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Alright, so here's another archetype that I've been working on for a while. Horror Monsters are Dark-Attribute Monsters with effects that trigger while they are face-down. No, not when they're flip summoned from being face-down; pretty much all of them have effects that make you want to keep them face-down whenever possible, one even having an effect that is negated if it's ever face-up. The archetype is designed to go on the offensive while keeping all of your Monsters face-down in such a way that your opponent can't predict what monsters are where. So how does that work? Well partly through this card:

 

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Monsters with "Horror" in their name may be placed in face-down attack position. If they do battle in this position, they are treated as face-down during the entire battle step. Any card effect that targets Monsters in face-down defense position may target monsters in face-down attack position as well.

 

I think you can see how this works. That said, the Archetype is a lot more varied than just relying on that card. In fact, the Archetype was inspired by these two cards I made, which don't require "Fear of the Unseen" in any way.

 

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This Monster may only be summoned Face-down. When it is flipped face-up for any reason, banish it and Special Summon any four star or less "Horror" Monster (Other than "Horror Box" or "Unknown Horror") from your deck in its place.

 

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When this Monster's Attack or Defense would be used in any way, banish it; you may then special summon any Four Star or less "Horror" Monster that is in your hand or has been banished (Other than "Unknown Horror" or "Horror Box"). Use that Monster for calculations instead.

 

And yes, the last one is a Tuner. In order to Synchro Summon this Archetype's Boss Monster, you'll need to keep it on the field, which is harder than it is for most tuners due to its effect.

 

This also brings us to the true main theme of this archetype: Keeping your opponent in the dark about what cards you have on your side of the field. With all of your Monsters face-down, combined with monsters that swap themselves out for other Monsters when attacked (In addition to the other effects you'll see later), your opponent will never know what to expect during the battle phase. If you're doing things right, anyway.

 

As you might have guessed, this archetype is designed to work well with this official card:

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Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.

 

Note that the wording of "Fear of the Unseen" means that this effects face-down attack position Monsters as well. It's important enough to the archetype that I even included a Monster made specifically to work with it:

 

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When you activate the Magic Card "Shifting Shadows," you may flip this face-up card face-down or reveal this face-down card to negate the life point cost of "Shifting Shadows."

 

Anyway, some of you may have noticed that Unknown Horror specifies summoning banished horror Monsters. Originally it summoned from the graveyard, but then I designed this card:

 

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Whenever a Monster with "Horror" in its name would be sent to the Graveyard, it is banished instead. If this card is destroyed, all Banished Monsters are placed in their respective Graveyards.

 

This card is also rather important to the archetype, due to a lot of effects using banished Horror Monsters, most especially this one:

 

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During your Standby Phase you may banish a face down "Horror" Monster and place a banished "Horror" Monster other than "Horror Box" or "Unknown Horror" face down on the field. This does not count as a summoning of any kind, and no effects may trigger in response to this effect.

 

Once again, this is all about making sure that your opponent doesn't know what Monsters you have face-down. Though back to the dark also works well with this card:

 

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If you have no "Horror" Monsters in your Graveyard: When your opponent's Monster declares an attack on a "Horror" Monster that you control with a non-"Horror" Monster, the Monster that declared the attack loses 500 attack until the end of the damage step.

 

Since "Back to the Dark" Means that your Monsters are never sent to the graveyard in the first place...

 

Then there's this one, which essentially allows you to draw cards from your banished cards instead of your deck:

 

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End Phase: Reveal this face-down card. Skip your next draw phase. During your next standby phase, add 1 randomly selected banished card that you own to your hand. If the card added by this effect does not have "Horror" in its name, banish this card.

 

Though I'm worried that its effect is too easy to use for the card to be balanced.

 

There's also this one, which I have the same concerns about:

 

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End Phase: Special Summon this Monster in the graveyard face-down on the field. If this Face-Down Monster is flipped face up by a Monster's attack after being special-summoned by its own effect, banish this card and the attacking Monster after Damage Calculation.

 

As well as this one too, which for added fun can be used to mess with your opponent instead:

 

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You may Banish one Monster from the field to special summon this Monster on the same side of the field as the banished Monster. You may not special summon more than one "Horror of the Deep" per turn.

