MarcoAzro Posted August 5, 2013 Report Share Posted August 5, 2013 I understand that there is a lot of room for improvement in this set and feedback is greatly appreciated. Thank you. Main Monsters Main Support Cards Link to comment Share on other sites More sharing options...
Aix Posted August 5, 2013 Report Share Posted August 5, 2013 Big piece of advise is to never make more than 10 cards in an archetype, because most real Decks will only use up to 10 cards of an archetype. Also, not sure if you know, but there are such things as Synchro and Xyz Monsters, I suggest you search them up if you do not, because being able to Special Summon high-Level monsters from your hand without any sort of cost is seriously overpowered because they can easily be used as Material for making high-Level or high-Rank Synchro and Xyz Monsters, monsters that are extremely powerful and are only balanced because they are supposed to be hard to get out, but with these you can easily Special Summon high-Level monsters from your hand and so easily Special Summon those hard-to-get-out monsters. I suggest you read the Official Card Grammar thread and the Cardmaking Guide. Link to comment Share on other sites More sharing options...
MarcoAzro Posted August 5, 2013 Author Report Share Posted August 5, 2013 Thank you for your feedback. I do know of Synchro and Xyz monsters however I tend to ignore the latter. As for the Summoning issue, I will rectify the problem. The effect was mostly used for the "Chaotic Evolution" and i will switch some effects around. I will examine the OCG Guide with more care as well. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted August 5, 2013 Report Share Posted August 5, 2013 Big piece of advise is to never make more than 10 cards in an archetype, because most real Decks will only use up to 10 cards of an archetype. Also, not sure if you know, but there are such things as Synchro and Xyz Monsters, I suggest you search them up if you do not, because being able to Special Summon high-Level monsters from your hand without any sort of cost is seriously overpowered because they can easily be used as Material for making high-Level or high-Rank Synchro and Xyz Monsters, monsters that are extremely powerful and are only balanced because they are supposed to be hard to get out, but with these you can easily Special Summon high-Level monsters from your hand and so easily Special Summon those hard-to-get-out monsters. I suggest you read the Official Card Grammar thread and the Cardmaking Guide.My reply would pretty much be the same as this. You should add a pretty steep cost for your monsters if they special summon like that. Something like discarding cards or paying life points would do. Also, as for your little fusion there: "Creator of chaos" isn't a realistic card type. In fact, that should have been part of it's name: "Creator of Chaos - Archangel Omega-Zed". Yeah.... that got a nice ring to it. BTW, leave the DIVINE attribute to the Egyptian gods. Just leave it as a DARK fairy like everyone else Link to comment Share on other sites More sharing options...
MarcoAzro Posted August 5, 2013 Author Report Share Posted August 5, 2013 I do understand your issue with both the attribute and type, the main reason for that is to create a more symmetrical feel with some other cards I'm making. Although your feedback is duly noted and if I post more I'll be sure to make the cards typing more realistic. Link to comment Share on other sites More sharing options...
MarcoAzro Posted August 5, 2013 Author Report Share Posted August 5, 2013 What if the following text replaced the first sentence? This card can be Special Summoned from the hand by paying (x) Life Points. If this monster is Special Summoned, it cannot be used to Summon a monster from your Extra Deck while on the field and is banished during your End Phase. x= the ATK of the monster in question Link to comment Share on other sites More sharing options...
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