she can summon additional weapons from subspace, but her most potent ability is her power to see alternate futures. Using the crystals on her body, Chardonnay can observe the different probabilities of events occurring up to a few hours in her future, with a more refined focus if she is next to someone. Using this information, she can quickly counter any attempts to cause these possibilities to occur, though her vision is imperfect, and sometimes doesn't show all of the possibilities, otherwise, her brain would overload from so much information.

 

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[spoiler=Elsa the Snow Queen]
"The cold never bothered me anyway."

Username: Shotaro D. Gar

Name: Queen Elsa of Arendelle

Age: 21

Gender: Female

[spoiler=Appearance: ]ElsaPose.png



Origin: http://disney.wikia.com/wiki/Elsa_the_Snow_Queen

Biography: Elsa returned from her self imposed exile to save her sister, Anna, and Arendelle. After a short confrontation with Hans, Anna's fiance turned usurper, Elsa removed Anna's curse and thawed out her kingdom. She resumed her position of queen regent of Arendelle, deported Hans and cut off trade with Weselton, names Kristoff, Anna's new fiance, Official Arendelle Ice Master and Deliverer, and declares to never close the castle gates ever again. Shortly before her sister's wedding, Elsa disappears from the castle and is whisked off to fight for the multiverse, and maybe, just maybe, meet her future husband.

[spoiler=Personality: ]As the queen regnant of the kingdom of Arendelle, Elsa appears calm, reserved and regal, and unlike her sister, is experienced in grace and poise. Beneath this elegant appearance however, Elsa is quite complex; in truth, Elsa is troubled with her abilities, a trait that stems from a traumatic incident as a child. When she was younger, she had cared strongly for Anna and, although she was the more mature, or reserved, of the two sisters, Elsa was still quite playful. However, ever since her magic nearly caused her sister's death, Elsa had lived in fear and trauma for a great amount of her life, too nervous to let her powers overdevelop. As a result, she chose isolation from everyone she cared about, including Anna, out of fear that she could hurt them, and kept things to herself rather than communicate or be around anyone.
 
From said concern, Elsa is sensitive towards other people and their well-being, as Elsa always felt she had to be far away from people as much as possible in order to keep them as safe as possible. As such, she felt that she could not truly rule a kingdom because of this "flaw", although she tried as best as possible to repress her abilities for the sake of the kingdom and to be a good ruler for Arendelle when her time came, and so gained a great sense of responsibility at an early age. Often, although Elsa demonstrates her willingness to sacrifice her own happiness for everyone else's, she herself feels irritated from the restraints she is forced into, most evidently on her coronation day when she was to become queen even though she was very apprehensive from the threat of her wintry power, and simply be accepted for who she is.
 
Growing up believing her powers were unstable caused Elsa to cut interaction with Anna, fearing she could not control her powerful emotions with Anna around to spur them further. Despite her moral reasoning, she came off as aloof and cold towards anyone who wished to see her. Because Anna had to have the memories of Elsa's magic removed from her memory in order to stop Elsa's curse damaging her mind and body beyond repair, Anna did not understand why Elsa's isolation was so dire and simply believed Elsa was uncaring. However, Elsa truly loved Anna and always wished to be with her whenever Anna asked, a chance Elsa greatly regretted refusing and was left in deep despair when Anna became the only family she had left. She also believes that she thinks she does not belong in Arendelle as she sees herself only as a force of destruction, implying that Elsa has low self-esteem towards herself in an extreme case, as she constantly blames herself to be the sole cause for most of her life's misfortunes despite others stating she is not, to the point that she deliberately forces everyone away because she is a hazard towards them.
 
However, during "Let It Go", Elsa reveals a liberated side to her personality. Without stress or fear of hurting others, Elsa is strong and unafraid, yet with an air of elegance still surrounding her. Armed with a sense of freedom, she is confident in her abilities and accepts them as a part of her, letting them roam free with grace and beauty, all the while no longer worried or daunted by her restraints. In the segment, which was entirely about letting go of her fears and being herself, Elsa abandons what others had wanted out of her, including her parents, so that she can be free to be herself. During this time, Elsa proves herself to be incredibly artistic and a daring young woman willing to remain far from what she was destined to be, and rejects her own fate as Arendelle's queen for the choice of her own freedom.
 
Although she has a reclusive demeanor towards people, Elsa does possess a softer side; Elsa was more than willing to share some words with Anna as a form of comfort between the two and was seen speaking with dignitaries, hinting that she is not afraid to socialize with others but is at least open towards it. She also displays mischievousness several times, such as causing a snowball fight with Anna in one of the promotional ads and sneakily tricking the Duke of Weselton (who was a terrible dancer) into dancing with Anna during the ball.
And despite her fear, Elsa shows to truly care about her family and her kingdom as more than just a position quite selflessly, as she was evidently frightened when she realizes that she had created a winter over her kingdom when she had tried so desperately to avoid them from the peril her powers could potentially bring. But due to the influence of her magic, Elsa does not like to confront things she had caused, for she has always believed she can only create winter, not remove it.
 
However, Elsa's strongest part of herself is her love for her sister, a trait that gives Elsa the ultimate motivation to save Anna. Although she feels responsible for the chaos she has caused, the bond Elsa shares with Anna is stronger than she knows, as the feeling itself is her reminder that she is not truly alone when there is someone else who cares for her as well. With love, Elsa finds a stronger grip over her abilities in order to save those she cares about. From this, Elsa confronts her fear, and learns how to use her powers for good instead of imbalance, and in doing so, gains the will to control it.
After she conquers her fear and gains recognition from the kingdom, Elsa's personality becomes warm and playful once again, as she happily attends ice skating with Anna and the others, and even helps Anna to ice skate without fear of freezing her as well as creating a snow cloud to help Olaf remain during summer.
 
Interestingly enough, although she is passive compared to Anna, it is implied that she ironically enjoys more thrilling activities than her sister. Immediately after thawing Arendelle, without hesitation, she creates an ice rink for everyone to use. While Anna is somewhat hesitant, she skates without fear, even encouraging her to join in.



 Faction: The Counter Corps

Important Artifact Stolen: Royal tiara, scepter, and globus cruciger of Arendelle
 
[spoiler=Powers/Equipment: ]Elsa is most iconic being the Snow Queen, and as such, she has complete and total control over cold temperatures and the element of ice and snow also known as cryokinesis and frigokinesis. With her abilities that she was apparently born with, Elsa can conjure up and shape various things from snow flurries to blizzards. Most of her powers are unleashed via her hands, and controlled by her emotions. If she's happy and at peace, her powers would be under her complete control, but if she's stressed or fearful, she will lose control and cause great harm to those around her. She is slowly gaining more control over her powers.
 
Some of what her powers can do are seen throughout the film. In the beginning, she was able to turn the entire castle's ball room into a winter wonderland. She is also able to create enchanted snowmen (both large and small), ice structures such as her ice palace, deadly blizzards as mentioned above, and more. She's also been seen being able to move ice structures at will. It also appears that she can control transitional forms of snow, as she was not only able to create solid forms such as ice, but gaseous forms as well; for instance, she created a snow cloud for Olaf at the end of the film. Interestingly, it would seem that nearly her entire being can conjure ice and snow, as seen when she stepped onto the river water at the coronation fjord, immediately freezing it the moment her foot touched the liquid.
 
It's also interesting to note that in times when Elsa is truly frightened, her powers might act on their own in order to protect her. As mentioned before when she was initially attacked, an arrow was shot at her from a cross bow. Elsa's powers reacted to this instantly, forming a wall of ice in front of her to block the incoming arrow. So it's possible her ice powers may have a will of their own to some extent, where they respond to whatever Elsa feels. This possibility could explain why she was able to create Olaf and Marshmallow. Theoretically, in having a mind of its own, it would make sense if the ice powers split part of its sentience off into these external shells created by Elsa, each of whom represent a certain aspect of Elsa's personality. It also appears that her powers depend on which emotion she feels; if she is in sorrow, all the snow particles in the air stand still as if time has stopped, while anger creates a similar effect to fear but with an offensive direction instead of chaotic versatility.
 
The only way thought to conceal her powers was by wearing gloves on her hands, which appeared to negate her icy touch on other objects. However, it's possible this is nothing but a psychological mindset that helped to keep her anxiety and any icy outbursts under control all her life. Because it was her father, one of the few people she trusted, that claimed that wearing them would stop her abilities, Elsa believed it to be true, so by wearing gloves she thought truly stopped her powers, as a result of said belief, they did. This is supported by the fact she was able to freeze through the hand shackles in Arendelle’s prison cell, in her desperation to get away, proving that covering her hands does not actually stop her power, but rather, sheer force of will and belief.

 


 
[spoiler=Gon Freecss]"I can't stand being on the losing end forever!"

Username: Shotaro D. Gar

Name: Gon Freecss

Age: 14

Gender: Male

[spoiler=Appearance: ]Gon-2011.png



Origin: http://hunterxhunter.wikia.com/wiki/Gon_Freecss

Biography: Gon was bedridden due to a recent transformation that pushed his body beyond it's limits. Before Killua's disappearance, Killua sent for his sister Alluka to come and heal Gon. Alluka was too late to meet her brother, but still healed Gon and restored his Nen abilities. He disappeared in a similar fashion as Killua.

