Hey guys! So this is my second(ish) archetype on this site and I decided to do something more ambtious than last time. I've put everything into spoilers including the introduction; so that the shameless self advertising you do is less in your face ;). The main theme is Arcane Circles enchanting normal people to give them Special Powers. Cool isn't it?
Abtruse Rune Incantation
Lore: Once per turn, you can tribute 1 "Abstruse Rune" to target 1 face up Normal Monster that you control. The targeted monster is treated as an Effect Monster and it's effects become that of the tributed "Abtruse Rune". If this effect is activated by a monster, the targeted monster is unaffected by your opponents card effects until the end phase. You can only control 1 face-up "Abtruse Rune - Incantation".
The crux of the deck, and the numero uno of power. The card's basic role is to support the other Abtruse Runes by giving them as effects to Normal Monsters who then can use them as an effect. Sound confusing? Well I'll first get out another one then we can explain the cards simutaneously.
Abtruse Rune Rapaciity
Lore: Once per turn, you can discard 1 Normal Monster to draw 1 card. If this effect is activated by a monster, draw 1 more card. You can only control 1 face up "Abstruse Rune - Rapacity"
Are things making a bit more sense now? Oncer per turn these continuous spell cards can activate there effects, but then a more powerful version can be activated if the effect is activated by a Normal Monster. Cool isn't it? Plus you can very deliberately activate the effect as the Spell Card first, then use Abtruse Rune - Incantation to activate the more powerful ability letting you use more. I realise that Abtruse Rune - Incantation's Secondary effect is unrelated to it's first (by the way, the card CAN use it's effect on itself) but Rapacity shows how getting a Normal Monster to use the effect can make it more powerful.
Abtruse Rune - Augury
Lore: Once per turn, you can banish 1 Spell Card from your graveyard to add 1 Spellcaster-Type Normal Monster from your deck to your hand. If this effect is activated by a monster, special summon that monster from your hand. If a monster is special summoned by this effect, it cannot be used as a Synchro or Xyz Material. You can only control 1 face up "Abstruse Rune - Augury"
This card single handedly turns this deck from a Normal Monster deck to a Normal Spellcasters Deck. Witht his you can grab more Normal Monster Spellcasters to enchant with Incantation, or to use as Rapacity fodder. Plus you can use the powered up effect to Special Summon ANY Spellcaster type Normal Monster from your deck. Fairly brutal. Below in the "Normal Guys" Section I'll have a list of the best Spellcasters that can be grabbed all thanks to Augury. It's a pretty strong beatstick card but the inability to Synchro or Xyz those monsters off limits the OPness and focuses on the hitting.
Abtruse Rune - Bloodlust
Lore: Once per turn, you can target 1 monster you control, increase it's ATK by 800 until the End Phase. If this effect is activated by a monster, the targeted monster inflicts piercing damage until the End Phase. You can only control 1 face up "Abstruse Rune - Bloodlust"
I'm well aware that sometimes Cosmo Queen's 2900ATK isn't enough punch (Blue-Eyes was gloating until this point). Well who'se laughing now Blue Eyes White Dragon? This is a beatdown deck; and by God it's going to be an awesome one. By using this effect twice (Thanks to Incantation Double Powers) Cosmo Queen can grab a 1600ATK Steriod for one turn to fight with 4500ATK! Sounds too scary? Well you have to remember that Queen is still just a normal monster. A Normal Monster that Mirror Force is all too happy to destroy.
Abtruse Rune - Eradicate
Lore: Once per turn, you can pay 1000 life points to target 1 face-up monster your opponent controls, destroy it. If this effect is activated by a monster, banish that monster instead. You can only control 1 face-up "Abtruse Rune - Eradicate".
Trap cards are this deck's main worry, due to the fact that with this card; Marshmellon bites the dust too. Once per turn you can pay a reasonable sum of self sacrifice to make your opponent's monster's destroyed. With a little bit of Incantation upgrading as well you can banish that monster completely. While you'll probably be steroiding your attack enough so that high attack target's won't be a threat anyway, getting rid of them early while this deck gets set up is extremely useful.
