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Card Remakes: Dark Magician


TrueMalice

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Undoubtedly, Yugioh, as any other TCG does, suffers from power creep. Dark Magician was Yami's ace monster and should be powerful, but in the current meta-game, it's completely useless. Here's my attempt to bring some new life into the series and bring it up to date with new mechanics. 

 

First, a few design points.

  • Spellcasters should have synergy with Spell cards. 
  • Normal monsters should have higher ATK than effect monsters. 
  • A monster's effect and power should be reflected by how difficult it is to summon, or how specific its summoning conditions are. 
  • Fusion monsters should be extraordinarily powerful. 
  • Where possible, support cards should not be entirely archetype-specific. 
  • 'Dark Magician' is not a swarming archetype. It should focus on the summoning of Dark Magician.

 

[spoiler='Dark Magician Monsters']

 

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The summoning conditions for Dark Eradicator Warlock were prohibitive for an effect that wasn't very useful. He can now be summoned simply by having Dark Magician on the field.

 

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Dark Magician Knight was a joke. His summoning requirements were insane and only provided you with a single card destruction. He now exists as an alternative to Dark Eradicator Warlock that can avoid destruction once. 

 

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The Dark Flare Knight, as a Fusion Monster that requires a Fusion Monster, should be extremely powerful.

 

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Summoned by Dark Flare Knight. Whereas Flare Knight can only be destroyed by battle, Mirage Knight can't be.

 

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A simple base ATK boost, and an ATK boost for her effect. For a card that was only useful in battle, she wasn't very useful in battle.

 

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A fairly straightforward ATK, DEF and level increase. His first effect was pretty useful in vanilla as it was.

 

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The Dark Sage had one of the worst summoning conditions in the game, only losing to cards like Gate Guardian and Ultimate Great Moth. He's now a Synchro Monster that can be used with Time Wizard, and has two extraordinarily powerful effects as well as a colossal ATK value. See "Supplementary Cards" for the Time Wizard.[/spoiler]

 

[spoiler='Dark Magician Spells & Traps']

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Dark Magician has many alternate forms, and his support cards need to be able to be used with them.

 

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Like Dark Magic Attack, the requirements here were loosened up. It also now has 1 up to targets to bring it ahead of cards with no requirement like Smashing Ground and Fissure. 

 

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The Life Point cost here was far too prohibitive, and only being able to summon from the Deck was a plain annoyance.

 

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The Spell Counter requirement here was excessive considering the target restrictions, especially with Call of the Haunted in the game.[/spoiler]

 

[spoiler='Supplementary Cards']

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Time Wizard is now a Tuner so that he can be used with Dark Magician to summon Dark Sage. His effect should now be much more consistent without being guaranteed.

[/spoiler]

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Yeah...no.
Power creep, while it is a thing, is MUCH slower than you think it is.

And thus breaking the Rule of 3000, ONE OF THE OLDEST TENANTS OF CARD CREATION, is not worth being forsaken because of "Power Creep".

I like the way you're proceeding with this, but there's a difference between combating Power Creep and making something WAY too powerful.

Which you have done.

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Power creep, while it is a thing, is MUCH slower than you think it is.

And thus breaking the Rule of 3000, ONE OF THE OLDEST TENANTS OF CARD CREATION, is not worth being forsaken because of "Power Creep".

I like the way you're proceeding with this, but there's a difference between combating Power Creep and making something WAY too powerful.

Which you have done.

 

I disagree that they're too powerful, but it's hard to argue when I don't know which ones you're referring to. Could you explain, please? I think their summoning conditions are difficult enough that the power is justified.

 

I feel that these cards would get obliterated by current meta archetypes due to consistency issues, and being forced to put in bad cards to get the Dark Magician boss monsters.

 

I realize the Rule of 3000 exists, but it's an informal rule that's broken by one card (http://yugioh.wikia.com/wiki/Super_Conductor_Tyranno). My issue is that there are cards out there (http://yugioh.wikia.com/wiki/Beast_King_Barbaros) that have 3000 ATK and a useful ATK. The only way for a Normal monster of equivalent level to keep up is to have greater ATK, and that means breaking the rule. That said, I'm trying not to break the mold too much here, and I'd like to hear why you disagree. I'll probably end up reducing the ATK on most of the cards, but I'm unsure. 

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I appreciate your intentions but all the monsters are just too strong. There are a lot of support cards for Dark magician like "thousand knives", "sages stone", and "magic formula" which I think your forgetting that aren't too shaby. And you don't need to break the 3000 rule to make support for a card just look at blue-eyes.

