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You look like you're going to lay an egg [Phoenexus archetype]


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[spoiler="Main Deck Monsters"]
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During your opponent's Main Phase: You can banish this card from your Graveyard; Synchro Summon 1 "Phoenexus" monster from your Extra Deck using monsters you control as Synchro Material Monsters. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Karalis" once per Duel.

Karalis is a Level 4 Tuner, often responsible for the Level 8 Synchro plays that this archetype makes. This card works best with Tacape and Summoner Monk for cards such as Hadrumetum or JRDA. The effect to Synchro Summon during your opponent's turn has been one that I've used less and less as time has gone on, but can theoretically turn Hadrumetum from a Tribute to the Doomed into a Raigeki Break as destroying cards during your opponent's turn is an excellent way to disrupt their strategies. The best play with this effect was considerably hurt when Tipasa was hurt, but can still go off. All you need is Tacape, Tipasa, and another Level 1 non-Tuner "Phoenexus" monster in your hand while this is in the Graveyard. Normal Summon Tacape and Special Summon Tipasa, then Normal Summon the other Level 1 monster with Tacape's Normal Summon effect. Synchro Summon Iol, then a Level 6 monster (perhaps Vulcan the Divine to re-use a dead Continuous Trap or Horse Prince to net you a free Abdera). Iol allows you to draw a card, and you can Special Summon it back during the End Phase as its effect doesn't specify that it needs to be destroyed to use its 1/duel revival. Your field has a Level 2 Tuner (Iol) and a Level 6 non-Tuner monster (whatever you Synchro Summoned), allowing you to go into Hadrumetum during your opponent's turn by banishing your Karalis from the Graveyard.
 
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During the turn this card is Normal Summoned, you can Normal Summon 1 "Phoenexus" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn, while you control 2 monsters: You can Tribute 1 other "Phoenexus" monster, then target 1 card on the field; destroy that target. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Tacape" once per Duel.

Tacape is the archetype's Constellar Pollux, which makes this cad one of the most versatile when it comes to your combos. You can Summon Karalis to make a Level 8 Synchro. You can Summon Thaenae to make a Rank 4 monster with a free search. It allows the Iol->Hadrumetum combo that was mentioned above. The built-in Double Summon grants this archetype speed without actually having to rely on Double Summon existing in your hand which can be turned into fast boss monsters. In the case where Tacape cannot Normal Summon a monster that combos with it, such as Sulcis or Tharros, it has an effect to Tribute that other monster to destroy an opponent's card - during the opponent's turn! This allows for Tacape to lessen the impact of what your opponent has in store for you.

 
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While you control a "Phoenexus" monster: You can discard this card, then target 1 face-up card on your opponent's side of the field; destoy that target. When this card is Normal Summoned: You can target 1 "Phoenexus" monster in your Graveyard; add 1 "Phoenexus" monster with the same name from your Deck to your hand. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Thaenae" once per Duel.

 

Thaenae has two separate but immensely useful purposes. The first is while you control a monster from this archetype on the field, you can discard this card to destroy a face-up card your opponent controls. This lets you get around obstacles like  Vanity's Emptiness, Kaiser Coliseum, or a large monster such as Black Luster Soldier - Envoy of the Beginning. In addition, you can just discard this to clear away what your opponent has on the field to go for game. The other effect works when this card is Normal Summoned: you can add more of your Phoenexus monsters to your hand (albeit only ones that already exist in your Graveyard). Doing this allows you to set up for next turn with monsters like Kossyra, Tacape, or Sabratha. This helps to ensure that your next turn won't have you twiddling your thumbs while your opponent continues to build up their field.
 
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When you Normal Summon a "Phoenexus" monster: You can Special Summon this card (from your hand). When a "Phoenexus" monster is Synchro Summoned using this card as a Synchro Material Monster: You can target 1 face-up monster your opponent controls; change its battle position. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Tipasa" once per Duel.

 

Tipasa is a Level 1 Tuner who speeds up the Deck by Summoning itself when another Phoenexus monster is Normal Summoned. Being Level 1 means that most of the monsters that this can Synchro Summon are Level 5, but Tipasa works incredibly well with Kossyra. You can choose not to Special Summon this card by its own effect when you Normal Summon Kossyra, and instead Summon it with that monster's effect. Out of the two Tuner options for Kossyra to Summon, this is the better of the two because the alternative (Sabratha) has an effect upon its Normal Summon that makes Summoning it with Kossyra feel wasteful. Summoning this with Kossyra is essentially the same thing as the Tacape+Karalis combo. Enjoy your Level 8 Synchro Monster! Don't forget about its secondary effect. If you Synchro Summon a Phoenexus monster with this card, you can freely change the battle position of an opponent's face-up monster. This allows for you to destroy a powerful monster by battle by exposing its weak spot or to simply change a face-up monster in Defense Position to Attack Position and gain the benefit of a little extra damage.
 
