Stan Alda Posted August 21, 2013 Report Share Posted August 21, 2013 Now that I've got my computer in relatively good condition, I can finally post an archetype that I've been working on...or at least a beta version of it. The "Optical" archetype is a relatively small group that focuses on revealing your opponent's hidden assets: their Deck, hand, and face-down cards. Granted, you might not be able to anything about them, but it's nice to know what's coming. Note that this is in a beta phase, so expect incorrect OCG and imbalance. I just want to get this online so I know what I need to change. Optical Fiber Snake LIGHT Level 3 Reptile/Effect When this monster is removed from the field by battle or a card effect: Look at the top 3 cards of your opponent's Deck and arrange them in any order. 1500/1200 Optical Charge Iris LIGHT Level 4 Plant/Effect/Tuner During each of your End Phases, this monster gains 800 ATK. If this card attacks, its ATK is reduced to 500, after damage calculation. Once per turn, during your Main Phase: you can decrease this monster's ATK by 500; see 1 card in your opponent's hand. 500/1500 Optical Corrective Lens LIGHT Level 4 Machine/Effect As long as this card is face-up on the field; when you activate an "Optical" monster's effect, except "Optical Correction System", see 1 additional card. 1300/2000 Optical Flash Bulb LIGHT Level 3 Thunder/Effect/Tuner Once per turn, during your Main Phase: you can look at 1 face-down card on your opponent's side of the field; your opponent cannot flip that card for the next 2 turns. Optical Eagle Eye LIGHT Level 6 Winged Beast/Effect As long as this card is on the field; your opponent must show his/her hand. Once per turn, during your Main Phase: you can pay 800 Life Points to select 1 card in your opponent's hand and send it to the Graveyard. 2400/1900 Optical Spy Satellite LIGHT Level 8 Machine/Synchro/Effect 1 LIGHT Tuner + 1 or more LIGHT non-Tuner monsters This monster cannot be targeted for an attack by a Level 6 or lower monster. When an "Optical" monster is used as Synchro Material for this card: increase this monster's ATK and DEF by 500. As long as this card is on the field; your opponent must play with their hand, the top card of their Deck, and the top card of their Extra Deck revealed. 2600/2300 Optical Omniscience SPELL If you control at least 2 "Optical" monsters: Pay 1500 Life Points; flip all cards your opponent controls face-up, without activating their effects. This card remains on the field for 2 of your opponent's turns. As long as this card is on the field, your opponent must play with their hand, the top card of their Deck, and the top card of their Extra Deck revealed. [spoiler=Fun Alternate Effect]If you control at least 2 "Optical" monsters: Yell "I feel everything! I know everything!"; flip all cards your opponent controls face-up, without activating their effects. This card remains on the field for 2 of your opponent's turns. As long as this card is on the field, your opponent must play with their hand, the top card of their Deck, and the top card of their Extra Deck revealed.[/spoiler] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.