[spoiler=Personality: ]Gon is an athletic, rustic, and friendly boy who is searching for adventure. Also, he isn't very good at math. However, having spent a lot of time in the woods as a child, he is very good with animals. Gon is an Enhancer, who are known for being simple-minded and determined. This determination and talent leads to both potential allies and potential enemies trusting in him and taking his side. He has inhuman senses; Gon has a heightened sense of smell almost like a dog and has very good vision, as well as having very keen taste. Gon wants to become a Hunter because he wishes to find out the depths of an occupation that would cause a father to choose the profession over being with his own son.
 
Simultaneously, his flaws lie in his temper and impulsive nature. Gon sometimes fails to think things through and such actions lead to him suffering.  Though possessing talent far beyond the norm for his age, anytime his abilities are challenged, he feels as if he has to prove his antagonist wrong. He continually strives to obtain greater power, often becoming exceptionally stronger in his anger. But Gon's anger also leads to extremely reckless tendencies. When his emotions are ignited, Gon becomes irrational and completely oblivious to anything else. While his will is stronger than most and he can be very level-headed, but this clear mind can also make him very cold at times. Even more worrying is the extent to which his simple mindedness colors his perception of those around him. Often it's difficult for others to understand or relate Gon's actions or thoughts to what people would consider "normal" thinking. On more than one occasion the people around Gon have remarked on how he "doesn't care about the good or the bad" with some believing Gon to be a little insane.
 
Gon is extremely confident in his abilities. Sometimes, he does not realize when the opponent is far stronger or even after he knows the opponent is stronger than him; regardless, he will continue to fight. He refuses to accept himself as inferior to any opponent that he disagrees with, including those clearly stronger than him. Aside from becoming a Hunter and finding his father, Gon desires strength above all else. Gon's greatest insecurity lies in his own weakness and not being able to protect those close to him.



 Faction: The Counter Corps

Important Artifact Stolen: Zoldyck Family heirloom
 
[spoiler=Powers/Equipment: ]Fishing Rod: A simple fishing rod that he could swing with baffling accuracy. It can also be used as an offensive weapon if the situation ask for it. Gon is a skilled and proficient fisherman with his fishing rod.
 
Enhanced Senses: Gon possesses very acute senses especially smell, sight and hearing. Gon has a very advanced sense of smell, which caused him to be compared to a dog. Another distinctive animal trait is his evolved instinct.
 
Enhanced Strength: Gon has great strength as he could open the first door of the testing gate which was 4 tons in weight before learning Nen. He can also shatter rock and incapacitate skilled warriors by sending them flying with just a push of his hand. It is unknown how much he can press after learning Nen.
 
Enhanced Speed and Reflexes: Gon has shown to possess great speed on par with Killua's (when not using Nen) and has shown great reflexes reacting to the slightest amount of danger swiftly. With his speed and agility he can create multiple afterimages of himself and disappear out of sight.
 
Enhanced Agility: Gon is very agile, as he can attack from every position. His swiftness is mainly employed to dodge the enemy's attacks and react immediately after being hit.
 
Enhanced Stamina: Gon is indefatigable. He can withstand wearing battles, training sessions and runs.
 
High pain tolerance: Gon has shown to be somewhat impervious to pain. This is mostly due to his obstinacy and determination more than to a physical predisposition. He could take having his arms being blown off and severed, continuing to fight and winning nonetheless.
 
Excellent Strategist: Gon can often tell what an opponent is thinking and how he will react at his moves. He can plan whole battles beforehand and prepare strategies right after the get-go and create alternative solutions. Incredible instinct and phenomenal intuitions help him.
 
Enhanced adaptability: He talked and laughed on top of the World Tree for many hours without looking troubled by the low oxygen levels.
 
Adequate in hand-to-hand combat: With his exact degree of skill in martial artistry being unknown, Gon has shown some skill in close quarter combat. He fights using mainly his fists, but can deliver powerful kicks as well. However, he is at a disadvantage compared to more skilled opponents
 
Nen: Gon is an Enhancer, which gives him his great strength and recuperative abilities. His Hatsu is called Jajanken and consists of three parts.
 
Rock: A simple but devastating Enhanced attack concentrating all his aura into his fist.
 
Paper: His long ranged attack, an emitted attack that fires a ball of aura from his palm; at the moment, this is his weakest attack, the ball being somewhat slow, not that powerful and easy to block or change course.
 
Scissors: His mid-ranged attack, a transmuted blade of aura attached to his index and middle fingers.

 

 

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[spoiler=The No-one’s Rose]Application:

”I’ll set you free~ Free from the thought of growing older, free from everything~

”…..This madness needs to end.Now.”

Username: Ain
Name: Yakumo Koishi (Really just Koishi Komeiji who utilized Yukari Yakumo’s head and limbs to replace her own.)
Age: >40 years old. Yukari is an ancient youkai.
Gender: Female, technically, as she’s in the body of one. Yukari is definitely female though.

[spoiler=Appearance]
hx8PJyK.jpg?1



Origin:
http://touhou.wikia.com/wiki/Koishi_Komeiji's_Heart-Throbbing_Adventure

[spoiler=Biography]

Koishi and her sister Satori are the last of the youkai race known as satori,  as far as they know. The satori race has the ability to see into the heart of people, reading their mind. They also have the ability to possess an organic body to make it easier for them to move from one place to another.

But then, a certain “incident” in the year of 1980 happened. An experiment from Watatsuki no Toyohime, a moon princess, to forcibly close off Koishi’s third eye to unlock her true potential. She broke down the mentally unstable Koishi by staging an elaborate scenario, and it prompted the girl to fly off in rage, killing more than a hundred of bystanders in brutal ways, while the entire thing was aired to all of Japan.

 

When Koishi was done with her rampage, the Lunar Princess then approached her, and immediately sent her into Gensokyo with few words, to initiate the next stage of her plan. Not long before, she had appeared in front of Koishi’s sister, and she revealed herself to be another satori-youkai to her, while telling Satori that others of her kind had moved to the moon due to the ‘impurity’ of the earth, something that Toyohime desired to fix, to “erase the feeling of loneliness from being a satori”. She then elaborated her plan to turn everything else into satori, to cleanse the world from the impurities and to remove the world’s prejudice on their kind, on Toyohime’s 'children', or so she said. Satori, who grew up with her sister in loneliness, agreed wholehearted to her reasoning, and decided to help her with the “Descending Moonlight Ceremony” plan.

 

While Koishi's third eye opened up once more after the incident, she became more and more unhinged due to the event. In Gensokyo, both her and her sister's ability to read minds made them hated by both humans and youkais alike, and Koishi, unable to handle the pressure, closed off her third eye once again, this time willingly. This action closed off her mind and her heart alike, turning her into something resembling an empty shell, acting only based on her insticts.

 

One one fateful October 3rd, Koishi decided that she wanted to go fishing. Unknown to her, that impulse kickstarted the “Descending Moonlight Plan”, and residents of Gensokyo started to turn insane due to an unknown reason. Gensokyo’s caretaker Yukari Yakumo detected a huge distortion of magic on Koishi’s location, and so she decided to investigate it, thinking that Koishi was the cause to the entire event due to her power over the subconscious.

Finding Koishi there, Yukari was immediately locked into a battle with her, one that she managed to win easily, as she ended the battle decisively by decapitating Koishi. But that moment was utilized by one of Toyohime’s guards to start attacking her, revealing that Koishi was ultimately was a bait to lure Yukari so the lunarians could assasinate her more easily.

 

On the course of the battle, Yukari was advantageous at first despite her opponent’s Time Warp Rifle, but unknown to her; said guard had managed to get into her shikigamis before going into this battle, and turned them into living bombs which she used against Yukari.

 

That attack dropped Yukari’s will to battle drastically, she did not even bother to dodge her opponent's attack, or fight back. Meanwhile, her opponent used the occasion to blast her body to pieces. When her opponent left her to die, the not-quite-dead Koishi assumed it as a golden opportunity, and hijacked what’s remained of Yukari’s actually still living body. Yukari is aware of this, but the shock from the battle made her unable to do much about it. Though, Yukari retained enough willpower to try convincing Koishi to help her investigate the incident further and stop the Lunarians, but she ultimately failed to budge Koishi, and thus, her world was doomed.

 

The next day, she was teleported to the Hollow Asteroid somewhat unwillingly.

 


[spoiler=Personality]

 

[Koishi Komeiji]

What is a personality?

 

Koishi's personality, to say it simply, is non-existent. Nope, non, nada. While she gave off the air of being a kooky, zany, and an airhead with a streak of apatheticness and psychotic impulses, ultimately, she completely had no personality, or at least, for this moment. Nothing resembling the concept of "mind" too. While she could still communicate well with others (if they could notice her), she acts entirely using her subconscious, her instinct.

 

Koishi is more similar to a mirror when her third eye is closed, her supposed "thoughts" and actions all depends on the subliminal thoughts and emotions of the others around her.

 

[Yukari Yakumo]

Yukari is known for being a very youkai-like youkai who sleeps all day and lives for the enjoyment of life. Though she rarely leaves her house, she's well-connected and is acquainted with most of the most powerful youkai as well as anyone having anything to do with the Great Hakurei Barrier or the outside world, although she rarely attacks humans. She has a tendency to toy with her opponents rather than use her full power from the start. If anyone is suited for the role of "mastermind", it's Yukari. She excels at mathematics and is experienced due to her long life.

She often has a great deal of insight and understanding about whatever happens in Gensokyo, and possesses considerable intellectual prowess, as well. Though she seems flaky and unreliable most of the time, when the safety or security of Gensokyo is at stake, she won't hesitate to get involved, even if it means using others to do the work for her. She could easily be either a villain or a heroine, depending on her whims.

