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My take on the Chaos Numbers


Slinky

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Number C34: Quadrabyte (CNo. 34: Supercomputer Beast Quadrabyte)

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DARK/Machine/Rank 4

4 Level 4 monsters

Once per turn: You can detach 1 Xyz Material from this card and target 1 face-up Attack Position monster on your opponent's side of the field; Take control of that monster. If this card has "Number 34: Terabyte" as an Xyz Material, it gains the following effect:

● If you control a monster your opponent owns: The ATK and DEF of this card are switched.

ATK: 0  DEF: 3400

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Number C73: Abyss Wave (CNo. 73: Abyss Wave, the Roaring Ocean Deity)

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WATER/Warrior/Rank 6

3 Level 6 WATER monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; Double this card's ATK, and if this effect was used during your turn, this card may attack twice during this turn's battle phase but all Battle Damage inflicted by this card is halved (These effects reset at the end of your opponents turn). If this card has "Number 73: Abyss Splash" as an Xyz Material, it gains the following effect:

● If this card destroys a monster in battle: Your opponent sends 1 random card from their hand to the graveyard.

ATK: 3000  DEF: 2400

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Number C94: Crystal Infinity (CNo. 94: Crystal Infinity, the Polar Ice Queen)

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WATER/Warrior/Rank 6

3 Level 6 WATER monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and target 1 face-up monster on your opponent's field; That monster's ATK becomes 0, and if that monster has an effect that would prevent it from being destroyed, its effect(s) are negated. If this card has "Number 94: Crystal Zero" as an Xyz Material, it gains the following effect:

● If this card destroys a monster in battle, or, if a monster your opponent controls is destroyed by the effect of an Xyz Monster you control: You can draw 1 card.

ATK: 2800  DEF: 2200

[/spoiler]

 

Number C19: Chaos Freezadon (CNo. 19: Chaos Freezerdon)

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WATER/Dinosaur/Rank 6

3 Level 6 monsters

Once per turn, during either player's turn: You can target 1 card in either player's graveyard: Attach that target to this card as an Xyz Material. If an Xyz Monster you control would activate an effect that involves consuming Xyz Materials: You can detach 1 Xyz Material from this card instead. If this card has "Number 19: Freezadon" as an Xyz Material, it gains the following effect:

● This card's ATK is increased by 300 for every Xyz Material attached to this card.

ATK: 2500  DEF: 2000

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Number C33: Chronomaly Chaos Mech (CNo. 33: OOPArts Chaos Weapon - Chaos Machu Mach)

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LIGHT/Machine/Rank 6

3 Level 6 monsters

If this card destroys a monster in battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. If this card has "Number 33: Chronomaly Machu Mech" as an Xyz Material, it gains the following effect:

● Once per turn: You can detach 1 Xyz Material from this card; All face-up monsters your opponent controls have their ATK become 0. Afterwards, this card gains ATK equal to the ATK of the monster on your opponent's field with the highest original ATK (your choice, if tied).

ATK: 2700  DEF: 1900

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Number C36: Chronomaly Chaos Fork (CNo. 36: OOPArts Chaos Engine - Chaos Fork Hyuk)

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LIGHT/Machine/Rank 5

3 Level 5 "Chronomaly" monsters

Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, and target 1 face-up monster on your opponents field: Switch that target to Attack Position (if its in Defense Position) and its ATK becomes 0. Afterwards, skip to this turn's Battle Phase and that targeted monster now battles this card. Neither player can activate cards or effects until the end of the damage step of this battle. If this card has "Number 36: Chronomaly Fork Hyuk" as an Xyz Material, it gains the following effect:

● You can tribute 1 "Chronomaly" monster you control and target 1 card on the opponents field; destroy that target.

ATK: 2500  DEF: 2000

[/spoiler]

 

Number C18: Heraldic Chaos Coat (CNo. 18: Heraldry Ancestor - Chaos Coat)

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LIGHT/Psychic/Rank 5

3 Level 5 monsters

Once per turn: You can detach 1 Xyz Material from this card and target 1 face-up card on the field; Banish that target, and all cards with the same name from all players Hand, Deck, Field, Graveyard, and Extra Deck. Cards with that name cannot be used for the rest of the duel under any condition. If this card has "Number 18: Heraldic Progenitor Plain-Coat" as an Xyz Material when this card is removed from the field: Target 2 cards in your deck; Send them to the graveyard.