 
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During either player's End Phase: You can banish this card (from your Graveyard), then target 1 Level 4 or lower "Phoenexus" monster in your Graveyard that was sent there during this turn; Special Summon that target. This effect cannot be activated during the turn that this card is sent to the Graveyard. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Sulcis" once per Duel.
 
Sulcis is a behind-the-scenes monster; its effect doesn't make itself all that obvious as it usually spends a while sitting in the Graveyard to surprise your opponent later on in the duel. It may look like that this simply lets a monster re-use its 1/Duel revival effect, but this actually works no matter how the monster was sent to the Graveyard. The monster that this card revives didn't even need to be on the field! Since this is a Level 1 non-Tuner, however, this card doesn't have much application other than that. More often than not, it'll become the discard cost for cards such as Sabratha, Leptis, or Hadrumetum. Or maybe Phoenix Wing Wind Blast. If you want to run cards like Foolish Burial or Lavalval Chain, then this card and Tharros are usually the cards you'll be sending off to the Graveyard.
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You can banish this card from your Graveyard; Normal Summon 1 "Phoenexus" monster in addition to your Normal Summon/Set during this turn. (You can only gain this effect once per turn.) This effect cannot be activated during the turn that this card is sent to the Graveyard. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Tharros" once per Duel.

 

This card, like Sulcis above, doesn't have much application other than its effect. It'll most likely be a discard cost or swept away with Foolish Burial, however, Kossyra can turn this into a Level 4 monster and make a Rank 4 if this does wind up in your hand. This card's effect is to grant you a free extra Summon from out of nowhere, a clone of Tacape's effect. This is to let you play combos that require more Summons than you can pull off at that moment. The problem with this is that you hardly ever run into this sort of thing. On the bright side, this lets you pull off more "When this card is Normal Summoned" effects, like Sabratha or Kossyra.
 
 
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This card cannot be used as a Synchro or Xyz Material, except for the Summon of a FIRE monster. When this card is Normal Summoned: You can discard 1 card; Special Summon 1 Level 3 or lower "Phoenexus" monster from your Deck. If this card is used as a Synchro or Xyz Material for the Summon of a FIRE monster: Increase the ATK of that monster by 500. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Sabratha" once per Duel.

 

This card is similar to Tour Guide, but its Tuner status and more useful targets allows for nicer plays. Another Level 3 monster, Abdera, goes hand-in-hand with this card. You can Normal Summon this, discard something to Summon an Abdera (Malaca is a better target though in this case) from your Deck, and then play a FIRE Level 6 Synchro that has an extra 500 ATK. Vulcan the Divine is great for letting you recycle a Call of the Haunted of a Fiendish Chain, and with 2500 ATK rather than 2000, it becomes even better. There is also Horse Prince, who may be a 2700 beater from this play, but its effect lets you Special Summon yet another Abdera from your Deck. When this offensive fails, your Abdera will probably be destroyed unless your opponent manages to remove it without destroying it. Use Abdera's effect to Special Summon Karalis, and try to end your opponent's turn with Abdera and Karalis on the field (use their self-revival effects). Then, on your turn, you can Synchro Summon Black Rose Dragon and clean house with it before you even do anything else. You can also Summon Baria and Synchro Summon Leptis while recycling two archetype monsters from your Graveyard while combing the ATK boosts from this card and Leptis's own effect to make a strong Level 5 monster who nets you searches upon destroying monsters by battle.

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You can discard this card, then target 1 of your Level 4 or lower banished "Phoenexus" monsters; Special Summon that target. When you Normal Summon a "Phoenexus" monster: You can Special Summon this card (from your hand). Tuner Monsters cannot be Special Summoned during the turn that this card is Summoned this way. When this card is Summoned: You can target 1 "Phoenexus" monster in your Graveyard; shuffle it into the Deck. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Baria" once per Duel.

