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New "Assassin" Archetype that brings a new mechanic to use!


dgerr123

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Okay, this is a new archetype i'm working on. It also makes use for a very yet unused mechanic. You'll see!
[spoiler=Cards and Lores Here]
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Once per turn, you can change this card into an adjacent empty spot, destroy all other cards in that column, and discard cards from your hand equal to the cards destroyed. This card can attack your opponent directly if there is no card in the same column as this card. If there is a monster in the same column as this card, this card must attack that card. When this card is destroyed, both player draws card equal to all cards that were in the same column as it.
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This card cannot attack your opponent directly.
This card can only attack a card that is in the same column as this card.
Any battle damage your opponent takes from a battle including this card is doubled

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This card can only attack your opponent directly if he controls no spell/trap cards
Increase this cards attack by 200 for each spell or trap card on the field, when this card destroys a monster, destroy all other cards that are in the same column as that monster and negate their effects, take 500 damage for each card you control that was destroyed by this effect and inflict 500 damage to your opponent for each of his cards that was destroyed by this effect
This card can only attack cards in the same column as itself, destroy any equip card equipped to this card.
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Equip only to chain assassin.
The equipped monster gains 300 ATK and can attack all columns.
When this card is removed from the field, destroy Chain Assassin, When Chain Assassin is destroyed, destroy this card.
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If this card was tribute summoned by tributing an "assassin" monster, it gains 200 ATK.
If your opponent controls a dragon type monster, this card gains 600 ATK as long as that card is on the field. This card can and must attack all dragon type monsters your opponent controls. Each time this card destroys a dragon type monster, you can select one column on the field, destroy all monsters on that column
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This card gains 500 for each unused column.
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Activate only if you have 2 or more "Assassin" monster on the field and no other monsters.
You can move all of your "Assassin" monsters freely around the columns until the end of this turn
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You can only activate this card if you control 1 or more "Assassin Dragon"
When this card is activated you can select 1 column, destroy all cards in that column and take 1000 damage, and no player can summon or set any cards into that column until this card is destroyed.
If this face up card you control is sent to the graveyard by the effect of a card you control, you can activate up to 2 "Column Smash" from your hand.
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This card can only attack cards in the same column.
When this card is sent from the field to the graveyard, take 1000 damage.
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When this card is activated you can destroy 1 "Column Break" to draw 2 cards
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All "Assassin" cards gain 200 ATK for each "Assassin" monster on your side of the field except for this one.
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Destroy this card if there isn't any other "Assassin" card on the field. This card can attack your opponent directly as long as there are no other monsters in the same column as this card.
If there is another card in the same column as this card, this card must attack that card.
Any battle damage involving this card is doubled.
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Until the end phase of the turn this card was activated, all face up assassin monsters gain 400 ATK and can attack all columns.
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Equip only to a "Assassin" monster, it can attack 1 extra time per battle phase, unless you equip it to "Assassin Sniper", then it can only attack once each battle phase.
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Once per turn, you can select one monster your opponent controls in the same column as this card, this card gains ATK equal to the monsters ATK until the end phase
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If this card attacks it cannot attack during your next battle phase. When this card destroys another monster by battle, you can destroy a spell card that is in the same column as it.
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As long as this card is on the field all "Assassin" Cards
can attack cards in any column.
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1"Assassin Protector" and 1 or more Normal Monsters
If there is another Assassin monster on the field this card gains 200 ATK and can attack any monster on the field. If there isn't another Assassin on the field this card can only ATK a card that is on the same column as it. This card cannot ATK directly unless all monsters on your opponents side of the field are destroyed and there is another assassin monster on the field
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Equip only to an "assassin" monster.
Any "assassin" card equipped with this card gains 200 ATK and can all columns on the field at the same time, if this card is removed from the field, destroy the equipped monster and all cards that are in the same column as the equipped monster.
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This card cannot be normal summoned or set, this card can only be special summoned, from your hand by tributing 2 "Assassin" monsters.
Each time this card destroys and opponents monster by battle, select up to 2 columns, destroy all cards in that column, and inflict 500 damage to your opponent for each card destroyed by this effect.
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1 "Assassin King" + 1 Tuner monster
When this card is Synchro summoned, select up to 3 of the columns on the field, destroy all cards on those columns and draw cards equal to a third of the cards destroyed by this effect
When this card destroys an opponents monster by battle, you can special summon 1 "Assassin" monster from your hand. When this card leaves the field, destroy all cards that where in the same column as this card.
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During the end phase of the turn this card was summoned, both players gain 300 life points for each column they have monsters in.
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When this face down card is targeted for an attack by an opponents monster, flip it face up, if the attacking monsters ATK is lower then the DEF of this card, destroy the attacking monster and inflict 1000 damage to your opponent, if the ATK of the attacking monster is higher then the DEF of this card, destroy both cards and take 1000 damage
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2 Level 4 "Assassin" Cards
You can remove 1 Xyz material from this card to destroy all cards in the same column as it and inflict 400 damage to your opponent.
This card can only attack cards in the same column as it.
[/spoiler]
If there is no monster card in the same column as this card this card can attack directly.
So... Thats it! Please give me some criticism and please tell me if you notice any incorrect OCG! :) See ya!

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No disrespect , but if you want people to review your cards, you kind of need to post the card text / lore below them, cause I can't read half of the texts on these cards due to the small font.

Well okay then... This might take an hour or so but fine... Will you review when im done with doing that?
 

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Dear science, this is going to be a long review / fix. Let's start with the grammar / lore:

 

Spear Assassin:

 

This card cannot attack your opponent directly. This card can only attack a card that is in the same column as this card. Any damage this card inflicts to your opponent is doubled.
 
