TheKaitoKid Posted January 8, 2014 Report Share Posted January 8, 2014 When this card is activated: Add 1 "Alien" card from your Deck to your hand. This effect of "Invasion Zone" can only be activated once per turn. Each time an "Alien" monster(s) is Normal or Special Summoned: Place 1 A-Counter on face-up monsters on the field for each. If this card would be destroyed by a card effect, you can remove 1 A-Counter from anywhere on the field instead. (During Damage Calculation, monsters with A-Counters lose 300 ATK & DEF for each A-Counter on them if they're battling an "Alien" monster.) Taking a look at one of the most underappreciated archetypes in the game: Aliens. What better way to make them instantly more competitive than to give them their own Tenki in the form a Field Spell (it also searches Alien Brain, if that matters). Also, when you Summon an Alien you get to instantly place an A-Counter on the board, which makes Ammonite an instant +2 A-Counters. It has build in protection to give it some longevity and since it's a Field Spell it combos well with Gol'gar to bounce and search again next turn. Also, it has the A-Counters clause so now you can play Alien monsters that doesn't have it. Thoughts? Link to comment Share on other sites More sharing options...
TOMY_25 Posted January 8, 2014 Report Share Posted January 8, 2014 Design is neat, archetype-accurate, and suitable with the overall TCG design style. Effect seems balanced, still not that abusable, quite possible to make this archetype more viable and competitive. Overall, awesome card ~~~~ (I will be twice as happy if there's a new card similar/almost similar like this is released in the OCG/TCG). Link to comment Share on other sites More sharing options...
TheKaitoKid Posted January 9, 2014 Author Report Share Posted January 9, 2014 Le bump Link to comment Share on other sites More sharing options...
Catterjune Posted January 9, 2014 Report Share Posted January 9, 2014 I like it, but then again I'm kinda biased towards Aliens so whatever. This card makes it super easy to summon Gol'Gar, and using Gol'Gar's effect you pretty much get a free +1 Alien every turn (most likely another Gol'Gar, with another Ammonite). Seems it might be too easy to abuse but then again, Aliens aren't that great and could really use the added support. I like it. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted January 9, 2014 Author Report Share Posted January 9, 2014 I like it, but then again I'm kinda biased towards Aliens so whatever. This card makes it super easy to summon Gol'Gar, and using Gol'Gar's effect you pretty much get a free +1 Alien every turn (most likely another Gol'Gar, with another Ammonite). Seems it might be too easy to abuse but then again, Aliens aren't that great and could really use the added support. I like it. It forces the opponent to make a play much sooner than later. It applies pressure on the opponent to make a move on it which is something the deck needed and lacked outside of Safe Zone + Golgar. Link to comment Share on other sites More sharing options...
Slinky Posted January 9, 2014 Report Share Posted January 9, 2014 At first glance, this card seemed legit, because Nebra exists. Then Gol'gar hit me. Yeah... let's not tread down this path.... Link to comment Share on other sites More sharing options...
Scary Face Posted January 10, 2014 Report Share Posted January 10, 2014 It's interesting to see some old archetype's new field like that Scrap field, the A-counter placing eff is quite powerful since Gol'gar is a card, I suggest that you should limit that once per turn Link to comment Share on other sites More sharing options...
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