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Constellars Guide


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The quantity of Constellar players has grown since the cards' official release. I've been playing around with them for quite a while now (since before they were TCG legal), so I figured I'd share some of what I've discovered about my most current favorite deck. Thus, I will
 go through each of the monsters and explain how to utilize them to their fullest potential in order to completely explain Constellars' functions and cohesiveness as an archetype.

 

 

 

Monsters:

 

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Let's start with Constellar Pollux. He's a rather obvious choice for anyone wanting to run the deck; he allows for an extra Summon of a Constellar monster, and scoffs in the face of Veiler. Your extra Normal Summon is essentially guaranteed when you play Pollux. The only kind of cards that prevent his effect is something such as Solemn Warning, where one would "Pay 2000 Life Points [to] negate [a] Summon..." In this case, Pollux never hits the field, and therefore, the extra Normal Summon cannot be obtained. This being said, Pollux is still highly useful. He is one of a few Constellars who get things moving, ergo Xyz Monster assurance so long as you have another Level 4 Constellar monster in hand.




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Another monster who, ultimately, results in an Xyz Monster is Constellar Algiedi. The drawback with this card, however, is that his effect can be chained to in a way that strikes the fear of Veiler (and the like) into the player using it. Maxx "C" is also a problem, as the opponent is able to draw a card for the Special Summon from Algiedi's effect, as well as when you Xyz summon later that turn. You could always choose to not Xyz Summon, but it is usually too beneficial to pass up. These are definite weaknesses that Pollux does not have, but Algiedi also presents an advantage. This card, for example, was indispensable when Number 16: Shock Master was unbanned in the TCG. It only took a Pollux, Algiedi, and another Level 4 Constellar in hand to lock down your opponent. While this advantage isn't nearly as prevalent now, a third Summon still has its advantages. 

 

 

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Constellar Siat can also result in a third Summon, but in a bit of a different manner. It allows a player to Special Summon it, much like Cyber Dragon. This enables an Xyz Summon, much like how Pollux and and Algiedi do. It is also useful due to its ability to match the level of another Constellar. This means that any Level Constellar will work for an Xyz Summon with this monster. The drawback, however, is that this card can only be used to Summon a Constellar Xyz monster. Some choose not to run Siat, and I can understand why. It becomes highly frustrating when this card's restriction is the only thing standing between you and a Gagaga Cowboy for game. I find it too useful to not run at least one of, though.




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This is another card that is an obvious choice for anyone wanting to play the archetype. Constellar Sheratan is the searcher of the deck. It also can make Constellar Siat become highly useful. If your opponent controls a monster, you can: Special Summon Constellar Siat, Normal Summon Constellar Sheratan, search for a Constellar monster from Sheratan's effect, and then overlay the Sheratan and Siat to make (Xyz Monster) Constellar Hyades. If you're feeling lucky, then you can overlay (Xyz Monster) Constellar Ptolemy M7 on Hyades afterwards, as M7 can be Special Summoned from the Extra Deck by overlaying it onto a Constellar Xyz monster. Constellar Sheratan may not always be able to aid in such a daring endeavor, however, and you may only be able to get a search from Normal Summoning it. For this reason, I enjoy running cards such as One Day of Peace and Waboku, in order to protect myself in spite of leaving a 700 ATK monster on the field.

 

 

 

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Constellar Kaus is one of the best Constellar monsters in the Main Deck. While it does not get you an extra Summon like Pollux or Algiedi, this card allows you to Xyz Summon Rank 3, 4, or 5 monsters, and if you have a Constellar Siat on the field, you can Xyz Summon the Rank 6 Ptolemy M7. Another great use for Kaus is when your Constellar Sheratan survives long enough for you to Summon this card. At that time, you can use increase Sheratan's Level by 1, and Xyz Summon a Rank 4 monster. This card is also searchable by Fire Formation Tenki (which I would highly recommend running).

 

 

 

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I may or may not be the only person who runs Constellar Acubens, and this is because he doesn't do very much. I like him, though, as I find myself needing more Level 4 Constellar monsters than most people run, and running 3 Siat just doesn't work very well for me (as I often find myself needing Xyz Monsters other than Constellar ones). I also enjoy being able to play a lot of Constellars, and then giving all of them a bit of an ATK bonus, as well as having a monster to Set that my opponent fails to get over early game.

 

 

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This card is the best Main Deck Constellar monster in existence, indisputably. Playing a Constellar deck without Constellar Sombre would be inconceivable. It is exceptionally useful when one of your Xyz monsters meet an untimely end (which tends to happen). Also useful is the fact that the card you get back from the Graveyard by Sombre's effect is not the one you have to Normal Summon. For example, you could: Special Summon Constellar Siat, Normal Summon Constellar Sombre, use Sombre's effect to add a Constellar Kaus from your Graveyard to your hand, activate Sombre's effect to Normal Summon a Constellar Algiedi from your hand, and use Algiedi's effect to Special Summon Kaus.

 

 

Honorable Mentions (Monsters):

 

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It would take too long to go through every single Constellar monster and explain why you should or should not use it, so I've omitted most of those that aren't that great for obvious reasons. I would, however, like to recognize the ones that I toyed around with and nearly used, but didn't for one reason or another. For example, I attempted to use Constellar Aldebaran and Constellar Leonis, due to the lack of uses for Constellar Sheratan besides searching, but I eventually realized that the cards were not worth the deck space and were often dead in my hand.

 

 

 

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I enjoyed the idea of raising the dead quite a bit. Unfortunately, even though I only ran one, Constellar Rasalhague was often dead in my hand, hoping that, one day, I'd need him to get back my dead Constellar Sombre. Needless to say, that day never really came.

