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When attributes get silly or something...


R.Surraco

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I'm just doing this out of boredom and fail...

Counter-Crash Hex
Trap - Continuous
When a monster the opponent controls inflicts battle damage to your LP, target said monster: you can banish a monster from your hand, field or graveyard whose attribute is the opposite to the attribute of the targeted monster; banish the target as well; add a Hex Counter to this card. When this card gets 10 Hex Counters, destroy it. When this card leaves the field, you gain 100 for each Hex Counter attached to this card.

So?

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