 

Baria is a tough attempt at making a "Return 1 Phoenexus monster from your Graveyard to your Deck and not draw for it" effect worth its while. Now, it's like Tipasa in that you can Special Summon it upon the Normal Summon of another monster. Since it is not a Tuner, this card's playability becomes much more limited. The two cards it works well with, however, are Kossyra and Sabratha. Kossyra can change this into a Level 4 monster so you can make a Rank 4 monster while recycling a dead monster, while you can play this with Sabratha to Synchro Summon a powerful Leptis without discarding a card. Leptis will be able to reach at least 2800 ATK by combining the ATK boosts it and Sabratha offer and will give you monsters just by destroying monsters by battle.
 
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When a "Phoenexus" monster is Special Summoned during the End Phase: You can Special Summon this card (from your hand). Once per turn: You can discard 1 card, then target 1 "Phoenexus" monster in your Graveyard; add that monster to your hand. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). This effect of "Phoenexus Sicca" can only be activated once per turn.

 

This card fell out of favor early on in testing so I don't really know how this card works outside of Theory-oh. But by the looks of it, this card practically requires that you have a Tipasa or a Sabratha in your hand for you to combo with it, or the monster that triggers this card's Summon is Leptis. With the release of Artifact Moralltach and Theosophy, this card gains a power to make Rank 5 Xyzs in this archetype. Now that it has been updated, it can also add any Phoenexus monster from your Graveyard to your hand by discarding a card, as opposed to the rest of the searchers only searching from the Deck. You can use this effect to recycle an Oea, and then Normal Summon that to make a Rank 5 Xyz Monster.
 
 
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When this card is destroyed by your opponent's card (by battle or by card effect): You can Special Summon 1 Level 4 or lower "Phoenexus" monster from your Deck. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from your Graveyard). This effect of "Phoenexus Abdera" can only be activated once per Duel.

 

This card doesn't require being destroyed by battle, which gives this card a huge edge over cards such as Giant Rat or Mystic Tomato. Unless your opponent has a ton of non-destruction removal at their disposal, you can get cards from out of your Deck to set up plays for the next turn. This card's 1/Duel revival effects allows for even more Giant Rat'ing. In addition to this, being Level 3 means that you can Summon this with Sabratha to Summon Vulcan the Divine or Horse Prince. In case of the latter, you can Summon another Abdera with Horse Prince's effect, and when Horse Prince gets beaten, you can use this Abdera to Summon Karalis and manipulate Summoning effects to play Black Rose Dragon first thing your next turn.
 
 
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When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Phoenexus" monster from your hand, and if you do, its Level becomes 4. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from the Graveyard). This effect of "Phoenexus Kossyra" can only be activated once per Duel.

 

Since many of the monsters in this Deck are Level 4, this card's playability is hurt a bit if you aren't running enough targets. However, this card can serve as a Tacape that utilizes the targets that Tacape itself cannot work with, such as Tharros or Baria. By transforming the monster's Level to 4, you can make a Rank 4 Xyz Summon, or in the case of Tipasa or Sabratha, a Level 8 Synchro. Being able to toss dead weight from your hand to the field and then use it is what makes this card shine when Tacape already exists.

 

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During your turn, except for the turn that this card is sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up "Phoenexus" monster you control; until the End Phase of this turn, that monster's effects cannot be negated. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from your Graveyard). This effect of "Phoenexus Malaca" can only be activated once per Duel.

 

Finally not an Extra Deck monster, Malaca provides an alternative Level 3 target for Sabratha to Summon if you feel as if using Abdera for a Synchro Summon is wasteful. If that is not enough, Malaca assists your monsters posthumously. Several cards such as Sabratha, Tacape, or Kossyra eat up your Normal Summon in order to allow you to make a play, and now you have two different cards that help ensure that this actually works and you don't have your entire turn wasted by a single card. This effect is still in testing, and I have a sinking feeling that it is stupidly designed. This is why I need other peoples' opinions.

 

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You can Normal Summon this card without Tributing if you control a "Phoenexus" monster. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; change that target to face-down Defense Position. During the End Phase of the turn that this card is destroyed: You can Special Summon this card (from your Graveyard). This effect of "Phoenexus Oea" can only be activated once per Duel.

 

If you have a Normal Summon to spare while you have a monster on the field that's a part of this archetype, you can Normal Summon this card without Tributing even though it is Level 5. Like Sicca, this card is best used to make Rank 5 monsters with the Theosophy+Moralltach combo that has recently been introduced into the game. When this card is Normal Summoned, including Summoning this without any Tributes, you can flip a monster your opponent controls face-down, which gives this card random synergy with Wind-up Arsenal Zenmaioh in addition to helping to remove potential threats such as a monster with high ATK or troublesome effect.

