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[Leaderboard] Therrion vs. Ain [Therrion Wins]


Therrion

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All YCM and Leaderboard rules apply

First to 3 votes win

No writtens, Card A/B System, preferably using this site's Card Maker

Card Due: 10/2/13, Voting Closes 10/6/13

 

Requirements: A balanced monster that includes "Your opponent discards 1 card from their hand."

Good luck!

 

Card A:

WwkMeHj.jpg

During your standby phase, if a DARK monster you control is destroyed last turn, you can discard 1 card to special summon this card from your graveyard. Once per turn, you can pay 1000 life points to activate one of the following effects:
•Send 1 face-up monster on the field to the graveyard. This card cannot attack the turn it activates this effect
•Send 1 monster you control to the graveyard. Your opponent discards 1 card from their hand.
You can only control 1 face-up "Silent Reaper, Memento Mori".

 

Card B:

qpyuTDM.jpg

 

2 Level 4 monsters
When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; your opponent discards 1 card, then inflict 500 damage to your opponent. When this card is destroyed while it has 1 or less materials, both players draw 1 card.

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I will vote for card B.

IMO, I think the effect cost for the discard (and subsequent damage) is more reasonable (1 Xyz Material + requiring it to deal damage as opposed to sending a monster to the Graveyard); 500 damage isn't too much and are reasonable for a Rank 4 with the stats it has now. It also has less OCG/capitalization errors

 

For card A, the Special Summoning effect might make it slightly OP in a way, considering its stats (requires a DARK monster to be destroyed + simple discard; though it counterbalances that by only allowing 1 copy to exist). Its 2nd effect isn't bad (forfeit its attack to send a monster to the Graveyard). 3rd effect is already mentioned. (Although this card is good in its own right, have to vote for "B")

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I'm not a big fan of no-backgrounds in card images. Also, due to a card I just reviewed that shared that same trait, I can imply who's card belongs to who, so it kinda ruins the A/B thing for me. I believe I'm still being impartial though. Time to judge.

 

Card A has the typo of "is destroyed last turn". I know it should be "was", just pointing that out. Now moving on.

The card is interesting, but it seems to have an important issue. By itself it can fulfill it's own conditions, and since it's during the Standby Phase, you'll always have your draw to discard.

That for a decent-sized monster that has a Dark End Dragon effect able to also reach your opponent's hand occationally, sounds risky.

Some initial targets that could easily trigger this card.

Inzektor Hornet, Spirit Reaper, Archfiend General, Nuvia the Wicked, Mist Archfiend, Malefic Monsters, Darklord Zerato.

Plus monsters that benefit from destruction even if they donot trigger it, like Mystic Tomato.

 

It needs the clause except "Silent Reaper, Memento Mori" and to have the discard happen at an earlier time when you are not necessarily guaranteed to be able to get it back (even if the card still reapears duirng the Standby Phase, but the cost must move to another time). That is, in my opinion.

 

 

 

 

Card B has some stats that would be benefical if it was another kind of card, like a Main Deck monster.

Though, as it stands, it's so far a Rank 4 with an ATK that's a little bit too low. It's first effect is good, but even if you also get it, giving your opponent a draw sounds like too much of a drawback to me.

 

Also, Don Zaloog comes to mind. Don Zaloog needs deck dedication but it does it's job pretty well. This card can be splashed in more places but it might be considered underwhelming compared to other Rank 4 options. I'd rather have a boost in it's ATK than the burn to be honest, and have the drawing effect just removed. It sounds simple but it's effective.

 

 

Hmm... I'll be very honest.

Card A has that loop issue that can be an always-returning 2600 ATK beatstick.

Card B sounds a tad underpowered for what it is.

 

I like Card A's concept better, but when it comes to design, balance, and after injecting the use of OCG, card art, etc.

My vote goes to Card B.

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It's difficult to choose. For one, card B slapped a Spirit Reaper clause on a generic 2-mat Rank 4, gave it a random archetype's support, and called it a day. That is fucking lazy I tell you.

 

On the other hand, Card A is pretty much Machina Fortress on crack, since its own destruction will cause it to revive as Sleepy said. It also fails to follow the proper writing style and that takes points off as well.