Yukari usually deals with problems by manipulating others to act to resolve things for her. She seems to rarely act directly except in particularly egregious situations. In all cases, she rarely lets anyone know what her true aims or goals are, and sometimes these goals are extremely abstract. Yukari has a well-deserved reputation of being fickle, whimsical, and lying often, and thus many characters in Gensokyo dislike her. For whatever reason, Yukari takes it all in stride and does not seriously deny any of those comments. She seems to actively try to keep her more obviously-altruistic actions a secret, such as her donations to the Hakurei Shrine. She possibly cultivates this image to ensure that people continue to fear her as a youkai.

 

Faction: The Divine
Important Artifact Stolen: Hakurei Yin-Yang Orb (Different one)

[spoiler=Power/Equipment]

[Koishi]

-Heartstring Puppetry: Koishi‘s true nature is the third eye that was attached to the body of the girl that everyone see. And so, she has the ability to hijack an organic body as her own by attaching her tentacles into the body, or parts of the body. She could assemble new bodies from parts by sewing them together using her tentacles, but these usually ends with her forming an abomination. Though, with her currently using parts of Yukari’s body, she doesn’t have any plans to move out from her body anytime soon. Also, she has the ability to withdraw the third eye inside her current body when she’s worried about its safety.

 

Addendum: The third eye itself is quite sturdy, sturdy enough to avoid being completely shredded by a spaceship even when the rest of her body was annihilated.

-Tentacles: Koishi’s tentacles are as sharp as razor, and they could easily pierce rocks, as she once used them to break down walls that contained her. They move quite fast. She could use these offensively and defensively. They’re very versatile, versatile enough to be able to act as replacement limbs for her, able to sew injuries and body parts if necessary, and many more options that Koishi never actually take the time to think of.

-Descending Lunacy: The true form of Koishi’s power. Her dormant ability to influence the subconscious will awaken when she was pushed enough, giving her the ability to implant unwelcome thoughts to people nearby. She did not have the person needed to back her up to make it able to actually twist any individual into depravity (unless the really weak-minded one) or to expand the influence field to cover a huge area, but she could still overload others mind with this ability. Also, if someone was close to her for a long time when this ability is active, the implanted thoughts (which consists of either gibberish or something...else) could probably left a permanent mark on the person.

-Even though Koishi’s mind-reading ability has been removed when she closed off her third eye, she still possess a powerful barrier on her mind that prevents outside force from interfering with it.

-Interconnected Hearts/Heart of the World: All of the above abilities of hers are affected by the emotions of her oppositions. The more negative emotions she received, she become more and more

uncontrollable, and her third eye become stronger and stronger. The inverse also applied. The more positive emotions are there, the more passive she’ll become. This flux of power only applies as long as her third eye is closed.

[Yakumo Yukari]

-Manipulation of Boundaries between Here and There: Originally, she had the power to completely manipulate any kind of boundaries, but Koishi’s imperfect assimilation with her and her despairing had made her (and Koishi) lose that ability permanently. As boundaries of locations are one of the easiest to manipulate though, she still manage to retain this ability, much to Koishi’s happiness.

With this ability, Yukari/Koishi can connect two locations using gaps in space. Distortions in spacetime could hinder this ability, as well as several kinds of powerful magical protections. Those can be bypassed somewhat, but required quite the effort. Some protected places can only be accessed with association, meaning that Yukari/Koishi needs to use something or be in somewhere that has relations or similarity to those protected places as an entry point, examples including moon’s reflection on the water to move into the hidden side of the moon, etc.

As Koishi was still learning about the extent of this ability, her scope of usage of it is bordering on simple and mundane.

-Vast Knowledge: Yukari is an ancient youkai who has more than enough time to gather knowledge on a lot of things. If she willing to share this knowledge with Koishi for her sake is another business entirely though.




I'll use my common sense with this no worries.

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Well, it looks like I have a fair amount of applications to sort through~ alright, time to go through them one by one.

 

Update: Zaraki Kenpachi

 

Killua Zoldyck

Considering that the first app is just a rehash of the previous Kenpachi application, I have no problems with accepting it~

 

As for the second one, it's kinda bizarre to imagine that such a guy could be fourteen, but then again, I've never watched Hunter x Hunter so eh. Still, however, he's mundane enough and mundanes are always welcome~ Accepted!

 

 

Takuto Tsunashi - The Ginga Bishounen

 

Tsukasa Kayoda - The Passing By Kamen Rider

For Takuto, it seems alright, though if possible you may want to nerf or at least explain the Tauburn Cybody a bit, since just by reading about it I get a bad feeling xD if you could do something about that, then I'll accept it.

 

And as for the second one... Well. To be honest, while I have nothing against Kamen Rider Decade, I'm not quite sure what to think of the backstory since it only makes the GCRP even more complicated, but I suppose it couldn't be that bad... Oh. Ooooh, I know how it could work! Alright then, Tsukasa's accepted!

 

Revy Two Hands

 

Albert Wesker

BOTH ACCEPTED INSTANTLY YES YES YES-

 

 

Gyokuen Ren

Ooooh, interesting, it's someone from Magi~ You mean want to put Gyoukuen's 'Borg' ability under wraps, but apart from that, accepted~

 

Chardonnay LeBlanc

So long as the 'seeing into the future' thing doesn't result in powerplaying, Chardonnay should be alright. Besides, she has a fair amount of plot relevance to the GCRP so I can't exactly deny her, now can I...? Well, ACCEPTED!

 

"Elsa the Snow Queen"

...

 

.......

 

.............

 

...................

 

I really, really, really want to accept this, but my fears of Elsa being ridiculously powerful were proven to be correct. I'm afraid you'll have to look at her powers and nerf her. I mean, she's so powerful that she's able to set off an eternal winter throughout an entire geographic location and create giant ice structures and snow monsters without even showing a hint of being exhausted, like she has unlimited mana or something.

 

She's not just Top Tier, she's like a walking Boss Tier monster in the shape of a human. When you put thought into it, she's ridiculously powerful. So yeah, you'll have to nerf her powers before I can accept her, sorreh ^_^;

 

"Gon Freecss"

Ooooh, now we have both Gon and Killua. Did you two plan this out? Well anyway, he seems alright, so he's accepted~

 

The No-one’s Rose

 

I'll use my common sense with this no worries.

And I trust you to do that, just as I said in the PM, alright? Accepted!

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[spoiler=Atsuko Fudo, the Heiress of Orichalcos]
"You think this is funny?!? Your b***h of a daughter put a heart made out of stone into me! My body has been so twisted and warped over these years that I don't have legs anymore! And the real kicker is that I will either finish my 'ascension' into a new Great Leviathan in the next two years, or I will suffer an agonizing death in the process! And it's all because of your precious Archetype Earth!"

Username: YRPOtaku169

Name: Atsuko Fudo

Age: 22

Gender: Female

Appearance: Atsuko is no longer the adorable, red-headed little girl that she was almost 15 years ago, or the spunky, energetic teenager from 7 years ago. She has entered the terminal stages of her transformation, the amount of Orichalcum in her body at the critical saturation level needed to begin the physical changes. Atsuko looks almost unrecognizable from her 15-year-old self, possessing a Kuro Gothic Lolita dress covering most of her body, save for her head, and a dress that comes over the foot pedals of her wheelchair. Her hair is red, but clearly dyed, with green roots at her part, and comes over the left side of her face, covering it. Her right arm is bound not in the black ensemble she wears, but in an intricate series of black leather bands that binds that hand into a mitt. Her wheelchair is silver, made from the same mythril her mother had in her as a deity, and is quite sturdy.

Origin: http://forum.yugiohcardmaker.net/topic/285182-return-of-the-orichalcos-finishingpg-13ooc/

Biography: Atsuko Fudo is the daughter of Itsu Fudo and Nina Kamei, and was Itsu's heir to her legacy, until their home in 2032 Detroit was attacked by an Orichalcos cult under the control of Archetype Earth, an Orichalcos-infused being who defeated Itsu and kidnapped Atsuko. While Archetype Earth was defeated by a clone of Itsu from long ago, Archetype had the last laugh, as she had tried to corrupt Atsuko into becoming her own successor by implanting her with an Orichalcos heart, which initially gave her heart troubles and made her weaker, but began to give her new powers, such as the ability to tap into Atlantean magic and call upon echoes of monsters affected by the Seal of Orichalcos. Eventually, after an incident involving Atsuko running away across the multiverse in her teenage years, Itsu gave her over to Neighborhood Watch to help control her powers, meeting young recruit Chris Yurai along the way. The two bonded over their initial outing, despite Atsuko's condition getting worse as her powers grew stronger. Fortunately, the pair of Number Hunters were very effective in containing countless cards, thanks to Chris' knack for dueling and Atsuko's powers of sealing. In fact, without the Seal of Orichalcos as a containment measure, the Numeron Drive would not have been possible. During the shakedown cruise of the And With Strange Aeons, Atsuko was expecting to be home with Chris, with whom she wanted to make their relationship official, as boyfriend and girlfriend, but fate caused her ship to be flung halfway across the multiverse. Now, she finds herself working with the Counter Corps to take care of her mother and save everyone she cares about.

Personality: The best word to describe Atsuko is bitter. She effectively lost any semblance of normality after the events in Detroit, and has had to deal with her terminal illness for over a decade. While not as angry at Itsu as another of Itsu's daughters, Atsuko does wish that her mother would take some time away from statecraft and visit her, especially now that Atsuko's condition is getting worse. She has come to terms with the fact that she will either be transformed into something not entirely herself, or pass away from some complication of her transformation, and has been enjoying herself as much as possible, trying new things and living each day to the fullest, hoping that she will manage to live and be some semblance of herself when all is said and done. Her passion for life and her drive to fight indicate that the apple didn't fall far from the tree.