 

 

 

Spells

 

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I've gone through neumerous cycles of switching back and forth between using this card, running two of it, and not using it at all. Right now I am testing out two, as I seem to lose hand advantage fairly early, and I am not always able to draw into Constellar Sombre to make use of my fallen Constellars. Whether or not a player should use the card varies from build to build and play style to play style. I personally like using it.

 

 

 

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I have tested this card, and discovered that I do not care for it. While Xyz Monsters are abundant in Constellar decks, drawing up to one extra card is not enough to justify the deck space. Maxx "C" is often a better choice.

 

 

 

Traps:

 

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I cannot honestly say that I've tested this card enough to know exactly what I don't like about it, but I suppose it is not completely unusable. I do know, however, that I would much prefer to use other Trap Cards.

 

 

 

Xyz Monsters:

 

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It would take too long to cover all the Extra Deck choices out there for Constellars, so I will simply go over the Constellar Xyz Monsters, starting with Constellar Hyades. While he is not always needed, this card is highly useful in some situations. 

 

 

 

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If you're going all in because it's push-for-game time, Constellar Praesepe will be of great use to you. This card is beautiful for two reasons: This ATK gain can happen during either player's turn, AND the ATK gain doesn't have to be used on Praesepe. Want to run over anything and everything? Just add water Honest.



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This is one of my favorite Constellar Xyz monsters. Constellar Omega is an exceptional Extra Deck monster, especially in a backrow-heavy format. This ever-protective blanket covers all Constellar monsters you control, thus enables you to attack with all of your Constellar Xyz monsters without having to worry about hitting a wall.

 

 

 

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Constellar Pleiades may or may not be the reason you are looking into Constellars. I'm not going to go into detail on this card, but be careful. While he is exceptional at what he does, do not use him just because you can. Another monster is sometimes the better choice.

 

 

 

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Constellar Ptolemy M7 is Limited to one for good reason. It's ability to get back resources and it's ease in Summoning conditions make it exceptional. I would advise overlaying M7 onto any Constellar Xyz when you get the chance (once that monster has outlived its usefulness, of course, such as no longer having materials).
 

 

 

Non-Constellar Cards:

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I do not have time to cover all the non-Constellar cards that can be used in the deck, but I figured it may be helpful to go over some that I would recommend/are highly used. For example, I mentioned earlier that sometimes I find myself needing more ways to get my cards working in order to Summon an Xyz Monster. Cyber Dragon and Photon Thrasher do just that. The best part about these cards is that, like Siat, you can pull off up to four Summons in one turn (not counting Xyz Monsters).

 

 

 

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Some use cards intended for Fire Fist monsters in Constellars, and they do so for good reason. While I could never justify the deck space for Brotherhood of the Fire Fist - Bear as he cannot be used to make any Constellar Xyz Monster and is rather slow in general, some find this card extremely helpful in regards to deck consistency. Fire Formation - Tenki, as I said earlier, I would highly recommend. Note that, due to its status as a Continuous Spell Card, cards like Mystical Space Typhoon can stop you from searching. Due to its ability to search Constellar Kaus, though, I would recommend using it (and I would also recommend using Reinforcement of the Army to search for Pollux).

 

 

 

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I did not originally intend on covering what hand traps I use, but seeing as there's more advantages to Honest in this deck than meets the eye, I figured I might as well. While we all know Honest very well for what it does, he has an additional use in this deck. If one finds him/herself low on monsters, save for a Photon Thrasher or Constellar Siat (the latter provided you have a Level 4 Constellar in your Graveyard), you can use Honest to Xyz Summon Constellar Omega (or another Rank 4 if you're not using Siat). Also deserving a mention is Swift Scarecrow. It can be inconvenient to commit to the board without Xyz Summoning, so I sometimes find it better to wait to draw into the resources I need (it's also sometimes all I need in order to survive a turn and top-deck a Constellar Sombre).

 

 


And there you go. My personal guide to Constellars. I do hope you enjoyed it, and feel free to discuss Constellars. If you have any questions specifically for me, I'd love to answer them.

~Brendano Harns

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Why do you say Pleides is an iffy choice?
Isn't that, for the most part, the goal of Constellars? To make Pleides and then sit on it all day?

 

It is a very good choice some (a lot) of the time, but that can create a bit of a dangerous trap that is all too easy to fall into. Because Pleiades is so useful, some will set themselves on autopilot and use it without thinking it through and realizing that another Xyz monster would've been more beneficial.

I would define the ultimate goal of Constellars as finding answers for what the opponent is trying to do in the Extra Deck. Sometimes it's Pleiades, sometimes it's not. I wouldn't deny that what you described is exactly what happens, sometimes.

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Why do you say Pleides is an iffy choice?
Isn't that, for the most part, the goal of Constellars? To make Pleides and then sit on it all day?

 

He didn't say it's an iffy choice, he's just warning us against blindly spamming Pleiades because occasionally things like Volcasaurus/Tiras are better. It's still the rank 5 of choice 90% of the time.

 

Good guide except for the fact that you don't mention non-archetype cards you should run e.g. Honest, Tenki, Bear.

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He didn't say it's an iffy choice, he's just warning us against blindly spamming Pleiades because occasionally things like Volcasaurus/Tiras are better. It's still the rank 5 of choice 90% of the time.

 

Good guide except for the fact that you don't mention non-archetype cards you should run e.g. Honest, Tenki, Bear.

 

Oops. I MEANT to do that. I suppose I'll go back and add it in.

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