 

You know what, I'll refrain from voting. I was going to vote for card A initially, but the requirement clearly states that it should be a balanced monster that you gentlemen were supposed to be making.

 

...And that's what I would say if YCM had standards. Card A gets the vote anyway because Card B is simply too goddamn random for me to appreciate it.

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There really isn't much else to say about these two cards, so I'll just talk about the points that influenced my vote.

 

Card B does have that random Spirit Reaper discard effect in it. I would have liked a bit more creativity than just slapping on an effect. However, it seems to do alright for what it is trying to do. Not much to talk about there since it is a simple effect.

 

Card A has some flaws. It is dependent on a DARK monster being destroyed on the previous turn WHILE this card is in the Graveyard. The destroyed monster doesn't have to be your own, but you have to find a way to get this card into the Graveyard to Special Summon it. Also for those who said this creates a loop, send to the Graveyard =/= destroy. And 1000 Life Points shouldn't be a cost for effects that are just fine without if, though the first effect could use a different cost that would actually be a cost.

 

Anyway, 3-1 Card B wins.

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There really isn't much else to say about these two cards, so I'll just talk about the points that influenced my vote.

 

Card B does have that random Spirit Reaper discard effect in it. I would have liked a bit more creativity than just slapping on an effect. However, it seems to do alright for what it is trying to do. Not much to talk about there since it is a simple effect.

 

Card A has some flaws. It is dependent on a DARK monster being destroyed on the previous turn WHILE this card is in the Graveyard. The destroyed monster doesn't have to be your own, but you have to find a way to get this card into the Graveyard to Special Summon it. Also for those who said this creates a loop, send to the Graveyard =/= destroy. And 1000 Life Points shouldn't be a cost for effects that are just fine without if, though the first effect could use a different cost that would actually be a cost.

 

Anyway, 3-1 Card B wins.

 

Well when I said loops with itself; I actually said that the way this is worded, its own destruction would later trigger its revival effect.

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gg Ain,

Therrion Wins.

Also, addressing creativity. My approach to the contest was the requirements, the creation of a balanced card. I made a balanced card, ensuring it so with low stats and a mutual draw to replenish lost cards the opponent suffered. I didn't want to simply create a balanced card, however, but a useful one. The most logical approach to that would be a generic 2 mat Rank 4 that does something the other Xyz Monsters do not, hit the hand. I gave the Rank yet ANOTHER option, which was my intended aim, without making this card straight up better then all others, more so just good in occasions. By all means, when requirements state creativity, you'll see me aim for that.

Also, I didn't see how you saw my card as random, considering it fit the requirements quite perfectly. Though, it doesn't really matter, we have different opinions I guess.

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gg Ain,

Therrion Wins.

Also, addressing creativity. My approach to the contest was the requirements, the creation of a balanced card. I made a balanced card, ensuring it so with low stats and a mutual draw to replenish lost cards the opponent suffered. I didn't want to simply create a balanced card, however, but a useful one. The most logical approach to that would be a generic 2 mat Rank 4 that does something the other Xyz Monsters do not, hit the hand. I gave the Rank yet ANOTHER option, which was my intended aim, without making this card straight up better then all others, more so just good in occasions. By all means, when requirements state creativity, you'll see me aim for that.

Also, I didn't see how you saw my card as random, considering it fit the requirements quite perfectly. Though, it doesn't really matter, we have different opinions I guess.

 

 

Hint: It's random because it's a Steelswarm for no fucking reason.

 

It's not creative because it emulates Spirit Reaper, an existing card.

 

And giving more options to an already varied enough Rank is pointless.

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Hint: It's random because it's a Steelswarm for no fucking reason.

 

It's not creative because it emulates Spirit Reaper, an existing card.

 

And giving more options to an already varied enough Rank is pointless.

 

I'm going to stop this right here before things get out of hand. While I'm all for the cardmaker and the voter discussing the difference in opinion, I feel this should move to PM as the purpose of this thread has been finished. I've had this situation happen before, and it kept a finished 1v1 open/active for far longer than it needed to be.

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