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7 retrained cards


WesNeal1508

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7 cards in Single Cards topics? lol but yea since u r a new member i think this is excusable so let me explain that u should post 2 or more cards at Realistic Cards - Multiple Cards. also please dont attach the card images next time, u can just simple click your card and the code will appear beneath the card, then copy that code and paste here, in addition please post ur cards' lore under the card to make other member can easily read and fix the OCG for them

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Next time, you should post the cards through uploaded imgur links, because most of these are unreadable because of how small they are.

For the cards that I CAN read, (Dewan, Pegasus, Cursed Spark)

 

+ I'm going to assume the card that Dewan can get out is a relatively powerful effect, in which case I think Dewan is a bit too powerful. The only cards I can think of that have similar effects are Red-Eyes B. Chick and The Creator Incarnate, but both of those require the target card to actually already be in the hand.

 

+ Pegasus is very generic, effect is decent, but most 6+ can run over 2250, so maybe it'll pull of 800-1k with its effect at best?

 

+ Cursed Spark's effect is very powerful indeed, and it can be abused in Dragon decks, seeing as how it's an 8 star and a dragon, so one can simply use it for it's effect then use it as fodder for something more powerful. Also, what do you mean by effect of "Tri"?

 

i have not been following the scene as closely as i have in the past, but this is my 2¢ and hopefully you got something out of it

 


 

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Ignoring the fact that using the image links given by the generator is the preferred way of posting stuff here AND posting the lore so easier for us to read/fix OCG if needed, I'll just make some general comments.

 

Tri-Horn: By logic of PSCT, the destruction effect is mandatory. Try rewording it to "You can (rest of the effect)" so it's optional. Otherwise, this card can't attack b/c effect keeps going on every turn. (@above: Probably forgot to change the name from Tri-Horned Dragon to whatever its name is)

 

Talwar: Pay half your LP; declare card name, send said card to the Graveyard to gain effects; then a mandatory ATK increasing effect (that can go up to 12,000, assuming no Equips or other attack modifications and full field) after three uses. The last effect needs to toned down dramatically (having it gain 200-300 per monster is OK); how it is now is by no means balanced whatsoever.

 

Dewan: Searcher for original Beast of Talwar or this new one you posted.

 

Pegasus: This is actually OK, although you do know this doesn't work on Xyz and considering that most monsters nowadays have 2400+ ATK, may not see a lot usage, but the burn amount is reasonable. (Damage amounts are minimal though)

 

Garvas: SS itself if you don't have monsters, but becomes 1700/2000 and can banish itself if a Trap activates. You do realize that if Torrential or some other SS2 Trap activates, they resolve first so in the case of Torrential, you can't banish it to save it

 

Doron: So Battle Fader/Swift Scarecrow that requires an empty field, but can summon tokens. Keeps with the effect it has in some video games.

 

Soul Tiger: Could see use in Decks that focus on banishing (since token will have a relatively high DEF in most cases); though you can't summon anything else as a drawback. Regarding the token being destroyed, may prove difficult for Decks to destroy it if enough cards are banished.

 

All in all, your cards are OK for the most part (save for Talwar's remake). In the future, don't use attachments and post the lore underneath your cards.

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