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Ellette Fairy of the Woodlands


Sleepy

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fjRL2fy.jpg

 

 


Can be Ritual Summoned from your Deck with any Ritual Spell Card, by Tributing only Level 4 or lower Normal Monsters. When Ritual Summoned: You can Special Summon 1 Fairy, Plant, or Insect-Type Normal Monster used for it's Ritual Summon from your Graveyard in Defense Position, and have this card gain it's ATK, DEF and Level.

 

 

Thoughts/Opinions/etc. all welcome.

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I think being able to summon all the monsters used is a little much. IMO it should just be Special Summon 1 of the monsters used for it's ritual summon. It is a nice/neat idea though.

Initially I thought about this as well, but after running a couple of imaginary scenarios in my head, thought it was harmless not too abusive compared to other decks.... I'm still meditating on it.

Normal Monsters are usually not deemed worthy of use. Rituals even less so.

This card requires both kinds of cards to work. When it does work, what are the possible outcomes?

 

You can surpass the "Exact Level" clause if you Summon her from the hand, but it'd eat away your hand in a single move, requiring a Ritual Spell, her, and at least 1 Normal Monster of said Type(s), which only Mystical Shine Ball is really somewhat common, and Gigaplant in the Graveyard, which would allow it to Gemini Summon it at times.

 

If from the Deck, The biggest cards you can get are a 1900 ATK Insect-Type, Jerry Beans (1750 ATK), and Dunames (1900), all in Defense Position, and only 1  would come from it.

 

If you go lower Levels, you'd have a lot of trouble with them running properly. Shine Balls, Man Eater, and I'm not even sure what Level 2 Insect Vanillas are out there, but it's usually some deserved support for these guys.

The best combo would be either Shine Balls in a Fairy Deck, or 2 copies out of one of the many 800 ATK Plant vanillas out there in order to have Pollinosys there, or to Xyz Summon a Rank 2 otherwise.

 

Level 1s will be the most swarming and could get abusive, but you need more deck dedication and at the end of the day, it's probably gonna be most of them used for a Rank 1, the Ritual becoming a huge wall for whatever reason (which is always less optimal than offensive moves), or Tribute fodder for a God or something.

 

 

It has many uses, but I couldn't really think of something too broken here.

Even Galaxy Queen's Light here, with 4 Level 1s could give you a nice 5 Level 8 monsters at best, which would be hilarious, and is probably the most broken combo it has. I wonder if that one is too much. Or if it just makes up for the deck's disadvantages....

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This... this is just gross.

 

Horrible, unfair, blatantly awful design.

 

It's literally "Run AHA get infinite plusses". Who cares if they're vanillas, Rescue Rabbit ran vanillas, too. You get a free Xyz and a beater for just AHA. And it's not like this can't go in Perfect Herald, it's a Fairy and Shine Balls/equivalent are fairies. Dead draw it? Welp, fodder for Herald a-go-go.

 

It's not a fair card, no matter how you spin it. Just because it's not immediately gamebreaking doesn't mean it's a fair card and doesn't mean its well designed. I mean, send 2 level 2 beasts and you get an instant Sandayu, and God knows how powerful that card is. And it goes in Ojamas seamlessly.

 

It feels like an obedience schooled-esque card for vanillas, when we already have OS. How is that fair?

 

Should just summon one at most, and even then the design is less than my favorite.

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This... this is just gross.

 

Horrible, unfair, blatantly awful design.

 

It's literally "Run AHA get infinite plusses". Who cares if they're vanillas, Rescue Rabbit ran vanillas, too. You get a free Xyz and a beater for just AHA. And it's not like this can't go in Perfect Herald, it's a Fairy and Shine Balls/equivalent are fairies. Dead draw it? Welp, fodder for Herald a-go-go.

 

It's not a fair card, no matter how you spin it. Just because it's not immediately gamebreaking doesn't mean it's a fair card and doesn't mean its well designed. I mean, send 2 level 2 beasts and you get an instant Sandayu, and God knows how powerful that card is. And it goes in Ojamas seamlessly.

 

It feels like an obedience schooled-esque card for vanillas, when we already have OS. How is that fair?

 

Should just summon one at most, and even then the design is less than my favorite.

AHA... Advance Heraldry Art?....

