Darkrai1276 Posted March 5, 2014 Report Share Posted March 5, 2014 The cards in this archetype, i find, have far too few support, and are way too slow and easily over encumbered by other decks. These cards are designed so the deck can make its monsters easier, and can keep its tokens alive better Mecha Phantom Beast Dragoexa Cannot be normal summoned or set. When a token is special summoned to your side of the field, you special summon this card from your hand. This card's level is equal to the highest level "Mecha phantom beast" monster on the field. Once per turn, you can select one "Mecha phantom beast token" you control; Activate one of the following effects: -Increase its level by three until the end phase. -The selected token becomes a tuner monster until the end phase If this card is sent to the graveyard for a card effect, or as an xyz material detach, special summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). Mecha Phantom beast Phoniel 1 tuner + 1 or more "Mecha Phantom Beast" non tuners Once per turn, you can tribute one token you control. Special summon 1 Machine type monster from your hand or graveyard. Once per turn, you can negate the destruction of a token(s) on your side of the field. If this card would be destroyed, you can tribute a machine type monster on the field or in your hand instead. Mecha Phantom beast Airmato 3 level 10 "Mecha Phantom beast" monsters When this monster is xyz summoned, you can special summon machine type monsters from you graveyard, equal to the number of tokens on the field. Once per turn, you can tribute one toke you control: special summon a "Mecha Phantom beast" monster from you deck, banish it during the end phase. Once per turn, during either player's turn, you can detach one xyz material; Machine type monsters you control are unaffected by your opponent's card effects, until the end phase of this turn. Mecha Phantom Beast Sharx If you control 3 or more "Mecha phantom beast" monsters, you can special summon this card from your hand. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, if you control a token, you can select one level 3 or lower machine tuner monster in your grave, special summon it. Its effects are negated and it is destroyed during the end phase. If the summoned card is sent to the graveyard except by this card's effect, Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). Phantom Airstrike Activate only by tributing 3 "Mecha Phantom beast" tokens. Destroy all cards your opponent controls. Then, inflict 300 damage to your opponent for each card destroyed. You cannot declare an attack the turn you use this effect. During the end phase of this turn, special summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your side of the field. Sky Fortress Machine type monsters gain 500 atk and def. Machine token monsters gain 1000 ATK and DEF. While you control a token, this card cannot be destroyed. Once per turn, a token you control cannot be destroyed by battle. Once per turn, you can use a "Mecha phantom beast" monster's effect on the field without tributing. Once per turn, if a token is special summoned to your side of the field, you can normal summon 1 "Mecha phantom beast" monster as an additional normal summon. Assault Formation Special Summon 2 "Mecha Phantom Beast Token"s (Machine-Type/WIND/Level 3/ATK 0/DEF 0). They cannot be tributed, except for the effect of a "Mecha Phantom beast" monster. Destroy them during the end phase. You can only use the effect of "Assault Formation" once per turn Link to comment Share on other sites More sharing options...
Darkrai1276 Posted March 6, 2014 Author Report Share Posted March 6, 2014 Bump Added 1 more monster and 2 spell cards Link to comment Share on other sites More sharing options...
Darkrai1276 Posted March 8, 2014 Author Report Share Posted March 8, 2014 Bump Added another spell card (one which should really exist already) Link to comment Share on other sites More sharing options...
Yamada44 Posted February 21, 2015 Report Share Posted February 21, 2015 i think the problem with these cards are that they are just a little bit overpowered. fr the deck. like the monster phonil, i think hes good and would help the deck but his atk is just a little to bit high and with that eff that stops it from being destroyed, its just a little to over powered not that much, just a little. the field spell needs to be reworked completely or needs to be nerfted down big time, its just to much stuff and give them to many thing, i do like the thing that it cant be destroyed if you control a token. your xyz needs it akt down just a little, maybe like 3000. and the monster does not need to be banished, it took 3 monsters and 2 tokens to bring that guy out, (well if your running mecha that is) thats all i got to say for now, i play mecha as my main yugioh deck, i can come back and tell you more about some of these other cards, just let me know under this comment. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 22, 2015 Report Share Posted February 22, 2015 Next time, check the last post date. Thread's been dead for 11 months, so... LOCKED Link to comment Share on other sites More sharing options...
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