Mech Assassin:
 
If your opponent doesn't control any Spell / Trap Cards, this card can attack directly. Increase this card's ATK by 200 for each Spell / Trap card on the field. When this card destroys a monster, destroy all other cards that are in the same column as that monster and negate their effects; inflict 500 damage to each player for each of their destroyed cards. This card can only attack cards in the same column as itself. Destroy any Equip card(s) equipped to this card.
 
Longer Chain:
 
Equip only to "Chain Assassin". The equipped monster gains 300 ATK and can attack any column. When this card is removed from the field, destroy the equipped monster.

 

Dragon Assassin:

 

If this card was Tribute Summoned by tributing an "Assassin" monster, it gains 200 ATK. If your opponent controls a dragon-type monster, this card gains 600 ATK. This card must attack all dragon-type monsters your opponent controls. Each time this card destroys a dragon-type monster, you can select one column on the field; destroy all monsters in that column.
 
Column Ogre:
 
This card gains 500 for each unused column.
 
Column Collapse:
 
Activate only if you have 2 or more "Assassin" monsters; you can move all of your "Assassin" monsters freely around your columns until the end of this turn.

 

Column Break:
 
You can only activate this card if you control 1 or more "Assassin Dragon" cards. When this card is activated, select 1 column on the field; destroy all cards in that column and take 1000 damage. No player can summon or set any cards in that column until this card is destroyed. If this face up card you control is sent to the Graveyard by the effect of a card you control, you can activate up to 2 "Column Smash" from your hand.
 
Chain Assassin:
 
This card can only attack cards in the same column. When this card is sent from the field to the Graveyard, take 1000 damage.

 

Breaker Break:

 

When this card is activated, select 1 "Column Break"; destroy it and draw 2 cards.

 

Assassin Arms Dealer:

 

All "Assassin" monsters gain 200 ATK for each "Assassin" monster on your side of the field except this card.

 

Assassin Archer

 

If you don't control an "Assassin" card, destroy this card. If there are no monsters in the same columns as this card, this card can attack directly. If there is another card in the same column as this card, this card must attack that card. Any battle damage involving this card is doubled.
 
Assassin's Street:
 
Until the End Phase, all face up "Assassin" monsters gain 400 ATK and can attack all columns.
 
Assassin's Helper:
 
Equip only to an "Assassin" monster, except "Assassin Sniper; the equipped monster can attack 1 extra time each battle phase.
 
Assassin Thief:
 
Once per turn, you can select one monster your opponent controls in the same column as this card; until the End Phase, this card gains ATK equal to the selected monster's ATK.
 
Assassin Sniper:
 
If this card attacks, it cannot attack during your next Battle Phase. When this card destroys a monster by battle, you can destroy a Spell card that is in the same column as the destroyed monster.
 
Assassin Protector:
 
All "Assassin" monsters can attack cards in any column.

 

Assassin Overlord:

 

1"Assassin Protector" + 1 or more non-tuner monsters
If there is another "Assassin" monster on the field, this card gains 200 ATK and can attack any monster on the field. If there is no "Assassin" monster on the field, this card can only attack a card that is on the same column as it. If your opponent controls a monster and you don't control an "Assassin" monster, this card cannot attack directly.
 
Assassin Knife:
 
Equip only to an "Assassin" monster. Any "Assassin" monster equipped with this card gains 200 ATK and can attack all columns on the field. If this card is removed from the field, destroy the equipped monster and all cards that are in the same column as the equipped monster.

 

Assassin King:

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by tributing 2 "Assassin" monsters. Each time this card destroys and opponents monster by battle, select up to 2 columns; destroy all cards in those columns, and inflict 500 damage to your opponent for each card destroyed by this effect.
 
Assassin Giant
 
1 "Assassin King" + 1 Tuner monster
When this card is Synchro Summoned, select up to 3 columns on the field; destroy all cards in those columns, then draw one card. When this card destroys an opponents monster by battle, you can Special Summon 1 "Assassin" monster from your hand. When this card leaves the field, destroy all cards that where in the same column as this card.
 
Assassin Dragon:
 
During the End Phase of the turn this card was Summoned, both players gain 300 life points for each monster they control.

 

Assassin Defender:

 

If this card if flipped up and not destroyed by the attacking monster; destroy the attacking monster and inflict 1000 damage to your opponent. If this card is is flipped up and destroyed by the attacking monster; destroy this card and the attacking monster and take 1000 damage.

 

Truly sorry, but the grammar was atrocious. I reckon it took me more to fix it than it was for you to make the cards. However, let me not dwell on that. Onto the cards.

 

i like that you want to implement the column mechanic - it has always been an interesting concept for me and it's admirable to try and revive it. However, and truly unfortunately so, you haven't really succeeded.

 

The problem is very simple - the entire mechanic is really slow. It's basically a summon-attack tactic, hoping that the opponent will never get the upper hand. So, an archetype like this needs an overpowered Spell that allow them to be playable; something that allows a lot of Special Summoning power. However, until then, I really don't like it. 4/10.

 

And Assassin Dragon? Really? When did Assassins get Dragons?! IT MAKES NO SENSE!

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I like the archetype itself, I'm a huge fan of "blasting fuse" and Alien... something xp 

The cards seem pretty balanced on themselves; but I've noticed one thing, some of your monsters have an effect that says; "assassins can attack any column"; I'm so sure, but I think the wording "Can attack any monster on the field" would work a bit better. 

Other than that, nice work.

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