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Number 37: Dark Angel Nightmare Horror


Darklord Draxon

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Its a fan made Number but hope for good comments and rates.

 

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LORE [spoiler= LORE]

2 level 4 DARK monsters

Once per turn, when your opponent's monster declares an attack, you can detach 1 Xyz Material from this card; Target the attacking monster and banish it. If this card would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead. Once per turn, you can banish 1 DARK monster in your Graveyard; Target 1 DARK monster in your Graveyard and attach it to this card as Xyz Material.[/spoiler]
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Well, that is a punishing effect for not reading the card if I ever saw one. But since this card isn't a facedown Trap like Memory of an Adversary is (which is a lot like this effect), this simply prevents your opponent from attacking rather than actually going through the process of taking your opponent's monsters (there are exceptions that can force your opponent to attack, but those cards are usually terrible). Therefore, this leaves this card as a 2500 beater who starts with 2 shots of destruction immunity with an easily accessible way of getting more. It also helps control your Graveyard for Dark Armed Dragon as an added bonus. Overall, it feels like it'd be played out as a beefier Shark Knight (minus the monster-attaching effect #101 has), where you can swing at things without as much fear of a reprisal since this can shrug off a lot of methods that would kill it. In other words, a mini-Beelze.

 

Since this can rack up destruction-evasion materials, I feel as if the first effect that discourages attacking shouldn't exist. You can easily get three materials on this thing the turn that it's Summoned, and if your opponent can't get around it with nondestruction removal, then they'd have to waste a ton of resources just to get rid of it. Unlike Beelze, this feels a little too easy to make to force your opponent to dump a few cards to get around that one monster or force them to use nondestruction removal.

 

Out of curiosity, why is this #37?

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Well I added the first effect to discourage people from attacking because then people need to attack more than once a turn just to get around the effect. plus with its other effect i wanted to make it so your opponent would have to exhaust their resources just to get rid of it. and the last effect is just for Graveyard control and to fuel its other 2 effects.

 

But to answer your (YCMoron) question

I chose Number 37 because it was a card that didn't get made in the TCG plus I wanted it to be something similar to the name like "Number 47: Nightmare Shark".

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You are aware of how many resources your opponent has to expend to get around this without negating its effect or using nondestruction removal, right? Usually, you can use its last effect to get a third material right away, which means that you can have this thing avoid being destroyed three times (alternatively, you can expend one of these extra lives to banish an attacking monster your opponent had). These destruction attempts cost your opponent cards, and they normally can't afford to spend four destruction attempts on one card (if they can even do that). Beelze is different in that it is harder to Summon than a Rank 4 monster, but this also punishes your opponent severely for attacking and can easily manipulate the Graveyard. There just aren't really enough cards out there to bypass this for something this easy to Summon to have this sort of protection.

 

The "Special Summon your opponent's monsters" part of the anti-attacking effect needs to go. It goes beyond discouraging your opponent from attacking by netting you your opponent's monsters. Since it's practically guaranteed that this monster will have at least 2500 ATK, you can usually find some sort of use for it as either an attacker or to Summon something else (and if not, it basically absorbs an attack). You could also change the last effect to only work during your Standby Phase, since dodging destruction twice makes it very likely to live until your next turn anyway (if your opponent doesn't have effect negation or nondestruction). Since this is a lot easier to Summon than other destruction-immune monsters, it shouldn't cost your opponent too much to try to take it out early the hard way. Maybe for safety's sake, you could add a "This card's effects can only be applied/resolved while it has Xyz Material" clause like the one Tiras has so that you can't just CotH this back into existence and cause your opponent to lose even more cards.

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