[/spoiler]
 
[spoiler="Extra Deck Monsters"]QcvYquB.jpg

1 "Phoenexus" Tuner + 1 or more non-Tuner monsters
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is Synchro Summoned: You can target 1 "Phoenexus" monster in your Graveyard; return that target to your Deck, and if you do, this card gains ATK equal to that monster's Level x 100. When this card destroys an opponent's monster by battle: You can add 1 "Phoenexus" monster from your Deck to your hand. During the End Phase of the turn that this card is destroyed: You can discard 1 card; Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Leptis" once per Duel.

 

Being Level 5, you can Synchro Summon this card easily by Normal Summoning Tacape or Thaenae while you have Tipasa in your hand. You can also use Sabratha and Baria, which leads to this card gaining much more ATK, usually peaking at 2900. This makes it much easier for this card to start dealing with threats while generating advantage in the form of more monsters of this archetype - at the same time! After your opponent gets around this monster, you can use its revival to place it right back on the field, and then Summon Sabratha to make Hadrumetum with 3100 ATK.  Being Level 5, this card can work with Sicca, Oea, and Artifact Moralltach to make Rank 5 plays. This becomes easier with Oea now that this card can add any Phoenexus monster from the Deck to your hand, rather than just Level 4 or lower ones now.
 
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1 "Phoenexus" Tuner + 1 non-Tuner monster
When a card is Synchro Summoned using this card as a Synchro Material Monster, if all other monsters used for the Synchro Summon are "Phoenexus" monsters: Draw 1 card. During the End Phase of the turn that this card is sent from the field to the Graveyard: You can Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Iol" once per Duel.

 

When you play more cards than you can get, your advantage will surely diminish. This card helps to prevent you from ending your plays with so few cards. If you Normal Summon Tacape and Special Summon Tipasa while you have another Level 1 Phoenexus monster in your hand or a Songbird in the Grave, you can make this, and then tune this with Tacape for a Level 6 Synchro Monster while netting you a free draw. And then, at the end of this turn, you can get this card back either for a meatshield for your Life Points or to let you Synchro Summon Hadrumetum during your opponent's turn if you have a Karalis in the Grave.
 
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1 "Phoenexus" Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can target 1 card on the field; destroy that target. Once per turn, during either player's turn: You can banish 1 "Phoenexus" Synchro Monster from your Graveyard, then target 1 "Phoenexus" monster you control; destroy that target, and if you do, you can add 1 "Phoenexus" monster with a Level lower than the destroyed monster's Level from your Deck to your hand. During the End Phase of the turn that this card is destroyed: You can discard 1 card; Special Summon this card (from the Graveyard). You can only use this effect of "Phoenexus Hadrumetum" once per Duel.

 

The ace card of this archetype, and made in many ways. Summoner Monk. Tacape. Kossyra. Each of these results in a 2600 (or perhaps 3100) body that comes charging out of the gates with a free destruction - and you can destroy things during your opponent's turn by using Karalis's effect. One thing to note with this effect is that it doesn't happen when it is Synchro Summoned. This destroys a card every time it is Special Summoned. Synchro Summon? Destroy a card. Revival? Destroy a card. Call of the Haunted? Destroy a card. This doesn't even miss the timing, so you can chain that Call of the Haunted to something your opponent does. You don't have to worry if your opponent tries to remove this card with non-destruction if you have a Phoenexus Synchro in the Grave, as you can banish that, then make this card destroy itself while netting a free search. This ensures that you can revive this card in the End Phase.

 

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1 "Phoenexus" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 3 "Phoenexus" monsters in your Graveyard; shuffle them into the Deck, and if you do, draw 1 card. During your next Standby Phase after this card in your possession was destroyed by your opponent's card (by battle or by card effect): You can target 1 Level 4 or lower "Phoenexus" monster in your Graveyard; Special Summon that target. During the End Phase of the turn that this card is destroyed: You can discard 1 card; Special Summon this card (from the Graveyard). This effect of "Phoenexus Thapsus" can only be used once per Duel.

 

Initially (more) unusable, this card is now a Level 7 Synchro Monster designed to be the alternative play to Black Rose Dragon, as your BRD play should be painfully obvious and you wouldn't want to waste that nuke on just two cards. This gives you a slightly stronger monster than BRD, but the 200 point gap lets this climb over many more monsters than would BRD (if you didn't nuke with it for some reason). You can also shuffle three of your archetype monsters into the Deck for a mini-Avarice, which re-opens more targets for Songbird while giving you a free draw. Then, if your opponent gets rid of this without non-destruction removal, you can discard a card to get this back at the end of the turn. But that's not all. During your next Standby Phase, you get to freely revive a Level 4 or lower "Phoenexus" monster to your field. Given that the best way to Synchro Summon this is the Karalis+Abdera combo that enables Black Rose Dragon nuking at the beginning of your turn, Abdera would be a great card to bring back with this effect. Depending on the contents of your hand, you may want to bring back something else though, such as Sabratha, Karalis, or maybe even Iol. Alternatively, you can revive both this and Tipasa, then Synchro Summon Hadrumetum.

