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Time for the last two Barian structure decks to be revealed, those of Nasch and his archnemesis Vector. Note that these two Emperor decks specifically incorporate cards from before the "last battles" arc, namely right before the point where the Barian Emperors start fighting each other. Therefore, Vector's deck will not contain the Chaos support he gets when he starts extensively using Don Thousand's power. It will also not contain Number 96 and 43, as those will only become part of his deck later (see headcanon section in my Number thread).

 

Vector's deck is focused on the Umbral Horror archetype, with an archetype-themed Rank-Up-Magic, an Umbral Horror Number monster, as well as a new generic Number to go with his theme. The playstyle of the deck centers around 2-mat Rank 4 and Rank 2 monsters, as well as easily spamming new Xyz monsters. It juggles cards between the deck, Graveyard and Banish zone to facilitate this. There's a fair number of retooled and new cards in his main deck, but the real upgrade is in his Extra Deck, with 8 new fake cards.

 

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Structure Deck: Vector
Jya-Jyan! I am Vector!

20x Monsters:
1x Doomsday Horror
1x Caligo Claw Crow
1x Dark Armed Dragon
2x Armageddon Knight
2x Secret Sect Druid Dru
1x Umbral Horror Unform
2x Umbral Horror Ghoul
2x Umbral Horror Will o'the Wisp
2x Umbral Horror Ghost
1x Umbral Horror Golem (retooled)

2x Umbral Horror Sorcerer
2x Umbral Horror Spectre
1x Umbral Horror Plague Doctor

12x Spells:
1x Rank-Up-Magic Umbral Horror Infusion
1x Rank-Up Magic Barian's Force
1x Rank-Up-Magic Limited Barian's Force
1x Burial from a Different Dimension
1x Creeping Darkness
1x Allure of Darkness
2x Recurring Nightmare
2x Umbral Horror Refresh (retooled)
2x Umbral Horror Retaliation (retooled)

8x Traps:
1x Vain Betrayer
1x Corrupted Keys
2x Escape from the Dark Dimension
2x Dark Illusion
2x Umbral Horror Prison

15x Extra Deck:
1x Number 104: Masquerade
1x Number C104: Umbral Horror Masquerade
1x Number 65: Djinn Buster
1x Number C65: King Overfiend
1x Number 66: Master Key Beetle
1x Number C66: Chaos Key Beetle
1x Number 51: Umbral Horror Vector Dragon
1x Number C51: Umbral Horror Chaos Dragon
1x Number 60: Troll Bludgeon
1x Number C60: Troll Breaker
1x Number 85: Crazy Box
1x Number C85: Chaos Box
2x Umbral Horror Undertaker
1x Umbral Horror Assassin

 

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Retooled / New cards:

 

Umbral Horror Golem
LV 3 | DARK | Fiend
800 | 1600
When this face-up Attack Position card is targeted for an attack: You can decrease this card's Level by 1; negate the attack. Once per turn: you can discard 1 "Umbral Horror" monster from your hand; this card's Level becomes equal to the discarded monster's Level until the End Phase.

Umbral Horror Sorcerer
LV 3 | DARK | Spellcaster
1100 | 0
When this card is Normal Summoned: add 1 "Umbral Horror" Spell or Trap card from your deck to your hand. Once per turn: you can target 1 "Umbral Horror" monster on the field; increase or decrease its Level by 1 until the End Phase.

Umbral Horror Spectre
LV 2 | DARK | Zombie
0 | 0
If your opponent controls a monster and you control no monsters except "Umbral Horror" monsters: you can Special Summon this card (from your hand). If this card is Special Summoned by the effect of an "Umbral Horror" monster: you can return 1 "Umbral Horror" monster from your Graveyard to your hand, except "Umbral Horror Spectre".

Umbral Horror Plague Doctor
LV 6 | DARK | Spellcaster
2200 | 0
You can Tribute 1 "Umbral Horror" monster you control: Special Summon this card (from your Graveyard). If this card is Special Summoned this way: Banish it when it leaves the field. Up to twice per turn: you can target 1 "Umbral Horror" monster on the field; increase or decrease its Level by 2 until the End Phase.

Rank-Up-Magic Umbral Horror Infusion
SPELL | Normal
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Umbral Horror" Xyz monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Standby Phase: you can Banish 2 "Umbral Horror" monsters from your Graveyard: add this card from your Graveyard to your hand. Each effect of "Rank-Up-Magic Umbral Horror Infusion" can only be activated once per turn.

Umbral Horror Refresh
SPELL | Normal
Banish 3 "Umbral" monsters with different names from your Graveyard: draw 2 cards. You can only activate 1 "Umbral Horror Refresh" per turn.

Umbral Horror Retaliation
SPELL | Quick-Play
During your opponent's turn: target 1 face-up "Umbral Horror" monster you control; all monsters your opponent controls must attack the target monster if possible, and cannot attack any other monsters while the target is face-up on the field. Any monster that battles with the target is destroyed at the end of the Damage Step. These changes last until the End Phase.

Umbral Horror Prison
TRAP | Continuous
Activate this card when your opponent destroys 1 "Umbral Horror" monster you control by battle. When you do: Banish your destroyed monster and the opponent's attacking monster. If this card is destroyed: Special Summon your opponent's monster that was Banished by this card's effect to your side of the field.

