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I'm Mr. Lonely, I Have Nobody for My Owwwwwnnnnnn!


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An archetype involved around single monsters with powerful effects. Not sure if the archetype is underpowered or overpowered currently.

[spoiler=Lonely Bots]
LonelyBot-Depression.png
[spoiler=Lore]When this card is Summoned, it gains ATK and DEF equal to the total Level of monsters on the field x 200. As long as this card is face-up on the field, your opponent's monsters ATK and DEF are equal to this card's original ATK and DEF and when they attack, they cannot attack during their next turn.If you control a monster(s) other than this card: Destroy that monster(s).[/spoiler]

LonelyBot-Regret.png
[spoiler=Lore]As long as this card is face-up on the field, your opponent cannot activate monster effects on the field. If you control a monster(s) other than this card: Destroy that monster(s).[/spoiler]

LonelyBot-Guilt2.png
[spoiler=Lore]If you control a monster(s) other than this card: Destroy that monster(s). [/spoiler]


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[spoiler=Lore]This card cannot be Special Summoned from the Deck. When this card is Normal Summoned, destroy all, but 1 monster your opponent controls. As long as this card is face-up on the field, your opponent can only control 1 monster. If you control a monster(s) other than this card: Destroy that monster(s).[/spoiler]

LonelyBot-Abandonment2.png
[spoiler=Lore]Except during the Draw Phase(s), your opponent cannot add cards to their hand to their from their Deck. (Drawing cards is also considered as "adding a card to the hand.") When this card is sent from the field to the Graveyard, add 1 "Rusted and Forgotten" from your Deck to your hand. If you control a monster(s) other than this card: Destroy that monster(s).[/spoiler]

LonelyBot-Hopelessness.png
[spoiler=Lore]Your opponent can only activate 1 Spell or Trap Card per turn. When this card is sent from the field to the Graveyard, you can add 1 "Lonely Bot" monster to your hand from your Deck except for "Lonely Bot - Hopelessness". If you control a monster(s) other than this card: Destroy that monster(s).[/spoiler] [/spoiler]

[spoiler=+ Circuits]
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[spoiler=Lore]Target 1 "Lonely Bot" monster you control. The targeted monster gains 1000 ATK and the following effect: When this card destroys a monster by battle, gain 500 Life Points. [/spoiler]

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[spoiler=Lore]Target 1 "Lonely Bot" monster you control; Return it its owner's hand, then Special Summon 1 "Lonely Bot" monster from your Deck. [/spoiler]

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[spoiler=Lore]Target 1 "Lonely Bot" monster you control; Your opponents' monsters gain ATK and DEF equal to the original ATK of the targeted monster until the End Phase. The targeted "Lonely Bot" cannot be destroyed.[/spoiler]

Circuit-Nostalgia.png
[spoiler=Lore]Once per turn: If 1 of the top 3 cards of your Graveyard is a "Lonely Bot" monster, you can banish it, then target 1 face-up monster your opponent controls or 2 cards in your opponent's Graveyard; banish that target(s).[/spoiler]

krOf2Tb.png
[spoiler=Lore] Activate one of the following effects: • Add 1 "Lonely Bot" monster from your Graveyard to your hand. • Add 1 "+ Circuit" card from your Deck to your hand. [/spoiler]

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[spoiler=Lore]Banish 3 Machine-Type monsters from your Graveyard: Target 1 monster you control and 1 of your banished Machine-Type monsters; your targeted monster's effect becomes the effect of the banished monster and it gains 500 ATK. [/spoiler] [/spoiler]

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This is a very interesting archetype - a set of monsters who cooperate by not cooperating. o: I like how the Spells tie them together, yet I can't fully come to appreciate some of the Spells, namely "Nostalgia", "Friendship", and "Happiness".

 

I dislike "Nostalgia" because it basically offers a free monster removal each turn, as its condition is hardly restrictive. I would suggest either toning down the effect, or changing it to a Normal Spell Card with a clause along the lines of: "If there are 3 or more "Lonely Bot" monsters in your Graveyard:", which would be a little less original, but also a little bit fairer. There is no need for free banishing each turn. But I see that this card could be fixed quite easily and prove to be exciting support.

 

"Friendship" just needs a clause similar to "of a Level lower than or equal to the returned monster" as to prevent "Guilt" from springing out of nowhere. Other than that, I really do like it. I'm especially fond of how the "+ Circuit" series as a whole is analogically to the "Lonely Bots" as Spells are to monsters in general - there to support and elevate. ^^ Also, I feel like that artwork on "Friendship" is from a Cartoon Network show lost to the ages....

 

"Happiness" wasn't too appealing to me just because it was a free effect that could easily turn a powerfully endowed Level 4 monster such as "Solitude" into a boring, overpowered force. I would like to see a cost tagged onto such a straightforward Spell, such as: "If that monster is removed from the field, you cannot Summon during your next turn." This one is probably the only one that is problematic by infrastructural design, while the others can easily be fixed by adding a few words.

 

Finally, I think 2200 ATK and 3100 ATK for a Level 4 and 5 respectively is too much, even for the field limiting drawbacks. I would bay them at 2000 and 2700-3000 to keep it realistic. For reference, a Level 6 monster with 2800 ATK ("Infernal Incinerator") - the highest of any Level 5-6 monster in the game - has the drawbacks: "This card can only be Normal Summoned or Set by discarding all cards in your hand to the Graveyard except this card, and by Tributing 1 monster with 2000 or more ATK you control," and, "This card loses 500 ATK for each other monster you control."

 

There's a little OCG problem with the common clause that they share. It should just read: "If you control a monster(s) other than this card: Destroy those monsters." That way it won't be a contradiction. 

 

Now that we're through the big cloud of negativity, I truly enjoy the theme of these guys! It reminds my a tad of Malefics, relying on one monster at a time to bulldoze through the opponent defenses. I also like how you incorporated Koa'ki Meiru-esque effects to exemplify such solitary power. The artwork is really cute, too. c: You just want to hug those little lonely things... reminds me of the music video for E.T.... o: Anyways, good job with this, and I'm eager to see more!

 

 

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No one uses Infernal Incinerator though. There is no upside to him whatsoever. You lose an entire hand and a strong monster and when he's summoned there's a good chance he'll lose atk by his own effect? BLS, Red-eyes darkness Metal dragon and a ton of monsters with ATK equal or greater than his are easier to summon and cause more problems than Mr. Guilt would.

I changed the effect and stats of a few of my monsters. Trying to find a nice balance here, but it's tricky when the theme involves around only having one monster on the field at a time. That's a major drawback, considering you can't xyz, synchro, and if that one monster leaves the field, your open unless you have a threatening roar or something.

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