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Number 75:Ancient Gear Advanced Chimera Beast


Masaaki71484

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would help if you posted the lore under the card, so i don;t have to copy it by sight and correct it.

 

 

should read: *you can also Xyz summon this card by using one or more "Ancient Gear" monsters you control as Xyz material. This card gains 500 Atk and Def for each spell or trap card attached to this card as Xyz material. Once per turn, during either player's turn, you can detatch 1 Xyz material to target one spell or trap card on the field, and attach it to this card as Xyz material. Your opponent cannot activate the targeted card in response to this effect's activation. oh, and being a 3k wall doesn't help either

 

as for the card itself....

 

art is bad.

 

using any ancient gears  at any level at all as mats makes this guy stupid easy to bring out, and it eats backrow better than mst does. your opponent can't counter it.

 

in other words, 'card's dun broke, kiddo.

 

needs changes. its powerful enough to justify it requiring 2 level 5 ancient gear monsters as mats, so do that. also, having the night beam clause in its effect is too much. take that out so it can be countered without having to warning it or throw a huge huge beater at it.

 

EDIT: and, this is just a personal nitpick that has nothing to do with the card itself. why is it a number? seems unnecessary.

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Considering that it can use any Ancient Gear monster, it's already broken (by its effect). You could, in theory, summon one of the weaker Gears like Cannon or something (who runs it nowadays?) and go into this. Remove that part of the effect.

 

Also, since it detaches a material, jacks a S/T to replace it AND gets stronger, you pretty much have a monster that can remove S/T from field every turn and your opponent can't stop it. This is especially broken when you consider that it's a 3k wall (the ATK is fine, but DEF is a problem). Lower its DEF to 2500 or something. Either that or make specific Materials for it (Ancient Gear monsters, which can be done with Engineer and Gadj Chimera).

 

 

In other words, here are the following changes that need to be made: (1) Remove the first/last effects of this card; they make this card broken, (2) Lower its stats, (3) Make the materials specific (if you choose not to do #2). Other than that, Zeppeli and Zai already said everything.

 

 

(You do realize that this card's pic is just Gadjiltron Chimera on a gear-related BG, right?)

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