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[VCTR SET] Master of Puppets (GP, 6 cards)


Vector Nightmare

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Gimmick Puppet Joker Box
LV 1 | DARK | Machine
0 | 0
This card is treated as 2 Tributes for the Tribute Summon of a "Gimmick Puppet" monster. If your opponent controls a monster and you control no monsters: you can Banish 1 "Gimmick Puppet" monster from your Graveyard; Special Summon this card (from your Graveyard).

Gimmick Puppet Des Anchor
LV 8 | DARK | Machine
2500 | 2000
When this card is Normal Summoned: target 1 "Gimmick Puppet" monster in your Graveyard with 1000 or less ATK; Special Summon it.

Gimmick Puppet Grind Gear
SPELL | Equip
Equip only to a Machine-Type monster. The equipped monster's Level becomes 8. If the equipped monster is used as Xyz Material for the Xyz Summon of a "Gimmick Puppet" monster: the Summoned monster gains 1000 ATK and is not affected by your opponent's card effects, until the End Phase.

Gimmick Puppet Double Box
TRAP | Continuous
Target 1 "Gimmick Puppet" monster you control and 1 "Gimmick Puppet" monster in your Graveyard: Banish the second target; Special Summon this card as a Normal Monster with the same name and Level as the first target (Machine-Type/DARK/ATK 0/DEF 0). (This card is also still a Trap Card.)

Gimmick Puppet Mosaic Box
RN 4 | DARK | Machine | Xyz
1000 | 2400
2 Level 4 monsters
You can also Xyz Summon this card (from your Extra Deck) by using 2 Rank 8 or higher "Gimmick Puppet" monsters in your Graveyard as Xyz Materials. If you Xyz Summon this card this way: Xyz Materials attached to this card are Banished if they would be sent to the Graveyard. Once per turn: you can detach 1 Xyz Material from this card and discard 1 "Gimmick Puppet" monster from your hand: send all face-up Spell or Trap cards on the field to the Graveyard. When this card is sent from the field to the Graveyard: you can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.

Gimmick Puppet Harvest Arms
RN 8 | DARK | Machine | Xyz
2700 | 2000
2 Level 8 "Gimmick Puppet" monsters
Once per turn: you can detach 1 Xyz Material from this card; send 1 monster your opponent controls to the Graveyard. When this card deals Battle Damage to your opponent: you can halve that damage; Special Summon 1 "Gimmick Puppet" monster from your deck whose ATK is equal to or lower than the damage your opponent took in Defense Position.

The idea behind Joker Box is to allow you to Normal Summon your Gimmick Puppets, mostly designed to work with Des Anchor, who can instantly set up a Rank 8 Xyz. It's fairly easy to get to the field and recycle, as long as you can keep banishing Gimmick Puppets.

Grind Gear does admittedly look kinda weak, but I think it's good to make random Scissor Arms or whatnot live on the field, and in case your opponent is saving BTH or Torrential for when you Xyz Summon - at the very least, you can make him pop his CED before you Xyz, which can come in quite handy. Double Box is pretty standardfare stuff that can open up Rank 4 options.

Mosaic Box is one of those options that's basically meant to be a setup card, or a recovery card if your opponent has been butchering your Xyz monsters. It's detach effect is just filler stuff. What it can do is provide an occasionally free wall that also nets you a mill when it drops.

Harvest Arms is finally a non-Numbers Rank 8 option. I was obviously trying to make it better / more consistently useful than N40, while keeping it aggressive. The result was a blanket N50 effect, coupled with the ability to set up future Xyz. It may be a bit too much, but I kept it GP specific to avoid giving Galaxies a new toy that would let them Chaos that much more easily. But blanket send-to-Grave may be a bit too much, so I'm thinking of a nerf.
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Mosaic Box is quite sub-par for its intended usage, since it implies that you should've summoned 2 rank 8s which means you had already set-up your grave for plays. It's not a bad card, it just...does too little for something that'll be summoned mid to late game (esp since you won't summon it with 2 level 4s). The others are fine though.

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