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Just a preview of my new archetype(or series). I made all of them as a kid with yugioh card maker, i only updated their effects to be more balanced and readable

 
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[spoiler="Effect"]This card cannot be used as an Xyz Material. You can discard this card from your hand to negate 1 attack. You can banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Dark", it is banished when it leaves the field, when it is banished Special Summon this card from your banished zone. You can discard 1 card to negate a attack. You can only use 1 effect of "Elemental Dragon Dark" per turn and only once that turn.[/spoiler]
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[spoiler="Effect"]This card cannot be used as an Xyz Material. You can discard this card from your hand to negate an activation of a Trap card and destroy it. You can banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Earth", it is banished when it leaves the field, when it is banished Special Summon this card from your banished zone. You can discard 1 card to negate an activation of a Trap card and destroy it. You can only use 1 effect of "Elemental Dragon Earth" per turn and only once that turn.[/spoiler]
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[spoiler="Effect"]This card cannot be used as an Xyz Material. You can discard this card from your hand to target 1 face-up monster on the field, destroy it. You can banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Fire", it is banished when it leaves the field, when it is banished Special Summon this card from your banished zone. You can discard 1 card to target 1 face-up monster on the field, destroy it. You can only use 1 effect of "Elemental Dragon Fire" per turn and only once that turn.[/spoiler]
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[spoiler="Effect"]This card cannot be used as an Xyz Material. You can discard this card from your hand to target 1 of your banished monsters, send it to the graveyard. You can banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Light", it is banished when it leaves the field, when it is banished, Special Summon this card from your banished zone. You can discard 1 card to return a banished monster to it's owners graveyard. You can only use 1 effect of "Elemental Dragon Light" per turn and only once that turn.[/spoiler]
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[spoiler="Effect"]This card cannot be used as an Xyz Material. You can discard this card from your hand to negate an activation of a Spell card and destroy it. You can banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Water", it is banished when it leaves the field, when it is banished, Special Summon this card from your banished zone. You can discard 1 card to negate an activation of a Spell card and destroy it. You can only use 1 effect of "Elemental Dragon Water" per turn and only once that turn.[/spoiler]
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[spoiler="Effect"]This card cannot be used as an Xyz Material. You can discard this card from your hand to target 1 Set Spell/Trap on the field, destroy it. You can banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Wind", it is banished when it leaves the field, when it is banished, Special Summon this card from your banished zone. You can discard 1 card to target a Set Spell/Trap on the field, destroy it. You can only use 1 effect of "Elemental Dragon Wind" per turn and only once that turn.[/spoiler]
 

Hope you like them

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>To be more balanced
I find that hard to believe when these, basically, are more Graveyard oriented versions of the [ur=http://yugioh.wikia.com/wiki/Dragon_Ruler]Dragon Rulers, which can never lead to being a good thing.
Except instead of Big Eye/Dracossack shenanigans, you have Photon Strike Bounzer/Gauntlet Shooter and Volcasaurus/Tiras/etc. So coupled with the already aggressive playstyle these force, you also have the previousnly mentioned Xyzs on their hand that also add to this issue, because in addition to being able to constantly spam themselves for literally no effort at all, they also have access to specific Xyzs that will grant them control over the field and just make it even easier for them.
The icing on the cake is the fact they lack any sort of restriction/drawback, to which, in general, makes them a rather over-the-top ridiculous set :/

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i do agree that they are a bit over the top and i was thinking of lowering their power somehow. they do not allow to spam Xyz easily still, as level 5 Xyz are not that great, also since these were made way back when Synchro was the new thing i could easily make a restriction that prevents Xyz(because honestly, all Xyz are broken, no matter how balanced Konami tries to make them). I was also thinking of making their effects usable once per turn to slow down the field advantage they get, especially early game because getting them into grave is not that hard

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I'm removing the discarding effect to slow the cards down, also making them level 8 to be harder to summon but be able to be dumped to grave by cards like Trade-In. They also won't be able to use their effects the same turn the turn another Elemental Dragon with the same effect used it so you won't be able to completly negate everything your opponent does by just ditching your hand which actually helps the deck, some effects and ATK/DEF will also be going down because for such swarm potential they honestly shouldn't have so high stats

 

also i will still make them unable to be Xyz, maybe even Synchro but there aren't many that use level 8

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[spoiler=lore]

Elemental Dragon Wind + Elemental Dragon Water
You can Special Summon this card by removing from play the above cards you control(you do not use Polymeriaztion). This cards Attribute is also treated as Water(everywhere). When this card is destroyed, Special Summon 1 Fusion Material monsters listed on this card from your Banished Zone. Once per turn you can discard 1 card to have this card gain the following effect until the End Phase;Once per turn, you can negate the activation of a Spell card and destroy it. Once per turn you can discard 1 card to destroy 1 set Spell/Trap on the field.[/spoiler]

 

This is how every fusion for now looks like, please tell me if it's ok

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