 

Now some of you may be thinking, "Didn't he say that there was a monster that only had its effect while face-down?" Well here it is:

 

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If this card is face-down, its original attack and defense are switched. If your opponent has no Monsters in attack mode, you may flip this card face-down.

 

It also has a counterpart, in the form of this:

 

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If your opponent declares an attack against this Monster while it is in Face-Down Defense Position, switch it into attack position. This Monster switches to face-down defense position at the start of your Battle Phase.

 

Here's a similar one, though its text is phrased so that it's still usable without "Fear of the Unseen" out on the field:

 

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If this Monster is face-down during your Draw Phase, it may attack your opponent directly during your Battle Phase of the same turn.

 

 

There's also this one, designed to keep your Monsters face-down if "Fear of the Unseen" isn't in play:

 

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Standby Phase: you may reveal this face-down Monster and banish one card from your hand or grave to switch all level 4 or lower Monsters on the field into face down defense position.

 

And as a bonus, it banishes a card from your hand for other card effects. I have concerns about this one, basically the same concerns I have about Darkborn Horror.

 

We also have...

 

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This creature from beyond lets loose a piercing wail as it attacks, to better demoralize its foes.

 

...A Normal monster?

 

Yeah, this card mainly exists so that you can have a high-attack Horror Monster that can be summoned with Horror effects, in case you want to go with the beatdown strategy but can't use Blinking Horror for some reason. I considered giving it 2000 attack, as there's precedent for that, but I decided not to.

 

Instead I made this guy, who provides support for a "Horror" beatdown strategy in general, though once again I'm worried that he's too easy to use:

 

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End Phase: Reveal this face-down card. All Face-Down Dark Monsters gain 500 Attack and Defense until your next End Phase so long as they remain face-down. If you control no face-down cards other than this one, banish this card.

 

The last of the level 4 and below Horror Monsters is this fellow, who was shamelessly designed solely to provide a way to get the archetype's boss monster on the field more quickly:

 

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When tributed to summon or by the effect of a Dark Monster, this card is banished instead of being sent to the graveyard. When a "Horror" Monster is banished while this card is removed from play, you may special summon this card in face-down defense position.

 

There's also a single tribute Monster:

 

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This Monster gains 400 Attack and Defense for every face-down Monster on the field, including itself.

 

Which admittedly has some dead draw potential.

 

There's also some more support cards that I haven't mentioned yet. Two of those support cards are in fact Monsters that were designed to support the Horror Archetype, but are not actually Horror Monsters. Though they may be even more terrifying, given what "Archetype" they are part of:

 

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FLIP:All banished Monsters that you own are shuffled into your deck. All Monsters on your side of the field except this one are banished.

 

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FLIP: Shuffle 2 Monsters on your side of the field into their owner's deck. Draw cards from your deck until you have 2 level 4 or lower Dark Monsters and special summon them in face-down defense position. The other cards you drew are shuffled into your deck.

 

Though there are still a couple more Support traps:

 

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Whenever you activate an effect that special summons a "Horror" Monster, decrease the attack and defense of all face-up Monsters by 100 until your next standby phase.

 

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If a "Horror" Monster is flipped face-up by the attack of an opponent's Monster, it gains 300 attack and defense until the end of the damage step.

 

And lastly, we have the "Boss" Monster of the set:

 

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"Unknown Horror" + 2 Horror Monsters
This Monster gains 200 attack for every Monster face-down on your side of the field, and gains 100 attack for every banished Horror Monster. During your Standby Phase: tribute 1 "Horror" Monster that you control and banish 1 card your opponent controls. If you cannot, return this card to your Extra Deck.

 

So there you have it. Currently, I'm also working on a sub-archetype (Tentatively called "Horrific Conversion") That focuses on using Horror Monsters for face-up swarming tactics instead of face-down shenanigans. I'll put that up once I'm finished with it, but in the meantime, tell me what you think! As always, I welcome any sort of commentary whatsoever!

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Alright, my first round of playtesting for this archetype is finished (I wrote up an entire deck on index cards and played against some of my friends' decks, in case you were wondering), and made some sweeping changes to the above. I apologize for the premature posting; I wasn't expecting a chance to playtest it when I first posted.

 

Edit: Though I should note that I never actually managed to activate several cards, most notably "Fear of the Unseen."

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