Jump to content

Dark Army archetype 8-unknown


outlaw1994

Recommended Posts

[spoiler='cards']

WcLPBRf.jpg

All "Dark Army" monsters gain 300 atk. Once per turn you can return 1 "Dark Army" monster from your Graveyard to your Deck and send 1 card from the top of your Deck to draw 1 card.

 

jsaiNGb.jpg

Reduce the level of all "Dark Army" monster cards on the Field or in your Hand by 2. Once per turn you can send card's from the top of your deck to the Graveyard. then special summon 1 monster from your Hand whose level is equal to the sent cards. it cannot attack this turn.if you use this effect you cannot summon other Dark Army monsters this turn.

 

hN1mhOn.jpg

Each time this card battles, send 1 card from the top of your deck to the graveyard. When this card is sent from the deck to the graveyard, target 1 monster on the field, change it's battle position.

 

dT1EOQn.jpg

When this card is sent from your deck to the graveyard, destroy 1 monster on the field. If it was sent from your deck to the graveyard by your opponent's card effect, you can destroy another card on the field.

 

2jVa6xS.jpg

When this card is sent from your deck to the graveyard, Special Summon it, then if it was sent from your deck to the graveyard by your opponent's card effect you can target 1 card on the field, destroy it.

 

wne2dsT.jpg

When this card battles a non-Dark Attribute monster it gains 500 ATK during the Damage Step only. When this card destroys a monster by battle, send 1 card from the top of your deck to the graveyard.

 

ozJ6TIk.jpg

At the start of either players turn you can discard 1 Spell card, until the End Phase, everytime a Spell card is activated this card gains 100 ATK. When this card is sent from your deck to the graveyard, target 1 Spell or Trap card on the field, destroy it and if it was a Spell card, Special Summon this card from your graveyard.

 

vj31mJ2.jpg

If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts battle damage to your opponent, send 1 card from the top of your deck to the graveyard.

 

T73ez5Q.jpg

When this card is sent from your deck to the graveyard, Special Summon it to your opponent's side of the field in face up Defense Position. When this card is Special Summoned; your opponent must send the top card of their deck to the graveyard. During the End Phase of the turn this card was Summoned or flipped face-up, return it to the owner's hand.

 

lfYQBcZ.jpg

FLIP: Target 1 "Dark Army" Card in your graveyard and add it to your hand then send the top card of your deck to the grave OR target 1 "Dark Army" Spell/Trap card in your deck and add it to your hand

 

dYGY7wY.jpg

This card cannot be Special Summoned except by it's own effect. While you have 5 or more "Dark Army" monsters in your graveyard you can Special Summon this card from your hand. This card gains 400 ATK for every "Dark Army" monster in your graveyard. When this card is sent from your deck to the graveyard, you can banish 2 "Dark Army" monsters in your graveyard to add this card from your graveyard to your hand.

 

kO2irCF.jpg

when this card is sent to the graveyard from the deck destroy 1 card on the opponents field then based on the type of card use 1 of the following effects:
monster: add 1 "Dark Army" card from your deck to your hand.
spell: send 1 monster from your deck to the graveyard.
trap: special summon this card.
when this card declares an attack send the top card of your deck to the graveyard then activate one of the following effects based on the type of card sent:
monster: this card gains 500 atk until the end phase.
spell: add 1 "Dark Army" spell from your grave to your hand.
trap: add 1 "Dark Army" trap from your grave to your hand.
 
RNpdiBH.jpg
This card must be special summoned by returning all "Dark Army" monsters in your Graveyard to your deck and cannot be special summoned by other ways. this cards atk and def become the number of returned cards * 200. once per turn you can send 2 cards from the top of your deck to the graveyard to add 1 "Dark Army" Spell/Trap from your graveyard to your hand.
 
t4aYSjX.jpg
you can tribute any number of "Dark Army" monsters for the tribute summon of this card. when this card is tribute summoned it gains 500 atk for each "Dark Army" monster you tributed. If this card is sent from the Deck to the Graveyard; return 1 monster from your Graveyard to your Deck except this card. Once per turn, During either players turn, you can send 1 Level 5 or below Monster from your Deck to your Graveyard to increase this cards atk by half of that monster's. If this card is in the Graveyard, you can banish it to return up to 3 monster's from your Graveyard To Your Deck; shuffle your deck then send the top card of your Deck to the Graveyard.
 
tu6t5eh.jpg
This Card cannot be Normal Summoned Or Set. you can Special Summon this card from your Hand if your opponent controls a monster and you control no monster's. When this card is Special Summoned send the top 2 cards of your Deck to the Graveyard and for each monster sent inflict 500 points of damage to the opponent. If this card is sent from the deck to the graveyard Special Summon it in attack position.
 

u3cX6q4.jpg

change the "Dark Army" monster with the highest DEF to defense position and have it gain 1000 DEF until the end phase. This turn monsters your opponent controls can only attack that monster. During the end phase switch that monster to attack position and it loses 500 ATK.

 

xRvWWHn.jpg

You can return any number of "Dark Army" Monsters from your hand to your deck, shuffle it then send the same number of cards from the top of your deck to the graveyard.

 

v9zDuam.jpg

"Dark Army" monsters on the field gain 200 atk and def for each face-up "Dark Army" monster on the field. once per turn you can mill 1 card; special summon 1 Level 5 or lower "Dark Army" monster from your hand.

 

NjXyOu2.jpg

Once per turn; During your standby phase you can send a number of cards from the top of your Deck to the Graveyard equal to the number of "Dark Army" monsters on the Field, then return the same number of "Dark Army" monsters from your Graveyard to your Deck. shuffle your deck.

[/spoiler]

Link to comment
Share on other sites

  • Replies 66
  • Created
  • Last Reply

The low special summoning still exists because you have to have a minimum of 2 dark army monsters and the field spell to get three generals, and none of which can take down major powers like judgment dragon, void ogre dragon, hieratic sun overlord and are evenly matched with grapha w/the field spell. I can use regular trap hole to negate your summons and therefore deny your one shot at hitting me with a level 5 xyz. In addition, several of the cards are relatively useless because of battle-dependent milling effects that are easily countered with magic cylinder. Furthermore, Gravekeepers and Macro Cosmos/Dimensional Fissure locks completely destroy this deck. Unless you upgrade them dramatically, they aren't even tiered in my opinion.

 

The level of unpredictability is also a factor- in milling the top card you run the risk of getting all non-cycling spells/traps/support cards in the Grave before useful Dark Army monsters while your opponent cuts you down. Unless you're running a 30/10 deck, you have to have some serious stall cards so you can wait to mill the right cards at the right time.The continuous cycling you get off the field spell is useful, but there is still a lack of milling power unless you introduce lightsworns and chaos, which nullifies Warlord and turns you into another broken chaos deck.

 

Still like the set, just think its woefully underpowered.

 

BTW i just realized they are a Deck-centric Warrior Dark Worlds.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...