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Red-Eyes Support


VictorSempra

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A few months back, I set out with a dream. To make a basically pointless card, into a goldmine of fun. There are many cards that are stronger, better type, better level...basically outclassed in every category. And yet, it has a special place in my heart, and without further ado....I give you a series of cards to support my favorite Dragon, the Red Eyes B. Dragon (and his evolution, Darkness Dragon).

 

Note: In good conscience, I cannot take full credit for this project. Much of it is all thanks to Ain, I approached him with the idea for the archetype, and he breathed life into it.

 

 

Scorched Island
Field Spell
 
When this card is activated, if you control no monsters: Special Summon 1 ''Red-Eyes B. Dragon'' from your hand or Deck in Attack Position. You cannot Special Summon the turn you activate this effect. Once per turn, when a Level 7 or higher Dragon-Type monster you control with ''Red-Eyes'' in its name declares an attack: It gains 600 ATK and if it destroys a monster by battle; add 1 Level 7 or lower monster with ''Red-Eyes'' in its name from your Deck to your hand.
 
Awakening of the Shadow Dragon
Quick-play Spell card
 
Tribute 1 ''Red-Eyes B. Dragon'' you control. Special Summon 1 ''Red-Eyes Darkness Dragon'' from your Deck or Graveyard in Attack Position (ignoring the Summoning conditions), but it cannot attack this turn. If you do, that monster gains the following effect.
● Once per turn: You can send the top 2 cards of your Deck to the Graveyard, then if 1 of those cards is a monster with ''Red-Eyes'" in its name; you can send 1 face-up card on the field to the Graveyard.
 
Red-Eyes Phantasmal Dragon
*7 Dragon/Effect Dark 2000/2400
 
When a ''Red-Eyes'' monster you control is destroyed by your opponent's card (either by battle or by card effect): You can Special Summon this card from your hand. When this card is targeted by your opponent's card (either by battle or by card effect): You can banish this card, then Special Summon 1 ''Red-Eyes B. Dragon'' from your Graveyard. It cannot be targeted by card effects until the End Phase.
 
Red-Eyes Wyrm Guard
*4 Dragon/Effect Dark 0/2000
 
During either player's turn: You can send this card from your hand to the Graveyard; face-up Level 7 or higher monsters you control with ''Red-Eyes'' in their name are unaffected by your opponent's Spell and Trap Card effects until the End Phase.
 
Red-Eyes Acolyte
*4 Dragon/Effect Dark 1500/1500
 
Once per turn, you can reveal the top 3 cards of your deck, then add 1 "Red-Eyes" monster from them to your hand and shuffle the rest back to your deck. When this card is sent to the Graveyard, target 1 face-up Level 7 or higher "Red-Eyes" monster you control; it gains 500 attack, and cannot be destroyed by your opponents' card effects until the End Phase of your next turn.
 
Red Eyes Doppeldragon
*4 Dragon/Effect Dark 1800/1400
 
This card is treated as "Red Eyes B.Dragon" while face-up on the field or in your graveyard. When this card is summoned, change the level of all "Red-Eyes" monster you control to 7. When this card is destroyed (either by battle or card effect), you can Special Summon 1 "Red Eyes B. Dragon" from your hand.
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1. DoppleDragon would have more Synergy if it could XYZ a Rank 7 XYZ Boss Red Eyes. 

2. I believe that it would be the power/boss monster of this set,

Okay...I wasn't asking for a new card idea, I was asking for help in refining these. Maybe you should go read the Advanced Clause for this section again, cause nothing you're putting is constructive, at all.

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Also isn't it's Evolution Meteor Dragon????

 

Island ...Why is this a field spell and why is this an Island....I would have thought a mountain would have hit the flavor better than an Island...overall for a Field Spell it is pretty powerful in strength since it makes REBD and friends 3100+ in ATK while attacking but yeah I feel if you nerfed the atk boost down a bit this could be a continuous spell card similar to Tenki.

 

Awakening nice it plays very nice with Chaos Dragons and friends I really like this card.

 

 

Phantasmal works well with the quick play spell and seems balanced.

 

Guard is very nice and beats back chains for a turn I love it and can still for a turn on the field if need be.

 

Red Eyes A this card's effects don't synergize together very well since they would kill each of Red Eyes before they kill this but the first effect is ok.

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