Number C66: Chaos Key Beetle
RN 5 | DARK | Insect | Xyz
3000 | 1600
3 Level 5 DARK monsters
If a card effect is activated that would destroy 1 or more Spell and Trap cards you control; you can detach 1 Xyz Material from this card; negate that effect and if you do, destroy that card. If this card would be destroyed: you can send 1 face-up Spell or Trap card you control to the Graveyard instead. You can return this Banished card to your Extra Deck; return 1 of your Banished DARK monsters to your hand.

Number 51: Umbral Horror Vector Dragon
RN 5 | DARK | Dragon | Xyz
2400 | 1200
2 Level 5 monsters
You can also Xyz Summon this card by using 2 DARK Xyz monsters in your Graveyard as Xyz Materials. If this card is Summoned this way, Xyz Materials attached to it are Banished if they would be sent to the Graveyard. Once per turn, you can detach 1 Xyz Material from this card and destroy 1 card you control: Banish 1 card your opponent controls. You can Banish this card from your Graveyard: all DARK monsters you control become Level 5 monsters, until the End Phase.

Number C51: Umbral Horror Chaos Dragon
RN 6 | DARK | Dragon | Xyz
2600 | 1300
3 Level 6 monsters
You can also Xyz Summon this card by using 3 DARK Xyz monsters in your Graveyard as Xyz Materials. If this card is Summoned this way, Xyz Materials attached to it are Banished if they would be sent to the Graveyard. You can Banish this card from your Graveyard: all DARK monsters you control become Level 6 monsters, until the End Phase. If this card has "Number 51: Umbral Horror Vector Dragon" attached to it as Xyz Material, it gains the following effect.
• If this card would be destroyed: you can detach 1 Xyz Material from this card instead.

Number 60: Troll Bludgeon
RN 6 | DARK | Beast-Warrior | Xyz
2600 | 1000
2 Level 6 monsters
This card inflicts Piercing Battle damage. If this card attacks, switch it to Defense Position at the end of the Battle Phase. Once per turn: you can detach 1 Xyz Material from this card; Special Summon 1 monster from your opponent's Graveyard in face-up Defense Position, and if you do, negate the effects of all face-up cards on the field and when this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. These changes last until the End Phase,

Number C60: Troll Breaker
RN 7 | DARK | Beast-Warrior | Xyz
3200 | 1000
3 Level 7 monsters
This card inflicts Piercing Battle damage. If this card attacks, switch it to Defense Position at the end of the Battle Phase. Once per turn: you can detach 1 Xyz Material from this card; during this turn, if this card destroys another monster by battle, you can destroy 1 card your opponent controls. Once per turn, during your opponent's turn, if your opponent Summons a monster and if this card has "Number 60: Troll Bludgeon" attached to it as Xyz Material; switch the Summoned monster to Defense Position, and negate its effects until the End Phase.

Number C85: Chaos Box
RN 5 | DARK | Fiend | Xyz
4000 | 600
3 Level 5 monsters
This card cannot attack. Once per turn, you can roll a 6-sided die and apply the result.
1. Take 1300 damage, then if this card has "Number 85: Crazy Box" attached to it as Xyz Material: take 1300 damage.
2. Target 1 monster your opponent controls; negate its effects, then if this card has "Number 85: Crazy Box" attached to it as Xyz Material: take control of it.
3. Your opponent discards 1 card, then if this card has "Number 85: Crazy Box" attached to it as Xyz Material: draw 1 card.
4. Your opponent must send 1 card they control to the Graveyard, then if this card has "Number 85: Crazy Box" attached to it as Xyz Material: return 1 DARK monster from your Graveyard to your hand.
5. Negate this card's effects, and if this card has "Number 85: Crazy Box" attached to it as Xyz Material: this card can attack three times during each Battle Phase. These changes last until the End Phase.
6. Destroy this card, then if this card had "Number 85: Crazy Box" attached to it as Xyz Material when it was on the field: your opponent can Special Summon 1 monster from their Graveyard.
After this effect resolves, detach 1 Xyz Material from this card.

Umbral Horror Undertaker
RN 4 | DARK | Spellcaster | Xyz
2400 | 2000
2 Level 4 monsters
Once per turn: you can detach 1 Xyz Material from this card and return 1 of your Banished "Umbral Horror" monsters to your Graveyard; send 1 "Umbral Horror" monster from your deck to the Graveyard. If this card is destroyed by your opponent's card: Special Summon 1 Level 4 or lower "Umbral Horror" monster from your deck in Attack Position.

Umbral Horror Assassin
RN 2 | DARK | Warrior | Xyz
800 | 0
2 Level 2 DARK monsters
This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: you can send 1 card from your hand to the Graveyard; draw 1 card. Once per turn, during your opponent's turn: you can detach 1 Xyz Material from this card; this Attack Position card cannot be destroyed by battle, and monsters that battle with this card are destroyed at the end of the Damage Step. These changes last until the End Phase.

 

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For additional information on the new Number cards, check the Number thread (link in my signature) which will be updated with the new cards later today.

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