 

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1 "Phoenexus" Tuner + 1 or more non-Tuner monsters
During either player's turn: You can target 1 card on the field; destroy this card, and if you do, destroy that target. During the End Phase of the turn that this card is destroyed: You can discard 1 card; Special Summon this card (from the Graveyard). This effect of "Phoenexus Ibrossim" can only be activated once per Duel.

 

With Sabratha, this card has 2900 ATK. If your opponent tries to get rid of this card, you can have this card destroy something extra when your opponent tries to get rid of it, then you can discard a card and bring it back during the End Phase of the turn. Alternatively, you can Synchro Summon this with Iol, and draw a card. During your End Phase, Iol will come back, and you can Synchro Summon Hadrumetum during your opponent's turn using this and Iol, which grants you another card.
[/spoiler]
 
[spoiler="Spells and Traps"]
 
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Add 1 "Phoenexus" monster from your Deck to your hand, except for a monster with the same name as a monster(s) in your Graveyard. You cannot Special Summon monsters during the turn you activate this effect, except for "Phoenexus" monsters. You can banish this card from your Graveyard; Special Summon 1 "Phoenexus Chick" Token (Winged-Beast-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. This effect cannot be activated during the turn that this card is sent to the Graveyard.

 

Turn 1, this gives you anything and doesn't even have much of a drawback. This changes your starting hand from not having Tacape or Sabratha or anything you need to having what you do need. And then, on a subsequent turn, you can turn this card into a Level 1 Token for whatever purpose that may serve (most likely making Iol with Tipasa or Leptis with Karalis). Even if you can't use it for Iol or Leptis, you can Tribute this Token with Icarus Attack to destroy two of your opponent's cards. Overall, an incredible card on the basis that this card gives you combo pieces alone.
 
 
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"Phoenexus" monsters on the field are unaffected by other card effects, except for effects that destroy them. This effect lasts until the end of the turn.

 

This card is designed to stop your opponent from negating your monsters effects or from using non-destruction removal on them. This card sees much less play than I initially expected, but I still continue to think of it as a useful way to ensure that you can Normal Summon an extra time, Special Summon something, or blow something up.

 

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Target 1 face-up monster your opponent controls and any number of "Phoenexus" monsters you control whose total ATK is equal to or more than the targeted opponent's monster's ATK; destroy the targeted opponent's monster, and if you do, the targeted "Phoenexus" monsters cannot declare an attack during your next Battle Phase.

 

I never tested this. Really. It sounds kinda good, but I don't know. I decided to allow it to be more chainable since Black Horn, BTH, and many other good Traps exist, but it still seems pretty bad.
[/spoiler]
 
To prevent this from being a bland "swarm opponent and make Synchro Monsters" archetype, I decided to be flavorful and give the monsters each a 1/duel self-revival effect to make them feel more phoenixy. Also, "nexus" means a connection between two or more things, so the archetype is supposed to work together. The end result is a fast-paced archetype of monsters that play to Summon a boss monster out of combos in their hand and to constantly deter the opponent with destruction effects. Thanks to Karalis's effect, you can even Synchro Summon during your opponent's turn, making Hadrumetum even more powerful. The DEF scores all end with 50 because I'm weird, and the monsters are all named after Carthaginian cities (at least their name on Civ 4, so I'm preeeetty sure that they're not historically accurate).
 
 
Lack of good art (because I'm picky) prevents me from making as many monsters as I want to make sure things are comboriffic enough, though there are plenty of monsters at your disposal. Spell/Trap card art does not really exist, I have learned, so the focus of the archetype is naturally the monster effects, rather than the few custom Spells and Traps, though they are pretty helpful.

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Bump, with a new Spell Card designed to allow this to be more of a monster-centric archetype. If I go down that path, then effect negation like Veiler and the sorts will be a major pain to deal with when they stop you dead in your tracks. Oh, and it also helps to make sure card removal puts the Phoenexus monsters into the Grave instead of some other place where you won't be able to revive them.