Faction: Counter Corps

Important Artifact Stolen: None
 
Powers/Equipment: Atsuko, herself, is not very physically powerful, and her frailty is her greatest weakness. While her tail is prehensile, it is not strong enough to carry her, meaning she is effectively crippled outside of her wheelchair. Her stamina is rather low, and she needs to try and keep calm, or else, her heart might become agitated and have an episode. But, to make up for her lack of mobility and strength, she has immense power as a spellcaster. Her inherent connection to the Orichalcum-based Atlantean arcane arts gives her incredible control over the Seal of Orichalcos, the signature spell that locks two or more people within a special space protected by a force field, until a winner of some sort is crowned, or the spell is dismissed by the user. Her main schools of magic that she utilizes are conjuration (the summoning of creatures), abjuration (the ability to ward off attacks with magic), and evocation (attacking with raw magical power). First, she can use her tie to the Seal of Orichalcos to bring forth any monster that was Summoned by a user of the Seal during the Seal's activation, or was owned by the user during its activation, giving her a wide assortment of ways to dispatch foes, though the more monsters she has conjured (up to 10 at a time), the less powerful her spells are, save for the Seal. Second, she can focus her power in creating stronger wards for an active Seal, or forming a shield similar to the Seal, though she can only have 1 Seal, and any additional warding attached to it, active at any given time. Finally, by using Atlantean runes, she can call forth the rawest form of what she writes, and use that to fight, though the word she invokes may not always be something that is useful. Using these three types of spells, Atsuko adds a formidable amount of spellcasting to the Counter Corps.

 

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For Takuto, it seems alright, though if possible you may want to nerf or at least explain the Tauburn Cybody a bit, since just by reading about it I get a bad feeling xD if you could do something about that, then I'll accept it.

 

And as for the second one... Well. To be honest, while I have nothing against Kamen Rider Decade, I'm not quite sure what to think of the backstory since it only makes the GCRP even more complicated, but I suppose it couldn't be that bad... Oh. Ooooh, I know how it could work! Alright then, Tsukasa's accepted!

 

I guess I'll message you on Skype to find out what I'll need to fix up then...that and what you have in mind for Tsukasa ^^;

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@Torma Ximnus: Well, it's up to you, though since it's finished, it might be easier to just post it now so things can move a bit faster.

 

[spoiler=Atsuko Fudo, the Heiress of Orichalcos]

"You think this is funny?!? Your b***h of a daughter put a heart made out of stone into me! My body has been so twisted and warped over these years that I don't have legs anymore! And the real kicker is that I will either finish my 'ascension' into a new Great Leviathan in the next two years, or I will suffer an agonizing death in the process! And it's all because of your precious Archetype Earth!"

 

Username: YRPOtaku169

 

Name: Atsuko Fudo

 

Age: 22

 

Gender: Female

 

Appearance: Atsuko is no longer the adorable, red-headed little girl that she was almost 15 years ago, or the spunky, energetic teenager from 7 years ago. She has entered the terminal stages of her transformation, the amount of Orichalcum in her body at the critical saturation level needed to begin the physical changes. Atsuko looks almost unrecognizable from her 15-year-old self, possessing a Kuro Gothic Lolita dress covering most of her body, save for her head, and a dress that comes over the foot pedals of her wheelchair. Her hair is red, but clearly dyed, with green roots at her part, and comes over the left side of her face, covering it. Her right arm is bound not in the black ensemble she wears, but in an intricate series of black leather bands that binds that hand into a mitt. Her wheelchair is silver, made from the same mythril her mother had in her as a deity, and is quite sturdy.

 

Origin: http://forum.yugiohcardmaker.net/topic/285182-return-of-the-orichalcos-finishingpg-13ooc/

 

Biography: Atsuko Fudo is the daughter of Itsu Fudo and Nina Kamei, and was Itsu's heir to her legacy, until their home in 2032 Detroit was attacked by an Orichalcos cult under the control of Archetype Earth, an Orichalcos-infused being who defeated Itsu and kidnapped Atsuko. While Archetype Earth was defeated by a clone of Itsu from long ago, Archetype had the last laugh, as she had tried to corrupt Atsuko into becoming her own successor by implanting her with an Orichalcos heart, which initially gave her heart troubles and made her weaker, but began to give her new powers, such as the ability to tap into Atlantean magic and call upon echoes of monsters affected by the Seal of Orichalcos. Eventually, after an incident involving Atsuko running away across the multiverse in her teenage years, Itsu gave her over to Neighborhood Watch to help control her powers, meeting young recruit Chris Yurai along the way. The two bonded over their initial outing, despite Atsuko's condition getting worse as her powers grew stronger. Fortunately, the pair of Number Hunters were very effective in containing countless cards, thanks to Chris' knack for dueling and Atsuko's powers of sealing. In fact, without the Seal of Orichalcos as a containment measure, the Numeron Drive would not have been possible. During the shakedown cruise of the And With Strange Aeons, Atsuko was expecting to be home with Chris, with whom she wanted to make their relationship official, as boyfriend and girlfriend, but fate caused her ship to be flung halfway across the multiverse. Now, she finds herself working with the Counter Corps to take care of her mother and save everyone she cares about.

 

Personality: The best word to describe Atsuko is bitter. She effectively lost any semblance of normality after the events in Detroit, and has had to deal with her terminal illness for over a decade. While not as angry at Itsu as another of Itsu's daughters, Atsuko does wish that her mother would take some time away from statecraft and visit her, especially now that Atsuko's condition is getting worse. She has come to terms with the fact that she will either be transformed into something not entirely herself, or pass away from some complication of her transformation, and has been enjoying herself as much as possible, trying new things and living each day to the fullest, hoping that she will manage to live and be some semblance of herself when all is said and done. Her passion for life and her drive to fight indicate that the apple didn't fall far from the tree.

 

Faction: Counter Corps

 

Important Artifact Stolen: None

 

Powers/Equipment: Atsuko, herself, is not very physically powerful, and her frailty is her greatest weakness. While her tail is prehensile, it is not strong enough to carry her, meaning she is effectively crippled outside of her wheelchair. Her stamina is rather low, and she needs to try and keep calm, or else, her heart might become agitated and have an episode. But, to make up for her lack of mobility and strength, she has immense power as a spellcaster. Her inherent connection to the Orichalcum-based Atlantean arcane arts gives her incredible control over the Seal of Orichalcos, the signature spell that locks two or more people within a special space protected by a force field, until a winner of some sort is crowned, or the spell is dismissed by the user. Her main schools of magic that she utilizes are conjuration (the summoning of creatures), abjuration (the ability to ward off attacks with magic), and evocation (attacking with raw magical power). First, she can use her tie to the Seal of Orichalcos to bring forth any monster that was Summoned by a user of the Seal during the Seal's activation, or was owned by the user during its activation, giving her a wide assortment of ways to dispatch foes, though the more monsters she has conjured (up to 10 at a time), the less powerful her spells are, save for the Seal. Second, she can focus her power in creating stronger wards for an active Seal, or forming a shield similar to the Seal, though she can only have 1 Seal, and any additional warding attached to it, active at any given time. Finally, by using Atlantean runes, she can call forth the rawest form of what she writes, and use that to fight, though the word she invokes may not always be something that is useful. Using these three types of spells, Atsuko adds a formidable amount of spellcasting to the Counter Corps.

 

 

W- whatever happened to that cute little girl...

 

Anyway, her incredibly large amount of spellcasting seems a little, well, over-the-top and too formidable, but I trust you, so I hope that you'll be able to keep it under control. Remember not to go overboard with Atsuko's Seal powers and let her still be on a combatable level, alright? So you might wanna nerf her a bit, but in any case, accepted~

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Well, it you're sure. I just hope that I don't have too many people squawking about my modified app for Shadronus, given how they reacted the FIRST time. =_=

[spoiler=Shadronus Zeravo]
Username: Shadow Zero
Name: Shadronus Zeravo
Age: Unknown
Gender: Male
[spoiler=Appearance:]