Every archetype needs good Support! Particularly an archetype this is literally just 5 Continuous Spell Cards.
City of Runes
Lore: Once per turn, you can discard 1 card to add 1 "Abtruse Rune" from your deck to your hand. If this card would be destroyed by a card effect, you can banish 1 face up "Abtruse Rune" you control instead.
Wondering how you could possibly draw the right deck at the right time? Well you can't; this deck was hopeless before I created City of Runes because you could never get the rune you needed out. Well now you can. This card gives the deck so much versatility but also presents it with a weakness; dependence on a field spell. While it's own effect does protect it to some degree, the whole; placing another field spell over it will plague this card's existence. Until you search another one of course. The fact that it relies on discards warrants running 3 of them and 2 terra forces.
Lore: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can target 1 "Abtruse Rune" in your graveyard, this monster gains that card's effects until the end phase.
Oh my, a monster! It's about time one of these guys showed up. Keeping with the Normal Monster theme this one's a Gemini monster. Meaning that it can be enchanted with Incantation or it Gemini Summon itself. Keep in mind that neither it, nor any other gemini monster, can Gemini Summon with an effect, due to the wording of the card stating that the Normal Monster's effect is changed not the card's effects are given. This girl's Gemini Effect is designed for late game, reusing Abtruse Runes that were destroyed for Incantation / Your opponent's amusement.
Lore: You can Special Summon this monster from your hand by tributing 1 face up "Abtruse Rune" card you control. When an "Abtruse Rune" is activated, place 1 Rune Counter on this monster. Once per turn, you can remove 3 Rune Counters from this card to double this monster's original ATK until the end phase. If this monster is destroyed by a card effect, add 1 "Abtruse Rune" from your graveyard to your hand.
Behold the Boss Monster! Actually not really, this guy's name is Jim, he's from Kansas. But in all seriousness he's not the boss monster, he's actually just another side card. He is good for wall breaking though, when you need a ridiculous amount of attack you can always Send him out, stack three counters, double his attack, use Bloodlust twice and viola! You now have a monster with 5600 ATK Points! Well that may sound crazy, giving this guy three stacks isn't the easiest thing to do. Plus he's not even the Boss Monster, that honour belongs to a Vanilla Card.
This deck isn't self sufficient. We need Vanilla help! I've included links to the four best monsters Yugioh Wiki page.
You gotta start somewhere, and these guys are a
Did somebody say, brutal face monster? This is a 2900ATK Spellcaster who, unlike that filthy blue eyes, can be Special Summoned by the empowered Augury Effect! While she may have 100ATK less then her dragon cousin, Cosmo Queen packs quite the punch. Plus she can be enchanted herself and wield a wide variety of effects to go on a rampage.
Sorceror of Dark Magic
Boss fight! This is the real boss monster of the deck, and he is absolutely perfect for this deck. Through a two turn Augury Sumon (Technically you can do it in one turn but it'd be very hard) You can get the two tributes required to send out the big black badass himself! Negating this deck's primary weakness (Trap Cards) as well as allowing you to use your own trap cars (Magician's Circle is always useful) The Sorceror of Dark Magic can easily be the bane of your opponent's demise. Plus it has a nifty 3200ATK so you're not going backwards offensively either.
Dark Magician: http://yugioh.wikia....i/Dark_Magician - Sometimes paying the 400ATK is worth the support cards such as Dark Magic Attack.
Jinzo: http://yugioh.wikia.com/wiki/Jinzo - You can't always wait for Sorceror; and Jinzo is easily tribute summoned by using Augury Summons as tribute fodder.
Breaker: http://yugioh.wikia....Magical_Warrior - For some quick damage or Spell/Trap Destruction of those pesky trap cars, saving beatdowns.
So what do you think? Any suggestions or comments upon balance. I have played some test games with my friend Ninesix1976, and it's fairly balanced. Storng but not invincible; playing at Lightsworn Level but still not enough to tackle Elemental Dragons. If there's enough request I'll cook up a playing guide as well.