bbbgenius Posted August 6, 2013 Report Share Posted August 6, 2013 [attachment=38727:No!.jpg] Lore: Negate the activation of a spell or trap card and destroy the card. Skip your next draw phase. [attachment=38728:Yes!.jpg] Lore: Negate the activation of a counter trap card that negates one of your spell or trap cards and destroy the negated card. I made these cards just for fun. If they were actual cards, I would get them. Link to comment Share on other sites More sharing options...
wightpower Posted August 7, 2013 Report Share Posted August 7, 2013 I dare you to make another copy of each card for the pop culture section and use pictures of Daniel Bryan for each card image. But I digress. These are funny. Link to comment Share on other sites More sharing options...
UltimateIRS Posted August 7, 2013 Report Share Posted August 7, 2013 Well, the second one is just a less usable version of Counter Counter. Maybe let it work on any effect that negates the activation of a Spell or Trap? The first one is pretty cool, though. The names could use some work, though. Just as a note, though: these actually belong in the Multiple Cards section. Also, they would go in the Written Cards subsection, since you did not provide any pictures. OCG fix: No: When a Spell/Trap Card is activated: Negate the activation, and if you do, destroy it, also skip your next Draw Phase. Yes: When a Counter Trap Card is activated that would negate the activation of a Spell/Trap Card you control: Negate the activation, and if you do, destroy it. Link to comment Share on other sites More sharing options...
bbbgenius Posted August 7, 2013 Author Report Share Posted August 7, 2013 Well, the second one is just a less usable version of Counter Counter. Maybe let it work on any effect that negates the activation of a Spell or Trap? The first one is pretty cool, though. The names could use some work, though. Just as a note, though: these actually belong in the Multiple Cards section. Also, they would go in the Written Cards subsection, since you did not provide any pictures. OCG fix: No: When a Spell/Trap Card is activated: Negate the activation, and if you do, destroy it, also skip your next Draw Phase. Yes: When a Counter Trap Card is activated that would negate the activation of a Spell/Trap Card you control: Negate the activation, and if you do, destroy it. OK. Thanks for the OCG fix. The original reason I made Yes! only counter counter trap cards was so I didn't need to add a cost to it (like most counter trap cards would). I really used the names Yes! and No! for a comical effect. I will add pictures. Link to comment Share on other sites More sharing options...
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