As for the spells, if you rework "Dark Magic Attack" like that other decks will be able to use it, namely Gravekeepers. Dark Magic Curtain is on the right track, but I think the fact that you can't summon anymore that turn is why people don't use it, but allowing to summon from anywhere for free is too good, I think if it had the cost of 1000LP and from hand or deck, that would be a nice card.

And as for time wizard becoming a tuner, fine; I don't mind or care much, but effect wise he's perfect as he is.

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Thanks for the replies. I've made some changes.
 
 - Added Miracle Restoring.
 - Added Thousand Knives. 
 - Dark Magician's ATK and DEF reverted. Removed from the post because of this. 
 - Dark Eradicator Warlock & Dark Magic Knight's ATK and DEF reduced to 2500/2100
 - Dark Flare Knight's ATK and DEF reduced to 3000/2800
 - Dark Magician Girl's ATK reverted to 2000
 - Dark Paladin's ATK and DEF reduced to 3200/2800
 - Dark Sage's ATK and DEF reduced to 3000/2600
 - Dark Magic Attack now has an an ATK restriction
 - Time Wizard's effect has been reverted


I appreciate your intentions but all the monsters are just too strong. There are a lot of support cards for Dark magician like "thousand knives", "sages stone", and "magic formula" which I think your forgetting that aren't too shaby. And you don't need to break the 3000 rule to make support for a card just look at blue-eyes.

As for the spells, if you rework "Dark Magic Attack" like that other decks will be able to use it, namely Gravekeepers. Dark Magic Curtain is on the right track, but I think the fact that you can't summon anymore that turn is why people don't use it, but allowing to summon from anywhere for free is too good, I think if it had the cost of 1000LP and from hand or deck, that would be a nice card.

And as for time wizard becoming a tuner, fine; I don't mind or care much, but effect wise he's perfect as he is.

I don't think Blue-Eyes support is a good example to go off because I feel it goes against what Blue-Eyes was about. He was originally the biggest, baddest monster in town. At one point, he was the strongest Duel Monster around. Maiden with Blue Eyes reduces him to being a Synchro Material Monster for a Synchro monster with less ATK and two utility effects. Now the card exists to be merged into XYZ and Synchro monsters, as opposed to wrecking face like he was destined to.

 

I feel Sage's Stone is adequate as it is, so I didn't include it. Magic Formula is a useless card when Axe of Despair and Mage Power exist, but I'm not sure how I want to change it.

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I don't think Blue-Eyes support is a good example to go off because I feel it goes against what Blue-Eyes was about. He was originally the biggest, baddest monster in town. At one point, he was the strongest Duel Monster around. Maiden with Blue Eyes reduces him to being a Synchro Material Monster for a Synchro monster with less ATK and two utility effects. Now the card exists to be merged into XYZ and Synchro monsters, as opposed to wrecking face like he was destined to.

 

I feel Sage's Stone is adequate as it is, so I didn't include it. Magic Formula is a useless card when Axe of Despair and Mage Power exist, but I'm not sure how I want to change it.

XD

Have you SEEN the Kaiba-Pegasus Scripted Duel?!?

Blue-Eyes still kicks as much ass as it used to.

And that duel showcased how much of a BAMF BEWD is with the new support.

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XD

Have you SEEN the Kaiba-Pegasus Scripted Duel?!?

Blue-Eyes still kicks as much ass as it used to.

And that duel showcased how much of a BAMF BEWD is with the new support.

I have difficulty agreeing here. I'm planning on posting another Remake thread for Blue-Eyes cards, in fact.

Blue-Eyes White Dragon is useful for several things, yes. Here they are:

  • As fodder for Trade-In.
  • As Synchro Material for Azure-Eyes Silver Dragon.
  • As Xyz Material, particularly for Hieratic Sun Dragon of Heliopolis.

Blue-Eyes Ultimate Dragon, Dragon Master Knight and Blue-Eyes Shining Dragon are all useless cards with no relevance in the meta. When you see one Blue-Eyes hit the field, you're not concerned because they're so easily wiped out and have no utility. It's only when it's tributed for something else that it actually becomes significant, and that sucks. 

 

Thanks for your suggestions. I think I've changed all of them and I can agree with those, well except this one. 

 

[quote]good changes. My opinion: you could change the "Dark Sage" to Fusion Monster without Polymerization, type XY-Dragon Cannon (http://yugioh.wikia....Y-Dragon_Cannon)[/quote]

Interesting idea, but it's exactly the same in function except doing it this way gives Time Wizard more versatility and that's something a Dark Magician deck is sorely lacking in. 

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