spoderman Posted November 16, 2013 Report Share Posted November 16, 2013 So last time I made a Field Spell i did get a bit of praise. Tell me what you think and if I should tweak it in any way. Advice on how to fix the syntax and grammar appreciated. While this card is face-up on the field, Counter Trap cards cannot be activated. Once per turn, during both players' turns, the respective player must toss a coin and call it. If they call it right, they gain 500 Life Points. If they call it wrong, their opponent gains control of one card they control (the opponent chooses). If the player does not have any cards on the field, they must pay 1000 Life Points. Coin tosses cannot be repeated. Link to comment Share on other sites More sharing options...
hoom Posted November 20, 2013 Report Share Posted November 20, 2013 the ability to disable the use of counter trap cards definitely makes this card really strong, but I feel that the luck aspect of the card would make it unappealing to many people, seeing as how it's permanent control that they get to choose. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted November 20, 2013 Report Share Posted November 20, 2013 Most decks don't use Counter Traps... Dark Bribe and Divine Wrath maybe (and most top decks don't use that) so this card would probably not be used at all. Link to comment Share on other sites More sharing options...
Iamthedong Posted November 20, 2013 Report Share Posted November 20, 2013 Crystal Beasts dont need more support, there a dead deck leave them that way Link to comment Share on other sites More sharing options...
TFMegamanlan Posted November 20, 2013 Report Share Posted November 20, 2013 Crystal Beasts dont need more support, there a dead deck leave them that way This is not a CB Support. And the deck isn't dead, just because some people who play the deck don't know how to play the deck right, doesn't mean it's a crap deck. If it got any more support that isn't total junk, it would be a top contending deck again. Link to comment Share on other sites More sharing options...
spoderman Posted November 20, 2013 Author Report Share Posted November 20, 2013 I'd just like to add that this has nothing to do with Crystal Beasts, and that I'm not making field spells for tactical, game-winning strategies. The fields that I make are more for adding a twist to the gameplay Link to comment Share on other sites More sharing options...
Monsoon Posted November 20, 2013 Report Share Posted November 20, 2013 This card forbids SS3 cards... With Naturia Exterio, this card means win... Link to comment Share on other sites More sharing options...
spoderman Posted November 20, 2013 Author Report Share Posted November 20, 2013 This card forbids SS3 cards... With Naturia Exterio, this card means win... i never thought about that, though getting out Naturia Exterio with this card's control changing effect would be pretty difficult Link to comment Share on other sites More sharing options...
TFMegamanlan Posted November 20, 2013 Report Share Posted November 20, 2013 To be honest this still won't be used because its a Counter for basically 1 card in most people's decks: Solemn Warning. (Most people don't play Counter Traps anymore, just hand-traps) Link to comment Share on other sites More sharing options...
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