It doesn't grab Beast-Types, so Sandayu is not an option.

And the card raises it's Level so you can't make an Xyz off of her on her own.

But I get what you mean, with future design and stuff. I'll think of how to tone it down in general.

 

EDIT:
Ok, changes are:

It's Level 1 to keep it's versatility of Tribute fodder, but only asks for a single Tribute now, and will only revive 1 as a result.

She's now a Spellcaster-Type, mainly because I hate Perfect Herald with a passion and that part of the post did get to me.

Her ATK/DEF stats are now more fair, basically not being able to go over 2900 ATK, 3000 DEF, and Level 8, although not necessarily all these stats at a time.

 

This should be big enough, but I can also further it to Level 3 or lower since it's still 2 decent sized monsters with 1 card as the best combo and all....

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Hmm, now it looks too gimmicky to be used. I just can't see any deck bothering with running a Normal Fairy/Plant/Insect, a Ritual Spell and this just for dropping 2 monsters to be used as Tribute fodder: If you draw or search for the Ritual Spell first, then it's good, but if you draw the Ritual or the Normal Monster before the spell, the combo dies. Of course, you could run additional Elletes and/or Normal monsters to make the Ritual Spell more live, but I believe doing that would only hurt the deck's consistency.

 

The only cool combo I can think of is Manju -> search ARA -> Use it and drop this and Insect Knight/Dunames -> go for a Rank 4 with Manju + Insect/Dunames (Dunames giving access to LIGHT material Rank 4s), for a Xyz and a 2800~2900 ATK beater.

 

That looks... actually quite good in my opinion, but you would most likely have to dedicate like at least 1/3 of the deck to this combo.

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Hmm, now it looks too gimmicky to be used. I just can't see any deck bothering with running a Normal Fairy/Plant/Insect, a Ritual Spell and this just for dropping 2 monsters to be used as Tribute fodder: If you draw or search for the Ritual Spell first, then it's good, but if you draw the Ritual or the Normal Monster before the spell, the combo dies. Of course, you could run additional Elletes and/or Normal monsters to make the Ritual Spell more live, but I believe doing that would only hurt the deck's consistency.

 

The only cool combo I can think of is Manju -> search ARA -> Use it and drop this and Insect Knight/Dunames -> go for a Rank 4 with Manju + Insect/Dunames (Dunames giving access to LIGHT material Rank 4s), for a Xyz and a 2800~2900 ATK beater.

 

That looks... actually quite good in my opinion, but you would most likely have to dedicate like at least 1/3 of the deck to this combo.

 

I think the previous version wasn't broken as much as it "looked" broken, since the more monsters it brought out, the more weak and deck dedication-demanding they were individually. Though the downsides were the support for Perfect Herald, the fact more than 3000 ATK was probably too much, and I think that's about it.

 

But still, I try to keep my cards good in a casual level as much as possible, and if the best combo is still essentially a free field, I think I'm satisfied with it =D

Most advantage-saving combo:

Manju > ARA > drop Dunames

Ritual's ATK: 2800, Dunames in Defense Position, and Manju.

Xyz both Level 4s into Cheer Girl and use it's effect to draw.

Now your hand broke even and you have a 2800 ATK from thin air and a 1900 ATK Xyz.

If you want to get more gimmicky we can turn Cheer Girl into C69 and laugh at the massive offensive 1 card inversion from your hand gave you.

 

Besides, the worst nightmare of the combo is Effect Veiler, the deck-build isn't actually so horrible, though it would need more toys to be a viable idea.

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I find funny how the card went from being a broken swarm enabler to becoming, in my opinion, a monster worth of having her own deck.

 

Something that bugs me of this card is its Level 1 that doesn't really fit with her 1000 ATK/DEF, and personally I would change her to Level 2~3, but that's just me being picky. Plus, as a Level 1 she gets support from Kinka, Piper, etc., which is nice.