 

It might be a little too much, but with hardly anyone ever facing me on DP, I can't really test it. So, if anyone can confirm whether or not it's too much would be nice. And since our cardmaker is experiencing difficulties, it's a Yugico image until YCM's card memory is restored or I get told I have to remake the entire archetype on the cardmaker to edit. I apologize in advance for your OCD. Ok, the YCM template version is up.

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I've finally been arsed enough to fix the "Type has an unnecessary hyphen" mess-up that I had in the OP. I'm also trying out modifications, such as Karalis/Baria being able to use their "Sync/Xyz during opponent's MP" effect without all of the Material Monsters being archetype monsters. Sabratha's discard cost was removed, but just because I can't help comparing it to Tour Guide. I'll hopefully try to see if it being a Tuner and the self-revival really warranted it its discard cost. Wings of the Aurora didn't show that it was a Quick-Play, so that's fixed. Finally, the searcher Spell omitted the "Can't SS non-archetype monsters during this turn" clause that it had on DP. I may be overnerfing it just to avoid it being any monster in the archetype like E-Call is for HEROes. Hopefully, I can find out about that.

 

Anyway, post, people. I found bootiful pictures for the archetype just to increase the chances of people commenting on this, and so far that hasn't worked. :(

 

 

Edit: Remove Sabratha's cost lololol. It Normal Summons a 2700 Horse Prince with an Abdera. Should your offensive be defeated, SS a Karalis off of your Abdera and revive it, then nuke your opponent with BRD before even doing anything with your turn.

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How in the world does most of the other Multiples threads with pictures have replies and this doesn't? Well, at least a good portion of them.

 

Bump, with nothing to change until either somebody says I should change something or I find some new artwork and find out how to expand the archetype with it.

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Ok, so I think the effect that revives them once per Duel plus the effects that allow you to Synchro Summon during your opponent's turn make this Deck way OP. I can see it being abused. Sicca is way overpowered, but I'm sure you meant to put "once per Duel" instead of "once per turn". Karalis and Tacape make a 2 card combo that is insane. You make a Level 8 Synchro, then get them both back, then during your opponent's turn, make Hadrumetum, pop a card, and then Hadrumetum can revive itself and pop more cards? I like the archetype and pictures, but they seem very OP. Plus the fact that they all are Winged Beast and revive themselves means Icarus Attack is insanely abusable. The Tuner being 50 DEF means Flamvell Firedog makes an instant Level 5. And Leptis adding when you kill is AMAZING! So Firedog would be abusable as well. Barria and Abdera are kinda pointless, but I can see some people teching them. Tipasa's effect to add is amazing, Sulca's effect is over the top because they already revive themselves, and giving them another revival is so insane. Tharros is abusable, because remember Tipasa Specials and adds when you Normal, so giving you a Level 1 that let's you Normal means Tipasa is abusable too. I love the cards, but they seem abusable, and tier 0. But with the power creep in the meta, I can see these cards being good.

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Ok, so I think the effect that revives them once per Duel plus the effects that allow you to Synchro Summon during your opponent's turn make this Deck way OP. I can see it being abused. Sicca is way overpowered, but I'm sure you meant to put "once per Duel" instead of "once per turn".

Thanks for pointing that out. I hadn't noticed I put "turn" there. It's supposed to be a 1/duel effect.

Karalis and Tacape make a 2 card combo that is insane. You make a Level 8 Synchro, then get them both back, then during your opponent's turn, make Hadrumetum, pop a card, and then Hadrumetum can revive itself and pop more cards?

You can't use the "Synchro Summon during the opponent's turn" effect unless Karalis is in the Graveyard. So unless there already is one, this wouldn't really work. Still, I guess you could just make Hadrumetum on your turn, then revive the two and Tribute Karalis for Tacape's effect.

The Tuner being 50 DEF means Flamvell Firedog makes an instant Level 5.

Huh, I always thought Firedog could only Summon monsters with exactly 200 DEF all this time. But anyway, there is at least one Level 1, 2, 3, and even a Level 4 Tuner that Firedog can Summon with its effect, so the only thing that this would add is an archetype-related Tuner for the Deck as well as access to Leptis.

Barria and Abdera are kinda pointless, but I can see some people teching them.

Baria, yeah. I would have to add more Xyzs for Baria to be that useful. Abdera seems pretty helpful though. Unlike the Attribute-Summoning thingies like Giant Rat and UFO Turtle, it works off of being destroyed by effects as well. There was a combo I pointed out in one of the bumps where you could use the Abdera Summoned by FF Horse Prince to Summon a Karlis before reviving itself to clear the field with BRD.