I_TECHNOMAGE_by_The_First_Magelord.jpg


Origin: http://forum.yugiohc...7/#entry4579906
Less descriptive than what I remember, but whatever. The tie-in to his domain is in the rp itself, which is found in the link below.
http://forum.yugiohc...-4#entry4618832
Biography: Shadronus was once a mortal called Shadow Zero who resided in the city-state of YCM. He tried fitting in with one of the larger groups, but his poor choice of actions brought about his exile, along with feelings of loss that slowly gave way to contempt. Believing he could prove he was better off without them he joined another large group, but a war breaking out and forcing him to face the group that exiled him revealed his foolishness and naivety as feelings of loss and sadness plagued him during his fights against them. The war eventually ended with no clear victor and a strangely time invitation to rejoin the group he had been exiled from. Still plagued with self-doubt, Shadronus returned to his former group to find that they had become a shell of their former selves, forced under restrictions by the powers that be and unable to pursue their normal activities that had given Shadronus his feelings of joy and sense of belonging. His return was quickly followed by a series of smaller wars, followed by the Sealing War against an entity known only as the Glitch, a being of great intellect and terrible power.
At the end of the Sealing War, Old YCM fell as the Glitch ate away at its very foundations. Seizing their chance, the creators of YCM evacuated the city-state and used YCM itself to trap the glitch and seal it away under numerous seals and barriers within the rubble itself. Free of the Glitch, the creators build New YCM, which was quickly populated. However, several different factions rose to power and vied for control over the Glitch, some to control its powers, others to keep it sealed away. This brought about a new war with alliances and betrayals, a war that ravaged New YCM and heralded the end of the group Shadronus had joined, for it had disbanded shortly after the war. With no group to call his home, Shadronus decided to create his own domain so that he could pursue his obsessions free of regulations and restrictions, after which he quickly became consumed by his primary obsession—the truth of his own powers.
Shadronus’s obsession lead to madness and self-experimentation, turning him into a highly unstable Astral/Digital/Corporeal Hybrid that was incapable of leaving his realm without ceasing to exist. Turning to the creation of constructs for his experimentation, Shadronus discovered his true power—the creation of life. By imbuing a construct with a part of himself, it became a sentient life form with one aspect of Shadronus amplified more than the others, gaining its own persona. While many of his creations successfully escape worlds outside of his domain due to his inability to pursue them, Shadronus fell ever deeper into his madness until he finally returned to sanity once more. After creating one last life, he chose the pursuit of knowledge and learned how to stabilize his body, ascending to Outer Godhood shortly after and becoming content with merely observing events that unfolded outside of his realm.
While he was content to merely observe events as they unfolded, the interference of Isamy Maximus causing the steady destruction of all creation concerned him so much that he couldn’t remain completely uninvolved. He arranged for Clerano and Blaze to disappear from the realms they came to call home and join Arthuria in the Counter Corps to help increase the odds in their favor. However, they had both fallen behind and were presumed dead, prompting him to intervene and return them to his realm. Now Blaze has been restructured as a human, the entities of the beings that had formed him reborn and allowed to depart with Blaze. With the final battle of the War of Origin upon them all, Shadronus chooses to forsake his non-interference, donning items that will limit his power so that he can fight without the fear of accelerating the destruction of creation.
Personality: Shadronus was passive, the one emotion he felt most being that of sheer boredom. However, the War of Origin gave birth to a feeling he had long since forgotten—concern. Shadronus was concerned over events that were transpiring, concerned for what they might mean. For the first time in a very, very long time, Shadronus wonders if he should join the battle, even though he’s concerned about how using his powers would affect the deterioration rate of all existence. 
Faction: Counter Corps, though his designs extend beyond the borders of both factions.
Important Artifact Stolen: The Glitch, a sentient being of great intelligence, as well as great and terrible power.
Powers/Equipment: Shadronus is capable of using the powers of any of his creations with a power rivaled only by that of Protheus Maximus. However, Shadronus wears blue rings around his wrists to limit his powers so that he doesn’t threaten the fabric of existence. While the amount of power he can use at a time is limited, the energy he uses is replaced at a steady rate by the power he has made himself incapable of channeling. However, expending his energy more quickly than it can be replaced will leave him in dire straits without the assistance of others.
(For powers he uses other than his life creation thing (which is going to be a main healing tehcnique) or firing off energy blasts (He can modify his rings to project a tiny portion of the power they hold in check, but only in brief bursts), links will be provided to rp's that I have previously been in and made apps for, citing them as inspiration for some of his experimental works.)


[spoiler=Clerano Arvent]
Username: Shadow Zero

Name: Clerano Arvent

Age: Inderterminate

Gender: Male

[spoiler=Appearance:]

500px-AddPortrait1.png

 



Origin: Grand Crossover RP Arc 3

Biography: Clerano was the final creation of Shadronus, the only one he made after returning to sanity. Wishing to see what lay beyond his creator’s realm, Shadronus chose to leave and explore a new world. His departure triggered a momentary state of cryostasis as he underwent rapid physical regression, then was implanted in the womb of a barren woman without child. Clerano spent as much time as he could in the library, devouring one book after another to feed the hunger for knowledge that he had acquired from Shadronus.
Shortly after Clerano came of age, war came to his world in the form of a demon invasion from other realms. While the war was won and the stone that gave his world life was unified once more, it was a victory doomed to be short-lived as the stone vanished soon after. Unable to stop the death of his planet in spite of the knowledge he had obtained, Clerano fell into a depression born of feeling powerless in the face of his planet’s imminent demise. His spirits lifted considerably when he had been thrown from his world, brought face-to-face with a Guardian named Arthuria, told why his world was on the brink of death, and given the chance to save it, and everything else as well. With this knowledge he willingly and readily threw himself into the midst of battle once more. However, he and Blaze both fell behind the rest. Seemingly doomed to die, they sought to delay the inevitable. In what seemed like their final moments, Shadronus appeared before Clerano, repelled the fires that sought to consume them, and brought Clerano and Blaze back into his realm, giving them the choice of departing the battle field or accepting help from him and returning to the battle field.

Personality: Clerano is a level-headed individual with a tendency to read books to acquire knowledge rather than socialize with others. The only exceptions he tends to make are for those whom he has grown fond of, or when it’s necessary to accomplish something. Paradoxically, Clerano is actually very sociable by nature, but he prefers to read books instead of trying to figure people out.

Faction: The Counter Corps.

Important Artifact Stolen: A five story gemstone possessed of a singular light. It is the source of life on the world he calls home, and without it his world slowly becomes harsh, inhospitable, and, ultimately, unsurvivable.
 
Powers/Equipment: After escaping to Shadronus’s domain Clerano was given additional weapons and weapon upgrades. His gears that served as his main weapons-based combat unit are now capable of creating energy clones of themselves that can serve the same functions as the originals.
Clerano has been taught how to use technology in tandem with magic and acquired a new weapon type referred to as Dynamo Units. Like his gears, they are capable of creating energy clones that can serve the same functions as the originals.

Clerano is able to manipulate his aura, using it to grant him natural armor and also as an extension of himself. He can also manifest his aura in the form of energy attacks from himself or his weapons.
Clerano is capable of using magic as well as his other skills, granting buffs to himself and his party, as well as their attacks. He has also learned a number of attack spells that can either be cast as a magic energy form or as elemental magic.  



Well anyway...this is what I have so far.

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[spoiler=Elsa the Snow Queen]

"The cold never bothered me anyway."

 

Username: Shotaro D. Gar

 

Name: Queen Elsa of Arendelle

 

Age: 21

 

Gender: Female

 

[spoiler=Appearance: ]ElsaPose.png

 

 

Origin: http://disney.wikia.com/wiki/Elsa_the_Snow_Queen

 

Biography: Elsa returned from her self imposed exile to save her sister, Anna, and Arendelle. After a short confrontation with Hans, Anna's fiance turned usurper, Elsa removed Anna's curse and thawed out her kingdom. She resumed her position of queen regent of Arendelle, deported Hans and cut off trade with Weselton, names Kristoff, Anna's new fiance, Official Arendelle Ice Master and Deliverer, and declares to never close the castle gates ever again. Shortly before her sister's wedding, Elsa disappears from the castle and is whisked off to fight for the multiverse, and maybe, just maybe, meet her future husband.

 

[spoiler=Personality: ]As the queen regnant of the kingdom of Arendelle, Elsa appears calm, reserved and regal, and unlike her sister, is experienced in grace and poise. Beneath this elegant appearance however, Elsa is quite complex; in truth, Elsa is troubled with her abilities, a trait that stems from a traumatic incident as a child. When she was younger, she had cared strongly for Anna and, although she was the more mature, or reserved, of the two sisters, Elsa was still quite playful. However, ever since her magic nearly caused her sister's death, Elsa had lived in fear and trauma for a great amount of her life, too nervous to let her powers overdevelop. As a result, she chose isolation from everyone she cared about, including Anna, out of fear that she could hurt them, and kept things to herself rather than communicate or be around anyone.

 

From said concern, Elsa is sensitive towards other people and their well-being, as Elsa always felt she had to be far away from people as much as possible in order to keep them as safe as possible. As such, she felt that she could not truly rule a kingdom because of this "flaw", although she tried as best as possible to repress her abilities for the sake of the kingdom and to be a good ruler for Arendelle when her time came, and so gained a great sense of responsibility at an early age. Often, although Elsa demonstrates her willingness to sacrifice her own happiness for everyone else's, she herself feels irritated from the restraints she is forced into, most evidently on her coronation day when she was to become queen even though she was very apprehensive from the threat of her wintry power, and simply be accepted for who she is.

 

Growing up believing her powers were unstable caused Elsa to cut interaction with Anna, fearing she could not control her powerful emotions with Anna around to spur them further. Despite her moral reasoning, she came off as aloof and cold towards anyone who wished to see her. Because Anna had to have the memories of Elsa's magic removed from her memory in order to stop Elsa's curse damaging her mind and body beyond repair, Anna did not understand why Elsa's isolation was so dire and simply believed Elsa was uncaring. However, Elsa truly loved Anna and always wished to be with her whenever Anna asked, a chance Elsa greatly regretted refusing and was left in deep despair when Anna became the only family she had left. She also believes that she thinks she does not belong in Arendelle as she sees herself only as a force of destruction, implying that Elsa has low self-esteem towards herself in an extreme case, as she constantly blames herself to be the sole cause for most of her life's misfortunes despite others stating she is not, to the point that she deliberately forces everyone away because she is a hazard towards them.