ATK: 2400  DEF: 2400

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Number C8: Chaos Heraldic Overlord (CNo. 8: Heraldry Overlord - Chaos Heritage)

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LIGHT/Psychic/Rank 5

This card cannot be summoned from the Extra Deck except through the effect of a "Rank-Up" card. Once per turn: You can detach 1 Xyz Material from this card and target 1 monster on the field; This card's Name, ATK, DEF, and Effect become the original Name, ATK, DEF, and Effect of that target. Afterwards, that targets ATK becomes 0, and its effect(s) are negated. These changes last until the End Phase. If this card has "Number 8: Heraldic King Genom-Heritage" as an Xyz Material, it gains the following effects:

● If an effect this card copies is restricted to once per turn, you can activate it twice instead.

● You can ignore all costs to activate an effect this card copied.

ATK: 2900  DEF: 2100

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Number C44: Spatial Pegasus (CNo. 44: Black Sky Horse - Spatial Pegasus)

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LIGHT/Beast/Rank 5

3 Level 5 monsters

Once per turn: You can detach 1 Xyz Material from this card and target 2 cards on the field; Destroy those targets unless your opponent pays 1500 life points to negate this effect. If this card has "Number 44: Sky Pegasus" as an Xyz Material, it gains the following effect:

● If your opponent would pay life points, that amount is doubled.

ATK: 2400  DEF: 2000

Interesting tidbit: Yes, this will work on Solemn Judgment, if they choose to activate it, it will kill them.

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Number C54: Lion Soul (CNo. 54: Rebellious Gladiator - Lion Soul)

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EARTH/Warrior/Rank 2

4 Level 2 monsters

This card cannot be destroyed. All damage you take as a result of an opponent's card is inflicted to your opponent as well. Once per turn, during either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; That effect becomes "Inflict 1000 damage to your opponent." If this card has "Number 54: Lion Heart" as an Xyz Material, it gains the following effect:

● Once per duel, if your life points would become 0: You can detach all Xyz Materials from this card; Your life points become 100 instead.

ATK: 0  DEF: 0

[/spoiler]

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I would first like to point out that Number C73 already exists; it had debuted in January 19 and carries an Honest-esque effect. Apologies if this was already known beforehand.

 

Your version of C34 is a quite good card, especially when compared to cards like C101. You can, however, Xyz Summon it by using Zenmaines as it is a machine, adding to it's power somewhat.

 

I get the feeling that Number C94 could be improved somewhat, considering Crystal Zero Launcher's effects, by making it negate effects regardless of having an anti-destruction effect or not. But a "Once Per Turn" clause on the drawing effect could work.

 

In C19's, "Consuming" could be changed to "Detaching." The card itself could pose a large threat, but otherwise, it's rather solid due to the lack of an immunity effect.

 

C36 is quite underpowered. The normal version is more useful, considering that it does not require a defense position monster and you can follow with effects like 33's.

 

C33, on the other hand, is powerful. Ironically it would be powerful when combined with the original Number 33 rather than C36. It can inflict heavy damage but is otherwise somewhat balanced by the requirements to summon it. (33 and a Rank-Up-Magic Card)

 

C18 is a more powerful version of 18, obviously, but it is akin to a Number 18 with a prohibition + michael effect tacked in. Considering the alternative, I would simply reccomend an increase of 200 ATK Points.

 

C8 can be grossly overpowered or underpowered depending on which monster it is used in. Utopia Ray V, Gustav, Judgement Dragon, Black Luster Soldier, Beelze, Number 11: Big Eye, Dracossack, and such. It would be most prudent to liken it to C69, which carries a "Big Stick" effect while having ridiculous ATK, and C101, who can instantly get rid of a monster, has an effect that is a +1 and gives you more life points. Of course, all 3 depends on the opponent. I would say this card requires testing.

 

C73 is a vastly superior version of the anime version of C73... But seeing as it is also a weak card, I'd give it a pass.

