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[Leaderboard] Psychic Spirituality vs. Mugendramon [Mugendramon has won]


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Rules:

1. Standard YCM rules apply

2. First to 3 votes wins

3. All votes must have a valid reason.

4. Card A/ Card B system.

5. Cards due within 72 hours of opponent acceptance.

6. Voting period is 72 hours after cards are posted.

Card Requirements:

Create a card with a self-destruction effect.


Card A:

[spoiler='A']

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[spoiler='Lore']

All monsters that are Special Summoned from the Deck gain 700 ATK and DEF. When a monster that was Special Summoned from the Deck activates an effect: you can discard 1 card from your hand to negate the effect and Destroy that monster. If you control no monsters that were Special Summoned from the Deck: Destroy this card. When this card is Destroyed by a card effect , accept for its own effect: Destroy all face-up Special Summoned monsters on the field.

[/spoiler]


[/spoiler]


Card B:

[spoiler='B']

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[spoiler='Lore']

When this card is Normal Summoned: you can discard 1 monster; add 1 Level 4 Zombie-Type monster from your Deck to your hand. If this card is Special Summoned by the effect of a Zombie-Type monster: target 1 banished Zombie-Type monster; destroy (and banish) this card and Special Summon that target. You can only activate this effect of "Decaying Zombeast" once per turn, and you cannot Special Summon any other monsters for the rest of the turn, except from the Extra Deck.

[/spoiler]


[/spoiler]

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Voting for Card B.

 

Card A relies too much on monsters from the Deck, which can be a major setback when that requirement is backed into a corner with the wrong cards. It also doesn't really help that it doesn't have an ACTUAL search ability, making it only half-playable. Whereas Card B, while giving you a decent search ability, its drawback only works against its own ability to prevent it from being an OP banished monster spawner.

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I vote for Card B. Despite being limited to Zombies, it is far easier to use and doesn't hurt and help at the same time like Card A. The gaining attack but being able to negate and destroy cards related to those getting the attack boost kind of seemed pointless to me, no offense. I also like the way Card B special summons in a more unique way than the norm.

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