 

However, during "Let It Go", Elsa reveals a liberated side to her personality. Without stress or fear of hurting others, Elsa is strong and unafraid, yet with an air of elegance still surrounding her. Armed with a sense of freedom, she is confident in her abilities and accepts them as a part of her, letting them roam free with grace and beauty, all the while no longer worried or daunted by her restraints. In the segment, which was entirely about letting go of her fears and being herself, Elsa abandons what others had wanted out of her, including her parents, so that she can be free to be herself. During this time, Elsa proves herself to be incredibly artistic and a daring young woman willing to remain far from what she was destined to be, and rejects her own fate as Arendelle's queen for the choice of her own freedom.

 

Although she has a reclusive demeanor towards people, Elsa does possess a softer side; Elsa was more than willing to share some words with Anna as a form of comfort between the two and was seen speaking with dignitaries, hinting that she is not afraid to socialize with others but is at least open towards it. She also displays mischievousness several times, such as causing a snowball fight with Anna in one of the promotional ads and sneakily tricking the Duke of Weselton (who was a terrible dancer) into dancing with Anna during the ball.

And despite her fear, Elsa shows to truly care about her family and her kingdom as more than just a position quite selflessly, as she was evidently frightened when she realizes that she had created a winter over her kingdom when she had tried so desperately to avoid them from the peril her powers could potentially bring. But due to the influence of her magic, Elsa does not like to confront things she had caused, for she has always believed she can only create winter, not remove it.

 

However, Elsa's strongest part of herself is her love for her sister, a trait that gives Elsa the ultimate motivation to save Anna. Although she feels responsible for the chaos she has caused, the bond Elsa shares with Anna is stronger than she knows, as the feeling itself is her reminder that she is not truly alone when there is someone else who cares for her as well. With love, Elsa finds a stronger grip over her abilities in order to save those she cares about. From this, Elsa confronts her fear, and learns how to use her powers for good instead of imbalance, and in doing so, gains the will to control it.

After she conquers her fear and gains recognition from the kingdom, Elsa's personality becomes warm and playful once again, as she happily attends ice skating with Anna and the others, and even helps Anna to ice skate without fear of freezing her as well as creating a snow cloud to help Olaf remain during summer.

 

Interestingly enough, although she is passive compared to Anna, it is implied that she ironically enjoys more thrilling activities than her sister. Immediately after thawing Arendelle, without hesitation, she creates an ice rink for everyone to use. While Anna is somewhat hesitant, she skates without fear, even encouraging her to join in.

 

 

 Faction: The Counter Corps

 

Important Artifact Stolen: Royal tiara, scepter, and globus cruciger of Arendelle

 

[spoiler=Powers/Equipment: ]Elsa is most iconic being the Snow Queen, and as such, she has complete and total control over cold temperatures and the element of ice and snow also known as cryokinesis and frigokinesis. With her abilities that she was apparently born with, Elsa can conjure up, shape, and various things from snow flurries to blizzards. It also appears that she can control transitional forms of snow, as she was not only able to create solid forms such as ice, but gaseous forms as well. Most of her powers are unleashed via her hands, and controlled by her emotions. After she resumed her position as queen regent, she lost the majority of her power behind her abilities, but gained more control over her most basic powers. This is due to her gaining more control over emotions

 

After she overcame her fears and came out of the emotional shells she formed over the course of her life, her ice producing abilities lost their sentience; she is no longer able to create sentient snowman at will. Despite gaining more control over her emotions, she is still an anxious person and can be quite frightened at times, resulting in her powers acting on their own to protect her, so it's possible her ice powers may have a will of their own to some extent, where they respond to whatever Elsa feels.

 

The only way thought to conceal her powers was by wearing gloves on her hands, which appeared to negate her icy touch on other objects. However, it's possible this is nothing but a psychological mindset that helped to keep her anxiety and any icy outbursts under control all her life. Because it was her father, one of the few people she trusted, that claimed that wearing them would stop her abilities, Elsa believed it to be true, so by wearing gloves she thought truly stopped her powers, as a result of said belief, they did. This is supported by the fact she was able to freeze through the hand shackles in Arendelle’s prison cell, in her desperation to get away, proving that covering her hands does not actually stop her power, but rather, sheer force of will and belief.

 

 

Nerfed her down to a regular sorcereress, I think. She is an emotional person and her powers are linked to her emotions.

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[spoiler=The Eternal Shrine Maiden]

"Geez, cut me a break, will you?"

 

Username: Ain

 

Name: Reimu Hakurei

 

Age: 18 years old or so.

 

Gender: Female

 

[spoiler=Appearance]

Th135Reimu.png

 

 

 

Origin:

http://en.touhouwiki.net/wiki/Reimu_Hakurei

 

[spoiler=Biography]

 

Another calm day in Gensokyo. Everything was going really well until the people of the moon, the Lunarian, suddenly appeared with an army in tow. As the protector of the land, Reimu Hakurei, started to attack the army, a dimensional rift opened nearby and sucked her precious artifact, the Hakurei Yin-Yang Orb. Without it, Reimu couldn’t help but be overwhelmed by the opposing army, and thus, she fell on the ground, badly injured.

 

She was in a really bad condition, but she managed to be alive long enough for Yukari to find her. She brought Reimu to her residence, and tended to her wounds. But because of Yukari focused too much on healing Reimu’s injuries, Gensokyo fell into the hands of the Lunarian overnight.And then, before Yukari had a chance to mount a comeback resistance, the celestials from Heaven pulled Gensokyo’s keystone, blasting the land completely. With Gensokyo now in ruins, Yukari decided in desperation to try pulling another version of Gensokyo and merging it with her own to hopefully restore everything. The plan backfired horribly, as the strains in the space-time continuum made Yukari accidentally smashed a whole lot of alternate versions of Gensokyo into her universe, creating a huge mess. Disoriented and panicking, she decided to move the mess into her personal realm. It was also her lowest point, and she was not even sure that she could ever fix the mess she caused. She would’ve fallen into despair, if only a certain lady wielding a scythe didn’t teleport a certain celestial away from Gensokyo.

 

Intrigued by this, Yukari tried to trace Tenshi’s route of travel on the jumbled time-space, but the distortions made her lost her way from time to time. This did not deter Yukari enough to stop her, as she continued her pursuit of the scythe wielding girl. Along the way, she slowly gained bits and pieces of information about the existence of the Door of Origin, and with that clue and a new goal to seize control of it, she finally ended up in the Sphere Forest.

 

After losing Ran and Chen in the battle inside the Rejected World, Yukari instructed the already-recovered Reimu to fill their position and try to continue the mission, while she herself held back from the battle for reasons that only she knew.

 

 

 

[spoiler= Personality]

Her personality is straightforward, optimistic, and a bit curious. She is quick to anger if offended, but just as quick to offer help to those in need. According to others, Reimu has an innocent heart that can't truly hate anyone. While rather lazy in her free time, she is highly devoted to her duties as the Hakurei Shrine Maiden, resulting in a "shoot first and ask questions later" attitude to youkai extermination.

 

It's been stated that Reimu treats everyone the same, whether they're humans, youkai or gods, giving them no particular respect or disrespect. This habit has caused her to inadvertently befriend many youkai she defeats. While she tries to keep youkai away from her shrine, this is because it makes it harder to do her job rather than because she dislikes them. Someone notes that though Reimu says she wants to eliminate all the youkai, she actually just wants to attain a peace that doesn't require violence, like the many others wished.

 

 

 

Faction: Counter Corps

 

Important Artifact Stolen: Hakurei Yin-Yang Orb

 

[spoiler=Powers and Equipment]

-Ability to Float: Exactly what it says on the title, she has the ability to float. The definition of ‘Floating’ here extends so far that she’s even able to ‘float’ out of the concept of existence for an indefinite amount of time, but her recent injuries had prevented her to fully use this technique to its strongest limit. Otherwise, she could fly freely around the sky, and she cannot sink in water. And she could somewhat ‘teleport’ to close the gap between her and her opponent, though she’s often unaware about how this happened.

                -Fantasy Nature: The above-mentioned state of floating out of existence while still being able to attack. In this state, Reimu closed her eyes to float out of existence, rendering her invulnerable to anything, while she shoots amulets, seals, and bullets that home in to her enemies. Duration is one minute. To make it safe for her to use this state, Reimu limited its use.

 

-Above average physical ability: She’s excellent in dodging most projectiles due to her experience. She also quite physically fit, and her kicking ability is quite good.

 

-Ability of the Hakurei Shrine Maiden: Includes sealing-based abilities, demon extermination, and channeling of divine spirits. For the last one, she’s not really trained in that, so she couldn’t do those well.

 

-Reimu displays great aptitude with magical barriers, presumably related to her work in maintaining the Great Hakurei Barrier. Among her techniques are barriers that explode, push enemies (or herself), or act as portals for her other attacks. Reimu is capable of dismantling many complex barriers and seals, with what Marisa calls her "cheat technique".

 

-Ability to the Extent of Aura Manipulation: A rarely-described ability of hers, she could manipulate different kind of auras, and used them to power herself up or to screw her opponents over. Her mastery over this is expectedly..quite low. She can still easily read them though.

 

 

 

 

 

.I swear next time I'll only use 1 Touhou character at any time, but now I'll use what I have. Damn small reference pool.

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Well, it you're sure. I just hope that I don't have too many people squawking about my modified app for Shadronus, given how they reacted the FIRST time. =_=

The fact that you're so annoyed with us like that is really more of a reflection of how poorly made your character is. If multiple people have a problem with their character, guess what? That's not on us, that's on you.

