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Gross Doomkaiser Dragon (Synchro Fusion)


Philemon

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Zombie Synchro's weren't very deeply explored, the only 3 they had all needed Plaguespreader Zombie and none of them were too original or groundbreaking. Doomkaiser Dragon got an Assault Mode, which no one uses anyways. Fusion Synchro's are also a somewhat ignored set of cards. So logically my first thought was "lets combine them!" and put a pun in the name while were at it. Here we have, Gross Doomkaiser Dragon.

 

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[spoiler='Gross Doomkaiser Dragon']1 Doomkaiser Dragon + 1 Zombie-Type Synchro Monster

You can shuffle all Banished cards back into their respective Decks: then, Special Summon Zombie-Type Monsters from either Graveyard(s) to your side of the field up to the number of cards shuffled into the Deck(s). You can send 1 Zombie World from the field to the Graveyard to destroy all of your opponent's Monsters OR all of their Spell/Trap Cards. You can only activate one effect of "Gross Doomkaiser Dragon" per turn, and only once that turn.[/spoiler]

 

I made the condition to activate his effect be one which could work with Miracle Synchro Fusion, and another that would work with the  now-signature Zombie support card, Zombie World. I originally had the Fusion-Material Monster's be 1 Zombie Synchro + 1 Zombie, like with Supreme Arcanite Magician, but with his current abilities I think that would have been too easy.

 

What do you guys think of this card? Out of all the one's I've made, I think this is my personal favorite, and I really want this one to get some feedback.

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IMO, you should make it 1 Zombie-Type Synchro + 1 Zombie-Type monster.
Mostly because it's so different from how Doomkaiser monsters typically are, and it, to an extent, becomes it's own thing.
Sorta' like Ultimate Psychicker. Add to it, it would make this more playable.
Also, put a Once-per-turn clause on the first effect. Mostly, because given the nature of Zombies and/or Plaguespreader, you could potentially make some kind of loop with it.

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Armadilloz, on 27 Feb 2014 - 10:40 AM, said:
IMO, you should make it 1 Zombie-Type Synchro + 1 Zombie-Type monster.
Mostly because it's so different from how Doomkaiser monsters typically are, and it, to an extent, becomes it's own thing.
Sorta' like Ultimate Psychicker. Add to it, it would make this more playable.
Also, put a Once-per-turn clause on the first effect. Mostly, because given the nature of Zombies and/or Plaguespreader, you could potentially make some kind of loop with it.

 

 

 
I was going to, but then I realized something that would have made it a bit too easy: Zombie World. Just play it, Synchro any monster, play Miracle Synchro Fusion and get this guy out. With Doomkaiser you at least need a real Zombie Synchro to make it work. And in my defense, Gaia Drake is pretty out there compared to the other Gaia's (and he also has 3 Monster that can be used as Fusion-Materials).
 
I don't think it's too different from the Doomkaisers. It follows the same progression as the original and Assault Mode (+2 Levels and 500 ATK/DEF). Even the effect is similar, Doomkaiser brings back 1 Zombie from your opponent's grave, Doomkaiser/Assault Mode brings a lot back but negate's their effects and destroys them, and Gross brings back a lot but only if you have Banished cards (which you probably do). The Zombie World part was to make it more interesting and not just "Swarm Zombie's".
 
I'll admit that last part is probably right. I wanted to make this card pay for power, lot of work to set up but with effects to back up the cost, but I might have made that a bit much.
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Having 2 copies of Zombie World in hand never looked so pleasant.

 

Also, go on with the normal ways of playing Zombies, then at some point in the game just go Gale Dogra, pay 4k, activate Miracle Synchro Fusion, and gg.

Or Cyberstein in the OCG.

Or you can just Summoner of Illusions + Safe Zone and rejoice at your "revive 4 monsters and nuke your opponent's field" effect.

 

 

So it's a walking OTK? Summon with Miracle Synchro Fusion, use the effect, summon more Zombies, which turn into Synchros or Xyzs, and then blow Spells/Traps or monsters? Seems pretty balanced to me.

 

I'm not sure, it maybe needs to also blow up the hand to be saf-*shot*

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Holy hell, this needs some nerfing. So you just recycle your Mezukis and then make lavalval chains to mill your mezukis to summon more combo pieces to make more xyz/synchros and *breath* then you nuke half the field, use immortal ruler and nuke the other half of it, then win. No sir, I do not like it. I think this card could benefit massively from a "You can only activate one effect of "Gross Doomkaiser Dragon" per turn, and only once that turn." It scales it down to being either a spamathon OR a nuke, and not both. From there, we curtail the insane summoning by making the effect to summon Zombies from hand/grave reliant on how many banished Zombies are returned to the deck (maybe make it up to 2 for safety) and it's a hell of a lot more sane and actually a pretty cool boss, able to recycle Plague, Mezuki, and make the summon cost much less.  Also, might I suggest Großkaiser Dragon as an alternate spelling for the name? I think that might've been what you were going for, but I'm not sure.

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I'm not sure, it maybe needs to also blow up the hand to be saf-*shot*

 

But it's just not sporting that way. Although the card does seem inadequate now that you point it ou-*kicked by Nightmare Horse* I'll be quiet.

 

 I think this card could benefit massively from a "You can only activate one effect of "Gross Doomkaiser Dragon" per turn, and only once that turn." It scales it down to being either a spamathon OR a nuke, and not both. From there, we curtail the insane summoning by making the effect to summon Zombies from hand/grave reliant on how many banished Zombies are returned to the deck (maybe make it up to 2 for safety) and it's a hell of a lot more sane and actually a pretty cool boss, able to recycle Plague, Mezuki, and make the summon cost much less.  Also, might I suggest Großkaiser Dragon as an alternate spelling for the name? I think that might've been what you were going for, but I'm not sure.

 

Yeah that sounds good and fair, without making Gross as meh as his counterparts. I put it as as many Monster as were shuffled back into the Deck, and removed the ability to summon from the hand. I think being able to only Special Summon from either graveyard is good enough.

 

Also good job on catching that, I tried to use the Eszett, but it either didn't show up or came up as š, and not ß.

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