Tipasa's effect to add is amazing, Sulca's effect is over the top because they already revive themselves, and giving them another revival is so insane.

It probably is, but it's also kinda slow. Normally, when I test out the archetype, Karalis has priority over Sulcis when it comes to Foolish Burial (and the Lavalval Chain which I never seem to use), so it probably does have some power that I don't really recognize yet. Maybe if I weren't so forgetful, maybe.

Tharros is abusable, because remember Tipasa Specials and adds when you Normal, so giving you a Level 1 that let's you Normal means Tipasa is abusable too.

Like Sulcis, Tharros needs to get placed into the Graveyard in order to use that effect. Since Karalis hogs the milling for itself most of the time, and Tacape has the same effect but much more accessible, I'm probably overlooking Tharros. It's supposed to help the Deck make combos without as much of a reliance on Tacape as it does, as most of their Special Summoning is their 1/duel revival effect. Without that extra Summon, the Deck wouldn't work very fast. Then again, it is fast enough with Tacape, as you would just NS Tacape, SS Tipasa, add Sulcis/Tharros, NS that, then Sync for Iol, and then probably Sync for something like Psyhemuth and draw a card.

I love the cards, but they seem abusable, and tier 0. But with the power creep in the meta, I can see these cards being good.

Anyway, thanks for your concerns with the Deck. I changed Sicca, and will think about the Karalis+Tacape combo, as well as the other combos you brought up, and try to figure out if they are in fact broken. I have tested out the archetype in a custom card dueling site, where they have been pretty successful. The only issue is that I hardly ever come across anything that is defined as remotely meta, so I can't be entirely sure if they would fit in or if they are indeed tier 0. Then, throw in some other factors like my bad Deckbuilding skills and my forgetfulness, and it's hard to tell.

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I've changed the self-revival effect to only work if the monster is destroyed, rather than simply being sent to the Graveyard. Iol is exempt from this change since it'll probably just be a worse Formula if I change it as well. This keeps in flavor with the phoenix's famous ability to "rise from the ashes," while preventing overkill where you Synchro Summon and throw your materials back onto the field.

 

Sulcis's effect to revive other monsters wasn't changed to only when they're destroyed, since I still see it as a "harder-to-use Mezuki." You would need to dump two into the Grave before the turn you make your Synchro play in order to revive both materials anyway, so that combo would be really slow.

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I got them all from various card art collectors from [url=http://forum.yugiohcardmaker.net/topic/304872-a-guide-to-making-cards-card-art-sources/]the cardmaking guide[/url]. A few from JazinKay, a few from Kyng's collection, and so on. I don't bother with things like Deviantart or the Boorus where many of the pictures I would find won't be good as card art.

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Update, with two new cards. One is a Xyz Monster designed to make Baria's effect more of a thing, and to capitalize on Sab's 500 ATK gain effect. Ideally, it should be a 2800 beatstick that can avoid something that targets it. The other is a Trap Card, which is a bit odd. When your opponent Summons a monster, your monsters "attack" it, which lets you destroy that monster. In exchange, the monsters that "attack" as part of this Trap's effect can't attack during your next Battle Phase. It's kinda weird, and the drawback is probably easy to avoid. So, uh, yeah, did I break the game with either Malaca or Harry, did I already break the game, or have I yet to do so?

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  • 2 weeks later...

First of all, i like your card-at sinergy. what's that? All your card-art is conected, and it's awesome :D

 

I'm not very updated about meta-game, but i can help you with some errors/fix lore to short it.

"During the End Phase of the turn that this card is destroyed and sent to the Graveyard"

I would erase "that" and add "graveyard", adn erase that parenthesis "fromthe graveyard)"

 

In Leptus: "increase". Change that for "This card gains the target level monster x 100 ATK".

 

 

And well, nothing more to say.

 

pd: im from malaca, nowadays is Málaga.

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First, thanks for the input, both of you.
 

First of all, i like your card-at sinergy. what's that? All your card-art is conected, and it's awesome :D
 
I'm not very updated about meta-game, but i can help you with some errors/fix lore to short it.
"During the End Phase of the turn that this card is destroyed and sent to the Graveyard"
I would erase "that" and add "graveyard", adn erase that parenthesis "fromthe graveyard)"
 
In Leptus: "increase". Change that for "This card gains the target level monster x 100 ATK".
 
 
And well, nothing more to say.
 
pd: im from malaca, nowadays is Málaga.


