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Slime Archetype (On-going)


TJDouglas13

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I wanted to make an archetype which is designed to fuse with a monster on your opponents side of the field and then try to stop their gameplay abilities.

 

Basic Slime:

[URL=http://s1329.photobucket.com/user/TJDouglas13/media/BasicSlime_zps884d059e.jpg.html]BasicSlime_zps884d059e.jpg[/URL]

 

Lore:

This card cannot be destroyed in Battle. (Damage calculation is applied normally.) If this card is attacked, special summon 1 "Basic Slime" from your Deck to Your side of the field.

 

Fiery Slime:

[URL=http://s1329.photobucket.com/user/TJDouglas13/media/FierySlime_zps3a79cb8e.jpg.html]FierySlime_zps3a79cb8e.jpg[/URL]

 

Lore:

This card can only be Special Summoned by Tributing 1 Pyro monster from either side of the field and 1 "Basic Slime." This card cannot be destroyed by battle. (Damage calculation is applied normally.)  As long as this card remains face-up on your side of the field, a part from "Fiery Slime" all Pyro monsters' effects are negated.

 

Watery Slime:

[URL=http://s1329.photobucket.com/user/TJDouglas13/media/WaterySlime_zps3e7a0fe1.jpg.html]WaterySlime_zps3e7a0fe1.jpg[/URL]

 

Lore:

This card can only be Special Summoned by Tributing 1 Aqua monster from either side of the field and 1 "Basic Slime." This card cannot be destroyed by battle. (Damage calculation is applied normally.)  Once per 2 turns, you and your opponent discard your entire hands and draw the same number of cards from your respective decks that you discarded.

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Fiery Slime seems good but as it  only negates PYRO effects this makes it REALLY bad, like Crimson Sunbird bad. Also the summoning conditions are hard so you could remedy this by saying FIRE monsters are negated.

 

Watery slime is GAH, you were on to some thing with Fiery then you completely change what the cards are going to be doing with the deck, First negation now discarding. Where are you going to get your pluses and set up? Also I can not see this as support as you need Basic slime to summon both the cards. With the current speed of the game it seems to slow at the moment however this is just 3 cards but there could be some structure, So my advice would be either go down the route of negation OR the route of discarding. Making a deck do to much can make it horribly OP or horribly Weak. In short focus the deck on one thing.

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