 

If anything, your "modifications" actually make the character more insufferable than he was before. Yes, you actually define his abilities, if only barely, but revealing some of them just shows how stupidly overpowered he is. He can supposedly be weakened if he uses more energy than can be replaced, but it would sure be awfully convenient if he just removed those limiters he had, wouldn't it? Then there's the fact that the only person who could rival him is Protheus. It's not even that he's as strong as Protheus, it's that Protheus is, by your own admission, the only character capable of defeating him. Why, because he's an Outer God? Yes, do tell how experiment on oneself and somehow finding a way to stabilize his existence because "He learned how to do that because reasons" makes him an Outer God.

 

The fact of the matter is that Shadronus is not a character people would want to have to deal with. You are completely disregarding everyone else, as it would be completely futile for them to fight Shadronus, because you clearly have no intention of letting them have any kind of advantage ever, as you intend to have Shadronus fight Protheus with all his power.

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[spoiler=The Evangelist Hapshiel]
"LOVE AND PEACE! THAT IS MY POLICY!"
 
Username: Broken
Name: Hapshiel
Age: No clue
Gender: M

[spoiler=Appearance]
66456.jpg



Origin: See Frankram's app

Biography: Hapshiel remained on staff at the Academy after the opening of the new school. He spent his time spreading his love to many grateful students; as well as mentoring George his protege of love (no, not in that way. Hapshiel might be a demented sicko, but he is a very caring individual.) However, recently Isamy had abducted Takuto, a student and protagonist Hapshiel had become very fond of. Hapshiel looked high and low for him, but he was nowhere to be found. What was just as alarming was that everyone else acted as if he just hadn't be, which wasn't right. What also wasn't right was that Hapshiel's ever favourite Frank-chan had gone missing, something that was at least noted by the world at large. Contemplating seeking God upon this peculiar matter, Hapshiel had been intercepted by a strange death god, who called himself Sykes. He promised Hapshiel that he could show him the way to both of the missing occupants. Gladly following him, Hapshiel was sent to the Sphere Forest of the Periphery, right where Frankram was currently stationed. The rest of the story is history.

Personality: Hapshiel is... horrifying, to say the least. He is as if every good intention in the world was given human form; and masochistic hard gay tendencies. Hapshiel truly defines what it means to be a lover instead of a fighter, even if both paths have the same result in his case. Hapshiel has nothing but good intentions, and loves to show his love through hugging, and kissing everyone; regardless of whether or not they accept his love. Naturally, being an angel means he takes a dim view towards things that perverts God's domains. Namely: Artifically created immortality, and weapons that could slay a God. Aside from those, he will never show a single hint of malice towards any living being.

Faction: Counter Corps

[spoiler=Powers and Equipment]
Angelic Powers: Hapshiel is an Angel, and though a mid-Third class one, he's still powerful. Hapshiel's main abilities lie in his Kinetic Barrier, which block practically any physical projectile and reduce the force of physical attacks. Even without this barrier, Hapshiel is freakishly durable, allowing him to tank incredibly powerful attacks without a scratch. He can also create copies of himself, which is currently known to have a max of twenty. These clones don't possess his magical abilities, but they do possess 1/4 his strength and durability; they are made out of mana energy. When all of them dance together in a clse circle, they cause the Love Temptation, which paralyses those who are near enough to the gyrating and grinding Hapshiel squad. The effect is at its greatest in the epicentre of the circle with the victim(s) in the middle.

Hard Gay Powers: Hapshiel's hard gay abilities grant him the power to ignore any and all gender/species barriers. Animal, vegetable of mineral, he will show his love to them all so long as they are sentient. His air winks are also powerful enough to explode cameras and other viewing based technology and glasses. His kisses are toxic, and they sap the strength out of anyone who doesn't accept them willingly.

BDSM Powers: His masochistic tendencies cause him to derive pleasure from anything thrown at him.

 

 

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[spoiler=The Evangelist Hapshiel]

"LOVE AND PEACE! THAT IS MY POLICY!"

 

Username: Broken

Name: Hapshiel

Age: No clue

Gender: M

 

[spoiler=Appearance]

66456.jpg

 

 

Origin: Magician's Academy

 

Biography: Hapshiel remained on staff at the Academy after the opening of the new school. He spent his time spreading his love to many grateful students; as well as mentoring George his protege of love (no, not in that way. Hapshiel might be a demented sicko, but he is a very caring individual.) However, recently Isamy had abducted Takuto, a student and protagonist Hapshiel had become very fond of. Hapshiel looked high and low for him, but he was nowhere to be found. What was just as alarming was that everyone else acted as if he just hadn't be, which wasn't right. What also wasn't right was that Hapshiel's ever favourite Frank-chan had gone missing, something that was at least noted by the world at large. Contemplating seeking God upon this peculiar matter, Hapshiel had been intercepted by a strange death god, who called himself Sykes. He promised Hapshiel that he could show him the way to both of the missing occupants. Gladly following him, Hapshiel was sent to the Sphere Forest of the Periphery, right where Frankram was currently stationed. The rest of the story is history.

 

Personality: Hapshiel is... horrifying, to say the least. He is as if every good intention in the world was given human form; and masochistic hard gay tendencies. Hapshiel truly defines what it means to be a lover instead of a fighter, even if both paths have the same result in his case. Hapshiel has nothing but good intentions, and loves to show his love through hugging, and kissing everyone; regardless of whether or not they accept his love. Naturally, being an angel means he takes a dim view towards things that perverts God's domains. Namely: Artifically created immortality, and weapons that could slay a God. Aside from those, he will never show a single hint of malice towards any living being.

 

Faction: Counter Corps

 

[spoiler=Powers and Equipment]

Angelic Powers: Hapshiel is an Angel, and though a mid-Third class one, he's still powerful. Hapshiel's main abilities lie in his Kinetic Barrier, which block practically any physical projectile and reduce the force of physical attacks. Even without this barrier, Hapshiel is freakishly durable, allowing him to tank incredibly powerful attacks without a scratch. He can also create copies of himself, which is currently known to have a max of twenty. When more than three of them dance together, they cause the Love Temptation, which paralyses those who are near enough to the gyrating and grinding Hapshiel squad. The effect is at its greatest when they form a circle with the victim in the middle.

 

Hard Gay Powers: Hapshiel's hard gay abilities grant him the power to ignore any and all gender/species barriers. Animal, vegetable of mineral, he will show his love to them all so long as they are sentient. His air winks are also powerful enough to explode cameras and other viewing based technology and glasses. His kisses are toxic, and they sap the strength out of anyone who doesn't accept them willingly.

 

BDSM Powers: His masochistic tendencies cause him to derive pleasure from anything thrown at him.

 

 

Hmmm...

 

Well, after what we've seen in Arc 3, I believe most if not all of us know what this hilarious yet disturbing...omnisexual...angel...thing is capable of. Now that's okay. I'm not exactly okay with the whole immortality gig, but I trust you enough about that.

 

One thing that really worries me is his power to multiply. So, what, he can multiply twenty times and then spam six or so Love Temptations? Once you clarify that, then I'll accept it~

 

[spoiler=The Eternal Shrine Maiden]

"Geez, cut me a break, will you?"

 

Username: Ain

 

Name: Reimu Hakurei

 

Age: 18 years old or so.

 

Gender: Female

 

[spoiler=Appearance]

Th135Reimu.png

 

 

 

Origin:

http://en.touhouwiki.net/wiki/Reimu_Hakurei

 

[spoiler=Biography]

 

Another calm day in Gensokyo. Everything was going really well until the people of the moon, the Lunarian, suddenly appeared with an army in tow. As the protector of the land, Reimu Hakurei, started to attack the army, a dimensional rift opened nearby and sucked her precious artifact, the Hakurei Yin-Yang Orb. Without it, Reimu couldn’t help but be overwhelmed by the opposing army, and thus, she fell on the ground, badly injured.

 

She was in a really bad condition, but she managed to be alive long enough for Yukari to find her. She brought Reimu to her residence, and tended to her wounds. But because of Yukari focused too much on healing Reimu’s injuries, Gensokyo fell into the hands of the Lunarian overnight.And then, before Yukari had a chance to mount a comeback resistance, the celestials from Heaven pulled Gensokyo’s keystone, blasting the land completely. With Gensokyo now in ruins, Yukari decided in desperation to try pulling another version of Gensokyo and merging it with her own to hopefully restore everything. The plan backfired horribly, as the strains in the space-time continuum made Yukari accidentally smashed a whole lot of alternate versions of Gensokyo into her universe, creating a huge mess. Disoriented and panicking, she decided to move the mess into her personal realm. It was also her lowest point, and she was not even sure that she could ever fix the mess she caused. She would’ve fallen into despair, if only a certain lady wielding a scythe didn’t teleport a certain celestial away from Gensokyo.

 

Intrigued by this, Yukari tried to trace Tenshi’s route of travel on the jumbled time-space, but the distortions made her lost her way from time to time. This did not deter Yukari enough to stop her, as she continued her pursuit of the scythe wielding girl. Along the way, she slowly gained bits and pieces of information about the existence of the Door of Origin, and with that clue and a new goal to seize control of it, she finally ended up in the Sphere Forest.

 

After losing Ran and Chen in the battle inside the Rejected World, Yukari instructed the already-recovered Reimu to fill their position and try to continue the mission, while she herself held back from the battle for reasons that only she knew.

 

 

 

[spoiler Personality]

Her personality is straightforward, optimistic, and a bit curious. She is quick to anger if offended, but just as quick to offer help to those in need. According to others, Reimu has an innocent heart that can't truly hate anyone. While rather lazy in her free time, she is highly devoted to her duties as the Hakurei Shrine Maiden, resulting in a "shoot first and ask questions later" attitude to youkai extermination.