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Unfortunately, ARA cant send a level 4 to the graveyard since this card is a level 1 and the lore says you must send monsters whose level are exactly equal, meaning this could only work with a level 1 vanilla. Since ara only works with level 1 now, i dont know about possible combos now, unless there are good rank 1 xyz monsters/deck or level 1 tuners (lazy to search). If it did worked with 4 levels i think it would be op, reasons: ara is at 3 i think and it is easily searchable by manju and sonic bird, and maxing them out would be ridiculously easily to summon this guy and you wont even have to bother with searching for her as you can summon her from deck, meaning that with only one card you gain 3 monsters presence , with her having a huge atk stat to get over most monsters and a free rank 4, lets say lavalval chain, activate the effect, top.deck manju/bird and here we go again next turn (BROKEN). Cool design, very creative but not what you expected.

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But wouldn't you be summoning the Ritual with her own Summoning conditions, rather than ARA's, and thus bypassing the restrictions of the Ritual Spell? Since this requires 1 Level 4 or lower Normal, I suppose you could still mill Dunames as Tribute.

 

And now that you mention Sonic Bird, assuming the above is correct, here is another (likely broken) combo:

Summon Sonic Bird

Search ARA

Use ARA to drop this by using Girochin Kuwagata

Go for Chidori by using Sonic Bird + Girochin, while having a 2700 beater under your control.

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I think it could if the lore of the card said level 4 normal, not level 4 or lower, because then you could only summon her with level 4 mons, bypassing the restriction, im not sure. in my experience, i could only with ara sending mons with exact levels, but the rituals used never had a lore like that. Rulings are difficult and i am not an expert on this, but i may probably right about not milling level 4 mons.

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I find funny how the card went from being a broken swarm enabler to becoming, in my opinion, a monster worth of having her own deck.

 

Something that bugs me of this card is its Level 1 that doesn't really fit with her 1000 ATK/DEF, and personally I would change her to Level 2~3, but that's just me being picky. Plus, as a Level 1 she gets support from Kinka, Piper, etc., which is nice.

Based on the comments I've been reading. I think I can answer that call of Level 1 being a problem.

ARA needs to work so I'll get her to Level 4, and keep her being able to only revive 1 monster. The difference now is that lower Levels need to drop more monsters this way. Though I think it'd be the best course of action for the intended use.

 

*goes edit*

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I know this suggestion would kill what makes the card unique, but you could very well make her own Ritual Spell that Ritual Summons her from the Deck, instead of "stealing" Ritual Spells, and she would be perfectly fine and certainly more fair, as you wouldn't be able to make pluses with ARA: With either her own Ritual Spell (that summons her from the Deck) or ARA, her Ritual Summon would end up as a +0 that produces a beater + a Level 4 for your Synchro/Xyz needs.

 

Then, following the new generation of Rituals, you could add a second effect to the Ritual Spell for further support. But to keep it fair, I suggest to stick with an effect that doesn't generate pluses (for examples, see Ritual of Grace/Destruction and Luminous Dragon Ritual), or if it generates them, at least add a restriction or perhaps 2 (e.g. controlling no monsters, having x amount of cards less than the opponent, etc.)

 

By the way, I forgot to mention it but I really like the card's artwork.

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I know this suggestion would kill what makes the card unique, but you could very well make her own Ritual Spell that Ritual Summons her from the Deck, instead of "stealing" Ritual Spells, and she would be perfectly fine and certainly more fair, as you wouldn't be able to make pluses with ARA: With either her own Ritual Spell (that summons her from the Deck) or ARA, her Ritual Summon would end up as a +0 that produces a beater + a Level 4 for your Synchro/Xyz needs.

 

Then, following the new generation of Rituals, you could add a second effect to the Ritual Spell for further support. But to keep it fair, I suggest to stick with an effect that doesn't generate pluses (for examples, see Ritual of Grace/Destruction and Luminous Dragon Ritual), or if it generates them, at least add a restriction or perhaps 2 (e.g. controlling no monsters, having x amount of cards less than the opponent, etc.)

 

By the way, I forgot to mention it but I really like the card's artwork.

I think this give me a few ideas to change her. Though not having a Ritual Spell is the primary reason she can be in this section.

Guess I could link both threads.

A +0 of that kind would still be fair. I initially made her a +1(or more) because of how people keep saying Rituals have no way of getting on pair with the game, and that vanillas suck. I could afford to neglect those views and edit. *Starts thinking*

 

Btw, this is where the picture came from. There are really talented people at DA:

http://sleepy17.deviantart.com/art/Valkyrie-Crusade-Fairy-Princess-UR-432052966

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