Rechordian Posted March 31, 2014 Report Share Posted March 31, 2014 I've thought about this card for some time. constructive critisism is happily accepted. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 31, 2014 Report Share Posted March 31, 2014 Don't use attachments to post cards; use the IMG code generated to post it. Also post the lore underneath so easier to read/fix OCG (which you have several mistakes in) As an Ice Barrier player myself, guess I should say something here. First effect is nice for stuff like Defender or some other walls that can be NS and block opponents or something. The token effect is okay, but they're relatively weak unless your monster had sufficient counters (makes good Synchro bait or something); You could tribute them to revive the monsters that triggered their summon in the beginning, though. For the most part, unless you're playing mirror matches, the second half of the effect is pretty much usable only to this card's user. Overall, I suppose it's okay. [Accidentally posted this in the duplicate topic; I'll repost the content in the one with card] Link to comment Share on other sites More sharing options...
Rechordian Posted March 31, 2014 Author Report Share Posted March 31, 2014 Don't use attachments to post cards; use the IMG code generated to post it. Also post the lore underneath so easier to read/fix OCG (which you have several mistakes in) As an Ice Barrier player myself, guess I should say something here. First effect is nice for stuff like Defender or some other walls that can be NS and block opponents or something. The token effect is okay, but they're relatively weak unless your monster had sufficient counters (makes good Synchro bait or something); You could tribute them to revive the monsters that triggered their summon in the beginning, though. For the most part, unless you're playing mirror matches, the second half of the effect is pretty much usable only to this card's user. Overall, I suppose it's okay. [Accidentally posted this in the duplicate topic; I'll repost the content in the one with card] so, should i give the tokens a higher base def and ignore the counter thing? or give them a higher base def and lower their bonus def from counters? increase the rate at which mosnters gain counters? this is my first custom card ever so im pretty unsure as to how to edit it Link to comment Share on other sites More sharing options...
Cin Posted April 2, 2014 Report Share Posted April 2, 2014 Duplicate topic locked. Link to comment Share on other sites More sharing options...
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