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Disciple of Dark Magic LV monsters


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Inspiration:

http://forum.yugiohcardmaker.net/topic/309404-final-fantasy-6-lv-monster-set/

 

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Once per turn: you can discard 1 spell card to target 1 or 2 face-up monsters your opponent controls; reduce their ATK and DEF by 1000 / the number of targets. Destroy an affected monster with an ATK or DEF of 0. During the End Phase, if this card destroyed a card this turn: you can send this card to the graveyard; special summon 1 "Disciple of Dark Magic LV6" from your hand, deck, or graveyard.

 

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Once per turn: you can discard 1 spell card to either: target up to 2 monsters your opponent controls; flip those targets face-up if they are face-down, then reduce their ATK and DEF by 2000 / the number of targets until your next turn. Destroy an affected monster with an ATK or DEF of 0. OR: target 1 spell or trap card on the field and up to 1 other face-up spell or trap card; destroy those targets. During the End Phase, if this card destroyed a card this turn: you can send this card to the graveyard; special summon 1 "Disciple of Dark Magic LV8" from your hand, deck, or graveyard.

 

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Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of "Disciple of Dark Magic LV8", and cannot be Special Summoned by other ways. Once per turn, when a card or effect that targets this card or that would destroy this card is activated: you can pay 1000 life points; negate that activation and if you do, destroy that card. You can discard 2 spell cards; Destroy all cards your opponent controls and inflict 500 damage to your opponent for each destroyed card. This effect can be used only once while this card is face-up on the field. You cannot declare an attack the turn this effect is activated. Once per turn you can discard 1 spell card to either: Target up to 2 monsters your opponent controls; flip those targets face-up if they are face-down and reduce their ATK and DEF by 3000 / the number of targets until your next turn. Destroy an affected monster with an ATK or DEF of 0. OR: Target up to 2 spell or trap cards on the field; destroy those targets.

 

Rulings notes:

On the ATK and DEF reducing effect:

- If a monster's ATK or DEF drops to 0 after your next turn [after disciple of dark magic's reduction has worn off], then it is not destroyed since that effect only applies while it's stats are altered this way.

- If a monster is equipped with a union monster is affected by the effect of Disciple of Dark Magic causing its ATK and/or DEF to be 0, then you can destroy the union monster instead but if the monster's ATK and/or DEF is still 0 after that, then it is destroyed again and so on. This also applies any similar case, such as "Six Samurai" monsters being destroyed in place of each other.

- If a monster cannot be destroyed by effects, then you ignore the "Destroy a monster with an ATK or DEF of 0" until either Disciple's effect or the indestructibility wears off.

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