I'm not too sure on how the self-revival effects would be worded, even after looking up some of the recent cards to see how they were worded, since I couldn't find any that activated in the End Phase that they were destroyed. As for the wording change for Leptis... "Increase" is actually outdated, huh. Or at least it is in this situation. While the modern name for Malaca is Málaga, I was aiming to use the historical names for the cities that were used in the Civilization 4 game. Thanks for letting me know anyway.
 
 
 
Also updated Tharros to specify that the extra Normal Summon works only in the turn that it banishes itself. Hadrumetum's unique self-revival effect was a +2, so I changed that to something different.

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If it anything you want to specifically comment ok let me know but I just wanted to say I love Karalis it like Spore + Zephylis without being broken even that sound very broken but I would love to test your build against mine and see how it would go :).

If I were looking for one thing in particular, it would be if everything isn't too strong or too weak. Currently, I don't know if anything is too strong (or I would have changed it), but I am aware that Baria isn't good. I'm trying to think of something to make Baria better.

 

How would you test them?

There's a [url=http://forum.yugiohcardmaker.net/topic/279701-duel-portal-program-online-available/]stickied thread in the Any Other Cards section for Duel Portal[/url], which lets users here test out their cards against one another. However, it still can be pretty buggy, but for the most part it is very functional. I think The Legendary Swordsman (you know, the other guy I quoted in this post) wants to make proxies on DN and play there. It wouldn't be as buggy, but I would rather play without proxies in this case. To me, it sounds like a lot of time would be spent checking to see what all of the cards do since you can't just hover your cursor over the card to know all about it.

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Bump again, though Xyz-focused. Baria, in a likely poor attempt to improve it, now can shuffle any archetype monster from your Grave into the Deck upon its Summon. I also worked to make Baria's quick-Xyz effect actually useful, by giving Thapsus an effect to destroy a monster that was Summoned during the turn it was Xyz Summoned and Malaca a similar effect, only that it negates that monster's effects and prevents it from attacking for that turn. Also, Malaca's effect only requires one detach now, making it exactly similar to Slacker Magician in that effect.

 

Finally, there's a new monster: Phoenexus Kossyra. This is a Level 4 monster who, upon its Normal Summon, can Special Summon any Level 3 or lower "Phoenexus" monster from your hand, and then make that monster Level 4. It can work with Tuners to Normal Summon Hadrumetum, but more importantly, it makes your Level 1 non-Tuners less dead by turning them into Level 4s for Rank 4 purposes.

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  • 2 weeks later...

Since it seems that Thapsus is unplayable and Malaca isn't nearly as strong a play as Horse Prince, I'm deciding on converting the Xyzs to... not Xyzs. Also, Baria is now like Tipasa in that you can SS it when you NS a Phoenexus monster. Furthermore, you can discard it to have it become a DDR for your Level 4 or lower archetype monsters. It no longer can quick-Xyz, since no Phoenexus Xyzs exist anymore. Yes, Thapsus is still a Xyz Monster, but that's only because I can't think of what to give Thapsus. Speaking of Tipasa, the restriction and the searching have been removed. If you Synchro Summon a Phoenexus monster with it, you can change the battle position of one of your opponent's monsters.

 

Malaca is now a Level 4 Synchro who lets you shuffle a dead Phoenexus monster into your Deck while simultaneously sending an archetype monster from the Deck to the Graveyard. Thapsus will be changed too when I think of something, as I've previously stated. I have no idea what though.

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Sonovagun, do you not ever tire yourself out producing this much solid GOLD?

 

9/10, and even then it's because of the sheer crazy Summoning power FIRE monsters already have combined with THIS. Still love it to be in the meta though-someone needs to hand those damned Dark World their comeuppance. 

 

Keep it up, mate.

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Massive amounts of work and cards put into this; which also makes it kinda hard to work out how everything pieces together. Would a "Sample Turn" or a "Combo Ideas" section be in order to make things clearer?

I've added an italics section under each card to explain what they work with. Hopefully I've included enough.

 

Sonovagun, do you not ever tire yourself out producing this much solid GOLD?

 

9/10, and even then it's because of the sheer crazy Summoning power FIRE monsters already have combined with THIS. Still love it to be in the meta though-someone needs to hand those damned Dark World their comeuppance. 

 

Keep it up, mate.

Thanks. :)

 

 

 

---

 

Minor edit: Tacape's "Tribute 1 other to destroy a card" effect now requires you to only control that Tacape and the Tributed monster, since that effect is supposed to soften your opponent's offensive rather than preventing comebacks.

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