 

Overall, solid cards, mate. Testing would be required for a more in-depth analysis.

 

-- Yven

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C36 doesnt require a defense position. It just changes it to attack mode if it is in defense. Either way its attack becomes 0 and forces battle. Wording does require some work though.

 

I was already aware C73 exists. I had made this card before its debut, and I was disappointed by it, so I decided to post mine.

 

As for C94, the draw effect isnt once per turn, so it CAN compete with Zero Lancer. C73, C94, and C19 HAVE to be immensely powerful, or they will not be worth it. Especially when you can just summon a ridiculously strong monster AND not require a rank-up-magic. Furthermore, if C94 literally negated the effects automatically, it would literally just be a copy of C102 with an additional effect, and thats not something I can live with.

 

I didn't know how to handle C8 though, I ran out of ideas and decided to wing it.

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C36 doesnt require a defense position. It just changes it to attack mode if it is in defense. Either way its attack becomes 0 and forces battle. Wording does require some work though.

 

I was already aware C73 exists. I had made this card before its debut, and I was disappointed by it, so I decided to post mine.

 

As for C94, the draw effect isnt once per turn, so it CAN compete with Zero Lancer. C73, C94, and C19 HAVE to be immensely powerful, or they will not be worth it. Especially when you can just summon a ridiculously strong monster AND not require a rank-up-magic. Furthermore, if C94 literally negated the effects automatically, it would literally just be a copy of C102 with an additional effect, and thats not something I can live with.

 

I didn't know how to handle C8 though, I ran out of ideas and decided to wing it.

 

For C36, the wording has confused me. The fact that you must immediately end your Main Phase 1 does make it inferior to the original counterpart, however, as you can't use either 33 or C33 after using it. 

 

I did not see the fact that the draw effect was meant to be it's power effect. Having just realized that it requires an extra card, and you cannot use the versatile Rank-Up-Magic Limited Barian's Force on it does make it necessary to have a powerful effect...

 

C8, being a Rank 5 monster, would be comparable to both C69 and C101, both powerful monsters on their own right. All three do depend on the actions of your opponent, which I did not realize. It would be considered a balanced monster, but as I have said earlier, testing would be required.

 

EDIT: The wording on Number C36 could be;

 

"Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, and target 1 face-up monster on your opponent's field: If that target is in Defense Position: Change it to attack position, and its ATK becomes 0. [...]"

 

Chaos Fork is a little scary, because Chronomalys, despite having to jump through a hoop or two, can actually make it without the need of Ranking Up.

 

A chronomaly deck has access to both Rank 4s and Rank 5s, and powerful cards such as Ptolemy M7, Constellar Pleiades, Crystal Zero Launcher, and Number 101. There's no need to Rank-Up at all and it would simply provide a fun gimmick to use, which I approve of.

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I can't stand C18. Sorry. Bad card is bad.

 

LIGHT/Psychic/Rank 5

3 Level 5 monsters

Once per turn: You can detach 1 Xyz Material from this card and target 1 face-up card on the field; Banish that target, and all cards with the same name from all players Hand, Deck, Field, Graveyard, and Extra Deck. Cards with that name cannot be used for the rest of the duel under any condition. If this card has "Number 18: Heraldic Progenitor Plain-Coat" as an Xyz Material when this card is removed from the field: Target 2 cards in your deck; Send them to the graveyard.

ATK: 2400  DEF: 2400

 

Ranking Up in Heraldics is easy. Normal 18 still triggers upon being sent, milling four cards at once. Banishing a card and all others is just a bit much. And THEN, add to it, it cannot be used at all. Just no. I feel it needs a complete rehaul, though the banishing is somewhat cool, and even a "yes" if not for the OP side of it.

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(which legit heraldics don't run)

Don't use bad logic. Please.

 

Also, milling 4 off of one card is in no way "just an upgrade" and changing it would not suck. Also having a card ever get rid of all cards of one name for the rest of the duel is OP and BS.

 

And on the whole Judgement thing with C44. You are not allowed to pay LP to 0. Meaning your opponent can't play it.

 

C44 is pretty cool though, due to the utter uselessness of 44. It makes going for 44 look somewhat worth it.

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