 

It's been stated that Reimu treats everyone the same, whether they're humans, youkai or gods, giving them no particular respect or disrespect. This habit has caused her to inadvertently befriend many youkai she defeats. While she tries to keep youkai away from her shrine, this is because it makes it harder to do her job rather than because she dislikes them. Someone notes that though Reimu says she wants to eliminate all the youkai, she actually just wants to attain a peace that doesn't require violence, like the many others wished.

 

 

 

Faction: Counter Corps

 

Important Artifact Stolen: Hakurei Yin-Yang Orb

 

[spoiler=Powers and Equipment]

-Ability to Float: Exactly what it says on the title, she has the ability to float. The definition of ‘Floating’ here extends so far that she’s even able to ‘float’ out of the concept of existence for an indefinite amount of time, but her recent injuries had prevented her to fully use this technique to its strongest limit. Otherwise, she could fly freely around the sky, and she cannot sink in water. And she could somewhat ‘teleport’ to close the gap between her and her opponent, though she’s often unaware about how this happened.

                -Fantasy Nature: The above-mentioned state of floating out of existence while still being able to attack. In this state, Reimu closed her eyes to float out of existence, rendering her invulnerable to anything, while she shoots amulets, seals, and bullets that home in to her enemies. Duration is one minute. To make it safe for her to use this state, Reimu limited its use.

 

-Above average physical ability: She’s excellent in dodging most projectiles due to her experience. She also quite physically fit, and her kicking ability is quite good.

 

-Ability of the Hakurei Shrine Maiden: Includes sealing-based abilities, demon extermination, and channeling of divine spirits. For the last one, she’s not really trained in that, so she couldn’t do those well.

 

-Ability to the Extent of Aura Manipulation: A rarely-described ability of hers, she could manipulate different kind of auras, and used them to power herself up or to screw her opponents over. Her mastery over this is expectedly..quite low. She can still easily read them though.

 

 

 

 

 

.I swear next time I'll only use 1 Touhou character at any time, but now I'll use what I have. Damn small reference pool.

OHAITHAR REIMU

 

SO. A bit iffy on the whole 'floating beyond existence' thing, but Reimu seems a little weak without it, so it's fine. Therefore, accepted~

 

Nerfed her down to a regular sorcereress, I think. She is an emotional person and her powers are linked to her emotions.

YAY! Okay, so now that that's over and done with, ACCEPTED.

 

Well, it you're sure. I just hope that I don't have too many people squawking about my modified app for Shadronus, given how they reacted the FIRST time. =_=

[spoiler=Shadronus Zeravo]

Username: Shadow Zero

Name: Shadronus Zeravo

Age: Unknown

Gender: Male

[spoiler=Appearance:]

I_TECHNOMAGE_by_The_First_Magelord.jpg

 

 

Origin: http://forum.yugiohc...7/#entry4579906

Less descriptive than what I remember, but whatever. The tie-in to his domain is in the rp itself, which is found in the link below.

http://forum.yugiohc...-4#entry4618832

Biography: Shadronus was once a mortal called Shadow Zero who resided in the city-state of YCM. He tried fitting in with one of the larger groups, but his poor choice of actions brought about his exile, along with feelings of loss that slowly gave way to contempt. Believing he could prove he was better off without them he joined another large group, but a war breaking out and forcing him to face the group that exiled him revealed his foolishness and naivety as feelings of loss and sadness plagued him during his fights against them. The war eventually ended with no clear victor and a strangely time invitation to rejoin the group he had been exiled from. Still plagued with self-doubt, Shadronus returned to his former group to find that they had become a shell of their former selves, forced under restrictions by the powers that be and unable to pursue their normal activities that had given Shadronus his feelings of joy and sense of belonging. His return was quickly followed by a series of smaller wars, followed by the Sealing War against an entity known only as the Glitch, a being of great intellect and terrible power.

At the end of the Sealing War, Old YCM fell as the Glitch ate away at its very foundations. Seizing their chance, the creators of YCM evacuated the city-state and used YCM itself to trap the glitch and seal it away under numerous seals and barriers within the rubble itself. Free of the Glitch, the creators build New YCM, which was quickly populated. However, several different factions rose to power and vied for control over the Glitch, some to control its powers, others to keep it sealed away. This brought about a new war with alliances and betrayals, a war that ravaged New YCM and heralded the end of the group Shadronus had joined, for it had disbanded shortly after the war. With no group to call his home, Shadronus decided to create his own domain so that he could pursue his obsessions free of regulations and restrictions, after which he quickly became consumed by his primary obsession—the truth of his own powers.

Shadronus’s obsession lead to madness and self-experimentation, turning him into a highly unstable Astral/Digital/Corporeal Hybrid that was incapable of leaving his realm without ceasing to exist. Turning to the creation of constructs for his experimentation, Shadronus discovered his true power—the creation of life. By imbuing a construct with a part of himself, it became a sentient life form with one aspect of Shadronus amplified more than the others, gaining its own persona. While many of his creations successfully escape worlds outside of his domain due to his inability to pursue them, Shadronus fell ever deeper into his madness until he finally returned to sanity once more. After creating one last life, he chose the pursuit of knowledge and learned how to stabilize his body, ascending to Outer Godhood shortly after and becoming content with merely observing events that unfolded outside of his realm.

While he was content to merely observe events as they unfolded, the interference of Isamy Maximus causing the steady destruction of all creation concerned him so much that he couldn’t remain completely uninvolved. He arranged for Clerano and Blaze to disappear from the realms they came to call home and join Arthuria in the Counter Corps to help increase the odds in their favor. However, they had both fallen behind and were presumed dead, prompting him to intervene and return them to his realm. Now Blaze has been restructured as a human, the entities of the beings that had formed him reborn and allowed to depart with Blaze. With the final battle of the War of Origin upon them all, Shadronus chooses to forsake his non-interference, donning items that will limit his power so that he can fight without the fear of accelerating the destruction of creation.

Personality: Shadronus was passive, the one emotion he felt most being that of sheer boredom. However, the War of Origin gave birth to a feeling he had long since forgotten—concern. Shadronus was concerned over events that were transpiring, concerned for what they might mean. For the first time in a very, very long time, Shadronus wonders if he should join the battle, even though he’s concerned about how using his powers would affect the deterioration rate of all existence. 

Faction: Counter Corps, though his designs extend beyond the borders of both factions.

Important Artifact Stolen: The Glitch, a sentient being of great intelligence, as well as great and terrible power.

Powers/Equipment: Shadronus is capable of using the powers of any of his creations with a power rivaled only by that of Protheus Maximus. However, Shadronus wears blue rings around his wrists to limit his powers so that he doesn’t threaten the fabric of existence. While the amount of power he can use at a time is limited, the energy he uses is replaced at a steady rate by the power he has made himself incapable of channeling. However, expending his energy more quickly than it can be replaced will leave him in dire straits without the assistance of others.

(For powers he uses other than his life creation thing (which is going to be a main healing tehcnique) or firing off energy blasts (He can modify his rings to project a tiny portion of the power they hold in check, but only in brief bursts), links will be provided to rp's that I have previously been in and made apps for, citing them as inspiration for some of his experimental works.)

 

 

Alright, so there's a few problems with both your applications. Well, not really a few, more like...a lot.

 

In fact, right now, your characters have a 0% Approval Rating amongst most if not all the members of the GCRP. As you can see, even Phantom Roxas doesn't like you. And he's normally a nice guy.

 

Now, I understand the point that you conveyed to me during our Skype chat, but after a bit of consideration and looking over your apps again, there's just too many holes in your explanations and rationalizations right now. I'm afraid that, in their current condition, there's just no way that I'll be able to accept your characters.

 

First off, though I didn't really think of it before, could you explain how exactly Shradonus became an Outer God and how he stabilized his own unstable existence? I tried looking at the Origin of your character for answers, but it doesn't really say...well, anything about that.

 

Second, Shradonus not having a defined skillset is not just a small problem, but a big problem. Now, I know it's all nice and dandy and all to keep him with those limiters until he faces Protheus, which is what we've planned, but everything up until that moment - and even afterwards, who know? - he'd still be ridiculously strong. Especially since you've compared him to Protheus's own power. Really, even with his weakness, it doesn't leave much room for the other warriors in the GCRP to do much against a guy who can bring out twenty powers at once.

 

Even if I decide to trust you to handle that well, it doesn't change the fact that the character is capable of doing whatever he wants. In other words, there's no telling whether you'll spontaneously decide to have him unleash a...say, a "mana-replenishing power" or "soul-destroying power", or heck, even a "time-travel" or "reality-manipulating power".

 

Now, if you actually listed down everything that he's capable of, then we'd know exactly what he's capable of. I did say this during our chat, and your reasoning was that 'everyone would protest about its length'...and that's exactly it. That's exactly the problem here. You have a really lengthy amount of powers from which you can draw upon, even with all these limiters, and that's not something I can just ignore. So, instead of being lazy, how about you start being creative and pick out the powers you actually think you could use?

 

If it's too much trouble, then...well, just forget ever using Shradonus, and stick to using characters others are actually okay with. There's a bit of an issue or two with Clerano and Blaze (something I didn't notice during Arc 3), but they're not quite as big. Otherwise, you can always just pluck a character out of a canon series, like, say Mortal Kombat and use him/her.

 

I apologize for the long analysis thing, but it's all something that needs to be said.

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