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Purple-Eyes Grey Dragon


Djblue13

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Sorry about the poor quality pic i couldn't find anything better....

But i thought about the 2 legendary monsters so i thought about a fusion monster so please reply thanks :D

 

 

KDhvden.jpg

 

 

 

Lore:Blue-Eyes White Dragon + Red-Eyes B. Dragon

This card is also a DARK attribute. Once per turn you can tribute 1 LIGHT or DARK monster and pay 800 to destroy 1 other monster on the field then inflict damage to your opponent equal to that monsters DEF (This card cannot attack the turn you activate this effect).

 
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http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1336/48/1336488761858.jpg <--Well, this one is gray and even has purple eyes ;) But maybe that's not what you were searching for.

Anyways, to make a fusion of Blue Eyes and Red Eyes a neat idea, I like it. But it's underpowered IMO. Blue Eyes and Red-Eyes are pretty useless monsters from the start so their fusion should have some serious strength.

I think you shouldn't have to pay 800 LP and it doesn't have to be only once per turn.

So my suggestion:

Lore:Blue-Eyes White Dragon + Red-Eyes B. Dragon

This card is also a DARK attribute. You can tribute 1 LIGHT or DARK monster to destroy 1 other monster on the field then inflict damage to your opponent equal to that monsters DEF (This card cannot attack the turn you activate this effect).

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In my opinion, this card is still too weak even with the changes Supertramp recommended. My suggested rework is as follows:

 

"Blue-Eyes White Dragon" + "Red-Eyes B. Dragon"

This card's Attribute is also treated as DARK. Once per turn, you can tribute 1 LIGHT or DARK monster to send 1 card on the field to the Graveyard. Then, if the selected card was a monster, you can inflict damage to your opponent equal to that monster's ATK. This card cannot attack the turn you activate this effect.

 

The card was seriously underpowered, so I thought that making the destruction apply to any card would make it more versatile. Plus, I changed the DEF based damage to scale off of ATK. Third, I figured that the attack-limitation should only apply if the destroyed card was a monster AND you chose to inflict damage to your opponent. Finally, I made it so you send the selected card to the Graveyard instead of destroying it; this prevents many of your opponent's counter strategies. I understand these are some large liberties I've taken, but I feel the result is a card that is atleast balanced.

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